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IntroductionEdit

This article is about the region. For the city also called Solitude, see Solitude.

Haafingar
Type Region
Continent Tamriel
Province Skyrim
Subregions Giant's Coast
Karth River Forest
Kyne's Aegis
Mount Kilkreath
Roscrea
Appears in Skyrim, ESO
 
Haafingar ca. 4E 201

Haafingar (also called Haafingar Hold)[1] is one of the main holds of Skyrim, located in the northwestern corner of the province. Despite its small size, the region holds one of the province's largest cities and chief port-of-calls, Solitude.[2][3] But beyond the capital, Haafingar is famous for its mountainous terrain and granite foothills that form around Mount Kilkreath.[4]:415 Under the Third Empire, it was known as the Kingdom of Solitude[5] and designated an Imperial County.[6]

Haafingar is traditionally bordered by the Druadach Mountains to the west, Hjaalmarch to the east, and the Reach to the south.[7] Beyond the provincial border, Haafingar is neighbored by the Forgotten Vale, a glacial valley region between the High Rock and Skyrim border.[8]

Society and GeographyEdit

DemographicsEdit

 
Dragon Bridge
 
Solitude's Well District

The Nords of Skyrim are Haafingar's main demographic, but as a testament to the capital's political importance and formidable defenses, it hosts a diverse population. From the late second century to the early first century of the Fourth Era, 80% of its population lived in Solitude,[4]:418 with the regional majority being Nords, Imperials, and Bretons.[9] As a major seaport in the province, with ships coming from across the Empire,[2] some of the wealthiest Nords live in Solitude. The city is considered the one, true cosmopolitan city of Skyrim.[4]:418

The other percentage live in the region's villages and other small settlements, such as Dragon Bridge, a lumber town named after the eponymous bridge over the Karth River. People have historically lived on the northern island of Kyne's Aegis since the Merethic Era. Its main settlement was the fishing village of Kyne's Perch.[10] Anyone seabound from the west had to pass through Kyne's Aegis before reaching the mainland.[11] Icereach is an isolated island north of Haafingar that has been constant battleground for the Nords, Reachmen, and its native group, the Icereach Coven of witches.[12]

The nomadic Giants of Skyrim sometimes build temporary camps in Haafingar, but they habitually re-occupy former sites.[1] The region's northern coast is even called the Giant's Coast but the exact reasoning is unknown. The legendary Sea Giants sometimes make landfall on Haafingar's coast[13] during the coldest seasons of Skyrim.[11] They have invaded the region throughout history, particularly in the Interregnum.[14][15] Vampires have an ancient history in Skyrim,[16] going as far back as Lamae Beolfag's ascension to vampirism.[17] One of the many clans include the Volkihar, the most powerful tribe in Skyrim.[18] Their ancestral home of Castle Volkihar sits on an island northwest of the mainland, close to High Rock and within Haafingar's borders.[19] It has changed hands over the years, but for the longest time, it was held by the Volkihar Clan.[20]:509

Culture and IndustryEdit

 
Fort Hraggstad
 
The Warehouse entrance under Solitude

Solitude as the region's main settlement is also the center of Haafingar's culture and industry. It is one of Skyrim's chief ports and sends ships as far away as Anvil, Senchal, and Wayrest.[2] Since the city is built on the Great Arch, the docks sit far below it, right on the north side of the relatively calm Solitude Inlet.[4]:418[21] The harbor is the largest dock in Skyrim and bustles with activity. It exports many things, like timber and salted cod.[2][22] Under the city is a harbor built in a large cavern, where vessels are rebuilt by shipwrights.[4]:432 Today, it is used by the East Empire Company.[22] The Wolf's Eye Lighthouse just north of the arch provides light for travelers seeking the harbor.[23]

Haafingar is a highly defensible region, from its capital city to several fortifications. Solitude's central keep is Castle Dour, where its Jarls once lived and the Imperial Legion use as their headquarters.[4]:415, 418 Its sturdy outer walls were built in High King Erling's time[22] and each stone was blessed for protection from the Divines.[24] Beyond the walls, the city also had three more layers of protection, from the inner Storm Gate, middle Squall Gate, and the outer Sky Tower.[22] Other strongholds include Fort Hraggstad on Mount Kilkreath's high road, Northwatch Keep and Sword's Point Watchtower on the north coast,[13][25] and even the historic Cascabel Hall, formerly the home of a Count but has long been demolished.[26][27]

