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Legends:Shaft of Sohleh

< Legends: Story / Return to Clockwork City
 
Get Galyn and the gang to safety
Episode: The Furnace Depths
Opponent Name: Factotum Titan
Opponent Class: AgilityEndurance Scout
Lanes: Field/Shadow Lane
Starting Health: 30
Special Conditions: Player uses Laaneth's or Swims's deck.
Player begins with Elixir of the Defender and Time is Running Out! on board
Factotum Titan begins with a Spider Worker in each lane and starts with 100 health.
Master: Factotum Titan starts with two extra Max Magicka.
Story Characters: Galyn, Laaneth, Swims-at-Night
Previous Quest: The Caminus Pit
Unlocks Quest: Swims-at-Night's Last Stand, Laaneth's Last Stand
Reward: Playsets of: Hunter-Killers, Assembled Titan
 
Shaft of Sohleh

The Furnace Depths: Shaft of SohlehEdit

The Shaft of Sohleh is a location available in The Furnace Depths, unlocked by completing The Caminus Pit. The battle requires you to play as Swims-at-Night or Laaneth, to allow the rest of your party to survive.

When you complete the match for the first time, you'll receive playsets of Hunter-Killers and Assembled Titan.

DialogueEdit

Pre-match:
Swims-at-Night: "We can't outrun that army of fabricants forever."
Galyn: "Up these stairs you'll find Sotha Sil's most sacred library."
Laaneth: "You go. I'll hold off the fabricants."
Swims-at-Night: "No, we need you at the library. I'll fight them."
Laaneth: "You'll be killed!"
Swims-at-Night: "And you won't?"
Galyn: "We have no time to argue. Who stays?"
Victory, Swims-at-Night:
Swims-at-Night: "Never expected to die a hero. You lot better make this count!"
Victory, Laaneth:
Laaneth: "As deaths go, this is a good one. Good luck, my friends."

Game SettingsEdit

NormalEdit

Player starts with an Elixir of the Defender on board.
Player starts with a Time is Running Out! on board.
Ai starts with a Spider Worker in each lane.

MasterEdit

Player starts with an Elixir of the Defender on board.
Player starts with a Time is Running Out! on board.
Ai starts with 2 Max Magicka.
Ai starts with a Spider Worker in each lane.


