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Dhulef
Location Amenos Station, Graven Deep, VastyrFiresong, Player HousingCrown Store
Race Redguard Gender Male
Reaction Friendly
Other Information
Faction(s) Mages Guild, House Mornard
Dhulef

Dhulef is a Redguard pirate and member of the Mages Guild who serves as the court mage for House Mornard. He can initially be found at Amenos Station, looking for adventurers to join his crew on a voyage to Graven Deep.

He is helping Druid Laurel of the Stonelore Circle in her investigations on the Druids of Galen's voyage to the Systres. He is later found investigating the Wyrd in Glenumbra, seeking to find out more on the last Druid King's actions before he departed from High Rock. He is currently available as a Houseguest in the Crown Store for 025002,500 Crowns.

Related QuestsEdit

Quest-Related DialogueEdit

Lost DepthsEdit

Haunted DepthsEdit

If you meet him on Amenos, he will say the following:

"Ho, wayfarer! Care to join an old pirate's crew for a quick voyage?
I'm off to explore Graven Deep. It's a mysterious patch of the Abecean Sea that no ship ever returns from. Jump aboard if you wish to help find out why."
Who are you? / Can you tell me about yourself.
"Ah, good. You have enough wisdom to ask about your captain. Some hear of adventure and climb aboard without question. Often they cause greater and greater trouble.
The name's Dhulef. No need for formalities such as a captain's title."
You're a sailor?
"Some might say I used to be, but in my heart I never ceased. I once cut through the waves of the Abecean with vigor. However, some days back I put that aside and joined the Mages Guild.
The chance to sail into danger once more makes me quite joyful."
Why do you want to go to Graven Deep?
"Why sail into danger when no one returns from? For the fun, of course.
More so, I'm tracing the path of a legend from history—the Druid King. As he traveled to the Systres Archipelago, he went through Graven Deep. I'd like to know what happened there."
Tell me more about this Graven Deep.
"Out in the Abecean lies a spot shrouded in mystery. Old pirates love to scare themselves by swapping tales about it. Any ships that enter those waters, they never come out.
Some think a giant whale swallows them. Others say it's a pit to Oblivion."
What do you think it is?
"I heard that story many and many times in my youth. I've no idea the truth of it. But, I always deemed it wise to take the warning.
One way or another, I suppose I'll find out."


When you arrive in Graven Deep, you will find yourself on the shore of the island:

Dhulef: "Pull yourself together, mate. We've exploring to do!"

Speak with Dhulef to see what is going on:

"Such luck! We've shipwrecked. On an uncharted island. We might never be found! Ha!
No time to bask in fortune's blessing. That storm that hit us—did you see how it sprung from this island? I may have crashed onto the answer I seek."
What question do you need answered?
"I'm helping a friend research the ancient Druid King's voyage from High Rock to the Systres. His ship's log begins midway across the Abecean Sea. Right where we now stand.
I must learn why the book starts here. And how that storm rose to greet us."
How do you plan to learn that?
"Mate, you mean how will we learn that? Landing on this island bound our fates.
We'll scour this island for clues. Whatever raised that storm must be obvious. Keep whatever else you find as payment. Once satisfied, we can leave on this raft I made."
I'll help you find what made the storm and its connection to the Druid King.

Once you have agreed to help, you can asked Dhulef some more questions:

"Praise Tava's breath. She had one more adventure to offer me.
So! See the cliffs at the island center? We'll split up to survey them. You take north, I'll head east. Keep watch for anything that could summon that storm. Or anything … druidy."
Can you say more about the research that brought us here? / Tell me more about the research that brought us here.
"My friend Druid Laurel enjoys digging up ancient histories. These days she's fascinated by someone called Druid King Kasorayn.
Long ago, he led his people to the Systres islands. Laurel gave me a logbook from his trip, but it's incomplete."
What did she ask you to learn? / What did Druid Laurel ask you to learn from Graven Deep?
"Where the Druid King launched from when he led the druids out of High Rock. She's tracing his path from Tamriel to Y'ffelon, but hit a wall. If I can find anything to advance her research, she'd appreciate it.
I admit I don't know much about this."
If you don't know much, why did Druid Laurel ask you to help?
"Ha, a fair question. Before the Mages Guild, I sailed all across the Abecean Sea. I dare claim that no one knows these waters like I do.
Laurel wanted to trace the Druid King's voyage and fortunately, this old pirate owed her a favor."
I know Druid Laurel. I helped her at the Earthen Root Enclave. (Completed The Stonelore Defense)
"Ah, no wonder Tava's winds brought us together. Over the years, I've come to rely on Laurel's judgment of character. If she trusted your help, so can I.
Tell me, what did you think of the enclave? When I visited it, I found it quite serene."
Firesong druids attacked and destroyed it. They killed many of the Stonelore druids there.
"What? The enclave is gone? Those Firesong dogs and sons of dogs!
Please tell me—Laurel, how is she? Did they hurt her?"
Druid Laurel is safe. I drove out the Firesong druids.
"Good, good. I haven't spoken to Laurel in some time. My preparations for this trip kept me too busy.
Thank you for telling me. It seems I already owe you a debt. Now that I know she's safe, I can focus on the task at hand."
How do you know Druid Laurel?
'"Don't be surprised when I say this isn't my first shipwreck. A long while back, I washed up near Druid Laurel's home on Galen. She found me, full of seawater and mostly dead.
Laurel didn't care that I was a stranger. She worked fast to save my life."
How'd she do that?
"I prayed for Tu'whacca's mercy as darkness crawled over my eyes. But then, it felt like my chest might explode.
That brilliant girl cast a spell that forced air right into my lungs. I couldn't stop thanking her as I coughed and spit up briny water."
What happened after Druid Laurel saved you?
"She called to others from her circle and they carried me to their home. Over several weeks, the druids nurtured me back to health.
Laurel and her people changed my life. I quit being a pirate, began studying magic, and joined the Mages Guild."
What is this island? / What is this place?"
"Looks like you and I have found what's inside the infamous Graven Deep. Can't say that this small island lives up to the legend. The speed of that storm that hit us, though, that surely does.
I'd wager we'll learn more once we climb those cliffs."
Any more thoughts on the storm that hit us?
"It crashed upon us with a hunger, didn't it? I can't say it was the roughest storm I've endured. But it was most certainly the fastest.
Look around though. The beach debris didn't only come from us. This has happened many times before."
I'd like to hear more about this Graven Deep legend.
"Perhaps not so much a legend as a warning. Graven Deep is a blank spot on every pirate's map of the Abecean. Don't dare enter it, they'll tell you, or you'll vanish from the sea. Like the morning fog burned away by the sun."
Did you believe the legend?"
"Perhaps, in a way. I've heard the warning of Graven Deep told by many and many since childhood. It became its own truth over time.
Ha, and if I tried convincing a crew to come here, they'd keelhaul me in an instant."
Tell me more about yourself
"Ha, the sea would wash this island away before I could tell you my whole story. These days I'm a member of the Mages Guild.
Before that, most would call me a pirate. And I can't deny that it fairly describes my work back then."
Why did you join the Mages Guild?
"Like most Redguard, I grew up skeptical of magic. But about ten years back, I had a close brush with death. In that moment, I realized I wasn't yet ready for Tu'whacca's journey.
I prayed for more time, and it was magic that brought me back to life."
What did magic do for you?
"My friend Druid Laurel found me on the beach. She used her magic to heal me.
I didn't fail to heed Tu'whacca's lesson. Once my strength returned, I sought out the Mages Guild."
Did you stop working as a pirate?/Why did you stop working as a pirate?
"Oh, when one's a pirate, I don't think they ever fully give it up. The seawater stays in your blood.
By the time I began studying magic, I'd done everything a pirate could possibly do. Stormed ships, fought sea monsters, and looted treasure galore."

You can begin exploring the island:

Dhulef: "Let's see who reaches the clifftop first!"

Further along the path:

Dhulef: "Hadolids! Well, come on then you clacking beasts!"
Dhulef: "Ho, wayfarer! Still alive? I've almost reached the top."
Dhulef: "Look at the jaws on you, creature!"

At the top of the island will be a structure:

Dhulef: "By my father's head! Dwarven construction!"
Dhulef: "I'll join you presently. After I handle some Hadolid bullies."

After you defeat the Euphotic Gatekeeper, Dhulef will enter the area:

Dhulef: "I can feel salt in my veins once more! Let's open that hatch."

