For the Morrowind article, see here.
IntroductionEdit
By far the most common dungeon type across Morrowind, the caverns that unwind below the province can contain a great diversity of both opponent and treasure. Beasts of all stripes can be found within. Some caves are the favored haunts of smugglers and outlaws, while others are home for hermits, loners and on occasion the honored dead of Ashlander tribes. In the west of Morrowind, caves can include gatherings of goblin civilizations.
Caves are different from Grottos in that their entrances and tunnels are largely above water, but caves with flooded portions do exist, and they are occasionally the source of rivers and streams. Most caves make for rich places to gather fungi, and some intersect with more exotic secrets - forgotten Ancestral Tombs, Daedric Shrines and Dwemer Ruins among them.
Raw mineral deposits can on occasion be found within caves, and caverns with ore differ from Mines only in that they are not being exploited.
Mainland CavesEdit
Note: The distinction between hostile NPCs such as bandits, smugglers and other ne'er-do-wells is thin, and so they have been listed under the blanket term 'outlaws' in the below table. The exception is necromancers, which are listed as such.
For all pages in the Caves category, see here.