The Temple of the Divines in Castle Dour is the largest temple dedicated to the Divines in Skyrim. In times when Talos was allowed, a shrine of him was present in the temple but ever since the White-Gold Concordat was signed, his shrine was removed. The Hall of the Dead in Solitude is where Haafingar's dead are buried.[4]:420 The ruins of Kilkreath Temple was once the home of a Meridian cult that accepted travelers and pilgrims from all over Skyrim.[1][28] While the temple has long been abandoned, their patron's statue continues to stand over the mountains.[29]

Perhaps the region's second main industry is fishing. With direct access to the Karth River and Sea of Ghosts from Solitude, fisherfolk use the docks to catch their bounty.[30] Some of them will even travel farther north in the sea to catch rare, but delectable fish like the merringer.[31] Cod for example is a common type of sea fish gathered by locals.[32] Salted Cod is even an export in Solitude.[2] Daily catches of other common fish are made in a popular dish called Coastal Clam Chowder.[33]:93 Fishermen frequent the secluded Giant's Coast of Haafingar, where they even spotted Castle Volkihar after years of its disappearance.[20]:509 Historically, the fishing village of Kyne's Perch was the only settlement here.[11]

Behind fishing and shipping, lumber is another industry in Haafingar. Locals build water-powered sawmills on the Karth River to supply Solitude with timber. The town of Dragon Bridge is a bustling logging community,[4]:430[34] while Solitude has its own, smaller sawmill down along the coast.[25] The timber is then exported abroad from Solitude to other provinces.[2]

But even with its layered defenses, smugglers are active across the region. They live in the bolt-hole caves and grottos along the coast.[4]:416 The caves under Dragon Bridge have been used by smugglers to regularly move contraband under the local garrison's watch.[35] Pirates are known to dock in Solitude's Docks as well, with Red Wave pirates for example moving contraband from Morrowind.[36]

EcosystemEdit

 
The Shadowgreen Valley
 
The Great Arch of Solitude

Haafingar can be divided three ways, between the Karth River Forest along the eponymous river to the southeast, the snowy mountain region along the spine of Mount Kilkreath, and the barely populated lower region called the Giant's Coast to the northwest. The Karth River Forest, as its name suggests, runs along the Karth River. Most of Haafingar's population lives here, next to the river, with Solitude itself built on the Solitude Inlet, where the river meets the Sea of Ghosts. It is a pine forest that extends into western Hjaalmarch. The Haafingar side is mostly set on the steep, granite foothills of Mount Kilkreath, where there is little flat land.[13][25]

The main road starts here from Dragon Bridge and scales east-northeast toward Solitude. Along the way, it splinters several times and goes either north into the rest of Haafingar, or east to Solitude, and eventually spirals around the mountains to the north coast. This road descends toward the Solitude Docks, crosses over the underground cavern to trail under the Great Arch, and continues north along the coast. This open portion is fairly isolated, with a lone dock and the Wolf's Eye Lighthouse being the only settlements here.[13][25] This point on the coast, with snowy hills and sparse forests is colloquially known as the Northern Watch.[37]

The main road turns west here and enters the Giant's Coast region.

Several islands exist either within or just beyond Haafingar's known borders. Kyne's Aegis is the largest of these islands. It is made of two distinct areas, the village of Kyne's Perch and the outer region called the Span, where small mining outposts were built during the island's gold rush.[11] Icereach is a frozen archipelago further north of Kyne's Aegis is considered part of Skyrim, albeit at an unknown capacity.[12] Blackbone Isle is perhaps Haafingar's westernmost territory. It is west of the Giant's Coast, north-northwest of the Forgotten Vale, and about north-northeast of Jehanna, High Rock's easternmost kingdom.[38][39]

Many caves found across Haafingar weave deep into Mount Kilkreath and the earth.[4]:415 Toward the coast are flooded grottos, and high on the mountain face are hollow burrows.[25] One place of note is Shadowgreen Cavern, which holds a lush, forested valley protected from the harsh, exterior weather by Mount Kilkreath. Because of that, many creatures live in the valley.[40] Underneath the region's surface lies the northern Greymoor Caverns, the western region of Skyrim's legendary subterranean realm, Blackreach. How much it extends under Haafingar is unclear, however, its namesake of Greymoor Keep is exactly under Solitude.[41]

  • Spiky Grass/Snowberry/Canis Root/Nightshade/Thistle/Mountain Flowers/Mora Tapinella
  • Horker/Mudcrab/Nordic Barnacles/Clams
  • Spriggan/Dragonfly/Frostbite Spider/Sabre Cat[44]

