Undead creatures consist of various forms of reanimated corpses and spirits. The undead on this page are also all listed in the Oblivion-Creatures-Undead category. Information on locations where undead will be encountered is provided at Undead Dungeons.
OverviewEdit
There are three main classifications of undead:
- Bones: skeletal-type undead, such as skeletons and liches
- Ethereal: non-corporeal spirits, such as ghosts and wraiths
- Zombies: reanimated fleshy corpses
In most places, the game simply specifies that an undead creature (of any type) can appear. However, there are also places where the game specifies that an undead creature must be of one of these three types.
All undead are immune to poison, and resist frost to varying degrees. Undead cannot be drowned: they all have either Water Walking or Water Breathing as a permanent ability. Their fatigue cannot be damaged or decreased in any way. All undead are affected by Turn Undead, but are not affected by Demoralize.
Most undead creatures can be summoned; a complete list of summonable undead is provided under Summons. Necromancers are very likely to summon undead, and necromancer dungeons are frequently inhabited with undead (except for liches); necromancers will not attack these undead, because they are both part of the NecromancerDungeon faction.
Almost all undead creatures are members of the Undead Faction. This ensures that the various undead creatures inhabiting a dungeon will not attack each other. Members of the Undead faction will also be friendly towards Necromancers and members of the Vampire Faction (i.e., NPC vampires, but not the player even if the player is a full vampire). One notable exception is full Liches: they are members of the Lich Faction instead of the Undead Faction. See Liches for more information.
StandardEdit
These are the standard undead creatures that are generated by commonly used leveled lists; see Leveled Lists for more details. The vast majority of the undead creatures encountered during the game come from these standard leveled lists.
- The level provided for each creature in the Lvl column is the typical level at which the creature is first encountered.
- Some creatures' health varies depending upon the player level, indicated by an equation in the Health column. The lvl used in the equation is the player's level. The soul for these creatures is usually variable; the souls column indicates the range of soul strengths that are possible. For full details on variable soul strengths see the Souls page.
Bones Undead | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Creature | Lvl | Carries | Attacks | Soul | |||||||
Skeleton (Melee) 00024DDB 2 in 3 chance |
1 | War Axe Bonemeal |
20 | 70 | 100 | 100 |
|
Petty | |||
Skeleton (Archer) 00084B1A 1 in 3 chance |
1 | Leveled Bow Arrows Bonemeal |
20 | 70 | 100 | 100 |
|
Petty | |||
Skeleton Guardian (Melee) 0001E5F2 2 in 3 chance |
8 | Mace Leveled Shield Bonemeal |
170 | 70 | 100 | 100 |
|
Lesser | |||
Skeleton Guardian (Archer) 00084B19 1 in 3 chance |
8 | Leveled Bow Arrows Bonemeal |
170 | 70 | 100 | 100 |
|
Lesser | |||
Skeleton Hero (Melee) 0001E5F4 2 in 3 chance |
12 | Battle Axe Bonemeal |
280 | 70 | 100 | 100 |
|
Common | |||
Skeleton Hero (Archer) 00084B1B 1 in 3 chance |
12 | Leveled Bow Arrows Bonemeal |
280 | 70 | 100 | 100 |
|
Common | |||
Skeleton Champion (Melee) 0001E5EA 2 in 3 chance |
17 | Claymore Bonemeal |
350 | 70 | 100 | 100 |
|
Greater | |||
Skeleton Champion (Archer) 00084B1C 1 in 3 chance |
17 | Leveled Bow Arrows Bonemeal |
350 | 70 | 100 | 100 |
|
Greater | |||
Creature | Lvl | Carries | Attacks | Soul | |||||||
Nether Lich 000343AA |
19 | Bonemeal Leveled Staff |
15× (lvl-7) Min:255 |
100 | 100 | -25 | 25 | 25 |
|
>=GreaterL:-7 | |
Lich 0001E5EC |
26 | Bonemeal Leveled Staff |
15×lvl Min:360 |
