This is an archive of past Skyrim talk:Animals discussions. Do not edit the contents of this page, except for maintenance such as updating links. |
Carries Category
ok, i'll try to help get some info. when writing under the "carries" category, should I involve stuff like deer pelt, venison etc. ? Broxigar 08:29, 20 November 2011 (UTC)
Slaughterfish
Why are slaughterfish in the hostile when provoked section? Whenever you encounter one it becomes hostile and actively seeks you out as long as you stay in water, for that matter I've also seen bears fishing salmon out of rivers give me a pass as long as I left quickly. 69.250.157.253 06:23, 27 November 2011 (UTC)
I'll post this under slaughterfish rather than create a new entry. I was playing tonight (Xbox 360, 1.4) and had just gotten out of the river at Dragon's Bridge. I was being followed by a slaughterfish so I moved up the bank at a walk (I was over-encumbered). The funny thing is, I kept hearing swimming sounds. When I looked around, the slaughterfish had swam up the bank about 20 feet and was still chasing me, but not attacking. Has this happened to anyone else? 174.114.196.213 04:31, 4 May 2012 (UTC)
- That has happened to me many times. I am fleeing from a slaughterfish and as soon as I turn around I see it 'swimming' on the ground.Babette 14:51, 29 June 2012 (UTC)
Animal respawning
I was wondering, with a few of my characters I have exterminated the local wildlife in the Whiterun Hold for there furs. How long does it take for the animals to respawn? — Unsigned comment by 212.183.128.87 (talk) at 11:41 on 8 December 2011
- Normally 3 days but they can be randomly generated and found anywhere Skeepa 03:23, 9 December 2011 (UTC)
- Actually 20 days. Skyrim isn't Oblivion. 76.166.130.139 09:57, 4 August 2013 (GMT)
It's possible to provoke Deer, Foxes, Elk, etc
Cast the illusion spell Fury on them, they even have attacks. 24.79.74.133 17:32, 16 December 2011 (UTC)
- Courage also works. 99.186.225.51 02:51, 9 January 2012 (UTC)
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- I was attacked by a goat just below Mount Anthor. I had just used Unrelenting Force to knock back a pack of wolves before killing them, and the goat may have been on the edge of the area affected. Anyway, when I finished killing the wolves the goat came at me. It had an odd glowing green sheen in the deeper parts in its coat, almost like a taproot, and it tried to attack me. I was so surprised that I just dodged, and then it ran away, but still showed up as an enemy red dot and a health bar with "Goat" underneath it. (The person who deleted my original entry on this, apparently feeling that it was too fanciful, is advised to consult the screen shot at http://elderscrolls.wikia.com/wiki/Goat .) --174.6.51.17 04:36, 18 February 2012 (UTC)
(←) OH MY GOD111 THIS IS WHAT I CAME SEARCHING FOR!!! I WAS AT THE CAMP RIGHT OUTSIDE FALGUNTHER AND A GLOWING GREEN DEER JUST CHARGED AT ME, I THOUGHT IT WAS CLAVIOS VILE OR HIRCEN IN THE DEER FORME BUT WHEN I STRIKED IT IT DIED AND IT WAS JUST A NORMAL DEER, MY GUESS IS THAT IS GOT HIT BY A FRENZY SPELL BY A NECROMANCER — Unsigned comment by 72.182.42.124 (talk) at 10:45 on May 19, 2012
- ITS ME AGAIN, I FOUD OUT WHY THE ANIMALS ATTACK YOU, BECAUSE A SPRIGGIAN IS BEING ATTACKED AND THEY CALL FOR HELP FROM ANIMALS AND A DEER/GOAT/WHATEVER WAS NEREBY AND IT KILLED THE SPRIGGANS ENEMY AND THEN WENT AFTER THE PLAYER, SO IF YOU GET ATTACKED BY A GLOWING GREEN ANIMAL THERE IS 99.9% chance of a spriggan nearby... let me go check on my xbox, yup i just uses aura's whisper and saw the outline of a spriggan. — Unsigned comment by 72.182.42.124 (talk) at 10:49 on May 19, 2012
- If there are spriggans about, they will call upon any animals in the area to aid them, that's where the green glow comes from. Peterguard 21:30, 1 March 2012 (UTC)
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- i had a wierd fight with a forsworn and a mad friendly goat. i found that if you stagger it he/she will get aggressive. — Unsigned comment by Alikepiepiepiepie (talk • contribs) at 19:06 on 20 May 2012
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I had an elk rush me that didn't have any glow about it and there was nothing else around 0_o Artemis Entreri 16:38, 2 July 2012 (UTC)
Familiar redirect
Why does "Familiar" redirect here if it isn't mentioned anywhere on the page? I'm looking for the summoned familiar's stats, but they don't seem to be listed anywhere on the site. — Unsigned comment by 74.162.92.246 (talk) at 06:11 on 28 December 2011
rats?