Before you enter the hatch, you can speak with Dhulef:

"After many years in the Mages Guild, I worried the thrill of fighting was behind me. But, oh, friend, it certainly was not! I feel twenty years old again.
I hear my blood pumping like the roar of waves. It feels fantastic."
What next?
"We didn't fight these crusty brutes for nothing! Next, we go into that hatch. Search around for the storm's explanation. And hopefully find some information for Laurel.
Mate, I believe our fun together has only begun."

Enter the hatch, you will find yourself in the Dwarven Station:

Dhulef: "More and more curious. Swampier than I expected."
Dhulef: "Look here on the desk. Scattered papers. Strange."
Dhulef: "Hmm. Not Dwarven. Scout ahead, if you will. I'll catch up."

Dhulef can be found reading through some papers left on a stone table in the first chamber:

"Old logbooks, manifests, documents. All scattered here. I can read them, so not Dwarven. Many seem Breton, several High Elf. But most are soaked and illegible.
I'd wager that others who crashed here left these. But what happened to them?"
Do you have thoughts on who constructed this place? / You believe Dwarves built this place? / So you believe they built this place?
"Aye. Dwarves, without a doubt. I'm no expert, but their buildings have a signature look. And like everything Dwarven, this place seems abandoned.
But why in the middle of the sea? What were they hiding here? The questions are many and much."
What should we do next?
"I'd like to sift through these documents. Maybe some lost sailor found the secret to Graven Deep.
And who knows? Perhaps information about the Druid King will float to the surface. A long bet, I know. But I feel in my bones that something's here."
And me?
"See if you can find any more documents or any survivors. Scout ahead for possible danger as well. Those Hadolids could have set up homes in here, too.
I've heard stories of Dwarven traps in places like this. Careful not to lose a limb."
You mentioned Dwarves. What do you know about them? / What more do you know about Dwarves?
"Not too much. I know they existed long before us, then vanished. But every child in Tamriel hears that story. Surely you've seen their remnants scattered all over the land.
Perhaps when I return home, I can read more about them."
Do you know anything else?
"On the sea I rarely had use for Dwarves. Other than raiding a ship or two for, well, acquiring their artifacts from other traders. Heh.
When I began studying magic, I focused more on defensive spells. Ancient research never appealed to me."

While exploring the station, Dhulef will catch up to you:

Dhulef: "I found something! A map that shows the way to the station's core."

Looks at the blocked door:

Dhulef: "Ah, soggy bullocks. The door we want is blocked."
Dhulef: "Look here. The wall's breached. Let's see where it goes."

Follow after Dhulef after he runs through the hole:

Dhulef: "Flooding wore away this tunnel. The sea always wins."
Dhulef: "I think I hear the station again."
Dhulef: "Excellent, another breach. We're back in."

The path will have lead you to the second chamber containing Varzunon:

Dhulef: "Go have fun with that behemoth while I regain our bearings."

Speaking with Dhulef before fighting the second boss:

"I truly have fortune's favor today. Someone drew this map then left it behind for us to find. It traces a path to the station's central core. Perhaps there we'll learn how the storm rose from the island.
Once I get our bearings, we can move on."

Once Varzunon is slain, Dhulef will run ahead through the door:

Dhulef: "Fine work! It looked fun. Now, we go … north."

The room ahead will lead you to elevator further down:

Dhulef: "Deeper down we go! Get on the platform."
Dhulef: "Pull the lever when you're ready."

Speaking to him before you pull the lever:

"These pipes all funnel magicka below us, deep into the pit of this old structure. But why?
We can assume it powers the storm we saw. Created it from nothing. But we've only encountered risen dead in these halls. What purpose does all this serve?"
Why do you think the energy created the storm?
"If the pipes draw magicka in and funnel it downward, they must feed into something. Knowing the Dwarves, it's likely a huge machine of some kind. The Mages Guild library contains many tales of that sort of thing.\n\nI suppose we'll know soon enough."

After you pull the lever, the floor will disappear beneath you and you will fall through the shaft, and land in water:

Dhulef: "Been a great while since I took a splash like that!"
Dhulef: "Tava bless me. Look at the sea floor."

While venturing into the interior:

Dhulef: "Incredible. It's all so vibrant. How could I have known?"
Dhulef: "Go on ahead, mate. I'll join you presently."

Dhulef will be amazed at the sights through the windows:

"I joined my first pirate crew at such a young age that I can't remember anything before it. I spent most of my life on the water. Never saw it this way, though.
I thought I knew the sea. But it holds more beauty than I ever imagined."
Why do you think the energy created the storm?
"When you sail the waters as long as I have, you see the wildest things. Creatures longer than ships slithering under the waves. A man entirely made of coral. Fish that fly through the air.
Using magic to summon storms is a basic application."
Do the pipes factor into this?
"If the pipes draw magicka in and funnel it downward, they must feed into something. Knowing the Dwarves, it's likely a huge machine of some kind. The Mages Guild library contains many tales of that sort of thing.
I suppose we'll know soon enough."

You can explore the Tempest Observatory, eventually Dhulef will catch up with you deeper in:

Dhulef: "All right. Let's get to the station's center."
Dhulef: "The central core is right behind—bah, blocked again."
Dhulef: "Come with me. I recently made a new spell. Just for fun, but it could work here."
<Follow after him, he will head to one of the windows and then create a portal.>
Dhulef: "Go through this portal, then walk to the central room. Don't concern yourself about air."

Speaking with him before entering the portal:

"I'll hold the portal, but this is unstable magic I'm wielding. Once outside, hurry to the central core.
I'll follow along once you make it to the other side. Look for another portal like this one."
Why do you think the energy created the storm?
"If the pipes draw magicka in and funnel it downward, they must feed into something. Knowing the Dwarves, it's likely a huge machine of some kind. The Mages Guild library contains many tales of that sort of thing.
I suppose we'll know soon enough."

Entering the portal you will fine yourself in a bubble and can walk along the sea bed to the building where Zelvraak the Unbreathing's lurks. When you begin the fight, Dhulef can be seen outside in his own bubble:

Dhulef: "The lich summons more dead for aid. Exquisite!"
Dhulef: "I'll provide cover while you dispatch their master!"

After killing the lich, Dhulef will come inside:

Dhulef: "Oof! What a fight. I'd say we found the undead's source."
Dhulef: "Look, a body. Holding … a logbook."
<Dhulef picks up the book and begins reading.>
Dhulef: "By Tava's wings! This is it!"

Speak with Dhulef to complete the quest:

"Laurel will enjoy this. A member of the Druid King's crew wrote it. There's a description of a meeting between the Druid King and the wyrd just before he left Glenumbra.
They stopped to investigate this Dwarven machine. But something turned …."
What do you mean?
"Seems the lich you fought was a druid. It tried to kill the whole crew.
Ah, but enough grim tales. Fortune truly smiled on us today, mate. I found what I needed, and you had an adventure! Here, take some treasure I found. You earned it."

Once the quest is completed, you can speak with Dhulef some more:

"The logbook describes this island as a Dwarven machine. They wanted to control the weather. Hmm, that explains how it can create storms.
I'll send more of the Mages Guild here to shut it down. This looks like the end of Graven Deep."
You believe the storms came from this machine? / You said you believed the storms came from this machine?
"Me? I won't dare assume anything about Dwarven machinery. Without the map I'd have no clue how to find this core. Or that there's even a core to find. This logbook suggests the Dwarves experimented with weather control here. Weather like huge storms."
Why did the lich continue creating storms?
"Hmm. That's worth exploring. We saw many undead in this station's halls. Perhaps the lich wrecked ships to build an army. Or consume souls of sailors. The ways of such creatures are dark and awful.
I'll ask a Guild colleague to look into it for me."
What do you know about the wyrd mentioned in the logbook?
"An interesting bunch. They live in the High Rock forests, worshiping trees. I've met a few in my day, and I'm on good terms with a Beldama wyress.
I'm not sure the exact difference between wyrds and druids, but don't tell Druid Laurel I said that."
Why is it important that the Druid King met with the wyrds?
"That's a question for Laurel. The logbook's author seems surprised that they met, but may the sea take me if I know why. She'll have to tell me the significance of such a meeting when I deliver the book to her."
How do we leave this island?
"Way ahead of you, mate. You saw the raft I built on the beach? I promise you it's sturdy. I've crafted many such transports over the years. Saved my life on more than one occasion, too.
This portal will return us there. Then we float back home."

Firesong PrologueEdit

Sojourn of the Druid KingEdit

You will hear from Druid Laurel that Dhulef might be in trouble from the Firesong Circle while inside of a delve. She urges you to find him.

