This page is currently being rewritten as part of the Oblivion NPC Redesign Project. The page is being rewritten and checked in several stages. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines. Details
Quests: written by S'drassa (already written), checked by SerCenKing (CS)
Schedule: written by S'drassa (in-game), checked by Legoless (CS) Services: written by S'drassa (already written), checked by Jeancey (CS) Personal Inventory: written by S'drassa (in-game), checked by mxk101 (CS) House Contents: written by S'drassa (N/A, lives at the Mystic Emporium), checked by Emoboy64 (In-Game) Unique Dialogue: written by Alpha Kenny Buddy (CS, N/A), checked by Legoless (in-game) Rumors: written by SerCenKing (CS) Faction: written by S'drassa (already written), checked by Jeancey (CS) |
Aurelinwae (RefID: xx00124A) |
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Added by | Wizard's Tower | ||||
Home City | Imperial City, Market District | ||||
Store | Mystic Emporium | ||||
Race | High Elf | Gender | Female | ||
Level | 8 | Class | Enchanter | ||
RefID | xx00124A | BaseID | xx001246 | ||
Services | |||||
Available | 8am-8pm every day | ||||
Other | Recharging | ||||
Merchant | |||||
Gold | 2000 | Mercantile | Novice (6) | ||
Sells | Ingredients, Potions, Soul Gems upgrades for Frostcrag Spire |
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Buys |
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Spells | |||||
Other Information | |||||
Health | 58 | Magicka | 290 | ||
Responsibility | 100 | Aggression | 5 | ||
Essential | Always | ||||
Faction(s) | Mystic Emporium; IC Citizens |
Aurelinwae, a High Elf enchanter, is a merchant added by the Wizard's Tower official download. She works in the Mystic Emporium store in the Market District of The Imperial City, along with Calindil.
You will be pointed in her direction by Frostcrag's previous owner Taris Rendil in his memoirs: "I've entrusted most of my belongings to Aurelinwae at the Mystic Emporium in the Market District of the Imperial City. There you'll find everything you need to bring Frostcrag Spire back from the dead. She may require compensation for her time and care watching these special items, but I assure you, it's well worth the coin." True enough, she will sell you four upgrades for the tower as well as the two magetallow candles needed for the altars.
She follows the daily routine of a typical Imperial City merchant, starting her day at 6am every day and heading to the ground level of the Mystic Emporium, where she will spend two hours wandering around. At 8am she will start offering her services for a long period of twelve hours. At 8pm she will head to The Merchants Inn to have dinner for two hours. After she is satisfied, she will take a long walk towards the Arboretum, traveling through the Green Emperor Way en route. After she has relaxed after a hard day of work, she will finally head back to the Mystic Emporium at 12am to sleep for six hours. The only exception to this schedule is during Light the Dragonfires, when all residents of the city are confined to their homes under martial law.
She wears a simple set of common upper-class clothing, consisting of only a black & burgundy outfit and a pair of gold trimmed shoes. She also carries a copy of the Mystic Emporium key and a small leveled amount of gold. Aurelinwae doesn't wield any weapons, choosing instead to rely on a set of higher-level spells from all the magical schools, though she is actually unable to cast her Master-level spells (see bugs).
Aurelinwae is one of the best merchants in the game, both because she (along with Rowley Eardwulf and Nilphas Omellian) has more gold available (2000) than any merchants, and her Mercantile skill (6) is much lower than other merchants.
Related QuestsEdit
- Frostcrag Spire: In the frozen mountains of Cyrodiil stands Frostcrag Spire, a tower of wonders for your magic-oriented character to call home.
BugsEdit
- If you have the Fighter's Stronghold official download installed, a bug might prevent you from entering the Mystic Emporium and thus you won't be able to purchase the upgrades to Frostcrag Spire. See the Mystic Emporium bugs section for a workaround of this.
- The Unofficial Oblivion DLC Patches, version 9, fixes this bug.
- She may be affected by the let me do that one again glitch.
- The Unofficial Oblivion Patch fixes this bug.
- Every item you sell her will remain in her inventory. This can lead to long pauses if her inventory gets too full. To limit or avoid this bug, only sell expensive items to her where the price difference between her and other vendors really matters.
- The Unofficial Oblivion DLC Patches, version 9, fixes this bug.
- When asked about Rumors, she may tell you, "Calindil runs a nice place at the Mystic Emporium", as if she wasn't at that location.
- The Unofficial Oblivion DLC Patches, version 16, fixes this bug.
- A combination of her magical schools' skill levels and her total available magicka results in Aurelinwae being unable to cast her Master-level spells.
SpellsEdit
Aurelinwae has the following spells for sale:
Spell Name | Level | Cost | Effects |
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Alteration | |||
Beast of Burden | Master | 422 | Feather 250pts for 360sec on Self |
Conjuration | |||
Bound Bow | Journeyman | 142 | Bound Bow for 15sec on Self |
Destruction | |||
Weakness to Magicka | Journeyman | 69 | Weakness to Magic 25% for 30sec on Target |
Illusion | |||
Heroism | Apprentice | 30 | Rally 50pts for 45sec on Target |
Calming Touch | Journeyman | 73 | Calm up to level 7 for 20sec on Touch |
Candlelight | Journeyman | 103 | Light in 40ft for 180sec on Self |
Eyes of Midnight | Journeyman | 66 | Night-Eye for 30sec on Self |
Voice of Rapture | Journeyman | 88 | Charm 36pts for 30sec on Target |
Dominate Creature | Expert | 265 | Command Creature up to level 9 for 30sec on Target |
Grasp of Terror | Master | 401 | Demoralize up to level 20 for 30sec on Touch |
Paralyze | Master | 475 | Paralyze for 10sec on Touch |
Mysticism | |||
Superior Soul Trap | Expert | 270 | Soul Trap in 10ft for 40sec on Target |
Telekinesis | Expert | 257 | Telekinesis 30ft for 45sec on Target |
Legendary Life Detection | Master | 440 | Detect Life in 120ft for 120sec on Self |
Restoration | |||
Greater Fortify Endurance | Journeyman | 102 | Fortify Endurance 10pts for 90sec on Self |
Greater Fortify Intelligence | Journeyman | 102 | Fortify Intelligence 10pts for 90sec on Self |
Greater Fortify Willpower | Journeyman | 102 | Fortify Willpower 10pts for 90sec on Self |
Spell NotesEdit
- The cost for most spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar it would have the same magicka cost as the built-in spell. However, there are a few notable exceptions, as noted in the tables. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- Cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.