100 | 100 | -25 | 25 | 25 | 25 |
|
GrandL:+0 |
Ethereal Undead | |||||||||||
Creature | Lvl | Carries | Attacks | Soul | |||||||
Ghost 00033E70 |
6 | Ectoplasm | 18× (lvl-1) Max:72 |
100 | 100 | 100 |
|
<=LesserL:-1 | |||
Ancient Ghost 0005D2BC |
11 | Ectoplasm | 170 | 100 | 100 | 100 |
|
Common | |||
Faded Wraith (Unarmed) 0001E5F3 2 in 3 chance |
14 | Ectoplasm | 280 | 100 | 100 | 100 |
|
Common | |||
Faded Wraith (Armed) 00032656 1 in 3 chance |
14 | Ectoplasm Shortsword Random Poison (25%) |
280 | 100 | 100 | 100 |
|
Common | |||
Wraith (Unarmed) 00098301 1 in 2 chance |
18 | Ectoplasm | 400 | 100 | 100 | 100 |
|
Greater | |||
Wraith (Armed) 00098304 1 in 2 chance |
18 | Ectoplasm Longsword |
210 | 100 | 100 | 100 |
|
Greater | |||
Gloom Wraith (Unarmed) 00032657 1 in 3 chance |
23 | Ectoplasm | 24× (lvl-3) |
100 | 100 | 100 |
|
GrandL:-3 | |||
Gloom Wraith (Armed) 0001E5EB 2 in 3 chance |
23 | Ectoplasm Longsword Random Poison (50%) |
24× (lvl-3) |
100 | 100 | 100 |
|
GrandL:-3 | |||
Zombie Undead | |||||||||||
Creature | Lvl | Carries | Attacks | Soul | |||||||
Zombie 00025E6E, 00025E5E, 00025E55, 00025E4F |
4 | Minor Loot (15%) Mort Flesh |
80 | 30 | 100 | -60 | 30 |
|
Lesser | ||
Headless Zombie 00025E4E, 00025E6F, 00025E4D, 00025E4C |
10 | Minor Loot (15%) Mort Flesh |
175 | 30 | 100 | -60 | 30 |
|
Common | ||
Dread Zombie 0009851B, 0009F955, 0009F956, 0009F957 |
16 | Minor Loot (15%) Mort Flesh |
340 | 30 | 100 | -60 | 30 |
|
Greater |
Leveled ListsEdit
The following table summarizes the vast majority of the leveled lists that are used to generate undead creatures. There are a few minor variations, such as liches not always appearing in leveled lists; the notes below the table provide details on such variations.
- All skeletons come in both melee and archer varieties. In most cases, whether the skeleton is a melee or archer type is randomly determined (with a 2 in 3 chance that it is melee, and a 1 in 3 chance that it is archer). A few leveled lists, however, specifically request only melee skeletons or only archer skeletons.
- All wraiths come in both armed and unarmed varieties. Which type appears is always randomly determined (Faded Wraiths have a 1 in 3 chance of being armed; plain Wraiths have a 1 in 2 chance of being armed; Gloom Wraiths have a 2 in 3 chance of being armed).
- All zombies come in four nearly identical varieties (they differ only in appearance and animations). Which of the four appears is always randomly determined, with an equal chance of any of the four varieties appearing.
See Leveled Lists for details on how these lists are used to determine the probabilities of individual creatures appearing.
Standard | Boss | Bones | Bones Boss | Ethereal | Zombie | |
---|---|---|---|---|---|---|
Number of Uses | 584 | 22 | 150 | 7 | 66 | 48 |
Skeleton | 1 | — | 1 | 1 | — | — |
Zombie | 4 | — | — | — | — | 1 |
Ghost | 6 | 1 | — | — | 1 | — |
Skeleton Guardian | 8 | 6 | 8 | 6 | — | — |
Headless Zombie | 10 | 8 | — | — | — | 10 |
Ancient Ghost | 11 | 9 | — | — | 11 | — |
Skeleton Hero | 12 | 10 | 12 | 10 | — | — |
Faded Wraith | 14 | 12 | — | — | 14 | — |
Dread Zombie | 16 | 14 | — | — | — | 16 |
Skeleton Champion | 17 | 15 | 17 | 15 | — | — |
Wraith | 18 | 16 | — | — | 18 | — |
Nether Lich | 19 | 17 | 19 | 17 | — | — |
Gloom Wraith | 23 | 21 | — | — | 23 | — |
Lich | 26 | 23 | — | 23 | — | — |
The editor names of the leveled lists that are covered by this table are as follows (including lists that are nearly identical, except for noted differences):
- Standard = LL1UndeadLvl50, LL1UndeadLvl75
- Same except Dread Zombie at level 15 (instead of 16): LL1UndeadLvl100
- Same list except no liches: LL1Undead100, LL1Undead25, LL1Undead50, LL1Undead75, LL2Tomb100, LL2Tomb25, LL2Tomb50, LL2Tomb75
- Same list except no liches, with necromancer: LL2NecromancerLair100, LL2NecromancerLair25, LL2NecromancerLair50, LL2NecromancerLair75