Where are rats in the game? The only thing that i see that resembles a rat is a skeever...but it still isnt a ratJ'Skar 04:13, 29 December 2011 (UTC)
They are all technically "animals".
Frostbite Spiders and Trolls? Also Chickens... And possibly Dragons? They are all technically "animals". Why are they not in here? 12:10 AM 29, Dec 2011 (CST) Chickens are now I believe, and Trolls and Spiders are under monsters since animals is only stuff that's similar to real life creatures more or less. As for Dragons they've got their own section. Lord Eydvar 17:38, 15 January 2012 (UTC)
I mentioned this on the followers discussion and really should have mentioned it here so I will add my opinion here as well:
- I do think Frostbite Spiders should be added to the creature page as Hostile Animals instead of the monster page. They are an animal like the others on that page and a baby version can be brought home and adopted as a pet by the children. People do have "bugs" particularly tarantulas and scorpions for pets fairly commonly.
- For that matter Chaurus should be on the creature page as well. They are just large bugs, thus animals, not much different than a mud crab.
- I would not categorize either of these as mythical/magical creatures, per se, although the chaurus does not really have a direct analogue to RL. It is a strange mishmash of earwig-like and wasp-like features.
Chickens and Hawks?
Like the guy above me said, where's the chickens? Also, Hawks can be killed for hawk feathers (possibly talons and/or beaks, but I can't remember). (99.136.224.214 21:41, 31 December 2011 (UTC))
Skeever Variant
Venomfang Skeevers are encountered in the Dampened Spirits quest. Jreynolds2 16:28, 2 January 2012 (UTC)
Need added to table
The Table is still missing Horkers and Mammoths from the Hostile when Provoked section. I'd add them myself but I'm not familiar with how the table is done and don't want to mess it up. Lord Eydvar 17:37, 15 January 2012 (UTC)
Foxes
I was attacked by two foxes in different areas in my current section, without provocation. The just charged and attacked. — Unsigned comment by Athelmaerki (talk • contribs) at 05:39 on 23 January 2012
spriggands
- Please in future, when you post a comment, sign your post with four tildes (~). Apart from that, it is likely that a Spriggan used it's power to command foxes (as it works in a huge range, and foxes aren't usually hostile). If they had a green aura, this was definitely the case. It's even still active after the Spriggan that cast it dies. AcE x EPiiCzZ (talk) 19:22, 11 November 2012 (GMT)
Nothing to do
I'm going to make the animal pages, or what else is needed, any objections?--Br3admax 22:50, 13 February 2012 (UTC)
Bears
The Bear entry in the table doesn't have a soul type specified, and Bear is in the Common Souls category. Aren't plain bears lesser souls? Come to that, I don't recall ever meeting black or brown bears. Peterguard 14:01, 23 February 2012 (UTC)
- Yes, standard bears are Lesser souls. Cave Bears are definitely Common souls. I'm not sure about Snow Bears.
- Also, Snow Cats are Common souls. I killed one yesterday on the way to High Hrothgar, and it filled my only Common gem. I had empty Lesser and Petty gems, so it was definitely a Common soul. --Gaebrial 14:07, 23 February 2012 (UTC)
- There is nothing called "Black Bear" in the game. "Brown Bear" is a ARMO form used by the bear race, but no animal by that name. I wonder were the values came from. --Alfwyn 21:32, 2 March 2012 (UTC)
ids
anybody have base or ref ids for these things? — Unsigned comment by 24.38.223.147 (talk) at 21:11 on 2 March 2012
Damage Range?
