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Legends:Cut Content

< Legends

Cut content refers to material that was planned for Legends but removed or changed before release, or never released due to the game's shutdown. It should not be confused with deprecated content, which was once in the game and later removed, such as training, Chaos Arena or balance changes. This page includes some pre-release content and test cards, as some cases are difficult to distinguish. This approach ensures all information remains accessible.

RealmsEdit

 
2019 roadmap showing unreleased sixth expansion

Realms was the intended sixth expansion for Legends. The name Realms is known from datamine, but is only a working title, just as Crisis was for Jaws of Oblivion. Several mechanics are known from a later interview.[1] The following ideas were considered for the expansion:

  • The set was intended as the second part of Jaws of Oblivion, based around the Daedric Princes and their Realms. They wanted to expand the lore for these locations in ways that the mainline Elder Scrolls games hadn't yet done.
  • Invade would have been spread over the two sets. Due to Realms being scrapped, they moved all ideas for invade to Jaws of Oblivion without all the necessary tools, answers, and checks.
  • A new card type which would change your player into an avatar of a Daedric Prince, including the change of your character portrait.
  • A new mechanic named Colossal which would involve huge Daedra creatures that would take up space in both lanes.

For future sets after Realms, they intended to follow more of the ESO chapters and add more Arena-like game modes.

ArtEdit

A large list of unused art has been found in both Dire Wolf Digital's and Sparkypant's game files. They can be found on the Unused Art page.

Keywords and MechanicsEdit

This is a list of known mechanics that are either from datamines or developer diaries. Official descriptions are in italics.

Name Card Types Description Notes
Approach Creatures Pay the Approach cost before playing the creature.
Blight Unknown When this deals damage to a player, shuffle that many Ashblights into that player's deck.
Devotion Unknown Devotion is a player attribute (like Health) that various cards can increase and reference.
Exerted Unknown PLACEHOLDER Exerted
Expert Actions After this action has its effect, draw a card.
Forge Creatures This creature can spend its turn to create an item. Precursor mechanic to Mobilize. [2]
Flanking Creatures Bonus effect when attacking after a friendly creature in the other lane attacks.
Frenzy Creatures Must attack or be destroyed.
Glossary: A Frenzy creature must attack during its turn, or be destroyed at the end of that turn.
Inspire Creatures and Items When your creature with Inspire attacks, give a random creature in your hand +1/+1. Precursor mechanic to Rally.
Imbue X Actions Unknown, the X can be any number
Lunar Creatures Mechanic found on creatures. When you summoned one, a moon became visible in their lane. That moon then progressed through four phases, one by one. When a specific phase met your Lunar creature’s requirements, you’d get a bonus. Precursor mechanic to Wax/Wane.[2]
Marked Unknown When a Marked creature dies, your opponent gets a magicka.
Mooncall Creatures Creatures with Mooncall would come into play, then that lane would get a moon for this turn and your next turn. During those turns those variable Mooncall abilities would be active. Precursor mechanic to Wax/Wane.[2]
Moonphase Creatures The first two times you played a Moonphase creature would advance one notch on the moon’s phases return the creature to your hand; the third time you played a Moonphase creature in that lane, it stayed in play Precursor mechanic to Wax/Wane.[2]
Plunder Unknown Destroy a friendly rune
Glossary: When you Plunder a friendly rune, that rune is destroyed and you take no damage. You draw a card, and you can play it if it's a Prophecy.
Quest // Reward Supports You need to complete a quest, which can be any game actions as described on the card, after which you get the listed reward. Precursor mechanic to the Jaws of Oblivion quest actions such as The Ultimate Heist and Whodunit?.
Replace Unknown Remove a creature and summon another in its place.
Glossary: Replacing a creature removes it from the game, and a new creature is summoned in its place. The new creature triggers its own summon abilities, but other cards don't respond to its summon.
Early concept for Transform.
Rout[3] Creatures When you rout a creature, return it to its commander's hand. This keyword was datamined prior to Heroes of Skyrim, it is unknown if this is the official or paraphrased discription.
Scheme Unknown Bonus effect at the start of your turn after this card comes into play.
Glossary: When you play a card with Scheme, it has a bonus effect at the start of your next turn.
Shield Wall[3] Creatures While there are two or more other creatures in this lane, enemy creatures can't attack players. This keyword was datamined prior to Heroes of Skyrim, it is unknown if this is the official or paraphrased discription.
Soaring Creatures Can't be attacked for one turn, until after it lands. Can land in any lane. This keyword was datamined prior to Heroes of Skyrim, and was potentially intended for Dragons in the set.
Soulbound Creatures A keyword that resurrected the creature as a 1/1 upon dying. A precursor mechanic to Consume.[2] Non-keyworded on Wandering Skeleton.
Spellcast X Creatures Unknown, the X can be any number followed by an effect. This mechanic is associated with a "cantrip" that is an action with X magicka cost and the listed effect as text. The creature most likely creates this cantrip when it is summoned or when magicka X is paid. It's is unknown if the cantrip can be obtained more than once with Spellcast.
Stealthy[3] Creatures This can't be attacked or targeted until it deals damage. A similar non-keyworded version of this can be seen on cards like Shadowmaster. Potentially a precursor to the Cover mechanic.
Spy Creatures You're shown two of your opponent's cards. Choose the one in their hand. Intended for a Thieves Guild faction in Heroes of Skyrim and later for Imperials in Houses of Morrowind. When no Imperial faction was used, the only card left with the mechanic was Caius Cosades,[2] and later Thief of Dreams.
Austere Creatures and Items Immune to enemy Keywords. Potentially intended as upcoming mechanic for Realms, it is unknown how certain keywords like Breakthrough, Drain or Ward would interact.
Colossal Creatures The only colossal test card has the following tags: Can attack other lane, can be attacked from any lane, guards both lanes, immune to cover. Upcoming mechanic for Realms, it was intended for "huge Daedra creatures that would take up space in both lanes".[1]
Twinstrike Creatures Creatures with Twinstrike can attack twice each of your turns. Potentially intended as upcoming mechanic for Realms

TrapsEdit

 
Art for Unrevealed Trap with similar background as Out of Cards.

Traps were an early mechanic known from datamining where you could hide cards and surprise your opponent at a later moment during the game. The trap would trigger based on other actions a player or opponent would take. The exact mechanic is unknown, but a lot of the groundwork was already finished. It was a so called "supertype", for which the only other examples are Unique cards. It would have been displayed in the same manner as Ongoing or Shout within the card frame. Several art pieces survived to this day, such as a Pitfall Trap, a Wire Trap and a Net Trap. There was also a Thieves Guild daily quest dedicated to "lay 5 traps". Traps were later introduced as a creature type during the The Ventral Terminus quest with almost no resemblance to the original mechanic.

StoryEdit

An early concept of the story is found with different characters. Only the images for the choices during the story are still available, which means many of the intermediate chapters are unknown. The first part of the story follows a similar premise as the The Forgotten Hero, such as the young wolf and fighting undead in a crypt, but deviates at the later chapters where the old crew fights inside a dwemer ruin and even meets Sheogorath.

