Open main menu

UESPWiki β

Lore:Aetherius

< Lore: Places: A
This page is currently being redesigned for the Lore Places Project (LPP).
The page may need work to meet the standards outlined on the project page.
Aetherius
Type Realm
Realm Aurbis
Subregions Mantellan Crux
Sovngarde
Far Shores
Sands Behind the Stars
Forest of Dreams
Appears in Daggerfall, Skyrim, ESO

Aetherius (known also as the Immortal Plane,[1] the Aether,[2] and Heaven)[3][4] is a plane of the Aurbis thought to be the origin of all magic and arcane arts.[5][6][7] The stars and the sun are thought to be holes into Aetherius left by spirits (notably Magnus) who long ago became dissatisfied with Mundus.[5] It is a common belief that the soul of a dead person, assuming they are not Nirn-bound for some reason, goes to Aetherius, to continue on as a spirit,[8] where it is said many souls of mortals become spirits of another sort.[1] Materials known as Aetherial Fragments often become dislodged and fall to Nirn; these are commonly observed by the people of Tamriel as 'shooting stars'.[5]

Aetherius, much like Oblivion, consists of a multitude of realms which serve different purposes and is described as a bright sea containing many worlds, though they are all "of everlasting imperfection".[4][9][1] It is described as an infinite place beyond the past and the present and the known world, where time is irrelevant and from where the gods originated.[10][11] The realms of Aetherius are said to move, to "dance and sway". It is said that in primordial times Y'ffre sang to Aetherius, weaving songs so beautiful that the Stars|stars were compelled to dance and sway, continuing to wink and blink afterward in memory of that song as the realms of Aetherius which those stars are windows to likewise dance and sway to Y'ffre's music.[1] For Nords, their chosen place in Aetherius is Sovngarde, the Hall of Valor.[12] The Redguards have a different place in Aetherius, called the Far Shores,[7] as do the Khajiit, a realm known as the Sands Behind the Stars.[13] These locations are not necessarily exclusive to those particular races, but may depend on an individual's beliefs, choices during their lifetime and the manner of their death, including the possibility of servitude to the Daedra in Oblivion.[14][15][16] For instance, in 2E 582 King Emeric of Wayrest was (temporarily) killed in the Chamber of Passage in the Hall of Heroes; his soul was drawn through a nearby passage to the Far Shores, despite his being a Breton.[17]

The Aedra are said to have originated in Aetherius,[18][10] and are described as "Aetherius-aligned et'Ada",[UOL 1] having come into existence at the Beginning Place alongside some of the Daedric Princes.[7][14] After Convention, the Aedra, as well as varieties of uncontacted, minor Aedric spirits, are said to reside in Aetherius once again. Though minor Aedric spirits exist, they are rarely encountered since Magnus withdrew from the world at the moment of creation. This is said to be because interfering with Mundus is generally considered to be off-limits since the end of the ages of myth and, as a result, they tend to no longer respond to mortals directly[19][20][21] The Luminaries, immortal beings of pure magic are generally thought to bear some relation to Aetherius. They have been theorized to be fallen tears of Aetherius formed of its energy manifested in physical form, new lifeforms that arose naturally from the meeting of life and aetherial energy, "children" or creations of the Aedra that were sent as their proxies to guide mortals and are to Aetherius what the Daedra are to Oblivion, aetheric constructs born from the imprinting of the subconscious eidolons of mortals upon purest magicka, a natural part of the cycle of magic that functions as the mechanism by which it is emanated to other planes akin to a lamp casting light, or ascended ancestor spirits, the souls of dead mortals that have taken on a new form.[22][23][24]

The Magna Ge, who fled Mundus before Convention and created the stars, reside here.[UOL 2][UOL 3] The Mantellan Crux is a self-contained plane that for a time was the resting place of the Mantella after it was blasted into Aetherius by Zurin Arctus.