Provided Player DeckEdit

Swims-at-Night
Quantity   Name Type (Subtype)         Ability
1   Curse Action 0 2  Rare Give a creature -1/-1.
1   Move in Shadows Action 0 2  Rare Move a friendly creature. It moves again at the end of the turn.
1   Paralyze Action 0 1  Common Shackle an enemy creature.
2   Shadow Shift Action 1 1  Common Move a friendly creature.
Draw a card.
1   Barter Action 2 3  Epic Trade a card in your hand for a random card in your opponent's hand.
2   Caravan Enforcer Creature (Khajiit) 2 2 2 1  Common When Caravan Enforcer moves, he gains +1/+1.
1   Dune Stalker   Creature (Khajiit) 2 3 1 2  Rare Prophecy
Summon: Move another friendly creature in this lane.
2   Fighters Guild Recruit   Creature (Argonian) 2 1 2 1  Common Prophecy, Guard, Lethal
1   Finish Off Action 2 1  Common Destroy a Wounded enemy creature.
1   Helstrom Footpad Creature (Argonian) 2 3 2 1  Common
1   Lockpick Action 2 2  Rare Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
2   Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1   Brotherhood Slayer   Creature (Wood Elf) 3 3 3 1  Common Prophecy
Slay: Put a Completed Contract into your hand.
2   Dune Smuggler Creature (Khajiit) 3 3 1 2  Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
2   Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
1   Skooma Racketeer Creature (Khajiit) 3 2 2 2  Rare Summon: Give a creature Lethal.
2   Swindler's Market Support 3 2  Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
1   An-Xileel Invader Creature (Argonian) 4 5 3 1  Common
1   Murkwater Shaman Creature (Goblin) 4 3 3 3  Epic At the start of your turn, put a Curse into your hand.
1   Leaflurker Creature (Wood Elf) 5 4 3 3  Epic Summon: Destroy a Wounded creature.
1   Ransack   Action 6 2  Rare Prophecy
Deal 3 damage and gain 3 health.
2   Smuggler's Haul Action 6 3  Epic Put four random 0-cost cards into your hand.
Laaneth
Quantity   Name Type (Subtype)         Ability
1   Lesser Ward Action 0 1  Common Give a creature a Ward.
1   Firebolt Action 1 1  Common Deal 2 damage to a creature.
2   Scroll Seeker Creature (Breton) 1 1 2 1  Common Ward
Treasure Hunt – Two actions: +1/+0
1   Studious Greybeard Creature (Nord) 1 0 4 2  Rare At the start of your turn, look at the top card of your deck. You may discard it.
2   Abecean Navigator Creature (High Elf) 2 3 1 1  Common Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom.
2   Arcanaeum Librarian Creature (Orc) 2 0 2 1  Common Gains +1/+0 when you draw a card during your turn.
2   Crystal Tower Crafter Creature (High Elf) 2 1 1 1  Common After you play an action, Crystal Tower Crafter gains +1/+1.
1   Moment of Clarity Action 2 3  Epic Reveal three random cards, then choose one to draw.
2   Shimmerene Peddler Creature (High Elf) 2 2 2 3  Epic At the end of each turn, if you played two actions, draw a card.
1   Shrieking Harpy   Creature (Harpy) 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
2   Cunning Ally Creature (Dark Elf) 3 3 3 1  Common Summon: Put a Firebolt into your hand if the top card of your deck is  .
2   Revealing the Unseen Action 3 2  Rare Put two random actions into your hand.
2   Reverberating Strike Action 3 1  Common Deal 3 damage to a creature and all enemy creatures with the same name.
2   Telvanni Arcanist Creature (Dark Elf) 3 3 2 2  Rare Last Gasp: Put a random action into your hand.
1   Fire Storm   Action 4 2  Rare Prophecy
Deal 2 damage to all creatures in a lane.
2   Lightning Bolt   Action 4 1  Common Prophecy
Deal 4 damage.
1   College of Winterhold Support 5 4  Legendary Uses: 3
Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1.
1   Lillandril Hexmage Creature (High Elf) 5 5 4 1  Common After you play an action, deal 1 damage to your opponent.
1   Ice Storm Action 6 3  Epic Deal 3 damage to all creatures.
1   Mages Guild Retreat Support 7 3  Epic Ongoing
At the end of each turn, if you played two actions, summon a random Atronach.

Opponent's DecklistEdit

Both Normal and Master
Quantity   Name Type (Subtype)         Ability
1   Blackreach Rebuilder   Creature (Dwemer) 1 0 1 1  Common Prophecy, Guard
Summon: Gain 2 health.
2   Dragon Cult Ghost Creature (Spirit) 1 1 1 3  Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
2   Fabricate Action 1 2  Rare Build a custom creature and put it into your hand.
3   Gearwork Spider   Creature (Dwemer) 1 1 1 1  Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
3   Assembled Sentry Creature (Factotum) 2 1 1 1  Common Assemble: +0/+2 or Guard.
3   Reflective Automaton Creature (Factotum) 2 2 3 1  Common Reflective Automaton has all creature types.
3   Assembled Sanitizer Creature (Factotum) 3 1 2 1  Common Assemble: +2/+0 or Lethal.
2   Crushing Blow Action 3 1  Common Deal 3 damage.
3   Nix-Hound Fabricant Creature (Fabricant) 4 3 3 1  Common Drain
Summon: If you have a   card in play, Shackle an enemy creature.
3   Assembled Conduit Creature (Factotum) 5 3 3 1  Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
2   Hulking Fabricant Creature (Fabricant) 5 5 5 1  Common Summon: If you have a   card in play, +3/+3.
1   Assembled Titan Creature (Factotum) 6 4 4 4  Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
2   Brass Arquebus Creature (Dwemer) 6 3 3 3  Epic Last Gasp: Draw three different random 1-cost creatures from your deck.


Prev: The Caminus Pit Up: Return to Clockwork City Next: Swims-at-Night's Last Stand or Laaneth's Last Stand