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Legends:The Red Mountain

< Legends: Story / Return to Clockwork City
 
Retreat your forces from Dagoth Ur
Episode: The Ruined City
Opponent Name: Dagoth Ur
Opponent Class: IntelligenceAgility Assassin
Lanes: Field/Shadow
Starting Health: 1
Special Conditions: Memory star (Win this turn to allow your forces to retreat.)
Story Characters: Sotha Sil, Dagoth Ur
Previous Quest: Cogitum Centralis
Concurrent Quest: The Betrayal
Next Quest: Any of Race Against Time
Reward: Playsets of: Star-Sung Bard
   

Race Against Time: The Red MountainEdit

The Red Mountain is a location available in Race Against Time. It is unlocked after you've beaten the Cogitum Centralis. After you survived the hordes of Dwemer constructs, you'll get into possession of the next memory star and replay Sotha Sil's retreat from the Red Mountain during Dagoth Ur's rise to power. Memory stars are puzzles that can only be completed by one specific order of actions in-game. Once you complete it for the first time, you'll receive a playset of Star-Sung Bard and Galyn the Shelterer, and will unlock The Inner Curiosity provided that The Betrayal is complete.

DialogueEdit

Pre-match:
Sotha Sil: "A dark day. Our annual pilgrimage to the Heart of Lorkhan ended in disaster. It was only through a cunning trick that we escaped with our lives."
During the match:
Dagoth Ur: "Behold, arrogant tribunal! The power of the Heart flows through me and my minions. We are the gods now, growing stronger as you grow weaker. It is time to pay for your betrayal!"
Post-match:
Dagoth Ur: "You think you have won? I still hold the Heart. Escape while you can, Sotha Sil. I am patient. My victory will come."
Sotha Sil: "I have learned. The Heart is too important. A backup must be created. But where to store such a thing? I shall build a new chamber, beyond the Inner Curiosity."
Laaneth: "That's it. That's where the heart [sic] must be!"

Game SettingsEdit

NormalEdit

Ai starts with 0 Runes.
Ai starts with 8 Max Magicka.
Player starts with 0 Runes.
Player starts with 7 Max Magicka.
Ai starts with an Afflicted Alit, 2 Frost Atronach in left lane.
Ai starts with a Mournhold Guardian in right lane.
Player starts with 2 Ageless Automaton in left lane.
Player starts with a Stronghold Eradicator in right lane.
Player starts with a Barded Guar, a Firebolt, a Dwarven Dynamo, and a Grappling Hook in hand.

MasterEdit

Ai starts with 0 Runes.
Ai starts with 12 Max Magicka.
Player starts with 0 Runes.
Player starts with 12 Max Magicka.
Ai starts with 2 Lumbering Ogrim, an Afflicted Alit in left lane.
Ai starts with 3 Senche-Tiger in right lane.
Player starts with 2 Ageless Automaton in left lane.
Player starts with a Young Mammoth, a Stronghold Eradicator in right lane.
Player starts with a Maple Shield, an Unstoppable Rage, a Mournhold Traitor, and A Night to Remember in hand.

Provided Player DeckEdit

Decklist
Quantity   Name Type (Subtype)         Ability
1   Firebolt Action 1 1  Common Deal 2 damage to a creature.
1   Barded Guar Creature (Reptile) 3 3 3 1  Common Summon: Give a creature Guard.
3   Shalk Fabricant Creature (Fabricant) 3 2 4 1  Common Guard
Summon: If you have a   card in play, put a random action into your hand.
3   Ageless Automaton Creature (Dwemer) 4 2 5 2  Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
1   Dwarven Dynamo Creature (Dwemer) 4 2 1 2  Rare Summon: Give another   creature +3/+3 and Guard.
3   Kagouti Fabricant Creature (Fabricant) 4 3 3 1  Common Summon: If you have a   card in play, summon a Kagouti Fabricant in the other lane.
3   Abandoned Imperfect Support 5 2  Rare Ongoing
Treasure Hunt - Three   cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.
3   Stronghold Eradicator Creature (Dwemer) 5 6 6 3  Epic Summon: Give all enemy creatures in this lane Guard.

Opponent DecklistEdit

Both Normal and Master
Quantity   Name Type (Subtype)         Ability
3   Redoran Enforcer Creature (Dark Elf) 2 2 3 1  Common
3   Ash Servant Creature (Ash Creature) 4 2 2 2  Rare Summon: Deal 2 damage to a creature.
3   Flame Atronach Creature (Daedra, Atronach) 4 5 3 2  Rare Breakthrough
3   Cliff Racer Creature (Reptile) 5 4 4 2  Rare Charge
3   Frost Atronach Creature (Daedra, Atronach) 5 5 5 2  Rare Guard

StrategyEdit

The following steps need to be completed in order to win the match in one turn.

NormalEdit

You start with 7 magicka and need to bring down the opponent's health from 17 to 0.

  1. Equip Grappling Hook onto one of your Ageless Automatons and move the opponent's Mournhold Guardian to the left lane.
  2. Summon Barded Guar and target the opponent's Afflicted Alit to give it guard.
  3. Then attack Mournhold Guardian and Afflicted Alit with your Ageless Automatons, which will get +3/+0 and breakthrough.
  4. Attack the opponent with Stronghold Eradicator to win the match.

MasterEdit

You start with 12 magicka and need to bring down the opponent's health from 13 to 0.

  1. Attack one of the Senche-Tigers with Stronghold Eradicator followed by your Young Mammoth. This brings the opponent's health back to 10.
  2. Use A Night to Remember on your Stronghold Eradicator to move it to the left lane and give all the opponent creatures guard.
  3. Attack Afflicted Alit with one of the Ageless Automatons, which will get +3/+0 and breakthrough. Summon Mournhold Traitor in the left lane and equip Maple Shield on the second Ageless Automaton.
  4. Use of Unstoppable Rage on the first Ageless Automaton. The second Ageless Automaton will survive due to Maple Shield, but Mournhold Traitor will die and trigger its last gasp effect to summon a Mournhold Guardian in the opponent's left lane.
  5. Attack the Mournhold Guardian with the second Ageless Automaton to win the match.

NotesEdit


Prev: Cogitum Centralis Up: Return to Clockwork City
Conc: The Betrayal
Next: The Apprentice