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Legends:Isle of Madness

Legends: Card Sets

This article is about the card set. For the story, see Isle of Madness (story).

Isle of Madness
LG-icon-Isle of Madness.png
Mechanics and Effects Double Cards
Release Date 24 January 2019
Statistics Strength 10Intelligence 11Willpower 10Agility 10Endurance 11Neutral 10
Common 24Rare 21Epic 7Legendary 10

Isle of Madness is the set containing all cards from the Isle of Madness story. It contains 62 new cards, themed based on the Shivering Isles and other objects and creatures that made appearances in the relevant story.

Several teaser cards were released as part of the Festival of Madness event.


Cards are distributed through the Attributes.


Name Type (Subtype) Attribute/Class         Text
  Bedeviling Scamp Creature (Daedra)   Strength 3 3 3 1  Common All cards cost a minimum of 3.
  Cloak Item   Strength 1 1  Common +0/+2
  Dagger Item   Strength 1 1  Common +2/+0
  Drive Mad Action   Strength 4 1  Common A creature Battles itself.
  Grummite Magus Creature (Grummite)   Strength 7 5 5 3  Epic Guard
Summon: Your opponent discards the highest cost action in their hand.
  Nervous Giant Creature (Giant)   Strength 4 6 5 2  Rare If Nervous Giant takes exactly 1 damage, destroy him.
  Syl, Duchess of Dementia Creature (Wood Elf)   Strength 6 7 6 4  Legendary Summon: This lane becomes Dementia.
  Tiny Dragon Creature (Dragon)   Strength 2 1 1 1  Common Summon: Deal 1 damage to all enemy creatures in this lane.
  Trouble Seeker Creature (Orc)   Strength 5 3 5 2  Rare Summon: Battle an enemy creature. When Trouble Seeker takes damage, he deals that much damage to you.
  Unstable Madman Creature (Nord)   Strength 3 2 2 2  Rare At the end of your turn, Unstable Madman gains +1/+1. Then, if he has 5 or more power, change him into Unstoppable Berserker.


Name Type (Subtype) Attribute/Class         Text
  Crucible Blacksmith Creature (Wood Elf)   Intelligence 2 0 1 1  Common Summon: Draw an item of your choice from your deck.
  Gardener's Harvest Item   Intelligence 1 2  Rare +1/+1
At the end of your turn, if Gardener's Harvest is in your hand, it changes into a random item and keeps this ability.
  Gnarl Rootbender Creature (Spriggan)   Intelligence 5 5 4 2  Rare When an action targets Gnarl Rootbender, draw a card.
  Icy Shambles Creature (Skeleton)   Intelligence 4 2 3 1  Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
  Luzrah gro-Shar Creature (Orc)   Intelligence 2 2 3 4  Legendary When you summon a creature with 6 cost or more, both Luzrah and that creature gain +1/+1.
  Manic Jack Creature (Breton)   Intelligence 3 3 3 1  Common When Manic Jack gains a Keyword, he gains +1/+1.
  Manic Mutation Action   Intelligence 1 1  Common Give a friendly creature a random Keyword.
  Pointy Wall of Spikes Creature (Defense)   Intelligence 2 0 3 1  Common Prophecy, Guard
When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature.
  Rayvat the Mage Creature (High Elf)   Intelligence 4 2 2 4  Legendary Ward
Summon: You gain Ward.
  Seething Flesh Golem Creature (Daedra, Atronach)   Intelligence 8 3 8 3  Epic When Seething Flesh Golem attacks, deal damage equal to its power to all enemy creatures in this lane.
  Transmogrify Action   Intelligence 7 2  Rare Sacrifice a creature to summon the top creature from your deck.


Name Type (Subtype) Attribute/Class         Text
  Baliwog Creature (Grummite)   Willpower 2 2 1 1  Common
  Blessing of the Grove Action   Willpower 4 1  Common Gain 2 health for each friendly creature.
  Brellach Commander Creature (Daedra)   Willpower 8 7 8 3  Epic Summon and Pilfer: Summon a random   creature with cost 3 or less.
  Fortress Guard Creature (Imperial)   Willpower 4 3 4 2  Rare Guard
Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
  Golden Initiate Creature (Daedra)   Willpower 3 3 3 1  Common Prophecy, Drain
  Heretic Conjurer Creature (High Elf)   Willpower 5 2 3 2  Rare Guard
Pilfer: Creatures you summon this turn are transformed into random Daedra.
  Seducer Darkfire Creature (Daedra)   Willpower 7 7 7 2  Rare Summon: Choose a cost.
Your opponent can't play cards with the chosen cost.
  Shining Saint Creature (Daedra)   Willpower 2 2 2 1  Common Summon: Give a creature -2/-0 this turn. It loses Cover.
  Spawn Mother Creature (Grummite)   Willpower 4 1 1 1  Common Summon: +1/+1 for each other friendly creature.
  Thadon, Duke of Mania Creature (Wood Elf)   Willpower 6 6 7 4  Legendary Summon: This lane becomes Mania.