I've noticed that the animals on here have two attack values. Such as 45 or 90 for Snowy Sabre Cat. Are there different versions of the same animals? Also if so, is the damage leveled? Or is the damage randomly determined when the creature spawns? Ice 06:22, 4 April 2012 (UTC)
- Most creatures have multiple different types of attack (e.g., bash, stab, slash; standard attacks and power attacks), which may all do different amounts of damage. Typically, the higher damage value is for any power attack and the lower damage value is for any standard attack, although there may also be some types of attack with intermediate damage values. So any individual Snowy Sabre Cat can do both 45-point and 90-point attacks. --NepheleTalk 05:57, 24 May 2012 (UTC)
Worth mentioning?
Not sure if you think this is worth mentioning in the article or not; but wolves will not attack the player if he/she is a werewolf in beast form. 67.166.1.227 04:34, 12 April 2012 (UTC)
- This is already mentioned on the Werewolf page, but it seems relevant enough to add here. I'll do so momentarily, but I just thought I'd let you know that you're welcome to edit articles yourself if you feel they can be improved. We can always use more help improving articles. You don't have to create an account, but feel free to do so. :) ABCface◥ 02:38, 13 April 2012 (UTC)
Spectral Warhound
"Spectral Warhound" redirects here?! There is an image - but where to put it? --Holomay 00:05, 10 May 2012 (UTC)
- I added Spectral Warhound to the table, but it probably needs its own entry. I'm not very good at writing those, but that's where the picture would go. • JATalk 18:53, 29 May 2012 (UTC)
- I went ahead and made the redirect into its own page. Any additional information should be added there. Jak, you listed the soul type as "leveled" but without any additional information. Can you add the detail on that to the page? ABCface◥ 19:10, 29 May 2012 (UTC)
- The soul's strength is dependent on what level the creature is. For more info, look here. Since the player can reach a maximum level of 81, that means that a Spectral Warhound can have a maximum level of 25 (or 26 if it rounds up). Here's a little table to illustrate:
- I went ahead and made the redirect into its own page. Any additional information should be added there. Jak, you listed the soul type as "leveled" but without any additional information. Can you add the detail on that to the page? ABCface◥ 19:10, 29 May 2012 (UTC)
PC Lvl | SW Lvl | Soul |
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1-12 | 1-3 | Petty |
13-60 | 4-15 | Lesser |
60-81 | 16-25 | Common |
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- I don't know how the average level is rounded. If it's rounded up if it ends in .5, then the ranges are 1-10, 11-58, and 58-81. If the decimal is just ignored, then the above table is accurate. I don't know how best to describe this on the page. Maybe "Leveled" with {{hover}}text? • JATalk 19:20, 29 May 2012 (UTC)
- Hmm, I really don't know how best to add that information, since it doesn't seem to follow the same standard as the other leveled creatures listed on that page. I'll just put in "Leveled" and let someone else fill in the details later, since I can't think of a good way to simplify the information for the Creature Summary. ABCface◥ 19:27, 29 May 2012 (UTC)
- I don't know how the average level is rounded. If it's rounded up if it ends in .5, then the ranges are 1-10, 11-58, and 58-81. If the decimal is just ignored, then the above table is accurate. I don't know how best to describe this on the page. Maybe "Leveled" with {{hover}}text? • JATalk 19:20, 29 May 2012 (UTC)
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Sabre cat loot
Is is my imagination, or do you never find Sabre cat eye AND Sabre cat tooth on the same animal, just one or the other? --Xyzzy 04:39, 24 May 2012 (UTC)
- Correct. A sabre cat always drops exactly one item from the LootSabrecatBodyPart leveled list, which means it always drops either an eye or a tooth. See also Sabre Cat Tooth and Eye of Sabre Cat. --NepheleTalk 06:01, 24 May 2012 (UTC)
animal loot
I noticed that killed animals will occasionally drop a low value gemstone or piece of jewelry. Can someone who is proficient with the CK verify this and add a note to this CK, please? --Xyzzy 16:26, 27 May 2012 (UTC)
