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Skyrim:Fishing (activity)

Skyrim: Fishing
Fishing

The act of fishing has many variables that go into determining what you catch. The most important of these are the biome you are fishing in, the time of day, the population of fish at the fishing spot, the rod you are using, and any quests that you may have active.

Fishing can only be performed at designated fishing spots by activating the nearby Fishing Supplies while holding a Fishing Rod. You can purchase fishing maps to locate certain fishing spots.

RarityEdit

Fish can be common, uncommon, or rare, and are also either large or small. Unless using certain fishing rods, there is an equal chance of a fish being large or small. Junk also has common, uncommon, and rare rarities, with some drops differing depending on whether the fishing spot can contain Dwemer items. It is worth noting that "junk" also includes artifacts and valuables such as the Mentor's Ring or Enchanted items.

TimeEdit

The time of day is also important for catching fish. During the hours of 6am to 9am and 6pm to 9pm, fishing spots will have more fish in them before running dry. This peak time also reduces the odds of caught fish being of common rarity, and increases the odds of fish being uncommon or rare.

PopulationEdit

A fishing spot's population is determined each day, and will typically have 5 or 6 fish. If you fish during peak hours, this increases to between 7 and 9 fish. As you empty the fishing spot of its fish, the odds of catching a fish decrease. If there are 4 or more fish left, there is a 90% chance of catching a fish and a 10% chance of catching a junk item. Once the fishing spot drops to 3 fish or fewer, these odds lower to 80% chance of catching a fish and 20% chance of catching junk. When the spot has dried up, there is of course a 0% chance of catching fish, and junk will be fished up every time.

Fishing RodsEdit

The fishing rod used by you has one of the biggest effects on your fishing odds. Alik'ri and Argonian Fishing Rods decrease the chances of a caught fish being common and increases the chance of it being uncommon or rare. All rare fish also can only be caught by using a specific rod. If you are not using that rod when a rare fish is pulled, you will receive the notification "You lost your catch." Alik'ri rods have an 80% chance of the fish being small and are required to catch Angelfish and Lyretail Anthias, while the Argonian rods have an 80% chance of the catch being large and are required to catch Angler and Scorpion Fish. The Dwarven Fishing Rod increases the odds of catching junk over fish, and further decreases the chances of catching a fish when the population of a spot is at 3 or less. The Dwarven Fishing Rod also reduces the odds of caught junk being common to increase the chance of it being uncommon and rare.

All three specialist fishing rods are acquired during the various quests given by Viriya (Alik'ri and Dwarven rods) and Swims-In-Deep-Water (Argonian rod). Acquiring each rod by these means also gives you the ability to craft them yourself if you should lose or sell the original.

BiomesEdit

There are 6 biomes that you can fish in. These are Freezing Waters, Underground, Temperate Lakes (Clear Weather), Temperate Lakes (Raining), Temperate Streams (Clear Weather), and Temperate Streams (Raining). These biomes determine what fish you can catch, and most fish are exclusive to a small number of biomes. This is also the only effect that the weather can have on fishing: determining the biome of temperate water sources. For example, a goldfish can be caught at a lake when the weather is clear, but cannot be caught when it is raining or at any other biome.

Freezing Waters
Common Uncommon Rare
Small Abecean Longfin
Angler Larvae
Juvenile Mudcrab Junk
Large Arctic Grayling Arctic Char
Cod
Angler
Underground
Common Uncommon Rare
Small Silverside Perch Histcarp Junk
Large Direfish
Glass Catfish
Tripod Spiderfish
Vampire Fish
Scorpion Fish
Temperate Lakes, Clear Weather
Common Uncommon Rare
Small Abecean Longfin
Glassfish
Silverside Perch
Cyrodilic Spadetail
Goldfish
Juvenile Mudcrab
Silverside Perch
Angelfish
Large Salmon
Slaughterfish
Brook Bass
Carp
Junk
Temperate Lakes, Raining
Common Uncommon Rare
Small Cyrodilic Spadetail Abecean Longfin
Glassfish
Pearlfish
Pygmy Sunfish
Angelfish
Large Catfish Salmon
Slaughterfish
Junk
Temperate Streams, Clear Weather
Common Uncommon Rare
Small River Betty Histcarp
Juvenile Mudcrab
Spadefish
Lyretail Anthias
Large Brook Bass
Pogfish
Salmon
Carp Junk
Temperate Streams, Raining
Common Uncommon Rare
Small River Betty
Spadefish
Histcarp
Juvenile Mudcrab
Pearlfish
Lyretail Anthias
Large Pogfish
Salmon
Brook Bass
Slaughterfish
Junk
These fish require an Argonian Fishing Rod to be caught.
These fish require an Alik'ri Fishing Rod to be caught.