The kingdom under Potema's reign was known as a "land of death". Rumors circulated that the Wolf-Queen had skeleton chambermaids and vampire generals. This was after Emperor Uriel III's death in 3E 127, when she resorted to using necromancy and daedra. Waughin Jarth's historical fiction series, the Wolf Queen, references zombies and ghosts that were former residents of Solitude, later cleared out by the Imperial Army.[45] But incidents like this had occurred in Haafingar's history, like the Interregnum when harrowstorms and the legendary Gray Host plagued the Kingdom of Western Skyrim.[13]

Many types of fish exist in Haafingar. Along the outer coast, one can find common Skyrim sea fish like the Angler Larvae, the Arctic Char, the Arctic Grayling, and the Cod.[46][32] But fisherfolk can also find fish exclusive to the historical Western Skyrim region such as the Ghost Salmon, Skyrim Gurry Shark, and the obscure Birtingr.[47] Merringars are an especially rare fish hunted by locals in Solitude that can only be found offshore in the Sea of Ghosts. Hunting schools of merringer can be dangerous as their blood attracts dreughs.[31] The only lake in Haafingar is Clearpine Pond,[25] which contains fish like the Frigid Char, the Solitude Loach, and the Lodsilungur.[47]

In the Solitude Inlet and the rest of the Karth River, many types of river fish live here. These isuch as Chillwind Pike, the Morthal Longfin, and the rare Blue Muskie.

HistoryEdit

Early HistoryEdit

 
Volskygge, a Dragon Cult temple
SO take up swords, sworn sons and dauntless daughters,
And rally around the reign of the wolf-crowned king!
Should our blood be spilled in battle, we can be blessed to know
That we shall doff our helms in the hallowed home, Sovngarde,
Having slew the serpents strangling our Skyrim.
Now rest, my cunning kindred, rest and keen-dream
Of the war that we will win on the morrow's dawn
And the ones that we will win for every morrow due us.

—An Excerpt of the Ode to the Founding, last performance of Elde of the Wells[42]

When the Nordic hold of Haafingar was founded is unknown. Some of its oldest known ruins belong to the Dragon Cult, who reigned over Skyrim in the late Merethic Era. The ruins of Volskygge were the largest temple in the region and it is located in western Haafingar, near the border towards the province. Its Dragon Priest was Volsung, who was also in possession of a mask of the same name.[48] Legend persists that only the highest-ranking priests were granted masks,[49] which implies Volsung's status in ancient Skyrim.

Another Dragon Cult settlement is located in Kyne's Aegis, though little can be said about it. The ruins would have predated the island's reported discovery by Fuldimar Hookhand in 1E 244,[10] circa King Vrage's reign.[50]:5 These temples were likely abandoned after the Dragon War in the late Merethic Era.[51] The Ancient Nords also built Kilkreath Temple on the face of Mount Kilkreath. However, its history, or how Meridia became associated with it is unknown.[29] Solitude is Haafingar's longest-living settlement. When the Nords built it, it started as a makeshift camp; an ideal port on the Karth River, with the Great Arch serving as a windbreaker.[52]

Over time, the settlement grew along the arch. It started with its keep, Castle Dour,[53] then it was Solitude's outer wall and the rest of the settlement. By then, High King Erling lived in Solitude and oversaw the construction of its defenses and expansions. The city's founders were deeply devout, so the Temple of the Divines was created in Castle Dour. Solitude was completed after the Blue Palace was finished, during a long period of peace. By then, High King Harald had formally founded the Kingdom of Skyrim[22][4]:420[54] in 1E 143.[50]:5

In 1E 369, High King Borgas passed away and left a void in Skyrim as the last member of the Ysgramor Dynasty. The holds of Skyrim broke out into the War of Succession, where each Jarl vied for control of the province.[2][55] On the eve of Haafingar joining the war, the bard Elde of the Wells recited an original composition to the Jarl of Solitude and the people called the Ode to the Founding. It was his last known performance.[42] The war ended when Jarl Olaf One-Eye of Whiterun Hold defeated the warring holds, after besting the dragon who ravaged Skyrim, Numinex.[55] Solitude stood firm as one of Olaf's strongest oppositions, but his destructive attack was instant, leaving its people embittered.[56] Among his most vocal critics was the bard Svaknir, who contributed to the Poetic Edda with his verse, King Olaf's Verse.[57] Enraged by his poem, Olaf had him throw in prison and destroyed all copies of his verse.[55] Solitude itself also began a tradition called the Burning of King Olaf where they burn an effigy of him at the Bards College.[2][56]