Inside the delve:

Dhulef: "Over here! Just getting a charcoal rubbing of this tablet."
Druid Laurel: "Dhulef! Y'ffre's grace, the Firesong didn't get you!"
Dhulef: "You know better than to worry about me, Laurel. But look, I found something."
Druid Laurel: "Fill in our friend, I'll keep watch back here."

Talking to him:

"Ha, I asked Laurel to find capable help, and it looks like she delivered! Exquisite. The name's Dhulef, of the Mages Guild. I managed to give those craven Firesongs the slip earlier, but I'm sure glad to have you with us now. Look what I found."

If you met before in Graven deep:

"Good to see you again, sailor! When I sent Laurel that letter, I never expected you to be the capable help she'd hire. Ha!
You're just in time, too. I managed to give the craven Firesong the slip long enough to find this."

Either way you will ask the following:

What is it?
"An ancient tablet. The carving's as old as Tu'whacca's tail, but the symbol at the top represents the Druid King! And the pattern suggests some sort of ritual. But I'm not sure about the other three symbols. Wyrds, maybe? No idea.
How did you find this tablet?
"Earlier, I met with a Beldama wyress. Thought she might know something about why the Druid King visited the wyrds before leading the druids to the Systres. She needed time to recall the stories, but remembered this tablet and sent me to examine it."
And what does the tablet tell us?
"No idea. That's why I made this rubbing. Why don't you take it to the Beldama camp near the Wyrd Tree and show it to Wyress Tola. Maybe it will help her recall any stories about wyrds and the Druid King.
Druid Laurel and I will meet you there."
All right, I'll meet you at the Beldama wyrd camp.
"The camp is just to the west of the Beldama Wyrd Tree. I'll stay with Druid Laurel and make sure she gets there safely.
Let's hope the wyress has remembered something. Or can at least tell us more about the carvings on this tablet."

Asking him further questions:

Why did the wyress send you to find this tablet?
"I'm not entirely sure. When I asked her about stories concerning the Druid King and the wyrds, it was the first thing she remembered. Like the druids, they mostly keep an oral history, so this tablet must have special meaning."
Do you think this is what the Firesong are looking for?
"Ha! By sand and seas, if they are, they've been looking in the wrong place! After I wrote to Laurel and gave them the slip, I haven't seen them since. But they're still out there. I can feel them in the wind."
Why is someone from the Mages Guild working with a druid? / Why is a member of the Mages Guild working with a druid?
"We might look an odd pair, but Laurel and I go way back. She pulled my carcass out of the sea after I shipwrecked off the coast of Galen … had the Stonelore druids take care of me. After that I stopped being a pirate and charted a new course."
So you're working off a debt?
"I owe her more than just investigating the path of the Druid King, but she's my friend. She showed me that there was more to the world. More to me.
And after what happened at the enclave … Firesong dogs! Them being here can't be a coincidence."

If you did Graven Deep:

What have you been up to since the events in Graven Deep? / What have you been up to since the events in the Graven Deep?
"I've been busy! Druid Laurel runs a tight ship, but I'm always happy to help.
Speaking of help, thanks again for assisting me at the Graven Deep. Never would have found that old logbook—not to mention getting out of there alive—without you."

At Beldama Wyrd Camp:

Wyress Joslin: "Another druid! Are you with them? Stay back!"
Dhulef: "What happened Here?"
Wyress Joslin: "Druids … called themselves the Firesong. They attacked us!"
Druid Laurel: "Blight and thorns! Please, friend, talk to her and find out what happened."

Before speaking to Wyress Joslin:

"Lass looks pretty shaken up. But why would the Firesong attack a band of peaceful wyresses? Did they follow me? Did I lead them here without realizing it?
Go ahead and talk with Wyress Joslin. Ask her where the elder wyress is."

After speaking to the wyress, Dhulef will ask Laurel to stay behind while he will assist you to find Wyress Tola:

Druid Laurel: "Firesong camps, on the mainland? We need to figure out where they took Wyress Tola."
Dhulef: "Stay here, Laurel. I'll follow our friend but stay out of their way. Let's go see what the Firesong are up to."

Speaking to him at this point:

"I intend to follow along behind you as you search. I'll scour the areas around the camps just to make sure we don't miss anything.
Don't worry, I won't step on your toes. I'll meet you wherever you decide to stop first. Let's find Wyress Tola."

You will reach the remains of a Firesong camp, Dhulef will point out a note at the southern point:

Dhulef: "No sign of Wyress Tola, but what's that?"

Before reading the note:

"I don't see the wyress anywhere, but the Firesong aren't exactly tidy by the looks of it. I'm sure we can find something here that will help us locate her. How about we start with that note?"

After reading the note:

Dhulef: "Sacred seeds? Laurel said the Firesong were after the Stonelore seed at Earthen Root Enclave. What does this have to do with the Druid King's visit to the wyrd?"

Speaking to him:

"So Archdruid Michiel is taking orders from another archdruid? Probably someone back on Y'ffelon. They're after some sort of nature spirit, and they need Wyress Tola to reach it.
What happens when she's served her purpose? Nothing good, mate."

Inside the cave:

"Beware of shifting sands, sailor. I don't trust this place. Let's look around, but quickly."

The more you venture into the Firesong Encampment, he will notice plans lying around:

Dhulef: "There's something over there."

Looking at the Map of Glenumbra inside the cave:

Dhulef: "Hag Fen, huh? That's enough to point us in a direction, at least."

Speaking to him:

"Hag Fen? Not exactly a place of clear skies and a fair breeze. Hang onto that map and we can investigate it more thoroughly after we consult with Druid Laurel and the Beldama Wyrds."

When you reach the third encampment and dispatch the Firesong guards, he will ask you to continue finding clues:

Dhulef: "Let's see if we can find any sign of Wyress Tola."

Before picking up the Wyrd totem:

"There has to be something around here. What's that sticking up out of the dirt over there?"

After collecting the Wyrd totem:

Dhulef: "What's that inscribed there? Frii? Wonder what that means."

Speaking to him about the totem:

"That's a wyrd totem. Were they studying it? And that word inscribed upon it. Frii. Is that a name? Something related to the nature god, Y'ffre? Maybe Wyress Joslin can tell us more."

After investigating all three camps:

Dhulef: "Let's get back to Druid Laurel and Wyress Joslin and show them what we found."

Speaking to him before returning back the Wyrd camp:

"We didn't find Wyress Tola, but we did learn that Archdruid Michiel seeks a nature spirit and is interested in Hag Fen. Not to mention that strange totem inscribed with the word Frii.
Maybe that's enough to point our bow in the right direction."

Back at the camp before speaking to Laurek:

Dhulef: "Go ahead and tell Druid Laurel what we uncovered at the Firesong camps. That map indicating a spot in Hag Fen seems particularly important."

Once you have spoken with Druid Laurel, Wyress Joslin will pipe up:

Wyress Joslin: "There's a cave near that spot on the map, over on the eastern shore. We never go there. My sisters say it's haunted."
Dhulef: "Haunted? Great. I'll bet that's it then. We'll meet you there."

After speaking to Laurel:

"What do the Firesong know that we don't? Dogs and sons of dogs. Let's not waste any more time. We have to get to Wyress Tola.
Druid Laurel and I will meet you at this cave in Hag Fen with full sails and a strong wind."

At Eimhir's Cavern:

"Be on your guard in there, sailor. No telling what the Firesong have prepared for us. And when we find Wyress Tola, do whatever you must to keep her safe.
Druid Laurel and I will follow behind and back you up."

Inside Eimhir's Cavern after witnessing Archdruid Michiel is in the process of corrupting the ritual site, Dhulef will curse him out:

"That bastard! Let's get down there and give him a real fight!"

After driving off Archdruid Michiel and before you speak to Wyress Tola:

"Slimy urchin! Archdruid Michiel was too much of a coward to deal with us, eh? I'm sure we'll get our chance eventually.
Go check on Wyress Tola. We'll make sure the danger's passed."

After speaking to Wyress Tola and before speaking to Laurel:

"The Glenmoril Wyrd. Interesting. You know, wyrds and druids were once tied very closely together. Some think they grew out of the same tradition. Whatever we're dealing with, it must be ancient.
But talk to Laurel. She's the captain of this voyage."

Once you have spoken with Druid Laurel and Dhulef, Wyress Tola will step in:

Wyress Tola: "Perhaps I can help. Let me create a portal to Bangkorai. It should deposit you close to the wyrd camp."
Dhulef: "Much obliged, Wyress Tola. Clear skies to you."