Several characters can be identified as the following datamined avatars:

Daily QuestsEdit

 
Umaril the Unfeathered as quest giver

The game files has a portrait for the daily quest giver Umaril the Unfeathered. It was probably cut in an early stage as no banner or quests are found.

CardsEdit

The following section has three lists of cards that are known to be in the game files. Not all cards listed here are cut content, some are test material or experimental.

Datamined CardsEdit

The first list shows cards that were datamined from the Dire Wolf Digital's and Sparkypant's language files. These only have the names and abilities of the cards. Not other info is known, inlcuding their magicka cost, power and health, or rarity. Formatting can be inconsistent as some cards were still unfinished.

Name Text Tags Notes
Altmer Dragonknight Summon: If you've played an action this turn, draw a random action from your deck.
Ashlander Weaponmaster When you Rally a creature, also Rally a random item in your hand.
Choice at the Gates Choose one:
- Friendly creatures get +2/+2.
- Enemy creatures get -2/-2.
Cruel Webspinner At the end of your turn, summon a 2/1 Spiderling.
When a friendly creature dies, deal 1 damage to your opponent and gain 1 health.
Glorious Plotter Summon: If your opponent didn't damage you last turn, draw the top creature in your deck and give it Drain.
Minor Necromancy Summon two random creatures with cost 1 or less from your discard pile. Said to be bugged in the files
Spirit Arrow Bowman Summon: Deal 1 damage to each enemy creature in this lane.
Thalmor Battlemage The first time you play an action each turn, give Thalmor Battlemage +2/+2.
Tribunal Missionary Exalt 4: Fill this lane with 1/1 Imperial Grunts
Ash Piercer When an enemy creature loses a Ward, destroy that creature. Experimental
Astula Tutor At the end of each player's turn, they draw a card. Experimental
Auroran Mightcaster Summon: Swap Auroran Mightcaster's power and health with an enemy creature. Experimental
Bar Brawler At the start of your turn, deal 1 damage to a random enemy. Experimental
Battle-Born Nord Summon: Give other friendly creatures in this lane +1/+0 and Breakthrough this turn. Experimental
Dark Neophyte When Dark Neophyte gains a Keyword, it gains +1/+1. Experimental
Dragon Cultist Summon: Shuffle three Raging Dragon into your deck.
When you summon a Dragon, summon Dragon Cultist from your discard pile.
Experimental
Drainspell Bow +3/+3
Slay: Gain 3 magicka this turn.
Experimental
Duality For each lane, summon a copy of the highest power friendly creature to the other lane. Experimental
Elinhir Apothecary Summon: Give each of your supports an extra use. Experimental
Elsweyr Wanderer When Elsweyr Wanderer Moves, it gains +1/+0. Experimental
Fellmoor Poisoner When you reduce a creature's power or health, reduce it by twice as much. Experimental
Firsthold Enchanter Summon: Give a creature +1/+1 for each action in your hand. Experimental
Flanking Hunter Wounded enemies can't have Guard. Experimental
Frenzy Give friendly creatures +3/+0 this turn, then they each attack at random. Experimental
Frostbreak Berserker Can't attack creatures and ignores Guards Experimental
Furnace Guardian Your opponent can't target Furnace Guardian with actions.
Summon: +1/+1 for each of your runes.
Experimental
Gifts of the Mad God Put a random card on top of a player's deck. Experimental
Gnarl Sapling When an action targets Gnarl Sapling, negate it and change Gnarl Sapling's power and health to match to its cost. Experimental
Karthspire Scout At the start of your turn, fill this lane with 1/1 Orc Raiders. Experimental
Knifepoint Zealot Summon: If there are two or more other creatures in this lane, Sacrifice them to summon a Flesh Atronach. Experimental
Lilmoth Channeler Your cards cost 1 less to play. Experimental
Madness Axe +3/+0
When the equipped creature destroys an enemy unit, equip Madness Axe to a random friendly creature.
Experimental
Orc Raider Experimental Created card, see Karthspire Scout
Protector of the People Other friendly creatures in this lane can't be damaged by actions. Experimental
Ra Gada Ravager At the end of a player's turn, if they have unspent magicka, deal 2 damage to them. Experimental
Rabblerouser If all cards in your deck are common, other friendly creatures have +1/+1. Experimental
Raging Dragon 8/8, Breakthrough (5 cost) Experimental Created card, see Dragon Cultist
Ring of Namira When you gain health, deal that much damage to the enemy player. Experimental Made it into the game as Ring of Namira
Scroll of Summoning Summon: This cannot be activated this turn.
Activate: Summon a 7/7 Stone Atronach in the lane of your choice.
Experimental
Sheogorath You become Sheogorath.
Summon: Create and summon Wabbajack.
When a creature is transformed, draw a copy of it.
Experimental
Spinning Sphere When Spinning Sphere is targeted by a friendly action or ability, summon a copy of Spinning Sphere. Experimental
Stone Atronach Experimental Created card, see Scroll of Summoning
Summoning Rites Spend your remaining magicka, then summon each different creature in your deck with cost equal to the extra magicka spent. Experimental
Talltale Bard Summon: Unique cards in your deck move three cards closer to the top. Experimental
Taneth Quartermaster Friendly items have +2/+0. Experimental
Telvanni Monster Lab When you have no cards in hand, draw a random card that costs 6 or more. Experimental
Thalmor Tactician When you play a support, draw a card. Experimental
Thorn Priestess Gains +2/+2 when a friendly creature heals. Experimental
War Barracks At the end of your turn, summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1. Experimental
Counting Pilferer Pilfer: Increase the power of Counting Pilferer's last gasp.
Last Gasp: Draw a random card with cost equal to the number of times this pilfered and reduce its cost to 0.
Monthly
Dremora Gladiator Only one creature may attack per turn in Dremora Gladiator's lane. Monthly
Forged Weapon Monthly Created card, see Forgemaster
Forgemaster Summon: Draw a Forged Weapon with cost and stats equal to a friendly creature's. Monthly
King of the Arena Summon: Battle each enemy in this lane starting with the weakest. Monthly
Lich Lord Summon: Fill this lane with random Undead from your discard pile. Monthly
Master Salvager Your supports have Last Gasp: Draw a card. Monthly
Skeletal Ascendant When a friendly creatures dies, if it is not Undead, summon a 1/1 Skeleton with the same keywords. Monthly
Summoner's Folly Summon a 1/1 copy of a friendly creature. Monthly
Super Ghoul Super Ghoul can't be played unless you have 5 or more max magicka. Monthly
Telvanni Mastermind Summon: Destroy a friendly creature, then summon a copy of it. Monthly
Ashlander Stormcaller Drain
Summon: Deal 3 damage.
DBH
Breton Necromancer When a creature is put into your discard pile, Breton Necromancer gets +1/+1. DBH
Compassionate Jarl Guard
Other friendly creatures can't be damaged by actions.
DBH
Dark Elf Turncoat Last Gasp: Draw two cards. DBH
Draugr Necromancer When a friendly creature dies, return a random cheaper creature from your discard pile to your hand. DBH
Familiar Summoning Summon a Familiar with Guard. Its strength and health are equal to the number of creatures you control. DBH
Hexed Armaments +5/+5
Guard
Summon: Shackle the wielder.
DBH
Skywatch Battlereeve When you play an action, friendly creatures get +1/+1. DBH
Swordsmith Ward, Breakthrough
+2/+2 while wielding an item.
DBH
Underworld Tactician When your opponent summons a creature, summon a 0/1 'Target with Guard in its lane. DBH
Valenwood Instigator Pilfer: +1/+1 and Battle an enemy creature. DBH
Warp in the West Take an extra turn after this one. DBH
Druadach Elk You can't lose the game. Forgotten
Master Smuggler Pilfer: Swap this with a creature from your hand. Forgotten
Purifier If your deck uses one or less attributes, +3/+3. Forgotten
Wayrest Swashbuckler After you play an action, equip a random item from your deck with the same cost to Wayrest Swashbuckler. Forgotten
Ancient Blade Morrowind This card is most likely an item which only gives stat boosts.
Ash Brute When Ash Brute gains a keyword, it battles the weakest enemy creature. Morrowind
Ash Stalker Summon: Give a creature Breakthrough. Morrowind
Daedric Deception Destroy a creature. Its owner summons a random creature from their deck to replace it. Morrowind
Dren Bodyguard Summon: Your opponent chooses one:
+2/+2
Guard
Morrowind Name reused for Dren Bodyguard
Necromancy Summon a creature that costs 4 or less from your discard pile to a random lane. Morrowind
Rampart Archer Summon: Deal 1 damage Morrowind
Redoran Agent When Redoran Agent inspires a creature, summon it. Morrowind
Soul Conduit Summon: +1/+1 for each different keyword among friendly creatures. Morrowind
Suppressor When an enemy creature is summoned to this lane, shackle it. Morrowind
Tribunal Guard Exalt 4 - Summon an Exalted copy of Tribunal Guard in the other lane. Give both Ward. Morrowind
At the end of your turn, summon a copy of the last friendly creature that died this turn. Morrowind This card has no known name.
Chain Melter +3/+2
The wielder is immune to Shackle.
FrostSpark
Spellforged Sword +3/+1
Your opponent can't target the wielder with actions.
FrostSpark
Ebonheart Soldier Veteran: +1/+1 Parsley
Great Moot Squire Veteran: +1/+1 Parsley
Library Scribe Forge: Tome of Alteration Parsley
Nord Warbringer Veteran: +2/+1 Parsley
Orc Smith Forge: Steel Scimitar Parsley
Vengeful Bosmer Summon: If two or more cards were put into your discard pile this turn, Shackle an enemy creature. Parsley
Vengeful Khajiit Summon: If two or more cards were put into your discard pile this turn, you gain 4 health. Parsley
Wood Elf Avenger Summon: If two or more cards were put into your discard pile this turn, +1/+1. Parsley
Night Watch When a friendly card in play transforms or changes, draw a card. 2020
Skooma When you summon a creature, deal 1 damage to it.
When a friendly creature takes damage, it gains that much power.
2020 Buff name: "Sugar Tooth: Gained power from Skooma."

