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Legends:Night Mother's Crypt

< Legends: Story / The Fall of the Dark Brotherhood
 
Choose your side.
Episode: Revelations
Opponent Name: Kill: Garnag and Andronica
Defend: The Torturer
Opponent Class: StrengthEndurance Warrior or WillpowerEndurance Spellsword or IntelligenceAgility Assassin
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Kill: You start with Uther Nere in play.
Defend: You start with Alisanne Dupre in play.
Story Characters: Uther, Alisanne
Previous Quest: Silverhome on the Water, Uther's Suite
Next Quest: Night Mother's Crypt Part 2
Reward: 3 Underworld Vigilante
 
The Night Mother's Crypt

Revelations: Night Mother's CryptEdit

Night Mother's Crypt is a location in Bravil. It is unlocked by visiting the Silverhome on the Water, Uther's Suite. When you select it, you are greeted by Uther Nere:

Uther: "At last... the Night Mother's Crypt. Men, burn it to the ground! And you, my agent - kill the Listener!"
Alisanne: "What? But I thought..."
Uther: "You thought you had a loyal assassin, the most skilled you'd ever seen? No, my dear. Your trusted lieutenant has been my agent from the beginning! Now, my friend, fulfill your contract - Kill the Listener!"

You are then faced with a choice. Kill Alisanne or Defend Alisanne.

Kill AlisanneEdit

You begin with the Uther Nere support in play, and facing a Warrior called "Garnag". At the beginning of the match, you're told that "Uther will reward you for damaging Garnag."

Garnag: "If you want to kill Alisanne, you'll have to get through me!"

Once you reduce Garnag's health to 10, Andronica will intervene.

Andronica: "Garnag, you're hurt. Get out of here... I'll finish the traitor."

Garnag will be replaced by Andronica, who has a Spellsword deck and full health. On Master difficulty, one Preserver of the Root will spawn in each lane.

Garnag's DecksEdit

Normal
Quantity   Name Type (Subtype)         Ability
1   Healing Hands Action 0 1  Common Heal a creature, then give it +1/+1.
1   Improvised Weapon Item 0 2  Rare Breakthrough
+1/+1
2   Covenant Marauder Creature (Orc) 1 2 1 2  Rare +2/+0 while you have no cards in hand.
1   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
1   Intimidate Action 1 2  Rare Enemy creatures lose Guard.
1   Daedric Dagger Item 2 1  Common Lethal
+1/+1
1   Dragontail Savior Creature (Orc) 2 2 3 1  Common Summon: +1/+0 for each enemy creature in this lane.
1   Fharun Defender   Creature (Orc) 2 1 4 1  Common Prophecy, Guard
2   Graystone Ravager   Creature (Orc) 2 4 1 1  Common Prophecy
2   Orc Clansman Creature (Orc) 2 2 2 2  Rare Summon: Give a creature +1/+0.
2   Battlerage Orc Creature (Orc) 3 2 3 1  Common Charge
2   Frostbite Spider   Creature (Spider) 3 3 2 2  Rare Prophecy, Lethal
1   Morkul Gatekeeper   Creature (Orc) 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature +2/+0.
1   Quicksilver Crossbow Item 3 1  Common +1/+1
Summon: The wielder deals 1 damage.
1   Stone Throw Action 3 1  Common Destroy an enemy creature if you have a creature with higher power.
1   Wrothgar Artisan Creature (Orc) 3 2 3 1  Common Summon: Give a creature +1/+1.
1   Archein Guerrilla Creature (Argonian) 4 2 4 2  Rare Lethal
2   Bangkorai Butcher Creature (Orc) 4 4 3 1  Common Summon: +2/+2 if you have another Orc.
1   Fell the Mighty Action 4 1  Common Destroy a creature with 4 power or more.
1   Fireball Action 4 2  Rare Deal 1 damage to all enemies.
1   Orcish Warhammer Item 4 2  Rare Breakthrough
+3/+3
2   Fortress Watchman Creature (Orc) 5 5 4 1  Common Guard
1   Unstoppable Rage Action 8 3  Epic A friendly creature deals damage equal to its power to all other creatures in its lane.