After speaking to Laurel:

"Looks like we've got a way to Bangkorai. Maybe this will get us there in time to stop those Firesong bastards.
Luck and clear seas to you. Go on ahead. Druid Laurel and I will meet you there soon."

At the Glenmoril Wyrd camp before you speak to Wyress Matilde:

"They raised their hackles as soon as they spotted Druid Laurel. Got a feeling the Firesong already made an appearance. Maybe you can talk to the wyress? Get her to trust us somehow?"

After speaking to Matilde:

"Well done. I didn't think the old bird was going to budge. Now we've got a destination and a goal.
Let's follow that Sunken Road and breathe some hot air down the Firesong's necks!"

At Sunken Road, Laurel and Dhulef will find out that Wyress Sorcha was murdered:

Druid Laurel: "No! We were too late. Archdruid Michiel killed Wyress Sorcha. We need to get inside and stop him, now."
Dhulef: "My apologies, poor lass. Ruptga, help us avenge her death!"

Talking to him:

"Tava's breath, I wish we had arrived in time to save Wyress Sorcha. Damned Firesong. But they have nowhere else to run. Let the craven curs eat sand!
Whatever happens in there, I'm with you, sailor. And I'm sure I speak for Druid Laurel, too."

Once inside the Glenmoril Ritual Site:

Dhulef: "Tu'whacca watch over us. Stay on guard."

Speaking to him before proceeding through the site:

"Archdruid Michiel has to be in here someplace. We need to find him and make him pay for all the blood he's spilled.
Stay vigilant. We'll find rough seas ahead, I'm sure."

After defeating Archdruid Michiel:

Dhulef: "Well done, sailor! Archdruid Michiel didn't stand a chance against you."
Druid Laurel: "Friend, help me release the spirit!"

After releasing the spirit:

Frii: "Bright. Awake. The flesh fades."
Druid Laurel: "The spirit! Can … they understand us?"
Frii: "Loud … ugh, too loud. Writhing."
Dhulef: "Zeht's tears! Friend, maybe you could talk to the spirit? They seem … confused."

After Frii is revealed, before speaking to the spirit:

"By seas and stars—the wyrds and the Druid King, they summoned this spirit? I assumed it would be more … insubstantial?
Go on, see if you can speak to them."

After speaking to Frii:

"Fascinating. The spirit seems to want to communicate with us, it just can't do so efficiently. Still, at least you slew that duneripper Michiel. Now we have time to work out the knots of this whole thing.
Talk to Druid Laurel, see what her plan is."

After speaking to Laurel, he will conjure up a portal back to the Glenmoril camp:

Dhulef: "Let me open a portal for us back to the camp. Here we are."

Before you enter into his portal:

"We'll see you at the Glenmoril camp, sailor. Go ahead and use the portal. Take a bit out of me, but it's faster than walking.
I've got a lot of questions for Frii. Not sure if they'll be able to answer them, but I can't wait to ask them!"

At the Glenmoril Wyrd camp, you will find Frii surround by Druid Laurel and the Wyresses Mathilde and Senna:

Dhulef: "We could bring Frii to the Mages Guild. I'm sure they'd be safe there, Laurel."
Druid Laurel: "No, Dhulef. I think I need to take Frii to the Stonelore Circle. They belong with the druids."
Frii: "Frii belongs with druids, yes, yes. Purpose and stone, rain and sun."

Speaking to him before Laurel:

"Portals are fast, but not necessarily linear. We arrived first and were able to give Wyress Matilde the news—both the bad and the good. The Glenmoril haven't kicked us out yet, so I think they believed our story.
Why don't you talk with Laurel?"

After quest completion:

"Well, by Ruptga's grace and the nature of the waves, I doubt this is the last we'll see of each other. I intend to keep in touch with Druid Laurel and I assume she intends to keep in touch with you, hmm? Luck and clear seas to you."
Are you going back to the Mages Guild?
"For a bit. I'm sure as sand certain they'll be interested to hear what the Firesong have been up to. But I'll make my way to Galen eventually. So long as Druid Laurel needs my help with this, I'll be there for her."
Do you think Druid Laurel's decision to take Frii to Galen is the right one?
"It's not really my place to say, is it? I think Frii would be safe with the Mages Guild, but this is really more of a druid issue than mine. If Druid Laurel thinks Galen is the place for Frii, then I trust her judgment."

FiresongEdit

A Sea of TroublesEdit

When you reach Vastyr, you may meet Dhulef at the docks or around the city, as you approach you may hear him say

"House Mornard needs adventurers! Who's got the sand for the job?"

Talk with Dhulef to see what is going on:

"You look like someone who knows trouble. Adventurer by trade, am I right? I'm Dhulef of the Mages Guild. Spellslinger-for-hire and court mage to Count Mornard of Galen, at least for now.
We could use your help, and we've got the gold to pay for it."

If you've met him before he'll say:

"Why, it's you! I should have known you'd turn up on Galen. Good timing—we have plenty of trouble to go around today.
I took a post as mage-for-hire to Count Mornard, but he needs all the help he can get. And he pays well for it."
What kind of help are you looking for?
"The usual. Well, more than that. Galen's beset by Sea Elf pirates, but these aren't the usual isolated raids. House Mornard's defending the isle as best they can, but their knights are stretched thin. And the druids are too distracted to lend a hand."
What's distracting the druids?
"Some quarrel among the circles. Never seen the druids so at odds before.
But if you're willing to help, go talk to the count's son, Sir Stefan. He's just outside Vastyr, leading the effort to drive off the Sea Elves. What do you say, sailor?"
I'll speak to Sir Stefan Mornard about driving off the Sea Elves.

Once you agree to help, you can ask Dhulef some questions before heading off:

"Sir Stefan is outside Vastyr with Lord Bacaro, the leader of the Society of the Steadfast. Which reminds me, I've got the healing herbs he asked for. Give these to Lord Bacaro, mate.
Now I'm off. Got Sea Elf raiders near Windwrack Fort to deal with."
Tell me more about these Sea Elves.
"The Sea Elves? Haven't spent much time in these waters, eh? The technical term is Maormer, but nobody actually calls them that. They're bloodthirsty raiders from the great isle of Pyandonea. We usually see a ship or two, but this bunch have a fleet!"
A pirate fleet?
"A huge one! Call themselves the Dreadsails. They're a vicious band of pirates that have been causing trouble in the archipelago for some time, but no one realized how large their fleet was. Now they seem more intent on conquest than pillaging."
Who leads these pirates?
"That would be Sealord Nalos. He recruits Sea Elf captains and offers them a place in the Dreadsails fleet. If I didn't know better, I'd say he was trying to create his own Sea Elf kingdom far from Pyandonea.
Could explain our current problems."
I ran into Dreadsails pirates on Amenos. Are these the same group? (If you completed Dreadsail Reef)
"Aye, they're part of the same fleet, though they seem to be made up of many pirate bands, each with a ship or two of their own. It takes a strong leader to hold a fleet like the Dreadsails together and make them work toward a common purpose."
What was that about druid quarrels?
"The druids of the Systres Archipelago are divided into three circles. The Stonelore, the Eldertide, and the Firesong. Usually they get along … or at least leave each other in peace. Lately? Not so much."
Why? What's happened?
"There have been disagreements. Some of them violent. Firesong attacked Earthen Root, a Stonelore enclave. Claimed they were keeping a sacred seed from them. And Some Eldertide on High Isle are causing trouble, working with the Ascendant Order."
So the Eldertide and Firesong are evil druids?
"Evil? It's not that simple, mate. The Eldertide don't like outsiders, and they'll fight anyone who threatens druid customs. And the Firesong are reclusive. They protect their sacred places and mostly ignore the outside world."
A Firesong named Archdruid Michiel attacked the Glenmoril Wyrds. (If you completed Soujourn of the Druid King)
"I know, mate. I was there. The Firesong say they don't know anything about Archdruid Michiel's travels and didn't approve his actions. I don't believe them. Neither do the Stonelore or the Eldertide."
What about Frii and Druid Laurel? Are they here?
"Aye, they've been spending time at Glimmertarn, a Stonelore village to the north.
Laurel has also been scouting for Sea Elf incursions. Frii rarely leaves her side. You wouldn't believe how Frii has grown. Matured? Not sure how to describe it."
Firesong druids attacked the Stonelore at Earthen Root Enclave. (If you completed Stonelorn Defense)
"Aye. Druid Laurel told me about that. The Stonelore were shocked. Down through the years there have been arguments that turned violent, but nothing like a full-fledged war among the circles.
At least you stopped them from getting the Stonelore seed."
What did the Stonelore Circle do with their sacred seed?
"Hidden it somewhere, or so Laurel tells me. But she and the rest of the Stonelore are baffled. The seeds are just symbols. They don't know why Archdruid Devyric was ready to kill to get his hands on it."
I ran into trouble with Eldertide druids on High Isle. (If you completed Coral Conumdrum)
"The Eldertide resent the Breton noble houses. All outsiders, really. They believe islands belong to the druids and some of them act on that belief. But we've got something of a truce with them on Galen.
Turns out, Sea Elves are everyone's problem."
One more question. Why are the druid circles quarreling now? (Appears after asking one of the above questions)
"Druid Laurel thinks it's got something to do with an old prophecy. The Eldertide blame the Sea Elves. And the Firesong refuse to explain themselves to anyone.
So, your guess is as good as anyone's, mate."
What is it you do here, Dhulef?
"Me? I'm a mercenary, mate. A Mages Guild staff-for-hire. When all this trouble started to brew up in Galen, Count Mornard sent word to the guild that he needed a court mage. I was here already, so I got the job."
What does a court mage do?
"I wish I knew. Before joining the guild, I spent my days hunting treasure and roaming where the winds took me, not rubbing elbows with nobility. I advise Count Mornard as best I can. Help out where I'm needed and get my hands dirty when I have to."
Treasure-hunting?
"Aye! I used to be a pirate. But years ago I was shipwrecked off Galen. The Stonelore druids saved my life. They taught me to see the world in a different way.
I took up magic. Then I started hunting knowledge instead of gold."
What are you doing here, Dhulef? (If you met him before)
"After our last adventure together, I wanted to do more to help Druid Laurel with her exploration of druid history. I came back here to dust off some old books. Ask a few questions. After all, Galen's like a second home to me."
A second home to you?
"Remember how I mentioned that shipwreck years ago. When the Stonelore druids rescued me and took me in. Taught me to see the world in a new way. That was here on Galen.
I set aside my cutlass for magic, but lately I've needed both blade and staff."
So how'd you wind up helping House Mornard?
"Count Mornard sent word to the Mages Guild that he wanted to hire a battlemage. I was already here, so the guild sent me. Not the first time I've sold my sword. Or my staff.
I advise the count and get my hands dirty when I need to."