- Same list except no liches, with vampire and vampire animals: LL2VampireLair100, LL2VampireLair25, LL2VampireLair50, LL2VampireLair75
- Boss = LL1UndeadBossLvl100, MG10UndeadBossLvl100
- Bones = LL1UndeadBones100, LL1UndeadBones25, LL1UndeadBones50, LL1UndeadBones75
- Same list except melee skeletons only, no liches: LL1SkeletonMelee100, LL1SkeletonMelee25, LL1SkeletonMelee50, LL1SkeletonMelee75
- Same list except archer skeletons only, no liches, LL1SkeletonMissile100, LL1SkeletonMissile25, LL1SkeletonMissile50, LL1SkeletonMissile75
- Bones Boss = LL1UndeadBonesBossLvl100
- Ethereal = LL1UndeadEthereal100, LL1UndeadEthereal25, LL1UndeadEthereal50, LL1UndeadEthereal75, LL1UndeadEtherealLvl100, LL1UndeadEtherealLvl25, LL1UndeadEtherealLvl50, LL1UndeadEtherealLvl75, LL2UndercroftUndead
- Zombie = LL1UndeadZombie100, LL1UndeadZombie25, LL1UndeadZombie50, LL1UndeadZombie75, LL1UndeadZombieLvl100, LL1UndeadZombieLvl25, LL1UndeadZombieLvl50, LL1UndeadZombieLvl75
There are some quest-specific undead leveled lists that are not covered by this table. These quest-specific cases generally are just offset from the standard leveled lists by 1 to 3 levels.
SummonsEdit
The Summon effect page provides additional information about summon spells, such as spell cost and spell difficulty.
- Summoned versions of creatures are unable to summon underlings
- Many (but not all) summoned versions of creatures do not drop any ingredients.
Bones: Skeletons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Creature | Carries | Attacks | Soul | |||||||
Skeleton 000C8BCF |
War Axe | 20 | 70 | 100 | 100 |
|
Petty | |||
Created by the Summon Skeleton spell | ||||||||||
Skeleton Guardian 000C8BD0 |
Mace Leveled Shield |
170 | 70 | 100 | 100 |
|
Lesser | |||
Created by the Summon Skeleton Guardian spell | ||||||||||
Skeleton Hero 000C8BD1 |
Battle Axe | 280 | 70 | 100 | 100 |
|
Common | |||
Created by the Summon Skeleton Hero spell | ||||||||||
Skeleton Champion 0018BA29 |
Claymore Bonemeal |
350 | 70 | 100 | 100 |
|
Greater | |||
Created by the Summon Skeleton Champion spell | ||||||||||
Bones: Liches | ||||||||||
Creature | Carries | Attacks | Soul | |||||||
Lich 0018BA28 |
Leveled Staff | 360 | 100 | 100 | -25 | 25 | 25 | 25 |
|
Grand |
Created by the Summon Lich spell | ||||||||||
Ethereal: Ghosts | ||||||||||
Creature | Carries | Attacks | Soul | |||||||
Ghost 000C8CA3 |
nothing | 15×lvl Max:60 |
100 | 100 | 50 |
|
<=LesserL:+0 | |||
Created by the Summon Ghost Spell | ||||||||||
Ancestor Guardian 000C6573 |
nothing | 12×lvl Max:48 |
100 | 100 | 50 |
|
<=LesserL:+0 | |||
Created by the Dunmer Ancestor Guardian power | ||||||||||
Summoned Ghost of Rufio 00175F5F |
Ectoplasm | 18×lvl | 100 | 100 | 100 |
|
leveledL:+0 | |||
Created by the Summon Rufio's Ghost scroll | ||||||||||
Ethereal: Wraiths | ||||||||||
Creature | Carries | Attacks | Soul | |||||||
Faded Wraith 000C8C97 |
Ectoplasm | 280 | 200 | 200 | 150 |
|
Common | |||
Created by the Summon Faded Wraith spell | ||||||||||
Wraith 000C8BD2 |
nothing | 400 | 100 | 100 | 50 |
|
Grand | |||
Created by the Summon Wraith spell (not in game; note that the Summon Wraith scroll summons a Faded Wraith) | ||||||||||
Gloom Wraith 000C8CA2 |
Ectoplasm | 500 | 100 | 100 | 100 |
|
Grand | |||
Created by the Summon Gloom Wraith spell | ||||||||||
Zombies | ||||||||||
Creature | Carries | Attacks | Soul | |||||||
Zombie 000C8BD3 |
Minor Loot (15%) Mort Flesh |
80 | 30 | 100 | -60 | 30 |
|
Lesser | ||
Created by the Summon Zombie spell | ||||||||||
Headless Zombie 000C8C2C |
Minor Loot (15%) Mort Flesh |
175 | 30 | 100 | -60 | 30 |
|
Common | ||
Created by the Summon Headless Zombie spell |
Bones UndeadEdit
Bones-type undead creatures include all skeletons and all liches. All bones undead drop Bonemeal.