The First Era and Early Second EraEdit

 
Castle Volkihar

After Olaf One-Eye's reign, the High Kingship eventually passed on to Wulfharth circa 1E 500,[58] an heir of the previous ruler, Hoag Merkiller.[59] In life, one of his many titles was the Lord of Solitude,[UOL 1] and his heirs would continue to rule Skyrim in the First Era.[60] By the late Second Era, a faction known as the Wulfharth Heirs was present in Solitude and commanded longboat legions.[61]

Castle Volkihar is a citadel on an island north of Haafingar's coast. It has changed hands over the years but its most well-known residents was the Volkihar Clan, who has been active since at least the Interregnum.[62][63] Its leader, Lord Harkon had ruled from there for centuries. In life, he reigned a large part of Skyrim as a cruel tyrant and desired mass wealth and power. But as the reality of his mortality sank in, he sought ways to prolong it and bargained with Molag Bal. By sacrificing thousands of lives, he, his wife Valerica, and his daughter Serana were turned into vampires. The Volkihar Clan lived in their castle for years and in time, it was thought to be lost in the misty Sea of Ghosts.[20]:509[64]

By the late First Era, Solitude became the seat of Skyrim's High Kingship[65] sometime after it was previously in Windhelm under the Ysgramor Dynasty.[2] By then, it was ruled by Roleke who earned the moniker, "Head-Rolling" for decapitating twenty rebels in less than five minutes, by herself. She re-married several times throughout her reign and as more deaths piled up, Solitude's people began to rise up and besiege the Blue Palace. Her children likewise retaliated against her but each one of them died fighting her. A visiting Jarl named Irthvyd arrived after hearing the commotion, and only hours before he approached the battle, Roleke died from her injuries, leaving no heirs to succeed her. Irthvyd and his entourage of warriors rode in and only a few hours later, he became the new High King.[65]

Irthvyd's reign was steady as the holds were in peace after years of Roleke's bloody regime. After decades, Irthvyd passed away. Like Roleke, he left no children to take his crown but unlike Roleke, Irthvyd refused a spouse or the possibility of child heirs. The High Kingship was passed to his senior advisor, Temylda, who bested several Jarls in single combat to claim the title. Forty years later, a Nord warrior named Alldimar became High King over an untested child heir whose name is lost to time. Despite his violent uprising, his reign was peaceful and no one questioned his administrative and diplomatic tactics. But Solitude at the time was surrounded by uneasy rumors as people were found dead under weird circumstances. Only a year after Alldimar's death, every victim's skulls were discovered on a secret shelf in the High King's quarter, earning him the epithet, "Ghostmaker".[65]

The Kingdom of Western SkyrimEdit

 
High King Svargrim "the Wolf of Solitude"
 
Svargrim's daughter and successor, Svana

Solitude has been on good terms with the Second Empire, going as far back as Reman I's reign. Solitude and Evermore's armies usually made up the forays to take over the Reach. Still throughout history, there was never a successful capture of the region.[66] In the late Akaviri Potentate era, the High Kingship was held by Logrolf[67] and his family lived in the Blue Palace.[68]

Logrolf was assassinated in the same year as the Potentate-Emperor, Savirien-Chorak in 2E 431.[67] Immediately after his death, a man named Svartr became the new Jarl of Solitude and questioned the legitimacy of Logrolf's daughter, Freydis. A moot was conducted to determine the new ruler. Though the Crown of Verity chose Freydis, a partial moot decided on Svartr. And so a schism was created where the Old Holds followed Freydis in Windhelm to build the Kingdom of Eastern Skyrim, and the western holds followed Svartr to establish the Kingdom of Western Skyrim.[67]

Svartr became its High King and established a dynasty of rulers.[67] The holds of Falkreath, Haafingar, Hjaalmarch, Karthald (historically the northern Reach Hold), and Whiterun swore fealty to the High Kingship, also known as the Jarls of Solitude.[69][UOL 2] In time, Svargrim took the throne in 2E 561.[UOL 2] Throughout his reign, he faced many adversaries, from the Sea Giant invaders in 2E 563, to the Great Troll Rut in 2E 565,[14] and even an invasion led by the Longhouse Emperor, Moricar. At the gates of Solitude, his army was routed in a single battle, and the Emperor returned to Cyrodiil on the verge of death.[70] But along the way, he married his Queen, Gerhyld and together they had a daughter named Svana.[71]

