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Oblivion:Fighters Guild

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Fighters Guild
Associate
Associate

Apprentice
Apprentice

Journeyman
Journeyman

Swordsman
Swordsman

Protector
Protector

Defender
Defender

Warder
Warder

Guardian
Guardian

Champion
Champion

Master
Master

The Fighters Guild is one of the main factions you can join. Membership provides many benefits to physically inclined characters and also initiates a series of quests.

General Information/HistoryEdit

The Fighters Guild, present across most of Tamriel, provides a common and, more importantly, public place of training, study, and employment for those of a martial persuasion. The guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries, protect commerce, capture or drive away beasts, and similar security duties. Guild halls can take on a contract from any citizen, provided it does not conflict with the laws or customs of the region.

The Guild gained greater prominence at the beginning of the Third Era under Uriel I. Guild Stewards are entrusted with receiving and dispensing contracts to Guild members, hearing complaints about the servicing of said contracts, promotions, and determining the eligibility for re-admittance into the Guild of former members who had stolen from or assaulted other members.

For more information, see the main lore article.

JoiningEdit

There are Fighters Guild halls in every city (except Kvatch and the Imperial City), but you can only sign up in three cities: Anvil (talk to Azzan), Cheydinhal (talk to Burz gro-Khash), or Chorrol (talk to Vilena Donton). If you are following the Main Quest, Chorrol is the most convenient place to sign up, as Weynon Priory (the destination of Deliver the Amulet) is just outside of Chorrol. Otherwise, one of the other two cities may be a better choice, since you will immediately be able to ask for assignments in either.

It is a good idea to join the Fighters Guild early in the game if you plan to play as an evil character, because they do not allow characters with an Infamy score of 100 or greater to join unless you also have 100 or more Fame.

AdvantagesEdit

  • Once you are a member, almost any item in the various Fighters Guild branches throughout Cyrodiil is yours for the taking - without penalty.
  • Many Fighters Guild trainers only offer their services to members. Therefore, you have to join if you are planning to receive advanced training in Blade and basic training in Hand to Hand, Heavy Armor, or Block. Fighters Guild merchants also only sell goods to members.
  • Once you obtain Master rank, you get a monthly salary. It is deposited in the Guildmaster's Chest, which can be found directly behind the desk on the top floor of the Chorrol Fighters Guild. You will receive all kinds of gold, weapons, and armor in this salary. You also get to decide the overall strategy of the Fighters Guild. Focusing on recruitment brings in more items, while focusing on contracts earns you more gold. Opting for the 50/50 solution gives you a nice balance of both gold and items.

LimitationsEdit

  • It is not possible to join the Fighters Guild if you have a bounty.
  • If you commit a crime against another member of the guild, you will be Expelled from the Fighters Guild, and will have to complete a miniquest to get back in to the guild. If you get kicked out three times, you can never rejoin the Fighters Guild.

Guild HallsEdit

Each major city hosts a branch of the Fighters Guild in its own Guild Hall, except for Kvatch and the Imperial City.

QuestsEdit

Azzan's Quests - AnvilEdit

Burz gro-Khash's Quests - CheydinhalEdit

Modryn Oreyn's Quests - ChorrolEdit

Other QuestsEdit

Quest RewardsEdit

Most Fighters Guild quests provide the exact same reward: a leveled amount of gold and a one point increase in Fame. The standard gold reward is shown in the following table.

Level 1-4 5-9 10-14 15-19 20-25 26+
Gold 100 200 300 400 500 600

Quest FlowchartEdit


A Rat Problem
The Unfortunate Shopkeeper
The Desolate Mine
Unfinished Business
Drunk and Disorderly
Den of Thieves
Amelion's Debt
The Master's Son
More Unfinished Business
Azani Blackheart
The Wandering Scholar
The Fugitives
Trolls of Forsaken Mine
The Stone of St. Alessia
The Noble's Daughter
Mystery at Harlun's Watch
Information Gathering
Infiltration
The Hist

KeyEdit

Denotes a required path. You must complete this before starting the subsequent quest.
     
Denotes a quest given by Azzan in Anvil.
     
Denotes a quest given by Burz gro-Khash in Cheydinhal.
     
Denotes a quest given by Modryn Oreyn in Chorrol.

AdvancementsEdit

Rank Completed quests or other requirements
  Associate Joined the Fighters Guild
  Apprentice Completed A Rat Problem or The Desolate Mine
  Journeyman Completed all three of A Rat Problem, The Unfortunate Shopkeeper and The Desolate Mine
  Swordsman Completed both Unfinished Business and Drunk And Disorderly
  Protector Completed both Amelion's Debt and Den of Thieves
  Defender Completed both The Master's Son and More Unfinished Business
  Warder Completed Azani Blackheart
  Guardian Completed both The Wandering Scholar and The Fugitives
Note: After Trolls of Forsaken Mine, you are demoted two ranks to the rank of Defender if you speak to Azzan. You can then regain your previous rank after you complete 2 of the following quests: The Stone of St. Alessia, The Noble's Daughter, Mystery at Harlun's Watch. The demotion can be avoided by speaking to Burz gro-Khash for your next contract rather than Azzan, but this may cause a serious bug.
  Champion Completed The Stone of St. Alessia, The Noble's Daughter, and Mystery at Harlun's Watch
  Master Completed Information Gathering, Infiltration, and The Hist

MembersEdit

  • This is a list of all registered Fighters Guild members in Cyrodiil.
Anvil
Azzan  
Huurwen  
Llensi Llaram  
Rhano  
Rufrius Vinicius  
Sten the Ugly  
Vigdis  
Bravil
Nahsi  
Tadrose Helas  
Vincent Galien  
Bruma
Bumph gra-Gash  
Right-Wind  
Cheydinhal
Brag gro-Bharg  
Burz gro-Khash  
Elidor  
Keld of the Isles  
Ohtimbar  
Rienna  
Chorrol
Kurz gro-Baroth  
Modryn Oreyn  
Sabine Laul  
Vilena Donton  
Viranus Donton  
Leyawiin
Antus Flonius  
Brodras  
Cingor  
Dubok gro-Shagk   §
Rellian   §
Sherina  
S'kasha  
Vantus Prelius   §
Skingrad
Ah-Malz  
Maglir  
Fadus Calidius  
Parwen  
In addition to these members, there is an unnamed Fighters Guild Porter in every guild hall.
These three are not actually found in Cheydinhal, but in the Desolate Mine near it. See the quest for more information. (They are also sometimes seen in the cities after the quest is completed or when you are arrested.)
§These three will appear in Five Claws Lodge when the quest Drunk and Disorderly is started, and will be found outside Undertow Cavern once the quest is finished.


NotesEdit

  •   An achievement will be unlocked each time you advance in rank.

BugsEdit

  • If you have not sought advancement to the rank of Guardian before completing Trolls of Forsaken Mine and speak to Burz before Azzan for contracts, you will never be demoted to Defender and won't be able to advance to Guardian even by completing The Noble's Daughter and Mystery at Harlun's Watch. This in turns prevents you from starting The Stone of St. Alessia and from completing the Fighters Guild questline. It is thus recommended to either advance to Guardian rank before the quest is completed, or to make sure you speak to Azzan for contracts.
    •   The Unofficial Oblivion Patch, version 3.5.3, addresses this issue. Burz gro-Khash will now demote you when you speak to him.