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User:Jimeee/Sandbox4

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Base GameEdit

Imperial CityEdit

OrsiniumEdit

Thieves GuildEdit

Dark BrotherhoodEdit

Shadows of the HistEdit

N/A

MorrowindEdit

Horns of the ReachEdit

N/A

Clockwork CityEdit

Dragon BonesEdit

N/A

SummersetEdit

WolfhunterEdit

N/A

MurkmireEdit

WrathstoneEdit

ElsweyrEdit

ScalebreakerEdit

N/A

DragonholdEdit

HarrowstormEdit

N/A

GreymoorEdit

StonethornEdit

N/A

MarkarthEdit

Flames of AmbitionEdit

N/A

BlackwoodEdit

Waking FlameEdit

N/A

The DeadlandsEdit

Ascending TideEdit

N/A

High IsleEdit

Lost DepthsEdit

N/A

FiresongEdit

Scribes of FateEdit

N/A

NecromEdit



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This is NOT a revamp of Lore:Races (yet). Just making a list and seeing were it goes...\

ManEdit

All races of men are the descendants of the Wandering Ehlnofey.

Question: WTF is a Nede?

Answer: According to ESO lore, Nede is a catch-all term applied VERY broadly to Merethic Era humans who emigrated from different parts of Atmora, and at different times, over a period of many lifetimes. Each Atmoran tribe came with its own culture, and their cultures were further mixed and admixed after arrival in Tamriel. This is how pre-Ysgramor human tribes were established in Tamriel.

Because of its liberal use, the term Nede is insufficient and utterly unusable in most cases. Although the human inhabitants of Craglorn were Nede, they were just one very particular type of Nede (star worshippers) - not to be confused with the hundred other variants of Nede that exist or existed and whose culture and beliefs probably overlap and/or conflict with the Craglorn variant.

The Nordic race were essentially the last batch of immigrants from Atmora. They can be considered Nedes, but are more commonly classed as Nords - a distinct race. This belief falls in line with the Septim-endorsed "Out-of-Atmora" theory, which claims the Imperial race has roots in in Atmora.

Other theories assert that there were tribes of human indigenous to Tamriel, as a result of the Ehlnofey Dawn Era wars. Nu Hatta of Temple Zero claims all mortal life began on Tamriel - implying humans were "created" in Tamriel (Possibly by Kyne at the Throat of the World according to Nordic myth) and then spread out to Cyrod and Atmora. According to this theory, "Ysgramor's Return" takes on another meaning - a return not to Saarthal after its sacking, but a return to their true homeland of Skyrim.

  • Nedes (Catch-all term for Atmoran immigrants who settled in Tamriel throughout the Merethic Era.)
  • Al-gemha (Described as "men from across all the Niben")
  • Al-hared (Described as "men from across all the Niben")
  • Bretons (a.k.a. Manmer) Mixed breed between Atmoran slaves from Saarthal and Direnni Altmer.
  • Craglorn Nedes (The star-worshippers)
  • Duraki (Described as "warriors who followed the ancient Nedic king Durac". Likely related to the Craglorn Nedes.)
  • Keptu / Ket Keptu (Described as the "ancient Keptu tribe of Nedes". From Central Hammerfell / Craglorn according to Crafting Motifs 12: Barbaric. Also believed to have settlements in Cyrodiil.
  • Horwalli (Described as "tribe of men" from Black Marsh)
  • Kothringi (a.k.a. Lustrous Folk) (Described as "tribe of men" from Black Marsh.)
  • Men-of-ge (Described as "men from across all the Niben")
  • Men-of-ket (Described as "men from across all the Niben". Possibly related to/same as the Ket Keptu.)
  • Nords (Essentially, the last "variant" of a Nede. Lamae Beolfag was likely this variant.)
  • Imperials (a.k.a. Cyrodiils or Cyro-Nordics) Mixed breed between Nords and the Nedes of Cyrod.
  • Colovian (Cultural divergence)
  • Nibenese (Cultural divergence)
  • Numerous Clans (Far too many to list properly)
  • Orma (Described as "tribe of men" from Black Marsh)
  • Perena (Described as the "ancient Perena tribe of Nedes". Believed to have settlements in Cyrodiil.)
  • Yerpest (Described as "tribe of men" from Black Marsh)
  • Skaal (Cannot really be described as Nede)
  • Redguards (Crowns, Forebears, Lhotunics, Ash'abah)

MerEdit

All races of mer are the descendants of the Old Ehlnofey.

  • Ayleid (a.k.a. Wild Elves or Heartland High Elves)
  • Numerous Clans (Nenalata, etc)
  • Barsaebic Ayleids (Black Marsh)
  • Cantemiric Velothi (Black Marsh)
  • Dunmer (a.k.a. Dark Elves)
  • Dwemer (a.k.a. Dwarves or Deep Folk)
  • Maormer (a.k.a. Sea Elves or Tropical Elves)
  • Orcs (a.k.a. Orsimer or Pariah Folk)
  • Numerous Clans (probably too many to list properly)
  • Bethnik (Stonetooth, Seamount)
  • Craglorn Iron Orcs
  • Old Orsinium Founders (Tumnosh, Morkul, Shatul, Igrun, Bagrakh, Fharun)
  • Skyrim (Dushnikh Yal, Largashbur, Mor Khazgur, Narzulbur, Yazgu)
  • Valenwood Wood Orcs (Barkbit, Darkfern, Drublog, Lhurgash)