After you have spoken with Count Mornard and Sir Stephan, they will have you investigate various nearby locations for the Dreadsails, Dhulef can be met again at Windrack Fort. He will be with some House Mornard Knights and will call you over:

Dhulef: "Over here, mate!"

Speak with Dhulef to learn about the situation:

"I thought I might see you here. Looks like a band of Sea Elves got ashore and seized the fort. Now more of those sea-dogs are on their way.
I was hoping for some druid help, but they never arrived. So it's up to us."
Sir Stefan sent me. What do you have in mind?
"I spotted more Sea Elf warships brimming with reinforcements. Luckily, the fort's ballistas are intact. Get to the ballistas and stop those ships.
That will give us time to deal with the enemies who already made it to shore."
What will you be doing?
"I'll see if I can rally the knights and get the wounded back on their feet. We'll need them to hold the fort once you stop the reinforcements from reaching the shore.
Meet me on the bluffs north of the fort when you're done."
All right. I'll use the ballistas to drive off the Sea Elf ships.

After you agree to help, you can ask Dhulef some more questions. Note that the dialogue is identical to what appears when you first meet him in Vastyr:

"Take a right when you get into the fort. There's a path that leads down to the docks. You'll find the ballistas there.
My guess is the Dreadsail ships will flee at the first sign of resistance—they won't risk their ships to ballista strikes."
Tell me more about these Sea Elves.
What was that about druid quarrels?
What are you doing here, Dhulef?

Once you have used the ballistas on the Dreadsail ships, Dhulef can be found up above the shore with the surviving knights and refugees:

Dhulef: "Nice work, mate! Your aim was impeccable."

Speak with Dhulef to conclude your investigation:

"Well done. These Dreadsails may be fierce, but they lack loyalty. Even though they've got numbers on their side, they won't stick their necks out for their mates.
That's something we can use against them."
Anything more you need from me here?
"You've done your part. We can deal with the stragglers around Windwrack Fort, now that they've got no reinforcements coming to support them.
Your work's just beginning though, mate. I fear the seas ahead will be rough for all of us."
Have you heard anything about the druid settlement at Tuinh? (If Windwrack Fort's objective was done before this one)
"Word is the Sea Elves struck there as well. It's just up the coast to the north. I believe Druid Laurel of the Stonelore Circle is there, looking into things.
I'd appreciate it if you kept an eye on her, mate. Laurel is like kin to me."
Who's Druid Laurel again?
"Laurel found me half-drowned after a shipwreck ten years back. She was just a girl then, but she had the sense to fetch help. Which is how I came to know the Stonelore druids. She's been a friend ever since."
Sir Stefan Mornard said there were Sea Elves near Suncleft Cove. (If Windwrack Fort's objective was done before this one)
"Aye, I heard that, too. Something about Sea Elves taking prisoners into a cave near the cove. Strange. If the Dreadsails took captives, why haven't they tried to ransom them yet?
Banneret Corrick went to investigate. Help him if you can."

Talking to Dhulef again before leaving:

"We'll take it from here—you're needed up the coast, sailor.
When you're finished with the work Stefan Mornard gave you, report back to him in Vastyr. I expect I'll see you there."

If Windwrack Fort's objective was done last:

I checked on all the sites Sir Stefan asked me to investigate.
"Well done, mate! Then set course for Vastyr and report to Stefan. I know he's got a whole island to look after, but he needs to know what the Dreadsails have been doing around here.
He should be back at Castle Mornard by now."

Talking to Dhulef again before leaving if Windwrack Fort was the last to complete:

"You've made a difference here, mate. I'm sure House Mornard won't forget that when the time comes to collect your pay."

After you have investigated all three locations, you can head to Castle Mornard in Vastyr. Dhulef will notice you arrive and call you over:

Dhulef: "Ah, here's our mate now."

Speaking with Dhulef before Sir Stefan:

"I told Sir Stefan about Windwrack Fort, but he wants to hear your report. You'd better get to it before the poor lad bursts."

Talking with Dhulef after talking to Sir Stefan:

"You don't know how lucky you are. I spent years on this island before I was invited to attend a meeting of the Draoife. It's hard to win the druids' trust.
Give Laurel my regards. She's the best of them all, if you ask me."

After reporting evidence about a possible alliance between the Firesong and Dreadsails to Sir Stefan Mornard, you accompany him and Druid Laurel to the Draoife, a meeting of the archdruids of all three druidic circles. When you arrive, Archdruid Orlaith will be speaking with both Archdruid Rahval and Archdruid Ellic:

Archdruid Orlaith: "The day is upon us. The Draoife must crown a new Druid King!"
Archdruid Rahval: "Perhaps, but you have no right to claim the sacred seeds by force."
Archdruid Orlaith: "You hide your seeds and keep the Sower of Kasorayn's Dream for yourself. You declared this war, not the Firesong."
Archdruid Ellic: "No Druid King can be crowned until the circles are united! The Telling Stone is quite clear …."
Archdruid Orlaith: "This Draoife is a sham! If I must burn away the old to reveal the new, so be it!"
<Firesong druids and Dreadsails will teleport in and slay most of the attending druids.>
Druid Laurel: "Orlaith killed most of the Draoife! She's getting away!"
<Druid Laurel runs down a tunnel.>
Sir Stefan Mornard: "Laurel, wait! Damn. I'll go after her. Friend, protect the remaining archdruids!"
Dhulef: "Teach these sea-snakes a lesson, mate! I'll keep Rahval and Ellic safe."'
 
Dhulef protecting the Archdruids

Dhulef will shield the surviving Rahval and Ellic while you fight off the attackers. Once you have defeated them all, you have the option of speaking with Dhulef before leaving:

"I knew there were some rats in the Firesong Circle, but I never imagined treachery like this. Good thing you were here!
Go make sure Laurel and Stefan don't bite off more than they can chew. I'll protect these two."