Skeletons are encountered at all levels. They rely upon weapons for attacking. Standard skeletons all come in both melee and archer varieties; the melee varieties are about twice as common. All skeletons have the following resistances and abilities:
- 70% resist frost
- 100% resist poison (immune to poison)
- 100% resist paralysis (immune to paralysis)
- permanent Water Breathing ability
Higher level skeletons (Guardians, Heroes, and Champions) have greater health and better weapons.
SkeletonsEdit
Creature | Carries | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|
Skeleton 00024DDB Standard, Melee |
War Axe Bonemeal |
20 | 70 | 100 | 100 |
|
Petty |
Skeleton 00084B1A Standard, Archer |
Leveled Bow Arrows Bonemeal |
20 | 70 | 100 | 100 |
|
Petty |
Skeleton 000C8BCF Summoned |
War Axe | 20 | 70 | 100 | 100 |
|
Petty |
Specialized Skeletons | |||||||
Dark Guardian 00088FA6 |
Leveled Weapon Leveled Shield Bonemeal |
30×lvl | 70 | 100 | 100 |
|
leveledL:+0 |
Found in the Dark Brotherhood Sanctuary in Cheydinhal. This skeleton is considered to be a member of the Dark Brotherhood; killing it will get you expelled. Merely attacking it, however, does not result in expulsion. |
|||||||
Dark Guardian 0006AB45 |
Leveled Weapon Leveled Shield Bonemeal |
28×lvl | 70 | 100 | 100 |
|
leveledL:+0 |
Found in Fort Farragut (melee version). |
|||||||
Dark Guardian 0006AB4A |
Leveled Bow Arrows Bonemeal |
28×lvl | 70 | 100 | 100 |
|
leveledL:+0 |
Found in Fort Farragut (archer version). |
|||||||
Undead Akaviri Soldier 0001C176 |
Ruined Akaviri Katana Ruined Akaviri Shield Bonemeal |
16× (lvl-1) |
70 | 100 | 100 |
|
leveledL:-1 |
Found in Pale Pass during the Lifting the Vale quest. |
|||||||
Unique Skeletons | |||||||
Undead Blade 000364BA |
Ancient Blades Helmet Ancient Blades Shield Ancient Akaviri Katana Amulet of the Ansei |
26×lvl | 70 | 100 | 100 |
|
leveledL:+0 |
Found in Sancre Tor during the Blood of the Divines quest. Turns into Ghost of Rielus once defeated. |
|||||||
Undead Blade 000364BB |
Ancient Blades Helmet Mishaxhi's Cleaver |
28×lvl | 70 | 100 | 100 |
|
leveledL:+0 |
Found in Sancre Tor, Hall of Judgement during the Blood of the Divines quest. Turns into Ghost of Casnar once defeated. |
|||||||
Undead Blade 000364BC |
Ancient Blades Helmet Ancient Akaviri Katana Valdemar's Shield |
28×lvl | 70 | 100 | 100 |
|
leveledL:+0 |
Found in Sancre Tor, Prison during the Blood of the Divines quest. Turns into Ghost of Valdemar once defeated. |
|||||||
Undead Blade 00033CD6 |
Ancient Blades Helmet Ancient Blades Shield Northwind |
28×lvl | 70 | 100 | 100 |
|
leveledL:+0 |
Found in Sancre Tor, Catacombs during the Blood of the Divines quest. Turns into Ghost of Alain once defeated. |
|||||||
Warden Kastav 00035DA9 |
Leveled Mace Warden Kastav's Key |
22×lvl | 70 | 100 | 100 |
|
leveledL:+0 |
Guarding the entrance to Sancre Tor, Prison during Blood of the Divines quest. |
Skeleton GuardiansEdit
Creature | Carries | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|
Skeleton Guardian 0001E5F2 Standard, Melee |
Mace Leveled Shield Bonemeal |
170 | 70 | 100 | 100 |
|
Lesser |
Skeleton Guardian 00084B19 Standard, Archer |
Leveled Bow Arrows Bonemeal |
170 | 70 | 100 | 100 |
|
Lesser |
Skeleton Guardian 000C8BD0 Summoned |
Mace Leveled Shield |
170 | 70 | 100 | 100 |
|
Lesser |
Skeleton HeroesEdit
Creature | Carries | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|
Skeleton Hero 0001E5F4 Standard, Melee |
Battle Axe Bonemeal |
280 | 70 | 100 | 100 |
|
Common |
Skeleton Hero 00084B1B Standard, Archer |
Leveled Bow Arrows Bonemeal |
280 | 70 | 100 | 100 |
|
Common |
Skeleton Hero 000C8BD1 Summoned |