Name Type (Subtype) Attribute/Class         Text
  Crazed Hunger Creature (Daedra)   Agility 2 0 2 1  Common Charge
Crazed Hunger has +2/+0 on your turn.
  Cyriel Creature (Wood Elf)   Agility 3 3 3 4  Legendary Pilfer: Reduce the cost of the top card of your deck by 3.
  Eager Torturer Creature (Imperial)   Agility 3 2 2 1  Common When you sacrifice a creature, Eager Torturer gains +2/+2.
  Elytra Noble Creature (Elytra)   Agility 6 4 6 2  Rare Lethal
  Felldew Action   Agility 2 2  Rare Give a creature Lethal this turn.
  Greatwood Elder Creature (Spriggan)   Agility 5 4 5 2  Rare Guard
If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn.
  Hulking Scalon Creature (Grummite)   Agility 10 10 10 3  Epic Immune to Lethal.
Immune to Shackle.
Your opponent can't target Hulking Scalon with actions.
  Lady Syl's Cruelty Action   Agility 2 2  Rare Sacrifice a creature to gain magicka this turn equal to its power.
  Mad Dash Action   Agility 2 2  Rare Move a friendly creature, then give it +1/+1 for each enemy creature in its lane.
  Preying Elytra Creature (Elytra)   Agility 4 2 4 2  Rare Summon: Choose an enemy creature.
When Preying Elytra damages the chosen creature, draw two cards.


Name Type (Subtype) Attribute/Class         Text
  Baliwog Tidecrawlers Creature (Grummite)   Endurance 4 2 6 1  Common Guard
  Dark Seducer Creature (Daedra)   Endurance 8 7 7 3  Epic Drain, Guard
Dark Seducer Drains on both turns.
  Jyggalag's Incursion Action   Endurance 3 2  Rare Prophecy
Each player gains +2 max magicka.
  Knight of Order Creature (Daedra)   Endurance 4 2 2 2  Rare Summon: Silence all other creatures in this lane.
  Skinned Hound Creature (Skeleton, Beast)   Endurance 2 2 1 1  Common Summon: Give a creature +0/+2 and Guard.
  Smoked Baliwog Leg Action   Endurance 0 1  Common Heal a creature.
  Squish the Wimpy Action   Endurance 2 2  Rare A friendly creature Battles an enemy creature.
  Tavyar the Knight Creature (High Elf)   Endurance 5 3 5 4  Legendary Guard
Your opponent can't target other friendly creatures with actions.
  The Gatekeeper Creature (Daedra)   Endurance 5 6 6 4  Legendary Guard
Only one creature in this lane can attack each turn.
  Wake the Dead Action   Endurance 2 1  Common Draw a Spirit or Skeleton creature of your choice from your deck and give it +0/+1.
  Xavara Atronach Creature (Daedra, Atronach)   Endurance 3 3 3 1  Common Summon: You may sacrifice another creature to give Xavara Atronach its power and health.


Name Type (Subtype) Attribute/Class         Text
  Dawnfang Item   Neutral 4 4  Legendary +0/+3
At the end of your turn, if Dawnfang is in your hand, change it into Duskfang.
Slay: You gain 5 health.
  Demented Grummite Creature (Grummite)   Neutral 3 3 2 1  Common
  Doomfang Ally Creature (Reachman)   Neutral 3 3 3 2  Rare Summon: If the top card of your deck is...
 : +2/+0
 : Ward
 : Drain
 : Lethal
 : +0/+2
  Fork of Horripilation Item   Neutral 3 4  Legendary -2/+0
Slay: Sacrifice Fork of Horripilation and draw three cards.
  Gates of Madness Support   Neutral 3 3  Epic Ongoing
Summon: Transform your deck into random cards.
When you draw a creature or item, give it +1/+1.
When you draw an action or support, reduce its cost by 1.
  Ghost Fanatic Creature (Spirit)   Neutral 3 3 3 2  Rare Ghost Fanatic costs 1 less for each creature that died this turn.
  Giant Chicken Creature (Beast)   Neutral 7 5 5 2  Rare Last Gasp: Fill this lane with 1/1 Confused Villagers.
  Haskill Creature (Breton)   Neutral 4 3 5 4  Legendary At the end of your turn, Haskill chooses a cost.

When you play a card with the chosen cost, draw a card. Then Haskill chooses a new cost.
  Manic Grummite Creature (Grummite)   Neutral 3 2 3 1  Common
  Ring of Lordship Item   Neutral 1 3  Epic +0/+2
Your creatures with the same type as the wielder cost 1 less.

Created CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Confused Villager Creature (Beast)   Neutral 1 1 1 1  Common
  Duskfang Item   Neutral 4 4  Legendary +3/+0
At the end of your turn, if Duskfang is in your hand, change it into Dawnfang.
Pilfer: Draw a card.
  Playing Card Action   Neutral 2 2  Rare
  Unstoppable Berserker Creature (Nord)   Strength 3 2 2 2  Rare Breakthrough
At the end of your turn, Unstoppable Berserker gains +2/+2.