- I only have a basic understanding of CSlist, but looking at this page, it appears that the only animals who don't have any chance of dropping anything from this list are chickens, foxes, and rabbits. I may be wrong, but it seems like it's a 10% chance of getting gold, a gem, or a ring. I know it's not a detailed answer, but at least it's something until someone with a better understanding of CSlist or the CK can tell you more. Once someone does come up with the details, we can add it to this page. And eventually, this page should probably include the details on this information, but the page is not yet complete as far as I can tell. ABCface◥ 17:59, 27 May 2012 (UTC)
- Well, Jak Atackka just filled out the rest of the information with an added note to the bottom of the table, so it's on the page now. ABCface◥ 13:03, 28 May 2012 (UTC)
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- Ok, i was wondering why they dropped it, i thought that they took it from a body of a person they killed Lol Ziguildmaster 19:19, 29 May 2012 (UTC)
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- Well, Jak Atackka just filled out the rest of the information with an added note to the bottom of the table, so it's on the page now. ABCface◥ 13:03, 28 May 2012 (UTC)
Mudcrab variations
Ive observed two types of mudcrabs in skyrim, the usual large mudcrab which resembles the mudcrabs from morowind and also a smaller, weaker mudcrab that resembles the mudcrabs from oblivion, both are simply referred to as "mudcrab" in game but is it worth mentioning in the article that there are actually two different types of mudcrab with different stats?--82.46.168.98 09:38, 11 July 2012 (UTC)
- The Standard table on the page lists statistics for each animal type, and there are three mucrabs listed. According to game-data, the Medium is unique as the smaller one, while the Large and Giant variants are both the same size. The larger two versions have different stats, though. As for mention of this information in the Mudcrab summary section of the article, I do think it would be worth noting, especially if we had a picture of each type instead of just the one. ABCface◥ 12:07, 11 July 2012 (UTC)
- I would take a picture myself but on the ps3 system its hard to get suitable picture, is taking an image off Google copyright?--82.46.168.98 10:21, 18 July 2012 (UTC)
death hound=dog?
would it be considered a dog varriant like a husky or a monster?--Zargox bloodeye 16:11, 11 July 2012 (UTC)
- just did some checking and i figured out the death hound has no summary in the skyrim bestiary i may have missed it though i dont know how to edit this page so will anyone else do it?--Zargox bloodeye 16:11, 11 July 2012 (UTC)
- Death Hounds are considered to be a variant of dogs, according to game data. This page is meant for general summary information of the creature types, so more specific information about death hounds can be found on their page. I went ahead and added a small blurb for now, feel free to tweak for improvements. :) ABCface◥ 19:04, 11 July 2012 (UTC)
- They do drop dog meat. 76.166.130.139 09:29, 4 August 2013 (GMT)
- Death Hounds are considered to be a variant of dogs, according to game data. This page is meant for general summary information of the creature types, so more specific information about death hounds can be found on their page. I went ahead and added a small blurb for now, feel free to tweak for improvements. :) ABCface◥ 19:04, 11 July 2012 (UTC)
Wolf pack
It says the Maximum is 3 but I have been attacked by packs of 4 or 5. It's rare and only has happened to me twice. But I do remember I was attacked in The Pale by at least 4 wolves. Otherwise I do believe the average pack is about 3 Wolves total. --Lore Master 07:08, 18 July 2012 (UTC)
- I stated a max of three in my edit because that is the most I had ever seen in 600+ hours of gameplay. If somebody can dig up something on CSList or the CK, that would be ideal. --XyzzyTalk 18:31, 19 July 2012 (UTC)
- I've also never been attacked by more than three, in hundreds of hours of gameplay. Information from game-data would be a lot more useful here than personal experience, I think. ABCface◥ 03:48, 20 July 2012 (UTC)
- would it not be possible that you encountered two separate packs of wolves and simply didn't notice until they were attacking you at once making it seem as if they spawned as a one group of 4 or 5 instead of two groups of 2 and 3? ~~ — Unsigned comment by 76.64.194.183 (talk) at 11:05 on 12 October 2012
- I've also never been attacked by more than three, in hundreds of hours of gameplay. Information from game-data would be a lot more useful here than personal experience, I think. ABCface◥ 03:48, 20 July 2012 (UTC)
(←) The only time I was attacked by more than two wolves at a time was during the Olga quest. I.e. a scripted encounter.