Battle Axe | 280 | 70 | 100 | 100 |
|
Common |
Skeleton ChampionsEdit
Creature | Carries | Attacks | Soul | ||||
---|---|---|---|---|---|---|---|
Skeleton Champion 0001E5EA Standard, Melee |
Claymore Bonemeal |
350 | 70 | 100 | 100 |
|
Greater |
Skeleton Champion 00084B1C Standard, Archer |
Leveled Bow Arrows Bonemeal |
350 | 70 | 100 | 100 |
|
Greater |
Skeleton Champion 0018BA29 Summoned |
Claymore Bonemeal |
350 | 70 | 100 | 100 |
|
Greater |
BugsEdit
- Skeleton archers have no running animation when they have an arrow nocked. Since they have a generic combat AI package, they will try to run away sometimes with an arrow nocked, however they will simply turn around instead, waiting for you to hit them.
LichesEdit
Liches are generally only encountered at high levels; Nether Liches are somewhat weaker than standard Liches. They rely upon magical attacks, both from their staves and from their spells (which are generally randomly determined). They will also usually summon an undead underling. All liches have the following weaknesses, resistances, and abilities:
- 25% weakness to fire
- 100% resist frost (immune to frost)
- 100% resist poison (immune to poison)
- 25% resist magic
- 25% spell absorption
- permanent Water Walking ability
In addition, standard Liches also have a 25% Reflect Spell ability. Overall, Liches have more health and more powerful staves than Nether Liches.
This is a summary of information on Liches. See the main Lich article for more detailed information.
Ethereal UndeadEdit
Ethereal undead include all ghosts and wraiths. All ethereal undead drop Ectoplasm. They all have the following resistances and abilities:
- 100% resist frost (immune to frost)
- 100% resist poison (immune to poison)
- 100% resist normal weapons (immune to normal weapons; can only be damaged by enchanted, silver, Dremora, or daedric weapons.)
- Permanent Water Walking ability
There are a couple of exceptions, where the exact value of the resistance is not 100%.
GhostsEdit
Ghosts are encountered at all levels; ancient ghosts are a somewhat stronger (more health, more powerful attacks) version. Ghosts rely upon magical attacks, in particular Frost Damage. They have both touch and targeted attacks; the touch attacks are considered Lesser Powers, and are therefore unaffected by Silence effects.
This is a summary of information on Ghosts. See the main Ghost article for more detailed information.
WraithEdit
Wraiths and all of their variants are often encountered throughout the darker parts of Cyrodiil. Wraiths are categorized into the weak Faded Wraiths, common Wraiths, and the far more powerful Gloom Wraiths. The higher level the wraith, the higher their health and the stronger their spells.
All wraiths have a powerful curse that they can cast on you (effects vary with type of wraith) that is immune to silence. Most wraiths have several additional spells, in particular Frost Damage and Silence spells. In addition, about half of all wraiths carry a sword.
This is a summary of information on Wraiths. See the main Wraith article for more information.
Zombie UndeadEdit
ZombieEdit
Zombies are reanimated corpses. They have mottled, muddy green flesh, various deep and fatal-looking wounds, and they are often missing an arm. Zombies can be deceiving for players having not encountered one before, as they can run and give chase, and have a distinctive groaning voice when they detect prey.
This is a summary of information on Zombies. See the main Zombie article for more detailed information.
DeadEdit
These creatures are all already dead, and are mainly of interest because of the possibility of finding loot on some of their corpses.