Master
Quantity   Name Type (Subtype)         Ability
2   Covenant Marauder Creature (Orc) 1 2 1 2  Rare +2/+0 while you have no cards in hand.
2   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
2   Steel Scimitar Item 1 1  Common +2/+2
2   Dragontail Savior Creature (Orc) 2 2 3 1  Common Summon: +1/+0 for each enemy creature in this lane.
2   Fharun Defender   Creature (Orc) 2 1 4 1  Common Prophecy, Guard
3   Graystone Ravager   Creature (Orc) 2 4 1 1  Common Prophecy
2   Orc Clan Captain Creature (Orc) 2 2 2 2  Rare Other friendly creatures in this lane have +1/+0.
2   Protector of the Innocent   Creature (Nord) 2 3 2 1  Common Prophecy, Guard
2   Frostbite Spider   Creature (Spider) 3 3 2 2  Rare Prophecy, Lethal
3   Morkul Gatekeeper   Creature (Orc) 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature +2/+0.
3   Stalking Shadowscale Creature (Argonian) 3 3 4 1  Common Slay: +1/+1
1   Stone Throw Action 3 1  Common Destroy an enemy creature if you have a creature with higher power.
2   Bangkorai Butcher Creature (Orc) 4 4 3 1  Common Summon: +2/+2 if you have another Orc.
2   Wood Orc Headhunter Creature (Orc) 5 5 4 4  Legendary Breakthrough
Summon:
Gains Charge if you have another Orc.

Andronica's DecksEdit

Normal
Quantity   Name Type (Subtype)         Ability
1   Suppress Action 0 2  Rare Silence a creature.
2   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
1   Daedric Dagger Item 2 1  Common Lethal
+1/+1
3   Stormhold Henchman Creature (Argonian) 2 2 2 1  Common +2/+2 while you have 7 or more max magicka.
2   Thalmor Agent Creature (High Elf) 2 2 3 1  Common
2   Crushing Blow Action 3 1  Common Deal 3 damage.
1   Dark Guardian Creature (Skeleton) 3 2 5 1  Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
1   Frostbite Spider   Creature (Spider) 3 3 2 2  Rare Prophecy, Lethal
1   Plea to Kynareth Action 3 2  Rare Heal all friendly creatures in a lane, then give them all +1/+1.
3   Stalking Shadowscale Creature (Argonian) 3 3 4 1  Common Slay: +1/+1
2   Archein Elite Creature (Argonian) 4 3 5 2  Rare Lethal
1   Black Marsh Warden Creature (Argonian) 4 2 2 4  Legendary At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.
1   Little Girl Creature (Vampire) 4 0 2 2  Rare At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain.
1   Preserver of the Root Creature (Argonian) 4 4 4 3  Epic +2/+2 and Guard while you have 7 or more max magicka.
2   Disciple of Namira Creature (Imperial) 5 3 3 3  Epic At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane.
1   Divine Fervor Support 5 3  Epic Ongoing
Friendly creatures have +1/+1.
1   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
2   Flesh Atronach Creature (Daedra, Atronach) 6 1 1 3  Epic Summon: +1/+1 for each creature in your discard pile.
2   Sanctuary Raid Action 7 1  Common Destroy an enemy creature. Give all friendly creatures in its lane +1/+1.


Master
Quantity   Name Type (Subtype)         Ability
1   Deadly Draugr Creature (Skeleton) 1 1 1 1  Common Lethal
3   Stormhold Henchman Creature (Argonian) 2 2 2 1  Common +2/+2 while you have 7 or more max magicka.
2   Frostbite Spider   Creature (Spider) 3 3 2 2  Rare Prophecy, Lethal
1   Archein Elite Creature (Argonian) 4 3 5 2  Rare Lethal
2   Black Marsh Warden Creature (Argonian) 4 2 2 4  Legendary At the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.
2   Cloudrest Illusionist   Creature (High Elf) 4 4 3 3  Epic Prophecy
Summon: Give a creature -4/-0 this turn.
1   Cursed Spectre   Creature (Spirit) 4 2 2 1  Common Prophecy
Summon: Silence another creature.
2   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
3   Piercing Javelin   Action 5 1  Common Prophecy
Destroy a creature.
2   Flesh Atronach Creature (Daedra, Atronach) 6 1 1 3  Epic Summon: +1/+1 for each creature in your discard pile.
2   Immolating Blast Action 6 3  Epic Destroy all creatures except for one random creature on both sides of each lane.
2   Dark Harvester   Creature (Dreugh) 7 2 4 1  Common Prophecy, Guard
Summon: Gain 4 health.
1   Auroran Sentry Creature (Daedra) 8 5 7 4  Legendary Guard
When Auroran Sentry is dealt damage, you gain that much health.
2   Dawn's Wrath Action 8 4  Legendary Destroy all creatures in a lane.
1   Blood Magic Lord Creature (Vampire) 9 6 6 4  Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
1   Night Talon Lord Creature (Vampire) 9 8 8 4  Legendary Drain
Slay: Summon the slain creature.
1   Gravesinger Creature (Imperial) 10 6 6 3  Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
1   Mantikora Creature (Mantikora) 10 6 6 3  Epic Guard
Summon: Destroy an enemy creature in this lane.