By 2E 582, High King Svargrim was old but still very healthy and had no intentions of giving up the throne.[UOL 2] The Kingdom of Western Skyrim garnered a reputation for being close-minded isolationists and recluses,[1] and after four hundred years, was still on bad terms with Eastern Skyrim.[72] But after the Icereach Coven attacked Jorunn in Windhelm, Lyris Titanborn was sent to discuss with Western Skyrim about the threat to their kingdom. Other east agents investigated Solitude for any suspicious evidence and discovered Gray Host fetishes on the docks. Icereach Coven then used these items to create a harrowstorm that devastated Kilkreath Temple and planned another one nearby on Haafingar's high road. Lyris Titanborn and her companion defeated the Icereach witch before the harrowstorm was completed.[73]

Lyris hoped that through Gerhyld's sympathy, they could convince High King Svargrim of the threat, but after the incident at the Kilkreath Temple, the High Queen was assassinated at the Blue Palace.[74] Lyris and her companion convinced Princess Svana of the situation and she decided to help, by using her influence to warn the neighboring holds, Hjaalmarch and Karthald of the invaders.[75] After some pushback, Svargrim began to act by sending aid to Morthal and Karthwatch, rounding up victims of the harrowstorms called the harrowed, and stockpiling Castle Dour for a possible siege, but he still had reservations over Lyris and her companion.[76]

[77]

The Wolf Queen and the Mad KingEdit

 
King Pelagius
 
Potema's banner

By the Third Era, Skyrim was ruled by the Third Empire and Haafingar was known as the Kingdom of Solitude, with its city-state as its capital. During Emperor Uriel II's reign, it was ruled by King Mantiarco and Queen Amodetha, who together had a son named Prince Bathorgh.[5] In time, the Queen passed and left King Mantiarco a widow. When the Elsweyr city of Torval was caught in a rebellion, the Emperor asked the King for millions of gold and he agreed, under a sworn agreement that he could marry a member of the Septim Dynasty. Initially, it was supposed to be Princess Galana, but since she was already betrothed to the Duke of Narsis, the Emperor and his son, Pelagius II decided on the thirteen-year-old, Potema.[78]

The two were married in 3E 81

[79]

The Kingdom in the late Third EraEdit

 
Dawnstar

Well after Queen Jolethe's reign, the kingdom became one of the richest and most influential Imperial counties in Skyrim.[6] During the Imperial Simulacrum, it was ruled by Queen Hania,[80] but at this time, tensions between the provinces led to conflicts that tore the Empire. It is unknown how much Solitude was involved in them, even in Skyrim's main conflict with High Rock and Hammerfell, the War of the Bend'r-mahk.[6] But Nord advisors in Solitude gave heavy plated armor to the Khajiit warriors at the Battle of Zelinin (Five Year War). Though the Khajiit lost the battle, they won the war after sending the Nords back home. Soldiers struggling in the armor are depicted in Cherim's famous tapestry, the Heart of Anequina.[81]

Solitude was instead involved in a couple of battles after the Simulacrum, one in an unspecified incursion into Morrowind, after which they were supplied with netch armor and later a conflict with the Kingdom of Farrun in eastern High Rock. They retreated from Cascabel Hall in western Skyrim and left a single Bosmer mercenary named Menegur as the rear guard.[26] In time, the Kings of Solitude, Farrun, and the Count of Cascabel reached a peace agreement. But because Menegur ate the Count's apple arbors over four months while single-handedly manning the castle, the three nobles observed Emperor Uriel IV's law that any man who occupied a castle for over three months, and without a liege was granted the rights and title of the estate. By the late Third Era, Menegur's son was the Count of Cascabel and he grew the finest apples in the Empire.[26]

In the waning years of the Third Era, Solitude was ruled by King Thian, whose recent marriage with Queen Macalla of Dawnstar gained him complete control of the northern coast. The Kingdom sought to expand even more territory by annexing several former Imperial fiefdoms, such as Roscrea. They also began sponsoring exploratory missions from the mainland to the Sea of Ghosts and beyond.[6]

Haafingar in the Fourth EraEdit

 
The Katariah, Titus Mede II's ship
 
Elisif the Fair, widow of High King Torygg

Several years after the Third Era, Solitude and Dawnstar separated.[25] For generations, Solitude had been the seat of the High Kingship.[82]

When the Great War occurred in the latter half of the second century, Fourth Era, Istlod ruled as the High King in Solitude. He held Skyrim together for twenty-five years and adhered to the White-Gold Concordat when it was signed in 4E 175.[83]