When you catch up to Druid Laurel and Sir Stefan, you find things have gone wrong. Sir Stefan has been captured by both Sealord Nalos and Archdruid Orlaith. You will then need to fight Druid Branagh and his ursauk companion. Once you have won, Archdruid Orlaith will give an ultimatum:

Druid Branagh: "I fall, but the Firesong burn on …."
Archdruid Orlaith: "You defeated my champion? No matter."
Archdruid Orlaith: "Tell Count Mornard to stay out of this or his son's life is forfeit!"
<Archdruid Orlaith, Sealord Nalos and Sir Stefan then leave, the survivors then catch up to you.>
Archdruid Ellic: "The Eldertide will make Orlaith answer for this outrage!"
Archdruid Rahval: "She has young Stefan. We must tread carefully. Yet thanks to this mainlander, we still live."
Dhulef: "We must inform Count Mornard. I won't tell archdruids what to do, but you're welcome in Vastyr."

Speaking with Dhulef before leaving:

"I never imagined the Firesong druids would join up with murderous scum like the Dreadsails against their own kind. And they pulled House Mornard into it, too.
We should head back to Vastyr. Someone needs to tell Count Mornard about his son."

When you return to Castle Mornard to report what has happened, Dhulef will have arrived first:

Count Leonard Mornard: "And now my son is in their clutches? We should have left these foolish druids to their squabbles."
Dhulef: "Ignoring someone doesn't mean they'll ignore you. We need the Eldertide and the Stonelore to meet this threat. And save your son."
Count Leonard Mornard: "The mercenary returns? Dhulef speaks highly of you. Come, then. I would hear your account of what transpired."

If you speak with Dhulef before speaking with Count Leonard:

"I told Count Mornard about the attack at the Draoife. I'm not sure he entirely believes me. The Firesong allying with Sea Elves against other druids? It's unheard of.
Better tell him what you saw, mate."

Talking with Dhulef again before completing the quest:

"Count Mornard's not happy about any of this. Not happy at all. And when he's not happy, he can get reckless. Talk to him before he does something that gets Sir Stefan killed."

Tides of RuinEdit

Speaking with Dhulef if you started quest from Banneret Corrick:

"I trust Archdruid Orlaith about as far as I could throw her. She'll keep Sir Stefan alive only as long as it suits her. Which means we need to do something about this mess, and quickly!"
Can you remind me what's going on here?
"Aye. It's hard to believe, isn't it?
Things seemed simple enough. Sea Elf pirates calling themselves the Dreadsails, harrying Galen. You turned back their attack at Windwrack Fort. But then we learned the Dreadsails had allies ashore."
Right. We found out they were working with the druids of the Firesong Circle.
"Aye, Archdruid Orlaith made a bargain with Sealord Nalos. Promised him a stronghold on Galen. In return, he was to get the Eldertide Circle's sacred seed for her.
And eliminate the Draoife."
Remind me about the Draoife.
"Archdruid Orlaith demanded the other circles give her their sacred seeds. Said it was time to choose a new Druid King. When they refused, her Sea Elf allies attacked.
We fought them off and save two of the archdruids, but Sir Stefan was captured."
What will you do while I'm looking for Sir Stefan?
"Wishing I was with you, most likely.
I've got no head for strategy or court politics. But with Sir Stefan missing, Count Mornard's going to need my help with Vastyr's defenses. My place is here in the castle, like it or not."

After speaking with Count Leonard:

"Count Mornard is slyer than I thought. The best way to disarm an enemy is to show them what they expect to see.
Go talk to Rahval and Ellic. I saw them by the bridge east of the city. And good luck, mate."

Once you have spoken with the Archdruids you head to Castle Tonnere, where you encounter Captain Siravaen who provides you with information and uses you as a distraction for her own plans. You then rescue Sir Stefan and Druid Niraya from the dungeons and then recover the Eldertide Seed that had been hidden. Before you leave, Captain Siravaen warns you the Firesong are going after the other seeds and that Sealord Nalos plans to attack Vastyr. With the Eldertide Seed in hand, you can return to Vastyr and bring it to Archdruid Ellic. Afterwards you can head to Castle Mornard where you find Sir Stefan warning his father.

"This is nasty business. Pirates and druids attacking the city.
Sir Stefan has been expecting you. Go talk to him, mate."

Speaking with him again after completing the quest:

"Good work getting Stefan back, mate. We're not out of the storm quite yet, though. Tava's breath … seems like we never get a moment to pause and collect ourselves.
Anyway, Stefan's got something important he wants to talk to you about."

Seeds of DestructionEdit

If you did not start the quest with Sir Stefan, Dhulef will seek you out in Vastyr:

Dhulef: "Tava's breath, I've been looking all over for you!"

Speak with Dhulef:

"Ho, sailor! You're harder to pin down than a sail in a windstorm. Sir Stefan wants to see you."
Any idea what Sir Stefan wants?
"Stefan says the two of you learned that an attack on Vastyr is imminent during your time at Tonnere Castle. I suspect this has something to do with that."
Yes, Captain Siravaen told us that the Dreadsails and Firesong were preparing to attack the city.
"Then you know more about the situation than I do, mate. He did say something about druids and defending the city, though.
Anyway, Sir Stefan's waiting for you at Castle Mornard. I'll meet you there."
I'll head to Castle Mornard and talk to Sir Stefan.

You can speak with him some more before leaving:

"Sir Stefan is at Castle Mornard, consulting with the count and preparing the city for the coming attack.
Don't keep him waiting, mate."
Hey, Dhulef, remind me what's been happening around here.
"You've been up to your eyes in heroics, as I hear it. The Dreadsails have been nothing but trouble for Galen. Unfortunately, it's not as simple as just a bunch of ornery Sea Elf pirates raiding the countryside. The druids are mixed up in this, too."
What about the druids?
"Well, the three circles have been arguing, and that came to a head when the Firesong attacked and killed most of the Stonelore and Eldertide archdruids. That's how we learned they were working with the Dreadsails.
All because of some prophecy."
The Dream of Kasorayn.
"Right, the prophecy of the last Druid King. The Firesong want the sacred seeds that rightly belong to the other circles, while the Dreadsails just want Vastyr. This all has more knots than a tangled rope, mate.
Good thing you're here to help."

If you started the quest through Dhulef and before you speak to Stefan in Castle Mornard:

"Go on, mate. Sir Stefan has been waiting to talk to you."

Once you speak with Sir Stefan, he will ask you to speak with the Stonelore and Eldertide circles to secure their assistance for the upcoming attack. If you talk with Dhulef he will say the following:

"Stefan's idea is a good one. Archdruid Rahval is in the Vine District. Just head east once you leave the castle.
Good luck and clear seas to you."
Hey, Dhulef, remind me what's been happening around here.
(Identical to above conversation.)

The Siege of VastyrEdit

If you choose to start the quest through Dhulef, you can find him in Vastyr. He will call out for your attention:

Dhulef: "There you are! I've been looking for you, mate!"

Speaking to him to start quest:

"Glad I caught you, sailor. Sir Stefan has some pretty urgent business to discuss with you. I caught him just on his way out of the city. He was hoping to meet up with you, but I suppose if you're here, it means you didn't cross paths."
Sir Stefan left the city? What about the impending attack?
"Yes, I wondered about that, too. But like I said, urgent business. I've been working with him and the count to prepare the city's defenses. We're just about set, but I wish we had more defenders to walk the battlements.
Anyway about Stefan…."
Where can I find Sir Stefan?
"Glimmertarn. He planned to meet up with you there. Hurry and you should catch him.
Just get both of your arses back here as quick as you can. I have a feeling we're going to have Dreadsails and Firesongs knocking on the walls shortly."
I'll go to Glimmertarn and meet with Stefan.

You can speak to him further:

"Glimmertarn's the Stonelore village directly north of the city. While you're there, see if the druids are going to come and help defend Vastyr. We could use their numbers. And their magic."
What are you going to be doing in the meantime, Dhulef?
"I'm the court magician, remember? I still don't know what that exactly entails, but I know how to fight a war. I've prepared a number of surprises for the enemy, so I need to be close by to make sure they trigger when they'll do the most damage."

Before you speak to Lord Bacaro after the siege, Dhulef will be in Castle Mornard:

"I've sailed some stormy waters in my time. But today is about the worst I have ever been caught up in. Count Mornard was a hard man to like, but he didn't deserve what he got."

Speaking to him before Stefan:

"I was out fighting when the cathedral collapsed. I've never heard such a sound … and the quiet that came after, it was like drowning.
So many druids lost their lives. And the archdruids, they didn't deserve this. Tava's breath, what a mess."

After the quest is completed:

"I heard how you handled Sealord Nalos—good work there. But damned if I know what to do about the Firesong.
Talk to Sir Stefan, mate. He's going to need your help."

The Dream of KasoraynEdit

If you choose to start the quest through Dhulef, he will be found again in Vastyr's town square. He will call out for you again:

Dhulef: "Over here, mate!"