Catch ChancesEdit

The following tables include the catch chance of a fish/junk depending on rarity, time of day, and use of fishing rod. See population for the chance between catching a fish or junk.

If the player has a quest to fish an item from the fishing spot they're trying to fish at, there is a 50% chance that they catch their quest item. If they don't catch the quest item, their catch is calculated as normal.

Fish Rarity
Common Uncommon Rare
During regular hours
Regular Rod 75% 22% 3%
Alik'ri Rod 55% 35% 10%
Argonian Rod 55% 35% 10%
Dwarven Rod 75% 22% 3%
During peak hours
Regular Rod 65% 27% 8%
Alik'ri Rod 45% 40% 15%
Argonian Rod 45% 40% 15%
Dwarven Rod 65% 27% 8%
Junk Rarity
Common Uncommon Rare
Regular Rod 65% 32% 3%
Alik'ri Rod 65% 32% 3%
Argonian Rod 65% 32% 3%
Dwarven Rod 35% 56% 9%

Junk DropsEdit

When you catch a junk item, there is an equal chance of catching each item within its rarity. Rare Artifacts can only be caught once.

StandardEdit

Most fishing locations will draw from these standard junk items.

CommonEdit

UncommonEdit

RareEdit

DwarvenEdit

There are five fishing spots that will draw from a special Dwemer junk item pool instead of regular junk items.

CommonEdit

UncommonEdit

RareEdit


These items can only be caught once. When caught, they are removed from the potential drop pool.

Fishing LocationsEdit

Fishing Supplies

There are a total of 69 fishing spots along Skyrim's many bodies of water (see Notes).

The fishing spots, called Fishing Supplies, can be hard to find, especially when they are out in the wilderness and not at obvious locations, like a pier.

Fishing maps can be bought from merchants or found in game, with one map per region being available. They work similar to treasure maps, giving a rough idea of where some of the fishing spots are.