BeastfolkEdit

  • Artisa Arelas: Betmeri, or 'Beastmen,' were the aboriginal inhabitants of Tamriel. Each Beast race has its own distinctive accounts of the mythic era before the coming of Elves and Men; each Beast race is as culturally and physically distinct from one another as it is from Elven and Manish races.
  • Artisa Arelas: The peaceful Khajiit and Argonian races are the most numerous and culturally advanced of the Beast races; the war-loving Orc tribes are relatively few in number and widely scattered, but notable as superior warriors and weapon crafters. Other smaller Beast races, like Goblins, Apemen, and Giants, are limited to mountainous areas in the west and north of Tamriel, and seldom encountered in the East.
  • Captain Tendil: What's a Sload?: "You know how the Khajiit are like mer, but cats? Imagine that, only with slug-toad things. They're a Betmer race, beast mer, and their empire once ruled the seas of southern Tamriel."

---

AkaviriEdit

et'AdaEdit

OtherEdit

Nede InfoEdit

  • Lore:Skyreach Explorer, Volume Three
  • Lore:Saradin's Diary
  • Lore:Virmaril's Journal

Ansei Skill LineEdit

A fake ESO skill line based around the Shehai, if there ever was an "Sword-singer" class (which there totally should be.)

Ultimate AbilitiesEdit

Name Line Rank Cast Time Target Range Radius Duration Cost
  Pankratosword 50 5 Seconds AoE N/A 1000 meters 10 seconds 1000 Ultimate
Call forth the Shehai and perform a forbidden sword-stroke. The Pankratosword cuts through the atomos, releasing 50,0000 megatons of Fire Damage to all targets within 1000 meters.
   
Destructive Pankratosword Sinks the entire landmass you're standing on.
Call forth the Shehai and perform a forbidden sword-stroke. The Pankratosword cuts through the atomos, releasing 50,0000 megatons of Fire Damage to all targets within 1000 meters. You also cause an enormous earthquake, sinking the entire landmass where the ability was cast.
 
Restorative Pankratosword Converts to a healing ability, rejuvenating and reviving all surrounding lifeforms.
Call forth the Shehai and perform a forbidden sword-stroke. The Pankratosword cuts through the atomos, restoring all life where the ability was cast.

Active AbilitiesEdit

Name Line Rank Cast Time Target Range Radius Duration Cost
  Ephemeral Feint 50 Instant AoE N/A 5 meters 5 seconds 3200 Stamina
Perform a lightning fast feint, stunning all targets within 5 meters for 5 seconds.
   
Magical Feint Convert to a magic ability. Increases duration and deal Magic Damage.
Perform a lightning fast feint, stunning all targets within 5 meters for 8 seconds. Deals 2120 points of Magic Damage to all targets every second.
Cost: 2300 Magicka
 
Offensive Feint Reduce radius and duration but and gain Major Berserk, increasing your damage done.
Perform a lightning fast feint, stunning all targets within 2 meters for 3 seconds. You gain Major Berserk, increasing your damage done by 25% for 3 seconds.


Name Line Rank Cast Time Target Range Radius Duration Cost
  Five Finger-Knifes 50 Instant Target 7 meters - - 2500 Stamina
Perform five thrusts, spaced microseconds apart, to a single target. Each thrust deals 1875 Physical Damage causing them to bleed for an additional 8872 Physical Damage over 10 seconds. You also reduce their Movement Speed by 40% for 4 seconds.
   
Bloodthirsty Finger-Knifes Heals you for a percentage of the damage caused by the final hit.
Perform five thrusts, spaced microseconds apart, to a single target. Each thrust deals 1875 Physical Damage causing them to bleed for an additional 8872 Physical Damage over 10 seconds. You also reduce their Movement Speed by 40% for 4 seconds. The final hit heals you for 60% of the damage caused.
 
Unrelenting Finger-Knifes Each hit increases the damage of the subsequent hit.
Perform five thrusts, spaced microseconds apart, to a single target. Each thrust deals 1875 Physical Damage causing them to bleed for an additional 8872 Physical Damage over 10 seconds. Each hit increases the damage of the subsequent hit by 5%.

Premeditated Modesty - the opponent can no longer read where you look.

The Bone Shaver

The Vectoring Cygnet

Threat of Mirrors. Using the Math Athlete, you could occur several places during a single duel, illustrious and sure.

left-handed in the Tempest Attrition - That stance allows you a riposte

Havoc Canal - harden at each instance?"

fight as if dead: second principle of pneumansu.




File:ON-icon-skill-Emperor-Authority.png

File:ON-icon-skill-Fighters Guild-Dawnbreaker.png

File:ON-icon-skill-Fighters Guild-Flawless Dawnbreaker.png

File:ON-icon-skill-Fighters Guild-Dawnbreaker of Smiting.png

File:ON-icon-skill-Psijic Order-Crushing Weapon.png

File:ON-icon-skill-Psijic Order-Imbue Weapon.png

File:ON-icon-skill-Psijic Order-Elemental Weapon.png

File:ON-icon-skill-Two Handed-Dizzying Swing.png

File:ON-icon-skill-Two Handed-Wrecking Blow.png

File:ON-icon-skill-Two Handed-Uppercut.png

File:ON-icon-skill-Two Handed-Balanced Blade.png

Passive AbilitiesEdit

=Edit

ESO books.

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{{Book Summary
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