Set File CardsEdit

The second list of cards are from the so called "set files" from Sparkypants. All stats and abilities are known for these cards, except their intended use.

Name Type (Subtype) Attribute/Class         Text Notes
Agent of Mehrunes Dagon Creature (Imperial)   Strength 2 3 2   When you Invade, Agent of Mehrunes Dagon gains +1/+1.
Ashkhan Pilferer Creature (Dark Elf)   Strength 6 6 6   Pilfer: Discard your hand, then draw three cards.
Basher Creature (Khajiit)   Strength 5 4 4   Summon: Move an enemy creature to this lane. It loses Cover.
Break Down the Doors Support   Strength 1   Ongoing
When a friendly creature attacks a Guard, it gets +1/+0.
Breakthrough Bracers Item   Strength 2 2 2   +2/+2
Summon: +1/+1 if the wielder has Breakthrough.
Cornered Beast Creature (Beast)   Strength 3 5 5   Cornered Beast is permanently Shackled unless Wounded.
Daedra Grower Creature (Daedra)   Strength 4 3 3   Summon: Invade.
At the start of your turn, if you have an Invasion Gate, gains +1/+1.
Daedra Overlord Creature (Daedra)   Strength 11 7 7   Summon: Double the power and health of all other friendly Daedra.
Daedric Tormentor Creature (Daedra)   Strength 5 3 6   When Daedric Tormentor attacks, deal 3 damage to your opponent.
Dagon's Servant Creature (Daedra)   Strength 3 3 3   Summon: +1/+1 for each Wounded creature in this lane.
Drive Each Other Mad Action   Strength 8   Two enemy creatures Battle each other.
Enraged Dragonknight Creature (Imperial)   Strength 4 3 5   Summon: Consume a creature. Set Enraged Dragonknight's power equal to the consumed creature's.
Glass Bottle Thrower Creature (Daedra)   Strength 3 4 3   Your Supports have "Last Gasp: Deal 3 damage to your opponent."
Inspiring Striker Creature (Imperial)   Strength 4 2 5   Rally, Twinstrike
Item Consumer Action   Strength 7   Consume an item. Summon a 1/1 Skeleton to each lane and equip them with copies of the item.
Lyris Jr Captain Creature (Nord)   Strength 5 5 4   Breakthrough
Slay: Summon a Jerall Forager.
After an enemy rune breaks, give other friendly creatures in this lane +1/+0.
Lyris Jr Smith Creature (Nord)   Strength 5 5 4   Breakthrough
Slay: Summon a Jerall Forager.
After an enemy rune breaks, equip another friendly creature in this lane with an Iron Sword.
Mehrunes' Scorn Action   Strength 3   Deal 2 damage to all Wounded enemy creatures. Deal 1 damage to all other enemy creatures.
Mythic Dawn Archer Old Creature (Imperial)   Strength 3 1 4   When you Invade, deal 1 damage.
Mythic Dawn Axe Item   Strength 3 2 2   +2/+2
Slay: Invade
Mythic Dawn Bloodthirster Creature (Nord)   Strength 5 5 5   Slay: Summon an Oblivion Gate.
Nord Pactkeeper Creature (Nord)   Strength 3 3 1   Veteran: +0/+2, Unsummon an enemy creature with less power.
Not Khamira Creature (Khajiit)   Strength 3 3 4   Slay: Give friendly creatures in this lane +1/+0.
Pilfering Pest Creature (Nord)   Strength 1 2 1   Pilfer: +1/+0
Proud Senche Creature (Khajiit)   Strength 5 5 3   Prophecy, Breakthrough, Guard
Scare Off Action   Strength 2   Unsummon an enemy creature if you have a creature with higher power.
Senche Graveprowler Creature (Khajiit)   Strength 8 8 8   Guard
Summon: Consume a creature. If you do, Senche Graveprowler deals damage equal to the consumed creature's power to an enemy creature.
Skooma Support   Strength 4   Ongoing
When you summon a creature, deal 1 damage to it.
When a friendly creature takes damage, it gains that much power.
Str Consume Common Creature (Imperial)   Strength 1 2 2   Summon: Consume a creature to gain +1/+1.
Str Sage Legendary Ascension Creature (High Elf)   Strength 7 6 6   Guard
Your opponent can only play one card per turn.
Twinstriking Backbreaker Creature (Imperial)   Strength 5 6 3   Breakthrough, Twinstrike
Unfinished Business Support Support   Strength 1   Quest: A friendly creature takes damage and survives 2 times.
Reward: Summon a 4/4 Fighters Guild Brawler with Guard.
A Mage's Staff Action   Intelligence 6   Costs 2 less for each friendly item in play.
Shackle a creature and deal 2 damage to it. Draw a card.
Alfiq Swarmer Creature (Khajiit)   Intelligence 1 1 1  
Altar of Spellmaking Support   Intelligence 5   Ongoing
Play a copy of the third action you play each turn.
Alteration Student Betrayer Creature (Nord)   Intelligence 2 2 2   Treasure Hunt — Action: Give that action Betray.
Alteration Student Reducer Creature (Nord)   Intelligence 2 2 2   Treasure Hunt — Action: +1/+1 and reduce the cost of that action by 2.
Atronach Forerunner Creature (Daedra)   Intelligence 2 2 1   Last Gasp: Draw a Flame Atronach, Frost Atronach, or Storm Atronach chosen randomly.
Banekin Creature (Daedra)   Intelligence 3 2 2   Summon: Deal 2 damage to a creature in this lane.
Destruction Alfiq Creature (Khajiit)   Intelligence 2 1 3   After a friendly action damages an enemy creature, this deals 1 damage to that creature.
Double Agent Creature (Dark Elf)   Intelligence 4 1 1   Expertise: Both players draw a card.
When your opponent draws a card, Double Agent gains +1/+1.
Dragonfire Wizard Creature (Imperial)   Intelligence 3 2 3   Prophecy, Guard
Last Gasp: Deal 2 damage to your opponent.
Dunmer Merchant Creature (Dark Elf)   Intelligence 2 2 1   Last Gasp: Put a random card into your hand.
Frost Daedra Creature (Daedra)   Intelligence 3 2 5   Permanently Shackle creatures damaged by Frost Daedra.
Last Gasp: Enemy creatures are immune to Shackle this turn.
Ice Dragon Shatter Creature (Dragon)   Intelligence 8 6 6   Summon: Shackle an enemy creature. If it is already Shackled, destroy it instead.
Icy Guard Creature (Dark Elf)   Intelligence 3 3 3   Guard
Shackle creatures damaged by Icy Guard.
Illusion Alfiq Spymaster Creature (Khajiit)   Intelligence 1 1 1   Last Gasp: Put a random creature into your hand with cost less than or equal to your max magicka.
Imbued Bolt Action   Intelligence 2   Imbue 6
Deal 2 damage to an enemy creature.
Invasion Devoted Creature (Daedra)   Intelligence 4 4 4   Last Gasp: Invade.
Keyword Pilferer Creature (Khajiit)   Intelligence 2 2 3   Pilfer: Gains a random Keyword.
Mage's Recommendations Support   Intelligence 1   Quest: Summon 4 Int creatures.
Reward: Put 2 random Int actions into your hand.
Mythic Dawn Acolyte Creature (Breton)   Intelligence 5 5 4   When you Invade, deal 2 damage to your opponent.