4E 201 was a significant year for not just Haafingar but for all of Skyrim. High King Torygg was confronted and challenged by Ulfric Stormcloak at the Blue Palace. By tradition, once the challenge is issued in front of the court, it cannot be denied. Ulfric used his thu'um to defeat Torygg and later escaped Solitude.[83]

At around the same time, Vittoria Vici, first cousin of Emperor Titus Mede II and Asgeir Snow-Shod, a Nordic noble from Riften with ties to the Stormcloaks were set to marry at the Temple of the Divines in Solitude. It was to be the first step to reconciliation between the Empire and the Stormcloaks but when the bride was killed by the Dark Brotherhood, it caused a great uproar.[84]

  • Maro's death/First attempt at Emperor/Second attempt

Known RulersEdit

 
The Blue Palace

Haafingar's seat of power has always been Solitude. Before the Blue Palace was built, the Jarls of Haafingar lived in what is now called Emperor's Tower in Castle Dour. The Blue Palace completed construction by the time High King Harald consolidated Skyrim under one kingdom.[22][2] Many of Haafingar's Jarls were connected to the Septim Dynasty of the Third Empire.[49] At that time, all of Skyrim's monarchs were known as Kings/Queens,[6][80] at least from an Imperial's perspective.[85]

The Jarls of Haafingar also served as Skyrim's High Kings,[22] even when Solitude was the seat of power for the Kingdom of Western Skyrim.[86][UOL 2] As of the early second century of the Fourth Era, Solitude had been the current capital of Skyrim for generations. These High Kings often work in service to the Empires of Cyrodiil, sometimes to the dismay of patriotic Nords.[87][82] (Look at Skyrim's Rule again. Jarl of Solitude maybe not always High King)

Beyond its traditional mainland holdings, Haafingar also governs the island of Kyne's Aegis; throughout the eras, its territory expanded. King Thian's reign was when it saw the most, known growth in history. After his marriage to Queen Macalla of Dawnstar in the latest Third Era, Solitude controlled most of Skyrim's northern coast. Even annexed former Imperial fiefs like Roscrea.[6] By the Fourth Era, Haafingar and the Pale are separate entities. At the same time, Haafingar's borders only went as far south as Dragon Bridge, the Solitude Inlet and the Volskygge region.[7] It is unknown if they still rule the former fiefdoms.

  • Unknown Period
    • High King ErlingAt the time, he was living in Castle Dour, where all of Haafingar's Jarls lived before the Blue Palace was finished, sometime before Skyrim's consolidation in 1E 143.[2][22]
    • King HylfraldReports mentioning King Hylfrald in the present tense also mentions Morthal, which is supposedly named after Morihaus and brings up Dwemer ruins in Blackreach.[88]
    • Unnamed King of Solitude — A young noble that after recently becoming the King of Solitude summoned Sheogorath and received the Wabbajack. The Mages Guild was already established by then.[89]
  • The First Era*
  • The Second Era
  • The Third Era
    • King Mantiarco (3E ? – 3E 100)By 3E 80, Mantiarco was already an elderly King at sixty-two years old. His first wife, Amodetha, died from unknown causes sometime ago and promised Emperor Uriel II millions of gold if he could marry into the Imperial Family.[78][90]
      • Consort:
        • Queen Amodetha[5]
        • Queen Potema Septim (3E 813E 100)Potema was thirteen years old when she was married to King Mantiarco.[78] She was also two years younger than Mantiarco and Amodetha's child, Prince Bathorgh.[5]
    • Regent-Queen Potema Septim (3E 1003E 137)After Mantiarco's death, Potema became the regent-queen of Solitude,[90] though other sources say they ruled jointly, with Uriel preferring to rule alone.[91] After Kintyra II's defeat, Uriel left Solitude to become the Emperor of Tamriel in 3E 121 while Potema ruled Solitude until her death.[92][91]
    • King Pelagius Septim III (3E 1373E 145)Pelagius was eighteen years old when he fought in the Siege of Solitude. He was named the titular ruler of Solitude and governed under the guidance of a royal council, but sources differ on whether it was Cephorus I or Magnus who placed him there.[45][79] "Walking the World" refers to Pelagius as the High King of Skyrim.[22]
      • Consort: Queen Katariah Ra'athim (3E 1413E 145)Emperor Magnus I set up Pelagius and Katariah's marriage, with scholars theorizing it was either a means to secure peace or deal with Pelagius' eccentricities.[45][79]
    • Queen Jolethe (3E 145 – 3E ?)[79]
    • Queen Hania (fl. 3E 3893E 399)[80]
    • Unnamed King of Solitude — This king is mentioned in the book, the Rear Guard, which also mentions a contemporary figure named Aerin. She was alive between 3E 427 and 3E 433.[26]
    • King Thian (ca. 3E 432)[6]
  • The Fourth Era
    • High King Istlod (ca. 4E 175)Istlod ruled over Skyrim for nearly twenty-five years and reigned around when the White-Gold Concordat was signed. In the Moot that decided his son Torygg would usurp him, Jarl Ulfric Stormcloak was making calls for independence after the Empire banned Talos worship because of it.[83]
    • High King Torygg (4E ? – 4E 201)
    • Jarl Elisif the Fair (4E 201 – 4E ?)Though she had her rights to be the High Queen of Skyrim, a Moot needed to be determined before she could proceed.[93]