Generally, wolves are a joke. They're only a nuisance at low levels and quickly become utterly pointless - they absolutely offer no threat and can only fuck up your game by giving you a disease. If only you could encounter real wolf packs as you rise in levels... a pack of six, twelve or even twenty (Ice) Wolves would then actually be something you had to react to... CapnZapp (talk) 10:58, 20 November 2012 (GMT)
- I found three as late as yesterday, by the crossroads where the road to the Black-Briar Lodge fork off from the road to the Morrowind border. Can not remember more anytime, though two are more common. —MortenOSlash (talk) 05:59, 26 November 2012 (GMT)
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- When doing Kyne's Sacred Trials, the are where the wolf spirit resides has multiple wolves. However, it is a total of six. This leads me to believe that the area has two wolf packs, as it was still a multiple of three. So the large amounts some of us face, may just be multiple packs.--Br3admax (talk) 06:08, 26 November 2012 (GMT)
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- I've seen everything from a single lone wolf to upwards of 10 wolves in a group. I know of atleast 2 locations where packs of 4-7 spawn. Most notably due south of the Lord Stone over the ridgeline heading towards Volunruud, and the wolf den to the west of Lakeview Manor. Lord Eydvar Talk|Contribs 06:25, 26 November 2012 (GMT)
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- Is it possible that you're seeing several separate packs of up to 3, spawning together, working together against you? Or is there a way via PC to tell which wolf is in which pack? VycDarkshadow (talk) 05:10, 6 February 2013 (GMT)
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Mammoths and Horkers?
Why are mammoths and horkers listed under hostile? From what i have seen they only ever attack the player when the player provokes them by wandering too close to them, also im sure slaugterfish attack players on sight and do not require provoking in order to attack.--82.46.168.98 16:58, 19 July 2012 (UTC)
- My opinion on moving these three, plus another:
- Horker— I always end up shooting them with an arrow before they detect me, so I can't really judge on this one :P
- Mammoth— This should definitely be moved to the Neutral section. One of the loading screens even says "Mammoths are a common sight in the tundra of Skyrim, and are often herded by the giants that also call that region home. They are generally peaceful creatures, unless provoked."
- Mudcrab— I've had these show up as red on my compass before I came that close to them, sometimes hostile towards me from across a wide river which should be enough distance to keep "neutral" animals from attacking. I think they ought to be moved to the Hostile section.
- Slaughterfish— These should be moved to the Hostile section, as they can become hostile from quite a distance away as well. There's also another user adding consensus to this one above.