Location Biome Body of Water Region Description Map Image
SR-mapicon-Cave.png Bronze Water Cave (map) Freezing Waters Lake Yorgrim (map) The Pale South of the entrance to Bronze Water Cave, right next to the Aetherium Dynamo Actuator.
The quest Beneath Bronze WatersCC will lead you here.
This is a fishing spot that allows catching dwarven junk.
Map
SR-mapicon-Cave.png Bronze Water Cave (map) Freezing Waters Lake Yorgrim (map) The Pale Southeast of the entrance to Bronze Water Cave, next to the second Aetherium Dynamo Actuator.
The quest Beneath Bronze WatersCC will lead you here.
This is a fishing spot that allows catching dwarven junk.
Map
SR-mapicon-Town.png Skaal VillageDB (map) Freezing Waters Sea of Ghosts (map) SolstheimDB Eastern shore of Solstheim, north of Skaal Village. Map
SR-mapicon-Camp.png Haknir's ShoalDB (map) Freezing Waters Sea of Ghosts (map) SolstheimDB On the little island where Haknir's Shoal is located, on the southwestern shore. Map
SR-mapicon-Camp.png Bujold's RetreatDB (map) Freezing Waters Sea of Ghosts (map) SolstheimDB East of Bujold's Retreat on the pier. Map
SR-mapicon-Docks.png Northshore LandingDB (map) Freezing Waters Sea of Ghosts (map) SolstheimDB Northern shore of Northshore Landing, east of the ship. Map
SR-mapicon-Raven Rock.png Raven RockDB (map) Freezing Waters Sea of Ghosts (map) SolstheimDB Southern tip of the short pier in Raven Rock. Map
SR-mapicon-Mine.png Damphall MineDB (map) Freezing Waters Sea of Ghosts (map) SolstheimDB West of Damphall Mine, on the tongue of land next to the boat. Map
SR-mapicon-Fort.png Fort DawnguardDG (map) Freezing Waters Lake at SR-mapicon-Fort.png Fort DawnguardDG (map) The Rift Northern tip of the frozen lake near Fort Dawnguard, east of the passage from The Rift. Map
SR-mapicon-Nordic Ruin.png Deepwood Vale (map) Freezing Waters Lake in SR-mapicon-Nordic Ruin.png Deepwood Vale (map) The Reach Inside Deepwood Vale, on the southwestern shore of the central island, just south of the bridge leading to Deepwood Redoubt.
You need to pass through either Deepwood Redoubt or Hag's End to reach the vale.
Map
SR-mapicon-Shipwreck.png Orphan's Tear (map) Freezing Waters Sea of Ghosts (map) Haafingar Northeast of the Orphan's Tear wreck, on the western shore of the peninsula, close to the small boat. Map
SR-mapicon-Fort.png Castle VolkiharDG (map) Freezing Waters Sea of Ghosts (map) Haafingar On the pier right next to the boat where you arrive at Castle Volkihar. Map
SR-mapicon-Shipwreck.png Wreck of the Winter War (map) Freezing Waters Sea of Ghosts (map) Winterhold Inside the Wreck of the Winter War, on the lower deck of the eastern broken half. Map
SR-mapicon-Shipwreck.png Wreck of the Winter War (map) Freezing Waters Sea of Ghosts (map) Winterhold Northwest of the Wreck of the Winter War, directly east of Snow Veil Sanctum, next to a boat on the eastern shore of a long peninsula. Map
SR-mapicon-Shipwreck.png Wreck of The Pride of Tel Vos (map) Freezing Waters Sea of Ghosts (map) Winterhold On the shore north of the Wreck of The Pride of Tel Vos, next to a smaller boat. Map
SR-mapicon-Windhelm.png Windhelm (map) Freezing Waters White River (map) Eastmarch On The North Wind, which is a ship docked at the northern pier in Windhelm port. Map
SR-mapicon-Windhelm.png Windhelm (map) Freezing Waters White River (map) Eastmarch On the southern pier in Windhelm port. Map
SR-mapicon-Wood Mill.png Anga's Mill (map) Freezing Waters River Yorgrim (map) The Pale At Anga's Mill, directly south of Anga's Mill Common House. Map
SR-mapicon-Shipwreck.png Pilgrim's Trench (map) Freezing Waters Sea of Ghosts (map) Winterhold Directly south of the wreck of the Pilgrim's Trench, next to a boat. Map
SR-mapicon-Settlement.png Nightgate Inn (map) Freezing Waters Lake at SR-mapicon-Settlement.png Nightgate Inn (map) The Pale East of Nightgate Inn at the small lake, north of the small pier. Map
SR-mapicon-Shipwreck.png Hela's Folly (map) Freezing Waters Sea of Ghosts (map) Winterhold On the shore directly south of Hela's Folly, next to the big campfire. Map
SR-mapicon-Dawnstar.png Dawnstar (map) Freezing Waters Sea of Ghosts (map) The Pale In Dawnstar, directly in front of The Mortar and Pestle and Beitild's House. Map
SR-mapicon-Dawnstar.png Dawnstar (map) Freezing Waters Sea of Ghosts (map) The Pale West of Dawnstar, north of Windward Ruins.
The quest Crustacean ExterminationCC will first lead you here.
This is also the location of the final fishing main quest, Wave BreakerCC.
Map
SR-mapicon-Cave.png Shadowgreen Cavern (map) Underground Inside SR-mapicon-Cave.png Shadowgreen Cavern (map) Haafingar Entering Shadowgreen Cavern, follow the short path down until you come to a river. Follow the river to a small lake. The fishing spot is next to the hunter's body. Map
SR-mapicon-Dwemer.png Great Lift at Alftand (map) Underground Inside Blackreach (map) Winterhold Enter Blackreach through the Great Lift at Alftand. Follow the path northwest, past Sinderion's Field Laboratory, until you hit the small lake with several waterfalls. The fishing spot is right at the lake shore.

This is a fishing spot that allows catching dwarven junk.