Oblivion Secretkeeper Creature (Daedra)   Intelligence 4 2 5   Summon: Draw a card for each friendly Oblivion Gate.
Otherworldly Vessel Creature (Skeleton)   Intelligence 3 1 1   Ward
When Otherwordly Vessel's Ward is broken, fill this lane with 1/1 Skeletons.
Pilfer Barrage (NI) Action   Intelligence 5   Each friendly creature deals 1 damage to your opponent.
RNG Striker Creature (Redguard)   Intelligence 4 4 4   Twinstrike
Summon: Gain a random Keyword.
Shocking Consumer Creature (Dark Elf)   Intelligence 3 3 2   Summon: Consume a creature. Deal 1 damage for each of its Keywords.
Soul Tether Item   Intelligence 2 0 0   +0/+0
Last Gasp: Summon the wielder as a 1/1 Skeleton.
Spikecaster Creature (High Elf)   Intelligence 1 2 1   Spellcast 2: Deal 2 damage to your opponent.
Spikecaster Cantrip Action   Intelligence 2   Deal 2 damage to your opponent.
Steelshaper Creature (Daedra)   Intelligence 4 2 6   Summon: Put a Steel Sword and Steel Dagger into your hand.
Underworld Tactician Creature (Dark Elf)   Intelligence 4 2 6   When your opponent summons a creature, you summon a 0/1 Target with Guard in its lane.
Vastarie Creature (High Elf)   Intelligence 7 5 5   Summon: Create 0/7 Phylactery in discard if none exists.
Last Gasp: Summon the Phylactery.
Vastarie (Reanimator) Creature (High Elf)   Intelligence 7 5 5   When another friendly non-Spirit creature dies, summon it as a Spirit and sacrifice it at the end of the turn.
Vastarie's Phylactery Creature (Defense, Phylactery)   Intelligence 0 0 7   Guard
At the start of your turn, sacrifice Vastarie's Phylactery and summon Vastarie from your discard pile.
Damage dealt to Vastarie's Phylactery is permanent.
Ward Daedra Creature (Daedra)   Intelligence 1 1 1   Ward
When Ward Daedra's Ward is broken, double its health.
Warded Striker Creature (Imperial)   Intelligence 4 3 3   Twinstrike, Ward
WW Flame Skull Action   Intelligence 2   Wax: Deal 3 damage to your opponent.
Wane: Deal 3 damage to a creature.
Anti Necro Creature (Khajiit)   Willpower 5 5 6   When a creature enters your opponent's discard pile, steal it into your discard pile.
Baking Pilferer Creature (Khajiit)   Willpower 3 2 5   Pilfer: Your opponent summons a Sweetroll in each lane.
Cherry Banner Support   Willpower 1   Ongoing
When you summon THIS or another support, give a creature +1/+1.
Daedra Imposter Creature (Daedra)   Willpower 1 1 1  
Daedric Defender Creature (Daedra)   Willpower 2 2 3   Prophecy, Guard
Guard the Gate Action   Willpower 1   Prophecy
Give a friendly creature +0/+2 and Guard. Invade.
Health Warchief Creature (High Elf)   Willpower 4 1 5   When another friendly creature gains health, it gains an additional +0/+1.
Summon: Give a creature +0/+1.
Heroic Blade 1 Creature (Imperial)   Willpower 1 1 3   Last Gasp: Give a random creature in your hand +1/+1.
Imposter's Mission Health Action   Willpower 4   Summon a Daedra with power and health equal to the health of your healthiest creature.
Incursion Action   Willpower 3   Summon an 0/4 Oblivion Gate in each lane.
Inspire Action   Willpower 2   Give all friendly creatures with a Keyword +1/+1.
Martyrdom Support   Willpower 1   Ongoing
The first time a friendly creature dies on each of your opponent's turns, summon a 1/1 Recruit.
Meridia's Doctor Creature (Daedra)   Willpower 2 2 3   When a friendly creature gains health, you gain 1 health.
Mythic Dawn Zealot Creature (Khajiit)   Willpower 3 2 3   When you Invade, put a 1/1 Scamp into your hand.
Pahmar Guard Creature (Khajiit)   Willpower 4 4 4   Guard
Patient Reprisal 2 Action   Willpower 1   Spend all your available magicka to play Patient Reprisal. Destroy a creature with power less than the magicka spent.
Pour Through the Gates 4 Action   Willpower 6   Choose four times: Invade or summon a 1/1 Scamp.
Ravenous Keeva Creature (Beast)   Willpower 1 1 1   At the start of your turn, Consume a creature. If you do, +2/+2.
Rubble Reclaimer Creature (Khajiit)   Willpower 5 5 5   Pilfer: Draw a Support from your discard pile.
Small Twinstriker Creature (Imperial)   Willpower 2 2 2   Twinstrike
Steadfast Loyalist Creature (Imperial)   Willpower 2 3 2   When you summon another creature, give all other copies of it in your deck +1/+1.
Support Guy Creature (Beast)   Willpower 1 1 3   When a friendly support dies, sacrifice THIS and summon the support.
Twinstrike Healer Creature (Imperial)   Willpower 5 4 5   Drain, Twinstrike
Wil Sage Leg Irregulars Creature (Imperial)   Willpower 4 2 4   When you draw a creature that didn't start the game in your deck, give it and THIS +1/+1.
Adept Killer Creature (Imperial)   Agility 3 1 3   Lethal, Twinstrike
Agi Consume Common Creature (Imperial)   Agility 2 2 3   Summon: Consume a creature to gain +2/+0.
Agi Pilfer Com Creature (Khajiit)   Agility 2 1 3   Pilfer: Summon a 1/1 Skeleton with Charge. Sacrifice it at the end of the turn.
Amusei Creature (Argonian)   Agility 3 4 5   Unique
At the end of each turn, if Amusei is Wounded, Unsummon him.
Baurus Creature (Imperial)   Agility 5 5 5   Twinstrike
May move to attack creatures in the other lane.
Slay: Give other friendly creatures in this lane +1/+1.
Covert Infiltrator Creature (Khajiit)   Agility 3 3 3   Summon: Give a friendly creature with Pilfer an extra attack this turn.
CQI Bad Medicine Action   Agility 4   Prophecy
Give all enemy creatures in a lane -1/-1.
Death Scythe Action   Agility 4   Gain 1 health for each enemy creature in a lane, then give them -1/-1.
False Luminary Creature (Daedra)   Agility 4 5 4   Summon: Summon a copy of this in the other lane and secretly choose one.
Whenever False Luminary attacks or is attacked, is targeted, or takes damage, banish the chosen copy.
Heroic Blade 2 Creature (Imperial)   Agility 2 3 2   Last Gasp: Give a random creature in your hand +1/+1.
Infiltrate The Capitol Action   Agility 1   Creatures with Pilfer ignore Guards this turn. Draw a card.
Knahaten Flu 1 Action   Agility 4   Give a creature -3/-3.
Little Child Creature (Daedra)   Agility 4 4 3   Slay: May attack again this turn.
Market Assassin Creature (Redguard)   Agility 5 4 1   Prophecy
Summon: Give an enemy creature -1/-1.
Midnight Assassin Creature (Imperial)   Agility 4 5 4   Summon: Enemy creatures in this lane with Guard lose Guard and enemy creatures in this lane without Guard gain Guard.