Notable LocationsEdit

 
The Statue of Meridia on Mount Kilkreath
Blackbone Isle
A small, uninhabited island north of High Rock. It marks the westernmost point of Haafingar
Castle Volkihar
An isolated castle in the Sea of Ghosts and the home of the Volkihar Clan of vampires
Dragon Bridge
A lumber town high above the Karth River and named after the eponymous bridge
Great Arch
The iconic landmark that hangs over the Karth River. Solitude's Avenues District is built over it
Fort Hraggstad
The region's stronghold on Mount Kilkreath's high road
Kilkreath Temple
An ancient Nordic ruin that once housed Meridia worshippers
Kyne's Aegis
An island north of the mainland with a sizeable fishing settlement
Mount Kilkreath
The region's large mountain that runs along the spine of Haafingar
Solitude
Haafingar's capital city and the seat of Imperial Power in Skyrim
Volskygge
An ancient Dragon Cult temple near the provincial border
Wolfskull Cave
A cave on the region's high road where the Wolf Queen conducted rituals

See AlsoEdit

ReferencesEdit

  1. ^ a b c d Guide to Western Skyrim: HaafingarImperial Surveyor Buntara Gravius
  2. ^ a b c d e f g h i j k Pocket Guide to the Empire, 1st Edition: SkyrimImperial Geographical Society, 2E 864
  3. ^ The Holds of Skyrim
  4. ^ a b c d e f g h i j k The Elder Scrolls V: Skyrim: Prima Official Game Guide — David Hodgson
  5. ^ a b c d The Wolf Queen, v2Waughin Jarth
  6. ^ a b c d e f g Pocket Guide to the Empire, 3rd Edition: The Throat of the World: SkyrimImperial Geographical Society, 3E 432
  7. ^ a b Map of Skyrim – The Elder Scrolls V: Skyrim
  8. ^ Forgotten Vale in Skyrim: Dawnguard
  9. ^ Haafingar demographics in Skyrim
  10. ^ a b Kyne's Aegis in ESO: Greymoor
  11. ^ a b c d Thane Ogvar's dialogue in ESO: Greymoor
  12. ^ a b Arvnir's dialogue in ESO: Harrowstorm
  13. ^ a b c d e Western Skyrim in ESO: Greymoor
  14. ^ a b c Meet the Character - High King SvargrimPjetr the Skald, of the Bards College
  15. ^ The Fight for Kyne's Aegis group quest in ESO: Greymoor
  16. ^ Notes on Dimhollow Crypt, Vol. 3Vigilant Adalvald
  17. ^ Opusculus Lamae Bal ta MezzamortieMabei Aywenil, Scribe
  18. ^ Immortal Blood — Anonymous
  19. ^ Castle Volkihar in Skyrim: Dawnguard
  20. ^ a b c The Elder Scrolls V: Skyrim Legendary Prima Official Game Guide — David Hodgson
  21. ^ Solitude in Skyrim
  22. ^ a b c d e f g h i Walking the World, Vol XISpatior Munius
  23. ^ Wolf's Eye Lighthouse in ESO: Greymoor
  24. ^ Vundling's dialogue in ESO: Greymoor
  25. ^ a b c d e f g Haafingar in Skyrim
  26. ^ a b c d The Rear GuardTenace Mourl
  27. ^ Crafting with Netch Leather — Alma Merisan
  28. ^ Priest Isonir's dialogue in ESO: Greymoor
  29. ^ a b Kilkreath Ruins in Skyrim
  30. ^ Addvar's dialogue in Skyrim
  31. ^ a b The Red Kitchen ReaderSimocles Quo
  32. ^ a b Fishing Mastery, v3Swims-In-Deep-Water
  33. ^ The Elder Scrolls: The Official Cookbook — Chelsea Monroe-Cassel
  34. ^ Captain Hingrid's dialogue in ESO: Greymoor
  35. ^ Dragon Bridge Smuggler Caves loading screen text in ESO: Greymoor
  36. ^ Erikur's dialogue in Skyrim
  37. ^ Northern Watch Wayshrine in ESO: Greymoor
  38. ^ Blackbone Isle in Skyrim