Creature | Carries | Found |
---|---|---|
Skeletons | ||
Dead Akaviri Soldier 000980E1 |
Ruined Akaviri Katana Ruined Akaviri Shield Bonemeal |
Found in Pale Pass during Lifting the Vale quest. |
Gran Struthe 000568AE |
Scinia Crypt Key | Fort Scinia Note: the Construction Set shows that Gran Struthe is supposed to carry a piece of leveled magical armor. However, the armor will never actually appear in-game because the leveled list is set at a higher level than Gran.
|
Skeleton 00027338 |
Rusty Iron Dagger Rough Leather Boots Rough Leather Cuirass Torch 6 Lockpicks 28 Iron Arrows |
Imperial Dungeon (during the tutorial) |
Skeleton 00159833 |
Gold 2 Lockpicks Spoon |
Imperial Dungeon (during the tutorial) |
Skeleton 0001E798 |
Minor Loot (15%) Bonemeal |
Found in 212 locations |
Skeleton 0001E58D |
Minor Loot (15%) Random Ring (25%) Bonemeal |
Found in 84 locations |
Zombies | ||
Headless Zombie 00086787 |
Minor Loot (15%) Mort Flesh |
Found in 49 locations |
Nath Dyer 000C654F |
Letter Primrose Leaves Minor Loot (15%) |
Found near Fort Nikel |
Zombie 0001B79E |
Mort Flesh | Found in 37 locations |
TestEdit
These creatures are listed in the Construction Set but are never found in-game.
Ghosts | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Creature | Carries | Attacks | Soul | ||||||||
Dark Broodling 000C509E |
Ectoplasm | 10 |
|
Lesser | |||||||
TestCreature GhostHugh07Array 00051DB3 |
nothing | 40 | 100 | 100 | 100 |
|
Lesser | ||||
Skeletons | |||||||||||
Creature | Carries | Attacks | Soul | ||||||||
Manduin's Remains 0003CD2C |
Random Iron Armor Manduin's Amulet |
0 |
|
none | |||||||
Skeleton 00028F60 |
nothing | 50 | Common | ||||||||
Skeleton 0002F473 |
nothing | 50 | Common | ||||||||
Skeleton 0002F474 |
Iron Longsword Iron Shield |
50 |
|
Common | |||||||
Skeleton 0002F475 |
Iron Claymore | 50 |
|
Common | |||||||
Skeleton 0001F118 |
nothing | 150 | Common | ||||||||
Skeleton 0009077C |
Leveled Weapon Leveled Shield Bonemeal |
40 | 70 | 100 | 100 |
|
Petty | ||||
Skeleton 00088BF2 |
Iron Longsword Iron Shield |
50 |
|
Common | |||||||
Skeleton 00014BB1 |
Leveled Weapon Bonemeal |
20 | 70 | 100 | 100 |
|
Petty | ||||
Template for boss undead in Vahtacen during Vahtacen's Secret; provides default behavior for leveled list creatures. |
|||||||||||
Skeleton 00014BB2 |
Leveled Weapon Bonemeal |
20 | 70 | 100 | 100 |
|
Petty | ||||
Template for undead in final room of Vahtacen during Vahtacen's Secret; provides default behavior for leveled list creatures. |
|||||||||||
Skeleton Hero 0006C3A1 |
Leveled Weapon Bonemeal |
160×lvl | 70 | 100 | 100 |
|
leveledL:+0 | ||||
Template Creature 000A933F |
nothing | 40 | 70 | 100 | 100 |
|
Petty | ||||
Template for undead in final room of Nenalata during Secrets of the Ayleids; provides default behavior for leveled list creatures. |
|||||||||||
Wraiths | |||||||||||
Creature | Carries | Attacks | Soul | ||||||||
TestWraith01 0001E779 |
Steel Longsword | 120 | 100 | 100 | 100 |
|
Common | ||||
TestWraith02 0001E77A |
Silver Longsword | 120 | 100 | 100 | 100 |
|
Common | ||||
WraithGloomTest 00039303 |
Silver Longsword | 240 | 100 | 100 | 100 |
|
Grand | ||||
Zombies | |||||||||||
Creature | Carries | Attacks | Soul | ||||||||
Zombie 00097A36 |
Minor Loot Mort Flesh |
5 | -60 | 30 | 100 | 30 |
|
Lesser | |||
Zombie 000C87E0 |
Bonemeal | 50 | -60 | 30 | 100 | 30 |
|
Lesser | |||
Template for undead in Bruma Mages Guild during A Plot Revealed; provides default behavior for leveled list creatures. |