Monthly Trinketer Creature (Khajiit)   Agility 2 2 3   After your opponent plays an action, you gain 1 health.
Pilfer: Shuffle three Counterfeit Trinkets into your opponent's deck.
Moonlit Master Creature (Khajiit)   Agility 3 1 1   When a friendly creature gains Cover, give it +1/+1.
Mythic Dawn Devout Creature (Dark Elf)   Agility 4 4 1   Last Gasp: Summon an Oblivion Gate.
Nocturnal's Pit Lion Creature (Daedra)   Agility 3 5 4   Play Nocturnal's Pit Lion only if a friendly creature has Cover.
Not Knahaten Flu Action   Agility 3   Give all enemy creatures in a lane -1/-1.
One-Two Puncher Creature (Imperial)   Agility 5 3 4   Charge, Twinstrike
Pilfering Goblin Creature (Goblin)   Agility 1 2 1   Pilfer: Pilfering Goblin gains Cover at the end of turn.
Poisoning Pilferer Creature (Khajiit)   Agility 2 1 1   Lethal
Pilfer: Give a friendly creature Lethal this turn.
Poisonous Daedra Creature (Daedra)   Agility 2 2 2   Drain, Lethal
Potion of Chameleon Support   Agility 3   Uses: 3
Activate: Choose a friendly creature. Your opponent can't target it with actions until your next turn.
Prophecy Hater Creature (Khajiit)   Agility 3 4 3   When your opponent draws a Prophecy from a rune being destroyed, Prophecy Hater gets an additional attack this turn.
Purification Action   Agility 1   Sacrifice a creature. Discard a card. Destroy a creature. Put a Completed Contract into your hand.
Purification 3 Action   Agility 8   Costs 4 less for each creature you've sacrificed this turn.
Destroy a creature. Put a Completed Contract into your hand.
Razum-Dar Counterfeiter Creature (Khajiit)   Agility 4 4 5   Summon: Shuffle 10 Counterfeit Trinkets into your opponent's deck.
When a 0-cost card is played, you gain 2 health.
Scale Me Creature (Daedra)   Agility 1 1 1   Charge, Drain
Share the Spoils Support   Agility 3   Ongoing
Friendly creatures have "Pilfer: Your creatures that share a type with this creature cost 1 less this turn."
Shrikes Creature (Daedra)   Agility 3 4 4   Can only be played in the right lane. (NI)
Skooma Addiction Action   Agility 4   Draw cards. You can stop anytime you want to. Increase the cost of cards drawn this way by 1 for each card drawn.
Some Spider Daedra Creature (Daedra)   Agility 6 5 5   Summon and Last Gasp: Summon a 2/1 Spiderling.
The Purification Support   Agility 2   Quest: Sacrifice 2 creatures.
Reward: Put a Dead Drop and Shadowmere into your hand.
The Ultimate Heist Support   Agility 2   Quest: Pilfer or Drain 2 times.
Reward: Draw two cards.
The Ultimate Heist Action   Agility 3   Costs 1 less for each friendly creature with Pilfer or Drain.
Draw a card from your opponent's discard pile.
Thieves Guild Nightblade Creature (Argonian)   Agility 3 2 3   Drain, Lethal
Tooth of Lokkestiiz Support   Agility 1   Uses: 2
Activate: Give a creature +2/+0 this turn.
Untaxing the Poor Action   Agility 3   Prophecy
Costs 0 while you have another 0-cost card in your hand.
Draw a card and reduce its cost by 1.
Whirlwind Sprint Action (Shout)   Agility 0   Level 1: Move a friendly creature.
Level 2: Move a friendly creature and give it +2/+2.
Level 3: Move a friendly creature and give it +2/+2. It may attack an extra time this turn.
Alteration Deviant Creature (Nord)   Endurance 3 3 2   Summon: Silence another creature.
Exalt 3: Transform that creature into a 2/2 Shriveled Mummy instead.
Argonian Witch Creature (Argonian)   Endurance 5 3 3   Summon: Exchange Argonian Witch's stats with another creature.
Ayelid Guardian 9 Creature (Defense)   Endurance 9 6 6   Guard
Immune to Lethal.
Summon: Summon an Ayelid Guardian in the other lane.
Blades Watchman Creature (Imperial)   Endurance 3 3 3   Guard, Twinstrike
Bone Totem Ward Action   Endurance 3   Give friendly creatures that have attacked this turn Ward.
Breton Sorcerer Creature (Breton)   Endurance 4 3 3   Ward
Slay: If the slain creature had 1 power or less, gain Ward.
Brotherhood Executioner Creature (Imperial)   Endurance 5 4 6   Guard
Slay: Add a murder counter to Brotherhood Executioner.
Brotherhood Executioner Slays on both turns.
Last Gasp: Draw cards equal to the number of murder counters on Brotherhood Executioner.
City Guard Creature (Imperial)   Endurance 3 1 5   Prophecy, Guard, Regenerate
Evil Pilferer Creature (Khajiit, Vampire)   Endurance 7 7 7   Pilfer: Put a random Blood Magic Spell into your hand.
Gloom Wraith Shadow Creature (Spirit)   Endurance 6 6 6   Summon: This lane becomes Shadow.
Headless Zombie Creature (Skeleton)   Endurance 1 2 3   Can't attack your opponent.
Headless Zombie Moeba Creature (Skeleton)   Endurance 1 2 1   When you discard Headless Zombie Moeba from your hand or deck, summon it.
Health Mimic Creature (Skeleton)   Endurance 2 0 2   At the start of your turn, set Health Mimic's power equal to the health of your healthiest creature in its lane.
Heroic Blade 3 Creature (Imperial)   Endurance 3 3 4   Last Gasp: Give a random creature in your hand +1/+1.
Large Twinstriker Creature (Imperial)   Endurance 6 7 7   Twinstrike
Martyrdom Support   Endurance 3   Ongoing
Your creatures that cost 4 or more have Last Gasp: Summon a 1/1.
Mythic Dawn Grower Creature (Orc)   Endurance 4 3 3   Summon: Summon an Oblivion Gate.
At the start of your turn, if you have an Oblivion Gate, +1/+1.
Next of Kin Support   Endurance 1   Quest: Summon 3 End creatures.
Reward: Draw a random End creature from your deck and give it +2/+2.
Night Watch Creature (Nord)   Endurance 3 1 4   Prophecy, Guard
When a friendly card in play transforms or changes, draw a card.
Prophecy Guard Blinker 2 Creature (Orc)   Endurance 4 4 4   Prophecy, Guard
When you prophecy THIS, unsummon it at the end of the turn.
Raise Dead Fifty Action   Endurance 5   Choose a creature in your discard pile with cost 5 or less. Draw it and up to 2 cards with the same name from your discard pile.
Silent Pilferer Creature (Imperial)   Endurance 4 4 3   Pilfer: Silence a creature.
Skeletal Colossus Creature (Skeleton)   Endurance 8 8 8   Last Gasp: Resummon Skeletal Colossus Silenced.
Skeleton Releaser Creature (Imperial)   Endurance 3 2 4   Last Gasp: Summon a 1/1 Skeleton with Guard.
Unstoppable Zombie Creature (Skeleton)   Endurance 3 3 1   Last Gasp: Draw a random Skeleton from your deck.