- So, anyone else have thoughts on these moves? Once we have some more input, we can see whether the consensus is to move them all or just certain types. I wouldn't be opposed to moving all four of these, though I'm not positive about the horkers. ABCface◥ 03:28, 20 July 2012 (UTC)
- Horkers are neutral; if you're nearby they'll watch you, if you get too close they'll attack. I agree with moving all four to the proposed sections. Vely►t►e 18:05, 20 July 2012 (UTC)
- I agree with all 4 moves, based on observed behavior. --XyzzyTalk 20:35, 20 July 2012 (UTC)
- I agree with all but the Mudcrab. As far as I can tell from the cs they are only hostile by being close to them The Silencer speaksTalk 21:01, 20 July 2012 (UTC)
- I agree with all 4 moves, based on observed behavior. --XyzzyTalk 20:35, 20 July 2012 (UTC)
- Horkers are neutral; if you're nearby they'll watch you, if you get too close they'll attack. I agree with moving all four to the proposed sections. Vely►t►e 18:05, 20 July 2012 (UTC)
(←) Okay, I've gone ahead and moved the horkers, mammoths, and slaughterfish. I don't really understand the mudcrab package info in CSList, so I'll wait and see if anyone else has input before making further changes. ABCface◥ 21:37, 20 July 2012 (UTC)
- After looking in the CK, it appears as though Mudcrabs do not get the chance to be wary. The radius for warn, warn/attack, and attack is all 500; warn (wary behavior) should have a greater radius than warn/attack, which should have a greater radius than attack, but in Mudcrabs it is all the same, so they shouldn't get the chance to be wary and should attack once the player gets within a radius of 500. It's possible I'm interpreting this incorrectly, but I think I'm right. Vely►t►e 02:43, 21 July 2012 (UTC)
Animal Guides
Has anyone else noticed that harmless animals, usually foxes, will seem to lead you to your quest destination? I keep trying this, and following them always seems to help when I'm lost. Sometimes it's a goat or rabbit, but foxes seem the most helpful. Moreover, if the fox you're following is killed by something, it is almost immediately replaced by another. Can anyone else verify this? — Unsigned comment by Barbridg (talk • contribs) at 14:56 on 7 August 2012
- Hmmm, I've never noticed that. Foxes and other passive animals tend to run directly away from you in the direction you are facing, which is likely to be towards your quest marker, assuming you were already headed towards that marker. It may just be pure coincidence. --XyzzyTalk 02:08, 8 August 2012 (UTC)
- It's coincidence. They run away from you, sometimes in front of you, and sometimes that happens to be along a road. Vely►t►e 02:22, 8 August 2012 (UTC)
- Is it really coincidence though? I see this happen all the time. A fox will take me halfway up High Hrothgar, then a goat will switch shifts and so on til the top. Just recently even I was running to a destination and ran well around a fox where it shouldn't have even flinched. It saw me and began running right along side til it eventually took the lead. When I stopped to get my bearings it stopped too and waited. When I caught up to it, it resumed our course. It would have gone the whole away if we hadn't run into bandits. This happens 9 times out of 10 when I'm running anywhere off the main path (for example, to a bandit camp or to a cave off the main road, or if I'm taking a shortcut through plains and such). Can it really be so coincidental if it happens nearly every time I'm out there? I thought It was normal behaviour for the animals because my dragonborn is a bosmer.24.114.88.21 18:47, 12 February 2014 (GMT)
- It's coincidence. They run away from you, sometimes in front of you, and sometimes that happens to be along a road. Vely►t►e 02:22, 8 August 2012 (UTC)
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- Yes it is coincidence. There is absolutely no code in the game that makes them do this, therefore anything that happens is happenstance. Silence is GoldenBreak the Silence 18:50, 12 February 2014 (GMT)
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Mudcrabs
This is just a very curious question from a very curious user. I killed a person on a road near a river. When I left and looked back I saw two mudcrabs standing over the body reptedly bringing their claws to their mouths. They did not attack or move towered me until I got closer. Are crabs or other animals programmed to "eat" dead bodies?— Unsigned comment by 99.29.5.52 (talk) at 19:04 on 9 August 2012
- No,I don't think they are programmed to do this.I have two plausible explanations.One,a mod is causing this.Or two,they're just waving their claws around.--Skyrimplayer 02:43, 10 August 2012 (UTC)
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- I'm on the 360 so it couldn't be mod, also what would cause the crabs to leave the river and stand over the body? They weren't following me because after killing said person there were no other threats seen on the compass. — Unsigned comment by 99.29.5.52 (talk) at 19:02 on 18 August 2012
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- It's probobaly just a coincedence.--Skyrimplayer 00:48, 28 August 2012 (UTC)
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Cow in Whiterun?