Map
SR-mapicon-Cave.png Broken Oar Grotto (map) Underground Inside SR-mapicon-Cave.png Broken Oar Grotto (map) Haafingar After entering Broken Oar Grotto, climb up the wooden ramps. As soon as you reach rock, the path splits. Turn to the left, and take the steep ramp up leading north. Keep heading north, back down another ramp, until you reach the wooden scaffolding leading down to the water. On the lowest level, there is a boat on the scaffolding, leaning up against a ramp. The fishing spot is right next to it. Map
SR-mapicon-Cave.png Lost Knife Hideout (map) Underground Inside SR-mapicon-Cave.png Lost Knife Hideout (map) Eastmarch Enter Lost Knife Cave. Follow the small stream until it opens up to a huge cave. Cross over the natural bridge to the central island. Pass the wooden structure on the left, then turn right and walk down the natural rock ramp on the backside. The fishing spot is at the bottom. Map
SR-mapicon-Cave.png Darkshade (map) Underground Inside SR-mapicon-Cave.png Darkshade (map) Falkreath Hold Head into Darkshade. Keep to the left and follow the natural progression through the cave. You eventually reach a larger cave with a small pond that is fed from a waterfall. The fishing spot is on the northern edge of the lake. Map
SR-mapicon-Mine.png Embershard Mine (map) Underground Inside SR-mapicon-Mine.png Embershard Mine (map) Falkreath Hold Descend into Embershard Mine. Progress to the very end; in the last room, there is a small pond with a waterfall. The fishing spot is close to the foot of the waterfall. Map
SR-mapicon-Cave.png Reachwater Rock (map) Underground Inside SR-mapicon-Cave.png Reachwater Rock (map) The Reach After entering Reachwater Rock, follow the path down to the small stream, and then further until you reach a little lake. The fishing spot is right at the start of the lake. Map
SR-mapicon-Mine.png Damphall MineDB (map) Underground Inside SR-mapicon-Mine.png Damphall MineDB (map) SolstheimDB Inside Damphall Mine, descend until you come upon the first body of water. Swim across to the waterfall, and either go directly down into the second lake, or exit and walk around the side path and then walk down the wooden ramp. The fishing spot is on the wooden structure, at the second, lower body of water. Map
SR-mapicon-Cave.png Chillwind Depths (map) Underground Inside SR-mapicon-Cave.png Chillwind Depths (map) Hjaalmarch Just walk straight into Chillwind Depths, until you hit a wall. The fishing spot is in the little alcove. Map
Dead Drop FallsDG Underground Inside Dead Drop FallsDG The Rift Travel to Fort Dawnguard and enter the castle. Proceed to Dead Drop Falls at the southern end. Inside the cave, jump down the waterfall. Exit the lake you land in at the northern end. The fishing spot is left of the two large braziers. Map
SR-place-Dead Drop Falls Fishing.jpg
SR-mapicon-Cave.png Brood Cavern (map) Underground Inside SR-mapicon-Cave.png Brood Cavern (map) Hjaalmarch Walk straight ahead into Brood Cavern against the flow of the stream. The fishing spot is on your left once the cave opens up a bit more, shortly before you reach the waterfall. Map
SR-place-Brood Cavern Fishing.jpg
SR-mapicon-Nordic Ruin.png Geirmund's Hall (map) Lake Lake Geir (map) The Rift On the eastern shore of the island where Geirmund's Hall is located. Map
SR-place-Geirmund's Hall Fishing.jpg
SR-mapicon-Nordic Ruin.png Shriekwind Bastion (map) Lake Lake Ilinalta (map) Falkreath Hold On the island close to the southern shore of Lake Ilinalta, northeast of Shriekwind Bastion. Map
SR-place-Shriekwind Bastion Fishing.jpg
SR-mapicon-Cave.png Brittleshin Pass (map) Lake Lake Ilinalta (map) Falkreath Hold On the pier into Lake Ilinalta directly south of Brittleshin Pass. Map
SR-place-Brittleshin Pass Fishing.jpg
SR-mapicon-Wood Mill.png Half-Moon Mill (map) Lake Lake Ilinalta (map) Falkreath Hold On the shore of Lake Ilinalta, northeast of Half-Moon Mill. Map
SR-place-Half-Moon Mill Fishing.jpg
SR-mapicon-Fort.png Ilinalta's Deep (map) Lake Lake Ilinalta (map) Falkreath Hold On the northwestern tip of Lake Ilinalta, halfway between Ilinalta's Deep and Moss Mother Cavern. Map
SR-place-Ilinalta's Deep Fishing.jpg
SR-mapicon-Cave.png Stony Creek Cave (map) Lake Lake at SR-mapicon-Cave.png Stony Creek Cave (map) Eastmarch On the pier on the southern shore of the tiny lake next to Stony Creek Cave. Map
SR-place-Stony Creek Cave Fishing.jpg
Riften Fishery (map) Lake Lake Honrich (map) The Rift On the middle pier into Lake Honrich west of the Riften Fishery. Map
SR-place-Riften Fishery Fishing.jpg
Black-Briar Meadery (map) Lake Lake Honrich (map) The Rift On the northwest corner of the pier outside Black-Briar Meadery. Map
SR-place-Black-Briar Meadery Fishing.jpg
Honeyside (map) Lake Lake Honrich (map) The Rift On the pier west outside Honeyside next to the boat. You must own this property and have upgraded the porch before the Fishing Supplies will appear. Map
SR-mapicon-Wood Mill.png Heartwood Mill (map) Lake Lake Honrich (map) The Rift On the shore east of Heartwood Mill. Map
SR-place-Heartwood Mill Fishing.jpg
SR-mapicon-Fort.png Faldar's Tooth (map) Lake Lake Honrich (map) The Rift On the pier east of Faldar's Tooth. Map
SR-place-Faldar's Tooth Fishing.jpg