Whodunit? Support Support   Endurance 1   Quest: 6 creatures die.
Reward: Gain +1 max magicka.
Wild Echatere Creature (Beast)   Endurance 4 3 7  
Amulet of Kings Support   Neutral 1   Unique, Ongoing
Summon: Draw a random Unique creature from your deck.
Friendly Unique creatures have Last Gasp: Shuffle this creature and The Amulet of Kings into your deck.
Amulet of Kings Support   Neutral 2   Ongoing
Summon: Draw a random Unique creature from your deck.
When you draw a creature on your turn, increase its cost by 2 and give it +2/+2.
Austere 2 Creature   Neutral 2 2 3   Austere
Austere 3 Creature   Neutral 3 3 4   Austere
Austere 5 Creature   Neutral 5 6 6   Austere
Austere Test Creature   Neutral 0 8 8   Austere
Cheat -0/-1 Action   Neutral 0   Give a creature -0/-1
Cheat -1/-0 Action   Neutral 0   Give a creature -1/-0
Cheat +0/+1 Action   Neutral 0   Give a creature +0/+1
Cheat +1/+0 Action   Neutral 0   Give a creature +1/+0
Cheat Charge Action   Neutral 0   Give a creature Charge
Cheat Damage Action   Neutral 0   Take 1 damage.
Cheat Health Action   Neutral 0   Gain 1 health.
Cheat Mill Action   Neutral 0   Destroy both player's decks.
Cheat Rune Action   Neutral 0   Heal a rune.
Colossal Test Creature (Dark Elf)   Neutral 1 10 10   Colossal
Daedric Ritualist 2 Creature (Daedra)   Neutral 2 1 1   Summon: Summon an Oblivion Gate.
Daedric Ritualist 3 Creature (Daedra)   Neutral 3 2 2   Summon: Summon an Oblivion Gate.
Daedric Ritualist 4 Creature (Daedra)   Neutral 4 4 3   Summon: Summon an Oblivion Gate.
Gate Mythic Creature (Daedra)   Neutral 7 5 5   Summon: Summon an Oblivion Gate.
Your Daedra cost 1 less for each of your Oblivion Gates.
Giant Slaughterfish Creature (Fish)   Neutral 4 2 5   Giant Slaughterfish gains +2/+0 at the start of your turn.
Invasion Unleashed Action   Neutral 5   Summon a random Daedra with cost equal to the number of times you've Invaded this game.
Murk Crocodile Creature (Beast)   Neutral 2 3 2   Summon: Murk Crocodile gains Cover until it attacks.
Necromancer's Ring Support   Neutral 2   Ongoing
Whenever a creature leaves your discard pile, gain 1 health.
Oblivion Gate Creature (Defense)   Neutral 1 0 4   When you summon a Daedra, give it +1/+1.
Open the Gates Action   Neutral 7   Transform all Oblivion Gates in your discard pile into random Daedra, then choose one to summon.
Siege Crawler Creature (Daedra)   Neutral 8 8 8   Breakthrough
Siege Crawler costs 1 less for each friendly Oblivion Gate.
Sigil Stone Support   Neutral 5   Ongoing
Summon: Summon an Oblivion Gate.
Whenever you summon an Oblivion Gate, double its health.
Skooma Support   Neutral 2   Ongoing
Friendly creatures have +1/-1.
Aldmeri Cat Herder Creature (Khajiit)     Aldmeri Dominion 2 1 2   Wax: Friendly creatures summoned this turn gain +1/+1.
Wane: Summon a 1/1 Khajiiti Recruit.
Alteration Mage Creature (Nord)    Mage 3 3 3   Summon: Shackle an enemy creature or give another friendly creature +0/+2.
Altmer Champion Creature (High Elf)    Mage 5 5 6   Altmer Champion ignores enemy Keywords.
Altmer Honor Guard Creature (High Elf)    Mage 5 5 6   Guard
Pilfer: You gain a Ward.
Arcane Inciter Creature (Redguard)    Battlemage 5 5 6   When Arcane Inciter takes damage and survives, reduce the cost of the highest cost ation in your hand by 1.
Ashlander Assassin Creature (Dark Elf)    Assassin 5 5 3   When Ashlander Punisher enters a lane, he deals 2 damage to an enemy creature in the lane.
Cantrip Prophcey Action    Mage 1   Prophecy
Gain 1 health and draw a card.
Covenant Warbow Item    Battlemage 4 1 1   Mobilize
+1/+1
Summon: The wielder deals 1 damage.
Slay: The wielder gains a random Keyword.
Duneripper Old Creature (Beast)    Archer 6 8 7   When your opponent summons a creature, Duneripper moves to its lane.
Fight Here Creature (Khajiit)    Monk 4 5 5   The first time a creature is summoned in the other lane each turn, move it.
Fighters Guild Infiltrator Creature (Beast)    Archer 3 3 3   Pilfer: +1/+1 and Battle an enemy creature.
Gate Mystic Creature (Daedra)    Mage 4 2 4   Summon: Summon an Oblivion Gate.
Your actions cost 1 less for each of your Oblivion Gates.
Gate Opener Creature (Daedra)    Crusader 3 3 3   When an enemy rune is destroyed, summon an Oblivion Gate.
Gate Watcher Creature (Daedra)    Battlemage 4 4 4   Summon: If you have an Oblivion Gate, draw a random Daedra from your deck.
Hlaalu Action Action     House Hlaalu 1   Deal 1 damage and gain 1 health.
At the end of each turn, if you played three cards not named this, draw THIS from your discard pile.
Hlaalu Creature Creature (Beast)     House Hlaalu 1 1 1   At the end of your turn, if you played three cards this turn, draw THIS from your discard pile.
Mage Monthly Creature (High Elf)    Mage 1 2 1   Guard
At the end of each turn, if you played two or more actions, summon a copy of Mage Monthly.
Monk Monthly Moon Creature (Khajiit)    Monk 2 2 3   Wax: Deal damage to your opponent equal to THIS's power.
Wane: You gain health equal to THIS's health.
Monster Perfection Action    Battlemage 1   Shackle a friendly creature wielding three or more items. Choose an item from your deck and equip it to the creature.
Nord Turncoat Creature (Nord)    Warrior 3 4 2   When an enemy rune is destroyed, gain +1 max magicka.
Orc Champion Creature (Orc)    Warrior 6 7 7   At the start of your turn, set each friendly Orc's power equal to the power of your most powerful Orc.
Prescient Monk Creature (Khajiit)    Monk 4 4 5   Drain
When your opponent draws a Prophecy from a rune being destroyed, Prescient Monk gains an extra attack this turn.
Scout Ramp Copier Creature (Argonian)    Scout 5 1 1   Guard
Summon: Gain +1 max magicka.
When you summon a creature that costs 8 or more, sacrifice THIS and summon a copy of the creature.
Superior Steel Support    Battlemage 3   Ongoing
Friendly equipped creatures have +1/+1.
Ultcaster Creature (High Elf)     Aldmeri Dominion 6 6 6   Spellcast 6: Draw 2 cards and reduce their costs by 2. Give items and creatures drawn this way +2/+2.
Ultcaster Cantrip Action     Aldmeri Dominion 6   Draw 2 cards and reduce their costs by 2. Give items and creatures drawn this way +2/+2.
Ward Charger Creature (Redguard)    Battlemage 3 2 1   Charge, Ward
Wily Khajiit Creature (Khajiit)    Monk 2 3 3  