Powerful curses can sometimes cause part of Aetherius to overlay with Nirn, drawing spirits from that realm back into the world of the living.[25]

According to the Order of the Ancestor Moth, mortal souls are the Aedric essence at the core of every mortal's existence.[26] Souls have also been described as the piece of every mortal which comes from Aetherius, the realm of pure light and magic, and a "tiny star" which flares into a "sun" when magic is invoked.[27]

TravelEdit

During the Merethic Era, a mythical order of Aldmeri explorers known as the Sun Birds of Alinor were said to have pierced the veil between Mundus and Aetherius using the raw magic of the Ehlnofey.[28] Their expeditions to Aetherius are said to be among the most famous attempts in history, however some scholars believe that actual proof of a successful journey is non-existent.[28] Another example is the Imperial Mananauts of the Reman Dynasty, who undertook comporable expeditions to the Sun Birds,[4] during which they discovered and named the Slipstream Realms.[29]

The Dwemer were rumored to have used vessels called "Aetherbells", that could "dive" through the realms of Aetherius and Oblivion.[30]

Some portals to Aetherius can be found on Nirn,the Chamber of Passage in the Hall of Heroes is one such gate leading to the Far Shores,[31] and the gate to Sovngarde in the ancient fane of Skuldafn is another.[32]

Travel to Aetherius is possible through magic, the renowned mystic Nulfaga could transport others to the realm,[33] and certain life-force devouring wraiths can transport the living to Aetherius in order for the dead to drain their essence.[34]

GalleryEdit

ReferencesEdit

  1. ^ a b c d Girnalin's dialogue in ESO
  2. ^ From Nirn to the AetherIcarian
  3. ^ Artorius Ponticus Answers Your QuestionsBishop Artorius Ponticus
  4. ^ a b c Pocket Guide to the Empire, 3rd Edition: Arena Supermundus: The Tapestry of HeavenImperial Geographical Society, 3E 432
  5. ^ a b c Magic from the SkyIrlav Jarol
  6. ^ MysticismTetronius Lor
  7. ^ a b c The Monomyth
  8. ^ The Talos MistakeLeonora Venatus
  9. ^ Sithis
  10. ^ a b pg.237 of Lord of SoulsGreg Keyes
  11. ^ The Distributed SoulAbbot Crassius Viria
  12. ^ Sovngarde, a ReexaminationBereditte Jastal
  13. ^ Trail and TideMoon-Bishop Hunal
  14. ^ a b The Abbot Crassius Viria Answers Your QuestionsAbbot Crassius Viria
  15. ^ The Doors of OblivionSeif-ij Hidja
  16. ^ Tamrielic LoreYagrum Bagarn
  17. ^ Events of ESO
  18. ^ Elder Scrolls Online - Knowledge Base
  19. ^ Pocket Guide to the Empire, 3rd Edition: All the Eras of Man, A Comprehensive History of our HistoryImperial Geographical Society, 3E 432
  20. ^ Serana's dialogue in Skyrim: Dawnguard
  21. ^ Phrastus of Elinhir Answers Your QuestionsPhrastus of Elinhir
  22. ^ The Crow's dialogue in ESO
  23. ^ Loremaster's Archive - Scribing — Votary Nahila
  24. ^ Ulfsild's Notes: The Origin of LuminariesUlfsild
  25. ^ Andewen, Meldil and Quaronaldil Duure's dialogue in ESO
  26. ^ The Distributed SoulAbbot Crassius Viria
  27. ^ pg. 52 Lord of SoulsGreg Keyes
  28. ^ a b Prismatic Sunbird Feather antiquity codex entry in ESO
  29. ^ Lord Fa-Nuit-Hen and Tutor Riparius Answer Your QuestionsFa-Nuit-Hen and Tutor Riparius
  30. ^ Dwemer Star Chart antiquity codex entry in ESO
  31. ^ To Walk on Far Shores quest in ESO
  32. ^ Sovngarde quest in Skyrim
  33. ^ Journey to Aetherius quest in Daggerfall
  34. ^ Soul Thirsters and Baleful Ghosts in ESO

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.