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Legends:Shaft of Sohleh

< Legends: Story / Return to Clockwork City
 
Get Galyn and the gang to safety
Episode: The Furnace Depths
Opponent Name: Factotum Titan
Opponent Class: AgilityEndurance Scout
Lanes: Field/Shadow Lane
Starting Health: 30
Special Conditions: Play as Laaneth or Swims, begin with Elixir of the Defender in play, begin with Time is Running Out! in play, opponent begins with Spider Worker in play, opponent begins with 100 health.
Story Characters: Galyn, Laaneth, Swims-at-Night
Previous Quest: The Caminus Pit
Unlocks Quest: Swims-at-Night's Last Stand, Laaneth's Last Stand
Reward: Playsets of: Hunter-Killers, Assembled Titan
   

The Furnace Depths: Shaft of SohlehEdit

The Shaft of Sohleh is a location available in The Furnace Depths, unlocked by completing The Caminus Pit. The battle requires you to play as Swims-at-Night or Laaneth, to allow the rest of your party to survive.

When you complete the match for the first time, you'll receive playsets of Hunter-Killers and Assembled Titan.

DialogueEdit

Pre-match:
Swims-at-Night: "We can't outrun that army of fabricants forever."
Galyn: "Up these stairs you'll find Sotha Sil's most sacred library."
Laaneth: "You go. I'll hold off the fabricants."
Swims-at-Night: "No, we need you at the library. I'll fight them."
Laaneth: "You'll be killed!"
Swims-at-Night: "And you won't?"
Galyn: "We have no time to argue. Who stays?"
Victory, Swims-at-Night:
Swims-at-Night: "Never expected to die a hero. You lot better make this count!"
Victory, Laaneth:
Laaneth: "As deaths go, this is a good one. Good luck, my friends."

Game SettingsEdit

NormalEdit

Player starts with an Elixir of the Defender on board.
Player starts with a Time is Running Out! on board.
Ai starts with a Spider Worker in each lane.

MasterEdit

Player starts with an Elixir of the Defender on board.
Player starts with a Time is Running Out! on board.
Ai starts with 2 Max Magicka.
Ai starts with a Spider Worker in each lane.


Provided Player DeckEdit

Swims-at-Night
Quantity   Name Type (Subtype)         Ability
1   Curse Action 0 2  Rare Give a creature -1/-1.
1   Move in Shadows Action 0 2  Rare Move a friendly creature. It moves again at the end of the turn.
1   Paralyze Action 0 1  Common Shackle an enemy creature.
2   Shadow Shift Action 1 1  Common Move a friendly creature.
Draw a card.
1   Barter Action 2 3  Epic Trade a card in your hand for a random card in your opponent's hand.
2   Caravan Enforcer Creature (Khajiit) 2 2 2 1  Common When Caravan Enforcer moves, he gains +1/+1.
1   Dune Stalker   Creature (Khajiit) 2 3 1 2  Rare Prophecy
Summon: Move another friendly creature in this lane.
2   Fighters Guild Recruit   Creature (Argonian) 2 1 2 1  Common Prophecy, Guard, Lethal
1   Finish Off Action 2 1  Common Destroy a Wounded enemy creature.
1   Helstrom Footpad Creature (Argonian) 2 3 2 1  Common
1   Lockpick Action 2 2  Rare Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
2   Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1   Brotherhood Slayer   Creature (Wood Elf) 3 3 3 1  Common Prophecy
Slay: Put a Completed Contract into your hand.
2   Dune Smuggler Creature (Khajiit) 3 3 1 2  Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
2   Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
1   Skooma Racketeer Creature (Khajiit) 3 2 2 2  Rare Summon: Give a creature Lethal.
2   Swindler's Market Support 3 2  Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
1   An-Xileel Invader Creature (Argonian) 4 5 3 1  Common
1   Murkwater Shaman Creature (Goblin) 4 3 3 3  Epic At the start of your turn, put a Curse into your hand.
1   Leaflurker Creature (Wood Elf) 5 4 3 3  Epic Summon: Destroy a Wounded creature.
1   Ransack   Action 6 2  Rare Prophecy
Deal 3 damage and gain 3 health.
2   Smuggler's Haul Action 6 3  Epic Put four random 0-cost cards into your hand.