This has been marked as a question that needs to be answered. |
Why is it that when I kill the cow in Whiterun which sits beside the house of Gray-Mane, I get a bounty for Falkreath? 173.69.57.154 06:45, 20 September 2012 (GMT)
- Well, for one thing your killing their live stock, and if someone came here and murdered our animals... i wouldnt be too happy. — Unsigned comment by 98.87.91.166 (talk) at 23:58 on 4 January 2013
- The question isn't about why you get a bounty. It's about why you get the bounty for a different hold. — ABCface◥ 00:09, 5 January 2013 (GMT)
- It would appear to be because it is a member of the farm animals faction. Since it was witnessed, it is tracked, and when you go to Falkreath the Goat in the middle of town (also a member of the farm animal faction) "reports" you to the falkreath guards. That is my theory on what is happening at least. It would still need a look in the CK to be sure. Jeancey (talk) 19:36, 9 March 2013 (GMT)
- The question isn't about why you get a bounty. It's about why you get the bounty for a different hold. — ABCface◥ 00:09, 5 January 2013 (GMT)
(←) what if its apart of Falkreath's Crime Faction? 66.186.66.3 00:22, 9 September 2013 (GMT)Dunehelm
Extremely large Mudcrab (already dead)
Earlier today, when I was wandering around in the plains outside of Whiterun, I came across what I initially thought was a giant rock formation, but it turns out it was a gigantic mudcrab. This mudcrab was already dead, but it must have been at least ten times the size of a regular small crab, and about five times the size of the player. I couldn't search it (everytime I tried I heard the clicking noise that you when your cursor isn't pointing at anything) and when i hit it with a weapon, it made a noise that you get when you hit a wall, and no blood or sparks came out of it, like they seem to do with creatures and automatons. It was just like a static object that was placed there. I'm just putting this on here because I thought it would be appropriate to put this on the actual mudcrab page, because I highly doubt their are any more of these in the game world. P.S. if anybody knows how to upload and link a picture to this page, or to the mudcrab page, I will happily send the picture I took as soon as I can. AcE x EPiiCzZ (talk) 19:14, 11 November 2012 (GMT)
- It's sort of a placeholder for the giant mudcrab in Kyne's Sacred Trials. You can see it in the background here. Silence is GoldenBreak the Silence 19:24, 11 November 2012 (GMT)
Painted Cow Variant Pic?
The random encounter-- should it be included as a variant of cow? Or is that too... I don't know... anyway, I went looking for a picture of one, realized there wasn't, and wondered if there should be. :P --Vulpa 03:24, 4 December 2012 (GMT)
Vale Sabre Cat?
Could the Vale Sabre Cat please be added to the table, along with its ID number? Probably other critters too, including the Vale Deer... Just sorta noticed they weren't there for some reason. ~ SotiCoto (talk) 16:28, 1 January 2013 (GMT)
Hawks are animals too?
Where are the hawks? You can kill them and they drop feathers and beaks, what kind of souls do they have? I guess I'll kill one to find out then try to add them to the article myself.
Valus (talk) 18:01, 28 January 2013 (GMT)
- SR:Hawks are passive creatures. They are not "animals" as such, they are merely decoration. Silence is GoldenBreak the Silence 18:04, 28 January 2013 (GMT)
Can goats respawn
A few days ago while i was playing skyrim, a dragon attacked falkreath, and killed a local goat, I was wondering if they could respawn and if ao how long would it take. — Unsigned comment by 64.184.138.162 (talk) at 22:35 on 20 July 2013
Bear - from "hostile" to "neutral"
I observe the moving of the bears from the "hostile" list to the "neutral" list. I guess this might be because even though they for all practical reason appear hostile, they just have a very large (for the lack of a better description, what can be called a) trespassing zone, where they are provoked when any non-allied creature enters? However, they are consistently described everywhere else under the Skyrim namespace as hostile. Should this then not be changed throughout the namespace, perhaps including some kind of note about how far their trespass spaces reaches? —MortenOSlash (talk) 19:17, 20 April 2014 (GMT)
green lean peceful machinse ?
I have noticed that there is a green glow to some nonhostile animals and I wanted to mention that is from a sparagion. Just leting you know. It has been mentioned but I wanted to make a cler post and I have seen the prosses of the sparagion turning the animals. — Unsigned comment by 66.249.83.229 (talk) at 02:56 on 19 April 2015 (GMT)
- Do you observe the glow around all non-hostile animals, or are there only some, and under certain conditions? What platform are you playing? If you are playing pc, do you have any mods or unofficial patches installed? —MortenOSlash (talk) 09:17, 19 April 2015 (GMT)
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