Speaking to him:

"Glad you're still on your feet. So many others are buried in the rubble of the Cathedral District.
Listen, Sir Stefan sent me to find you. He needs to see you up at the castle."
What does Sir Stefan want?
"I imagine he's worried about Laurel and Frii. Someone needs to break the news to them about Archdruids Rahvel and Ellic. Warn them that Archdruid Orlaith now has all the three sacred seeds.
And maybe do something about it, too."
Do something? What, exactly?
"Find a way to spill the wind from Orlaith's sails while we're piecing things together here. Maybe even steal the seeds back. Sir Stefan can tell you more. And I'm sure he'll pay you as well as his father did. Maybe better.
What do you say?"
I'll go to the castle and talk to Sir Stefan.

You can inquire more about what's on hand:

"You'll find Sir Stefan in the castle's throne room. Go on ahead. I'll meet you there."
Is Vastyr safe now?
"The Dreadsails are a spent storm. Leaderless. I don't think they could muster another major attack. And the Firesong got what they wanted—Archdruid Orlaith has the sacred seeds. But I think we're a long way from safe."
What do you mean?
"I saw Firesong druids sail off with Dreadsails ships after Archdruid Orlaith buried allies and enemies alike. They had scores of captives aboard—people the Sea Elves captured during the attack.
I can't help but wonder why Orlaith needs them."
Remind me. What happened in the cathedral?
"I hardly believe it myself. As Archdruid Orlaith was murdering Archdruid Rahval, suddenly the entire island began to shake. Then the cathedral shook apart, burying all the injured and innocents sheltering there under rubble—including Count Mornard."
Did anyone else die?
"We were at war with the Dreadsails. A lot of people died. The count, Archdruids Rahval and Ellic, lots of knights and druids …. It was a bloodbath.
All because Sealord Nalos wanted to claim Vastyr as the capital of a new Sea Elf realm."
How did all this get started?
"The Firesong Circle and Archdruid Orlaith. They think the time of the druid prophecy is upon us. She wants to be the new Druid King and allied with the Dreadsails against the other circles.
You stopped her twice, but now she's got all three seeds."

If you started the quest through Dhulef and head over to the throne room. You can speak to him again before Sir Stefan:

"Ah, there you are. Talk to Sir Stefan, mate. We might be in stormy waters, but he's got some ideas about which way we need to steer."

Speaking to him after Sir Stefan:

"A dark day. I knew Archdruid Orlaith was dangerous. But I never imagined she'd inflict such reckless destruction on people who'd done her no harm."

After you hear Druid Nhevin delivered Archdruid Orlaith's message to Sir Stefan and before you speak to Stefan:

"You're back! And that ultimatum from Archdruid Orlaith ….
I thought this storm was bad before, but now it's damn near apocalyptic! You better speak to Sir Stefan, mate."

If you exit out of the conversation with Sir Stefan and before turning in the quest, Dhulef will say:

"Go on, tell Sir Stefan what you learned at Ivyhame. When the ship is sinking, any port will do."

After the quest is completed:

"We can't ignore the Firesong threat against the captives they took from Vastyr. Archdruid Orlaith is so caught up in her mad vision, there's nothing she wouldn't do. Ask Sir Stefan how he wants to play this."

Guardian of Y'ffelonEdit

If you choose to start the quest through Dhulef and you approach him in Vastyr's town square:

"Hey mate. It looks like Sir Stefan needs us again."

Speaking to him to start the quest:

"Come on, mate! Sir Stefan needs the two of us up at Castle Mornard."
What does Sir Stefan need this time?
"He wants us to help him make plans for dealing with Archdruid Orlaith. We can't let her fulfill the prophecy and become the new Druid King. After the things we've already see her do, that would be a disaster."
Archdruid Orlaith took the sacred seeds to Y'ffelon.
"Aye, and that complicates things. Y'ffelon is the Firesong stronghold. Even if we weren't still recovering from the siege of Vastyr, we'd be hard pressed to fight them on their own island.
Meet us at the castle and we can discuss this."
I'll go to Castle Mornard and talk to Sir Stefan.

Speaking to him some more:

"Sir Stefan is waiting for us in the throne room of Castle Mornard. I'll meet you there."
Do you believe Archdruid Orlaith would carry out her threat and make blood sacrifices?
"She allied her circle with the Dreadsails, broke the truce of the Draoife, and murdered Archdruid Rahval. It's clear Orlaith will hurt or kill to get what she wants. Which is why I'm worried for Druid Laurel."
What does Archdruid Orlaith need Druid Laurel for?
"To get to Frii. The spirit is fond of Laurel. They spent a lot of time together after Laurel brought Frii to Galen. Orlaith can bend Frii to her purpose by threatening Laurel.
Tu'whacca knows Orlaith doesn't make empty threats."

Speaking to Dhulef before Sir Stefan if you start the quest through Dhulef:

"Stefan doesn't take kindly to threats. Must be the Mornard in him. I'd say he means to do something about Archdruid Orlaith sooner rather than later. Go, on, talk to him. I'm curious what he has in mind."

After speaking to Sir Stefan, you can speak to Dhulef again:

"Heh. I like the course Sir Stefan is charting. I'm happy to play my part and take Frii to Y'ffelon if it puts the Firesong off their guard. The question is whether Frii is willing … and can keep a secret."
Remind me what's going on here.
"Aye. Never hurts to take stock of what we know.
Archdruid Orlaith captured Druid Laurel while you and Frii were exploring the ruins of Ivyhame. Worse yet, Orlaith finally got her hands on the sacred seeds of the other druid circles."
How did Archdruid Orlaith get the sacred seeds?
"Orlaith murdered Archdruid Rahval during the Dreadsails attack on Vastyr. And Count Mornard and Archdruid Ellic were buried under the city's cathedral when it collapsed.
At least you killed Sealord Nalos. The Dreadsails aren't a threat anymore."
Why does Archdruid Orlaith want the sacred seeds?
"She's trying to make the prophecy—the Dream of Kasorayn—come true. With herself as the new Druid King! To do this, she thinks she needs the sacred seeds. And Frii, the Sower named in the prophecy.
That help, mate?"

After Frii agrees to help out with the plan on being a distraction, Dhulef will arrive at the Vine District to escort them to the galleon:

Dhulef: "Hello, Frii. Are you ready to go to Y'ffelon with me?"
Frii: "Yes, friend-Dhulef. I am ready."

Speaking to him before you meet up with Sir Stefan:

"I'll see Frii safely to Y'ffelon. If the Firesong show any sign they don't intend to keep their word, I'll get Frii away from there. Now go on down to the docks and find Sir Stefan."

While looking for more prisoners to rescue on Y'ffelon, you will find an injured Dhulef among the prisoners:

Dhulef: "Over here, mate! Get us out of this blasted cage."

Once you free Dhulef and the prisoners, he wants to talk to you:

Dhulef: "That's better! Now, we need to talk."

Speaking to him about what happened to him and Frii:

"The plan worked! At least the part where Frii and I surrendered to Archdruid Orlaith.
Then she took Frii to the temple and ordered her druids to toss me in here."
Yes, Frii is very confident. Any sign of Druid Laurel?
"Aye. The Firesong dragged her to the temple along with Frii. Orlaith made some ugly threats, but Laurel was unharmed when last I saw her.
She'd better stay that way or the Firesong will have to answer to me. And to Stefan as well."
How do I get to the temple?
"Take the path to the west and follow it toward the mountain. You'll come to a door that leads to the temple.
I'll … need a moment. The Firesong were none too gentle with me."
Captain Siravaen is waiting just up the beach.

Speaking to him before he heads off to escort the rescued captives to the Mad Maiden:

"I'll make sure these good folk get to the Mad Maiden. Head for the temple—Archdruid Orlaith has been inside with Frii a lot longer than I'd like."

He will run off with the prisoners to find safety:

Dhulef: "Then I'll make sure these folk get to safety. Head over to the temple, mate."

After defeating Archdruid Orlaith and speaking to Frii about the future of the Druid King, Dhulef will appear in the tomb and will conjure up a portal to let everyone leave Y'ffelon:

Dhulef: "There you are! Everyone else is aboard the Mad Maiden and sailing for Galen, Stefan. I can open a portal to Vastyr, unless you plan to swim."
Sir Stefan Mornard: "A portal will do nicely, Dhulef. Let's meet at Castle Mornard."
Druid Laurel: "Come along, Frii. We shouldn't linger here."

Speaking to Dhulef before entering the portal:

"My magic won't last forever, mate. Step into the portal. It will take you directly to Vastyr."

