Dremora Narkynaz | |||
---|---|---|---|
Location | Arcwind Point, Dark Anchors, Edrald Undercroft, Falinesti Summer Site, Firsthold, Gil-Var-Delle, Laeloria Ruins, Norvulk Ruins, The Refuge of Dread, Tribunal Temple, Village of the Lost, Wormroot Depths, Near Xal Ithix | ||
Race | Dremora | Gender | Varies |
Health | 29,870 | ||
Reaction | Hostile | Class | Necromancer |
Drops | |||
Daedra Heart, Daedra Husk, Poison Solvents |
Dremora Narkynaz are Dremora necromancers who can summon the undead in battle.
Dremora Narkynaz | |||
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Location | Maelstrom Arena, Theater of Despair | ||
Race | Dremora | Gender | Varies |
Health | 22,392(?) | ||
Reaction | Hostile | Class | Fear Mage |
The Dremora Narkynaz encountered during Stage 9: Theater of Despair in Maelstrom Arena are fear mage. However, for the most part, they will not actively fight you but instead slowly walk to the center of the arena to attempt to summon bone colossi to assist in the fight.
Related QuestsEdit
- Ayleid Trinkets in Grahtwood: Collect Ayleid trinkets and defeat Raynia.
- Breaking the Barrier: Help the Battlereeve and the Guild gain access to the Firsthold Castle.
- Deep Disturbance: Discover why the swamp is attacking an Argonian settlement.
- Know thy Enemy: Fight Dremora in Bruma.
- Maelstrom Arena : Compete in an otherworldly Daedric arena.
- Sever All Ties: Help save Auridon from the Veiled Heritance and their Daedric allies.
- Shattered Hopes: Turn the tide in the Pact's war against the Worm Cult.
- The Seal of Three: Prevent the Maulborn from completing their scheme inside the Tribunal Temple.
Skills and AbilitiesEdit
NecromancerEdit
- Necrotic Spear
- A basic ranged attack that does minor magic damage.
- Summon the Dead
- The necromancer often begins combat by summoning a zombie, a bloodfiend, a bloodfiend reaver, a Bone Reaver or a Bone Flayer. If the summoned creature killed, another one will be summoned to replace it. The summon scales with the difficulty, faction, and location of the summoner. The summoned creature will have the around same health as the current health of their summoner. Necromancers are vulnerable while a summon is active.
- Empower Undead
- The necromancer channels a buff on a nearby undead (e.g. skeletons, zombies, and even Bone Colossi and vampires) that increases the physical and spell resistance of the target. This spell appears as a green glow around the hands of the buffed enemy as well as those of the necromancer. This spell can be interrupted to knock the enemy off balance.
Fear MageEdit
- Fright Force
- A basic ranged attack that does minor magical damage.
- Aspect of Terror
- The enemy casts a spell that fears the player for a short time, temporarily preventing them from moving or performing any actions. This effect passes through block, but players can break free from it. This spell can be avoided using roll dodge or interrupted by knocking the enemy off balance.
- Shadow Cloak
- If the target is in close proximity to the Fear Mage, they will turn themselves invisible and move to a better location.
Quest-Related EventsEdit
Maelstrom ArenaEdit
In the Theater of Despair, they will occasionally taunt you.
- Dremora Narkynaz: "This one's mine, sisters!"
- Dremora Narkynaz: "Got you now, weakling!"
GenericEdit
Generic, unnamed Dremora can be encountered in various places across Tamriel, including delves, dungeons, and DLC content. These Dremora have varying stats, namely health. Below is a list of Dremora, categorized by location, difficulty and health.
Zone / Dungeon | Specific Location | Difficulty | Health |
---|---|---|---|
Cyrodiil | Bruma | 40,643 | |
Firsthold | Throughout the city during the Daedra invasion | 0 | |
Imperial City | Nobles District garrison defense | 13,200 |