SR-mapicon-Markarth.png Markarth (map) Stream Inside SR-mapicon-Markarth.png Markarth (map) The Reach Enter Markarth. Immediately turn left, and follow the stream down the waterfall. The fishing spot is on the right at the foot of the waterfall, next to the entrance to The Warrens.
The quest Private LessonsCC will lead you here.
This is a fishing spot that allows catching dwarven junk.
Map
SR-place-Markarth Fishing.jpg
SR-mapicon-Doomstone.png The Guardian Stones (map) Stream White River (map) Falkreath Hold Travel to The Guardian Stones and walk past them down to the small hunter camp at the river. The fishing spot is next to the boat. Map
SR-place-Guardian Stones Fishing.jpg
SR-mapicon-Cave.png Movarth's Lair (map) Stream Drajkmyr Marsh Hjaalmarch Travel to Movarth's Lair. Head northwest down to the closest body of water, then follow the shore directly west. The fishing spot is next to the three Swamp Fungal Pods. Map
SR-place-Movarth's Lair Fishing.jpg
SR-mapicon-Morthal.png Morthal (map) Stream River Hjaal (map) Hjaalmarch Go to Falion's House in Morthal. When in front of the house, walk past it on the northern side, and head directly east. The fishing spot is on the northern shore of the River Hjaal.
Alternatively, you can travel to MyrwatchCC, and head directly northwest from the entrance.
The quest No ContestCC will lead you here.
Map
SR-place-Morthal Fishing.jpg
SR-mapicon-Cave.png Reachcliff Cave (map) Stream Karth River (map) The Reach Travel to Reachcliff Cave. Turn around and follow the path down the mountain until you hit the main road, across from the double bridge leading to Karthspire. Turn right, facing east, and walk down to the river. The fishing spot is on a rocky outcropping.
The quest Spirits AwayCC will lead you here.
Map
SR-place-Reachcliff Cave Fishing.jpg
SR-mapicon-Riften.png Riften (map) Stream Inside SR-mapicon-Riften.png Riften (map) The Rift Go down to the canal flowing through Riften. The fishing spot is next to the walkway leading to Marise Aravel's House. Map
SR-place-Riften Fishing.jpg
SR-mapicon-Nordic Ruin.png Lost Valley Redoubt (map) Stream Karth River (map) The Reach Travel to Bard's Leap Summit, and jump down into the pool below. The fishing spot is on the northeastern edge. Map
SR-place-Lost Valley Redoubt Fishing.jpg
SR-mapicon-Morthal.png Morthal (map) Stream River Hjaal (map) Hjaalmarch Travel to Morthal. Go to Falion's House, then turn north and walk to the end of the pier, where the fishing spot is located. Map
SR-place-Morthal Fishing 02.jpg
SR-mapicon-Cave.png Swindler's Den (map) Stream River Hjaal (map) Whiterun Hold Travel to Swindler's Den. Turn north, and walk until you reach a tiny stream flowing east. Follow it until you drop down into a small lake, south of an island. Cross the lake towards the east, where the fishing spot is located on the shore. Map
SR-place-Swindler's Den Fishing.jpg
SR-mapicon-Wood Mill.png Solitude Sawmill (map) Stream Karth River (map) Haafingar Go to the Solitude Sawmill. Turn south and walk towards the river, then turn east and walk along the shore, towards the moored Red Wave. The fishing spot is about halfway along the path, next to a campfire. You can continue down the same path to find a second fishing spot at the end of a short pier. Map
SR-place-Solitude Sawmill Fishing.jpg
SR-mapicon-Wood Mill.png Solitude Sawmill (map) Stream Karth River (map) Haafingar Go to the Solitude Sawmill. Turn south and walk towards the river, then turn east and walk along the shore, towards the moored Red Wave. The fishing spot is at the end of the path, on the pier. You will pass another fishing spot, next to a campfire, on your way. Map
SR-place-Solitude Sawmill Fishing 02.jpg
SR-mapicon-Docks.png East Empire Company Warehouse (map) Stream Karth River (map) Haafingar Travel to the East Empire Company Warehouse south of Solitude. Walk out on the pier to the south, towards the Red Wave (the large moored ship). The fishing spot is at the end of the pier close to the ramp leading up to the Red Wave. Map
SR-place-East Empire Company Warehouse Fishing.jpg
SR-mapicon-Shack.png Crabber's Shanty (map) Stream River Hjaal (map) Hjaalmarch Travel to the Crabber's Shanty. The fishing spot is directly east of the hut. Map
SR-place-Crabber's Shanty Fishing.jpg
SR-mapicon-Cave.png Chillwind Depths (map) Stream River Hjaal (map) Hjaalmarch Travel to Chillwind Depths. Turn around and walk away towards the east, following the path until you reach the small hunter camp. The fishing spot is south of the boat on the shore. Map
SR-place-Chillwind Depths Fishing.jpg
SR-mapicon-Town.png Dragon Bridge (map) Stream Karth River (map) Haafingar The fishing spot is west of the Dragon Bridge Lumber Camp sawmill, next to the small waterfall. Map
SR-place-Dragon Bridge Fishing.jpg
SR-mapicon-Wheat Mill.png Salvius Farm (map) Stream Karth River (map) The Reach Travel to Salvius Farm. Turn east and walk down to the bridge, then turn north towards Solitude and Karthwasten and follow the road. At the first tree on your right, walk down to the river, where you will find the fishing spot. Map
SR-place-Salvius Farm Fishing.jpg
SR-mapicon-Landmark.png Deep Folk Crossing (map) Stream Karth River (map) The Reach Travel to Deep Folk Crossing. Don't walk up to the ruins on your left, instead directly follow the river to your right. The fishing spot is immediately at the foot of the large cascade.