Laaneth
Quantity   Name Type (Subtype)         Ability
1   Lesser Ward Action 0 1  Common Give a creature a Ward.
1   Firebolt Action 1 1  Common Deal 2 damage to a creature.
2   Scroll Seeker Creature (Breton) 1 1 2 1  Common Ward
Treasure Hunt – Two actions: +1/+0
1   Studious Greybeard Creature (Nord) 1 0 4 2  Rare At the start of your turn, look at the top card of your deck. You may discard it.
2   Abecean Navigator Creature (High Elf) 2 3 1 1  Common Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom.
2   Arcanaeum Librarian Creature (Orc) 2 0 2 1  Common Gains +1/+0 when you draw a card during your turn.
2   Crystal Tower Crafter Creature (High Elf) 2 1 1 1  Common After you play an action, Crystal Tower Crafter gains +1/+1.
1   Moment of Clarity Action 2 3  Epic Reveal three random cards, then choose one to draw.
2   Shimmerene Peddler Creature (High Elf) 2 2 2 3  Epic At the end of each turn, if you played two actions, draw a card.
1   Shrieking Harpy   Creature (Harpy) 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
2   Cunning Ally Creature (Dark Elf) 3 3 3 1  Common Summon: Put a Firebolt into your hand if the top card of your deck is  .
2   Revealing the Unseen Action 3 2  Rare Put two random actions into your hand.
2   Reverberating Strike Action 3 1  Common Deal 3 damage to a creature and all enemy creatures with the same name.
2   Telvanni Arcanist Creature (Dark Elf) 3 3 2 2  Rare Last Gasp: Put a random action into your hand.
1   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
2   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
1   College of Winterhold Support 5 4  Legendary Uses: 3
Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1.
1   Lillandril Hexmage Creature (High Elf) 5 5 4 1  Common After you play an action, deal 1 damage to your opponent.
1   Ice Storm Action 6 3  Epic Deal 3 damage to all creatures.
1   Mages Guild Retreat Support 7 3  Epic Ongoing
At the end of each turn, if you played two actions, summon a random Atronach.

Opponent DecklistEdit

Both Normal and Master
Quantity   Name Type (Subtype)         Ability
1   Blackreach Rebuilder   Creature (Dwemer) 1 0 1 1  Common Prophecy, Guard
Summon: Gain 2 health.
2   Dragon Cult Ghost Creature (Spirit) 1 1 1 3  Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
2   Fabricate Action 1 2  Rare Build a custom creature and put it into your hand.
3   Gearwork Spider   Creature (Dwemer) 1 1 1 1  Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
3   Assembled Sentry Creature (Factotum) 2 1 1 1  Common Assemble: +0/+2 or Guard.
3   Reflective Automaton Creature (Factotum) 2 2 3 1  Common Reflective Automaton has all creature types.
3   Assembled Sanitizer Creature (Factotum) 3 1 2 1  Common Assemble: +2/+0 or Lethal.
2   Crushing Blow Action 3 1  Common Deal 3 damage.
3   Nix-Hound Fabricant Creature (Fabricant) 4 3 3 1  Common Drain
Summon: If you have a   card in play, Shackle an enemy creature.
3   Assembled Conduit Creature (Factotum) 5 3 3 1  Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
2   Hulking Fabricant Creature (Fabricant) 5 5 5 1  Common Summon: If you have a   card in play, +3/+3.
1   Assembled Titan Creature (Factotum) 6 4 4 4  Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
2   Brass Arquebus Creature (Dwemer) 6 3 3 3  Epic Last Gasp: Draw three different random 1-cost creatures from your deck.


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