Defend AlisanneEdit

Your opponent is "The Torturer", with his Assassin deck, from Silverhome on the Water, Back Room. At the beginning of the match, you are told, "Uther's forces have you outnumbered, but Alisanne is at your side." This means that you will begin the match with the Alisanne Dupre support in play.

When you enter the match, Alisanne orders Garnag away:

Alisanne: "Garnag, you're hurt! Get the Night Mother to safety! We will hold these mercenaries off!"
Garnag: "It will be done!"

In normal difficulty, your opponent starts with two Cruel Bandits in each lane; in master difficulty your opponent starts with three Dark Adherents in each lane.

The Torturer's DecksEdit

Normal
Quantity   Name Type (Subtype)         Ability
1   Daggers in the Dark Action 0 1  Common Equip a Steel Dagger to a random friendly creature in each lane.
2   Arrow in the Knee Action 1 1  Common Shackle a creature and deal 1 damage to it.
2   Finish Off Action 2 1  Common Destroy a Wounded enemy creature.
1   Gust of Wind Action 2 1  Common Move a creature.
2   Shrieking Harpy   Creature (Harpy) 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
2   Steel Sword Item 2 1  Common +3/+0
3   Thieves Guild Recruit Creature (Argonian) 2 1 2 1  Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
2   Dwarven Sphere Creature (Dwemer) 3 2 3 1  Common Summon: Shackle an enemy creature.
2   Mace of Encumbrance Item 3 2  Rare +2/+1
Summon: Shackle an enemy creature.
2   Sanctuary Pet Creature (Spider) 3 2 2 1  Common Lethal
Summon: Shackle an enemy creature in this lane.
3   Dres Tormentor Creature (Dark Elf) 4 3 4 2  Rare When an enemy creature becomes Shackled, deal 3 damage to it.
2   Green Pact Stalker Creature (Wood Elf) 4 3 4 2  Rare Guard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
1   Camoran Scout Leader Creature (Wood Elf) 5 2 2 3  Epic Summon: Summon a 2/2 Wood Elf Scout with Charge in each lane with a Wounded enemy creature.
1   Giant Snake Creature (Reptile) 5 3 3 3  Epic Summon: Shackle all enemy creatures in this lane.
1   Leaflurker Creature (Wood Elf) 5 4 3 3  Epic Summon: Destroy a Wounded creature.
1   Spear of Embers   Item 5 2  Rare Prophecy
+3/+3
Instead of equipping Spear of Embers, you may throw it at an enemy creature to deal 3 damage.
1   Winter's Grasp Action 5 3  Epic Shackle all enemy creatures.
1   Staff of Sparks Item 6 4  Legendary +3/+0
When the wielder attacks, it deals 1 damage to all enemy creatures in this lane.
Master
Quantity   Name Type (Subtype)         Ability
2   Daggers in the Dark Action 0 1  Common Equip a Steel Dagger to a random friendly creature in each lane.
1   Arrow in the Knee Action 1 1  Common Shackle a creature and deal 1 damage to it.
2   Finish Off Action 2 1  Common Destroy a Wounded enemy creature.
2   Shrieking Harpy   Creature (Harpy) 2 2 1 2  Rare Prophecy
Summon: Shackle an enemy creature.
2   Soul Split Action 2 1  Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
2   Steel Sword Item 2 1  Common +3/+0
2   Dwarven Sphere Creature (Dwemer) 3 2 3 1  Common Summon: Shackle an enemy creature.
3   Mace of Encumbrance Item 3 2  Rare +2/+1
Summon: Shackle an enemy creature.
2   Sanctuary Pet Creature (Spider) 3 2 2 1  Common Lethal
Summon: Shackle an enemy creature in this lane.
3   Dres Tormentor Creature (Dark Elf) 4 3 4 2  Rare When an enemy creature becomes Shackled, deal 3 damage to it.
2   Green Pact Stalker Creature (Wood Elf) 4 3 4 2  Rare Guard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
1   Camoran Scout Leader Creature (Wood Elf) 5 2 2 3  Epic Summon: Summon a 2/2 Wood Elf Scout with Charge in each lane with a Wounded enemy creature.
2   Giant Snake Creature (Reptile) 5 3 3 3  Epic Summon: Shackle all enemy creatures in this lane.
1   Leaflurker Creature (Wood Elf) 5 4 3 3  Epic Summon: Destroy a Wounded creature.
1   Spear of Embers   Item 5 2  Rare Prophecy
+3/+3
Instead of equipping Spear of Embers, you may throw it at an enemy creature to deal 3 damage.
2   Winter's Grasp Action 5 3  Epic Shackle all enemy creatures.
Prev: Silverhome on the Water, Uther's Suite Up: The Fall of the Dark Brotherhood Next: Night Mother's Crypt Part 2