Once back at Castle Mornard, you can speak to him before speaking to Sir Stefan:

"I'm sorry I missed that last battle. At least Archdruid Orlaith is no longer a threat. Good work on that, mate.
Sir Stefan wants to talk to you about the druid regalia. Laurel wants to keep them separated until a new Draoife can be formed."

After the quest is completed, he will have a toast with Captain Siravaen:

"I've seen my share of rough waters. This business with the Dreadsails and the Firesong was about the worst I can recall.
Nice to have smooth sailing again."
What's next for you, Dhulef?
"I imagine I'll set sail sooner or later. I'm a treasure-hunter at heart, not a court mage. But I'm in no hurry. Count Stefan is going to need some help putting the island back together.
I'm not about to leave him in a bind."

And Now, Perhaps, PeaceEdit

You will find Dhulef outside of Memorial Hall Reception Hall when the peace talks are getting ready to start:

"Hello, mate! I understand that what's about to happen here is in no small part because of you.
Don't mind me. I'm just an observer. The Mages Guild rightly sent Valessea to represent our interests here."

After Count Stefan has called in everyone to enter the reception area, you can find Dhulef inside:

"Ready for your big moment? Oh, I know you hate these sorts of things. Me, too. But it's not for us. It's for everybody else. Gives them a sense of closure. Like when your ship finally bangs up against the dock after a long voyage.
Just smile, mate!"

After Lady Arabelle's opening speech, he will want to spend more time in Galen:

"Well, that's done! What's next for us, I wonder. I do like it here on Galen. And I enjoy spending time with Laurel and Stefan. But I'm an adventurer at heart. The sea calls to me.
Perhaps we'll cross paths again, mate. Stranger things have happened."

FurnishingEdit

Grab your favorite beverage and settle in for pithy tales from former pirate, current Mages Guild member, and Stonelore druid friend Dhulef. After adding Dhulef to your home, you can set him on a path, plus you and your visitors can speak with him.
 
Dhulef
Dhulef
Furnishing
Type Houseguest
Acquired From Crown Store
Price 025002,500  

Dhulef is a houseguest. He was available in the Crown Store for 025002,500   during the Heroes of High Isle event in 2022. After placing Dhulef in your home, he can be set on a path and interacted with.

OccurrencesEdit

Appearances: 2

  • Crown Store — Heroes of High Isle event in September 2022
  • Crown Store — March 21, 2024 - March 28, 2024

Houseguest DialogueEdit

Dhulef also became available as a houseguest from the Crown Store in 29th September 2020 for 025002,500  . While he is in your home he can be spoken with.

 
Dhulef as a houseguest
"I love a good drink as much as the next sailor, but Tu'whacca's arse, I've not had nearly enough of them!
Here's a secret I learned during my pirating days. When in port, always ask for whatever the locals are drinking. You won't be disappointed!"
"You haven't known pain until someone drops a blue sandcrab down your pants. Tava's breath! That prank was old when I was a young sea rat taking my first voyage. Those dogs and sons of dogs I called my crew loved it. Damn, those claws were sharp!"
"So, this reminds me of shore leave. From my days as a pirate. Staying in one place, with nowhere to be. I find it disconcerting. And I miss the deck rolling beneath my feet, the sails billowing in the wind.
Gods, I miss those days!"
"I enjoy getting away from the Mages Guild sometimes. Zeht's tears, it can get stuffy in there. You crack one joke about a sailor losing a finger to a slaughterfish, and they react like you've set the place on fire!"
"Once, I wrestled a tuna the size of a duneripper to get it aboard our ship. The line broke as I reeled the damned thing in! And I, young and stupid as I was, decided to settle things man to fish.
Earned a broken rib, but we ate good that night."
"The Stonelore druids saved my old carcass once upon a time. I remember being transfixed by their way of life, their magic. I also remember a certain druid practicing thrusts with my cutlass and asking me to teach her the foulest swear words I knew."
"Where I hail from, most people don't trust magic. Not all of them, mind you, but by Tu'whacca's tail, the ones that don't will sure as sand let you know it.
I never understood that, even before I joined the Mages Guild."
"I joined the Mages Guild for a new adventure and found more than I ever imagined. It all started when I washed ashore in the Systres and the druids nursed me back to health. Ruptga forgive me, but from that point on, magic fascinated me!"
"Discovering magic was like discovering a whole new ocean. Something new to explore. When I was young, I set off to sea for similar reasons.
This isn't so different, just in reverse."
"Most assume I left my life as a pirate behind out of fear. I did nearly die, but if I was the kind of cur to abandon a way of life due to cowardice, let me eat sand! It wasn't fear—it was curiosity. A thirst for something other than seawater, ha!"
"Hey mate, ever swam in the sea in the altogether? Come on, don't look at me like that! I'm not trying to be crass. Zeht's tears, there's nothing like swimming naked after a long day of pirating, bare arsed and free."
"I have to be mindful when I tell stories. When I drink, I tend to forget my audience. Not everyone wants to hear about an old sea dog's adventures in all their bloody glory. One time, a lass at the next table fainted just as I got to the good part."
"I had a good crew years ago. Loved them like brothers and sisters. When we lost one, it was like losing a limb. Tu'whacca blesses those kind of bonds, as I'm sure you know."
"Many currents flow through life, and we abandon some in order to sail others. If you spend your time wondering what might have been, you'll always drag your anchor behind you. There's no moving forward like that."
"Some see an old pirate with too many scars and a staff better for walking than fighting. No one expects me to know a damned thing about magic. Or anything scholarly, for that matter. I happen to know a lot of pirates who like to read. Just saying."
"I never had the urge to settle down and start a family. Life at sea doesn't leave much room for it, and by the time I was done with that I was onto another adventure. But my life's been full. There's more than one way to have a family, aye?"
"When I was first learning magic, I lit my head on fire. I produced a small flame and Tu'whacca's arse, it caught onto a bit of my hair and just like that, my head was an inferno!
Dunked my head in nearby water barrel, but it was too close."
"Aye, I get a few odd looks in the Mages Guild. Redguards are hard to find within our ranks, and Redguard pirates even more so. But I never let it bother me. I joined to study magic, not to be everyone's favorite uncle."
"I have nightmares about waking up aboard a ship. I'm old and gray, my body aches something fierce, and the sea roils and crashes around us. Worst of all? My magic is gone. I'm who I used to be … just older.
Always leaves me feeling hollow. Empty."
"If I'd had magic during my days at sea, things would have been a lot different. When I was young, I solved most problems with blades and blood. Didn't know another way.
Now magic gives me new options—and it can be just as violent, thankfully."
"Magic isn't so different from the sea. Tu'whacca will knock you on your arse quick as you please if you underestimate one or the other. But take the time to study them? Respect them? Ah, then you'll rejoice in the true spoils of each."
"There was a craven lad on my ship in the early days, but he wasn't cut out for the sea. Liked the gold well enough, but hated the pirating. He got run through with a blade on his second voyage. Too bad he couldn't take his gold to the grave."
"Wish I had someone like you on my crew back in the day. Aye, I can see it in your eyes. You've got what it takes. Not many people do.
It's a special kind of heart that can take to the sea and survive. You should be proud."
"I watched a Reachfolk swallow a live eel once. If I'm lying, let me eat sand! Gulped it down in a single slurp. Didn't flinch or hesitate! It was a big one, too. Tall Papa have mercy, but can you imagine what must have happened next?"
"Zeht's tears, it's been some time since I've had a moment to stop and take in my surroundings. Too often these days, I've got my nose buried in a book. Ha, never thought I'd say that about myself. My old crew would laugh themselves silly."
"Clear seas to you, sailor. If you're looking for a story, I'm afraid I've been told to stop telling my favorite one. It's about lowering this craven idiot into shark-infested waters and watching him disappear from the toes up. Shame. It's a good one."
"I'm not an old barnacle when it comes to the study of magic. I came to the art later in life, but I seem to have quite the aptitude for it. If I'd started sooner, who knows where I'd be now?
Hmm. Doesn't matter. That me would be boring as sand."

If you completed Haunted Depths:

"Hail, sailor. I was thinking about our adventure poking around in Graven Deep. In all my time as a pirate, never once did anything get my blood flowing as much as finding that island did. What a time!
And always remember, I appreciate your help!"
"You remember the island we found in Graven Deep? I was thinking about our time there. Sure as sand I'm glad you showed up when you did. I keep imagining dealing with that by myself. Tu'whacca's tail, I could not have handled that lich without you!"

NotesEdit

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