Dawnguard CardsEdit

The third list are cards intended for the Legends Asia Dawnguard expansion. These were released in batches at a time, but the expansion couldn't be completed before the game's shutdown. These card were made by the community and this list is directly based on their own documentation.

Name Type (Subtype) Attribute/Class         Text Designer Notes
Dawnguard Warhammer Item   Strength 2   +2/+1
When the wielder takes damage and survives, deal 1 damage to a random enemy creature in this lane.
5问问&
最强最完美龙冢
Vale Sabre Cat Creature (Beast)   Strength 3 5 1   Prophecy
Summon: A friendly creature with cover loses cover.
5问问
Vampire Hunter Creature (Nord)   Strength 3 2 3   Silence a creature that is dealt damage by Vampire Hunter. If that creature is a vampire, Silence it and then destroy it instead. 5问问
Werewolf Brute Creature (Werewolf)   Strength 4 5 3   Breakthough
Summon: Deal 2 damage to a random enemy creature.
Slay: Deal 1 damage to a random creature.
5问问 Random Creature includes

Werewolf Brute himself. ||

Dawnguard Arrow Maker Creature (Breton)   Strength 2 2 2   Treasure Hunt – Two items: put an Enhanced Crossbow into your hand. 最强最完美龙冢
Mogrul's Thug Creature (Dark Elf)   Strength 3 2 2   At the start of your turn, if your opponent has unspent magicka, put a Completed Contract into your hand. Otherwise Mogrul's Thug gains +2/+0 and Breakthrough. 沉默的海德天
Companions Apostate Creature (Vampire)   Strength 4 3 4   When a friendly rune is destroyed, put a random item with the cost equal to your destroyed runes into your hand. 最强最完美龙冢
Kidnapper the Red Creature (Redguard)   Strength 7 7 5   Slay: If you don't have a Hostage in play, summon one.
When you have a Hostage in play, your opponent can't target other friendly creatures except for the Hostage with actions.
5问问
Enhanced Crossbow Item   Strength 5   +1/+1
Breakthrough
Summon: The wielder deals 2 damage to an enemy creature, and 2 damage for each other items it equips.
5问问
Thirsk Mead Hall Support   Strength 4   Ongoing
Friendly Nords have +1/+0 and Breakthrough.
At the end of your turn, if you haven't dealt damage to your opponent, sacrifice Thirsk Mead Hall, then summon an Occupied Thirsk Mead Hall for your opponent.
沉默的海德天&
5问问
Your opponent won't gain this support if he has 4 supports.
Occupied Thirsk Mead Hall won't be summoned if this card is destroyed.
Whirlwind Cloak Action   Strength 5   Unsummon a random enemy creature in each lane. If you only Unsummoned one creature, your oppoent discard the Unsummoned card. 5问问&
最强最完美龙冢
Durak Creature (Orc)   Strength 4 3 3   Unique
The first time you summon a creature on your turn, give it charge and set its power to 2 until the end of your turn.
5问问 Cannot buff himself. The creature summoned before Durak on this turn cannot gain charge as well.
The Embrace Action   Intelligence 2   Give a friendly creature: 'Last Gasp: Add a copy of this creature to your hand, it becomes a Vampire in addition to its other types.' 5问问 Shadowmere goes to deck instead of hand.