  39. ^ Map of High Rock – The Elder Scrolls Anthology
  40. ^ Shadowgreen loading screen text in ESO: Greymoor
  41. ^ Fennorian's dialogue in ESO: Greymoor
  42. ^ a b c d Ode to the FoundingElde of the Wells
  43. ^ Solitude Silver Wolf pet description in ESO
  44. ^ Hydrik Deep-Delve's Wit and WisdomHydrik Deep-Delve
  45. ^ a b c The Wolf Queen, v8Waughin Jarth
  46. ^ Fishing Map - Haafingar
  47. ^ a b Western Skyrim fish catches in ESO: Greymoor
  48. ^ Volskygge in Skyrim
  49. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named SRLoad
  50. ^ a b The Daggerfall Chronicles — Ronald Wartow
  51. ^ The Dragon WarTorhal Bjorik
  52. ^ Solitude: A Charred JournalYsogar
  53. ^ Cite error: Invalid <ref> tag; no text was provided for refs named ONIngurt
  54. ^ Frontier, ConquestUniversity of Gwylim Press, 3E 344
  55. ^ a b c Olaf and the DragonAdonato Leotelli
  56. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named KOV
  57. ^ Giraud Gemane's dialogue in Skyrim
  58. ^ Five Songs of King Wulfharth
  59. ^ Rislav The RighteousSinjin
  60. ^ Hanin's Wake
  61. ^ Tobias' biography – The Elder Scrolls Adventures: Redguard
  62. ^ Rala's dialogue in ESO
  63. ^ Gwendis' dialogue in ESO: Greymoor
  64. ^ Lord Harkon's dialogue in Skyrim: Dawnguard
  65. ^ a b c d e f g Scandals of Solitude's RoyaltyErisa Sylbenitte of the Coterie of Organized Scholars
  66. ^ The Improved Emperor's Guide to Tamriel: Northern Bangkorai and the MountainsFlaccus Terentius, 2E 581
  67. ^ a b c d e The Crown of FreydisTaleon Mythmaker
  68. ^ a b Logrolf Tapestry Fragment treasure text in ESO: Greymoor
  69. ^ Loremaster's Episode of ESO-RP ZOS Interview
  70. ^ Secret History of the Longhouse EmperorsCouncilor Vandacia
  71. ^ Meet the Character - Princess SvanaBrondold
  72. ^ Jorunn the Skald-King's dialogue in ESO
  73. ^ The Gathering Storm story quest in ESO: Greymoor
  74. ^ a b Dark Clouds Over Solitude story quest in ESO: Greymoor
  75. ^ Danger in the Holds story quest in ESO
  76. ^ Svana's dialogue in ESO: Greymoor
  77. ^ a b c Greymoor Rising story quest in ESO: Greymoor
  78. ^ a b c The Wolf Queen, v1Waughin Jarth
  79. ^ a b c d The Madness of PelagiusTsathenes
  80. ^ a b c Solitude location and rumors in Arena
  81. ^ Cherim's Heart of AnequinaLivillus Perus, Professor at the Imperial University
  82. ^ a b Skyrim's RuleAbdul-Mujib Ababneh
  83. ^ a b c Cite error: Invalid <ref> tag; no text was provided for refs named SRSybille
  84. ^ Astrid's dialogue in Skyrim
  85. ^ Legate Taurinus Duilis' dialogue in Skyrim
  86. ^ Jorunn the Skald-KingHelgreir Lute-Voice, Bard of Windhelm
  87. ^ Nords of SkyrimHrothmund Wolf-Heart
  88. ^ Falkfyr's Complete ReportScout Falkfyr
  89. ^ Wabbajack
  90. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named TWQ4
  91. ^ a b Cite error: Invalid <ref> tag; no text was provided for refs named BOTWQ
  92. ^ Cite error: Invalid <ref> tag; no text was provided for refs named BHOTE1
  93. ^ Cite error: Invalid <ref> tag; no text was provided for refs named SRFalk

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.

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