This is a fishing spot that allows catching dwarven junk.

Map
SR-place-Deep Folk Crossing Fishing.jpg
SR-mapicon-Wood Mill.png Mixwater Mill (map) Stream White River (map) Eastmarch At Mixwater Mill, head to the eastern riverbank. Find the fishing spot south of the Worker's House, and north of the sawmill, next to the wood chopping block. Map
SR-place-Mixwater Mill Fishing.jpg
SR-mapicon-Mine.png Darkwater Crossing (map) Stream Darkwater River (map) Eastmarch Travel to Darkwater Crossing and head towards the mine entrance to your east. You will see a large campfire and four tents to your right. Turn south and walk past the tents; the fishing spot is down by the river. Map
SR-place-Darkwater Crossing Fishing.jpg
SR-mapicon-Town.png Ivarstead (map) Stream Darkwater River (map) The Rift Travel to Ivarstead. Go to the southwestern edge of the settlement, behind Vilemyr Inn, and walk down to the fishing spot at the river shore. Map
SR-place-Ivarstead Fishing.jpg
SR-mapicon-Wheat Mill.png Chillfurrow Farm (map) Stream White River (map) Whiterun Hold After arriving at Chillfurrow Farm, walk directly east, cross the street going north from Whiterun, down to the White River. The fishing spot is exactly east of the Chillfurrow Farm main building. Map
SR-place-Chillfurrow Farm Fishing.jpg
SR-mapicon-Town.png Riverwood (map) Stream White River (map) Whiterun Hold Exit Riverwood through the northeast gate, towards Whiterun. The fishing spot is to your left before the bridge. Map
SR-place-Riverwood Fishing.jpg
SR-mapicon-Shack.png Riverside Shack (map) Stream Darkwater River (map) Eastmarch The fishing spot is immediately next to the Riverside Shack, to the southwest. Map
SR-place-Riverside Shack Fishing.jpg
SR-mapicon-Settlement.png Kynesgrove (map) Stream Darkwater River (map) Eastmarch Exit Kynesgrove to the northwest. Hop over the low wall next to the crossing and continue downhill to the sawmill. The fishing spot is southwest of the sawmill, at the foot of the cascade. Map
SR-place-Kynesgrove Fishing.jpg

NotesEdit

  • A 70th fishing spot exists in the Marker Storage Unit which is named for Dead Man's Dread but does not appear in that location.
  • In the data, Freezing Waters fishing types are also referred to as Arctic, and Underground as Caves types.
  • When you catch rare fish or items, a sound effect plays. This sound effect is the same one you hear when starting a new game from the main menu.

BugsEdit

  • Sometimes, when reeling in your rod, the animation never completes, freezing your game.
  • When you start the sequence, no animation happens and you won't know when to pull the rod back. ?

See AlsoEdit