If Arvak can be summoned from discard pile, it would be summoned with no Vampire subtype. But it should become Vampire+ subtype after it died or moves if it's possible. ||

Associate of Ancano Creature (High Elf)   Intelligence 3 2 3   When your action targets Associate of Ancano, it gains +1/+1. 5问问 Gain +1/+1 after using actions.
Brotherhood Mage Creature (Breton)   Intelligence 2 2 3   Summon: Consume a creature. Banish all creatures with the same cost as that creature in your opponent's discard pile. 5问问
Apocrypha Madman Creature (Nord)   Intelligence 5 5 4   Summon: Put a random damage-dealing action into your hand.
After a friendly action damages an enemy creature, deal that much damage to Apocrypha Madman.
5问问
Lightning Storm Action   Intelligence 5   Deal 3 damage to a creature, and 1 extra damage for each Lightning Storm in your discard pile.
The first you play a Lightning Storm on your turn, draw another one from your deck.
5问问
Charmed Vigilant Creature (Dark Elf)   Intelligence 4 4 4   Ward
Shackle another friendly creature while Charmed Vigilant does not have Ward.
5问问 If there are no other friendly creature, Vigilant doesn't need to shackle a friendly creature. If Vigilant gain ward and broken ward again, it could shackle a different friendly creature.
Valchiha Conspirator Creature (Vampire)   Intelligence 5 2 4   Summon: Draw a card, then you may sacrifice another creature to draw an extra card. 5问问 Valchiha is Volkihar-mistaken
Wandering Scholar Creature (Breton)   Intelligence 4 3 3   Summon: If your unspent magicka is not 0, put a random card with cost equal to it with Summon into your hand. 5问问
Ash Guardian Creature (Ash Creature, Atronach, Daedra)   Intelligence 6 5 5   When you summon another creature with 5 power or more, give Ash Guardian and that creature the same random Keyword. 5问问 Keywords that neither two creatures possesses should be given first.
Bone Hawk Amulet Item   Intelligence 3   +1/+1
Summon: Give the wielder two random keywords.
佩林纳尔&Witty boy Rally cannot be given multiple times.
Ring of the Erudite Item   Intelligence 5   +1/+0
Summon: Play a random action from your deck with cost less than the wielder's power.
5问问
Valerica Creature (Vampire)   Intelligence 5 4 2   Unique
Summon: Draw a random Elder Scroll from your deck.
Last Gasp: Shuffle all equipped Elder Scrolls equipped to Valerica into your deck.
5问问
The End of Vampires Action   Willpower 7   Costs 1 less for each Undead creature your opponent has in play and in their discard pile.
Banish a creature.
最强最完美龙冢&
5问问
Imperial Deserter Creature (Imperial)   Willpower 2 3 3   At the start of your turn, Imperial Deserter gains -1/-0.
Imperial Deserter can't attack unless he has 2 or more power.
沉默的海德天&
5问问
Loyal Husky Creature (Beast)   Willpower 4 3 4   Rally
When a creature in your hand gains power and health by Rally, reduce its cost by 1 this turn.
最强最完美龙冢
Penitus Oculatus Envoy Creature (Imperial)   Willpower 2 2 2   Summon: Give a friendly creature immune to Lethal until your next turn. 5问问 Envoy can

target himself. ||

A New Order Action   Willpower 2   Summon two 1/1 Dawnguard Recruits to a lane. If an enemy rune is destroyed this turn, summon three Dawnguard Recruits instead. 5问问&
孤单也许更好
Traveling Noble Creature (Imperial)   Willpower 3 1 4   Expertise: Move, then give another friendly creature in this lane Guard. 龙冢 Noble must move, but it can

cancel Guard-giving. ||

Redwater Spring Seeker Creature (Vampire)   Willpower 5 4 4   While you have a support in play, Redwater Spring Seeker gains +1/+1 and Drain. 5问问
Executioner Axe Item   Willpower 3   +2/+1
When the wielder attacks a creature with 2 power or less, destroy it instead.
最强最完美龙冢&
5问问
Rising at Dawn Action   Willpower 6   Destroy a creature, you gain health equal to that creature's health.
Empower: Gain +1 health.
5问问
Torygg's War Horn Item   Willpower 4   +1/+2
At the end of your turn, if the wielder attacked this turn, summon a 1/1 Recruit, draw a card instead if this lane is full.
5问问 Recruit Subtype: Nord
Fort Dawnguard Support   Willpower 4   Ongoing
Summon: Summon two 1/1 Dawnguard Recruits and give them Guard.
Friendly creatures with Guard have +0/+1 and Rally.
最强最完美龙冢&
5问问
Isran Creature (Redguard)   Willpower 8 4 4   Unique
Summon: Reduce power of all enemy creatures in this lane to 0 until your next turn.
When your creatures attack an Undead or a Daedra, give it +3/+0 this turn.
5问问
Sanguinare Vampiris Action   Agility 1   Choose a creature. At the end of each turn, give the chosen creature +1/-1. 5问问
Tripwire Cfeature (Defense)   Agility 1   Prophecy
Summon: Move and Shackle an enemy creature in this lane.
皮皮爱吃猪大肠
Solstheim Reaver Creature (Dark Elf)   Agility 2 1 1   Treasure Hunt – Creature, Item: +2/+2
Pilfer: If Solstheim Reaver's Treasure Hunt is not triggered, put a random card he is hunting for into your hand.
5问问
Windhelm Gambler Creature (Nord)   Agility 3 3 3   Summon: Choose an enemy creature.
When the chosen creature dies, put a Completed Contract into your hand.
5问问
Frozen Falmer Shaman Creature (Falmer, Vampire)   Agility 3 3 4   Summon: Shackle frozen falmer shaman and another creature.
When a friendly creature becomes shackled, it gains cover until it attacks.
5问问&
最强最完美龙冢
Knowledge Plagiarist Creature (Dark Elf)   Agility 4 1 2   Summon: Knowledge Plagiarist steals and equips an item from your opponent's discard pile. 最强最完美龙冢&
5问问
Ash Spawn Creature (Ash Creature)   Agility 5 7 3   Last Gasp: If you have another creature with 5 or more power in play, give a creature -2/-2. 5问问
Spriggan Earth Mother Creature (Spriggan)   Agility 5 4 3   Drain
At the end of your turn, if you have gained 4 or more health, summon a 2/1 Voracious Spriggan with Drain.
5问问
Zephyr Item   Agility 4   -1/+0
The wielder may attack an extra time each turn.
最强最完美龙冢
House Agent Creature (Dark Elf)   Agility 4 4 4   Plot: Steal Last Gasp from an enemy creature. 皮皮爱吃猪大肠 If the Last Gasp of Shadowmere is stolen,when the Last Gasp is triggered, shuffle a 4/4/4 Shadowmere into your deck.
Bloodstone Chalice Support   Agility 5   Unique, Uses: Unlimited
Can activate only when you summon this support or a creature is Consumed this turn.
Activate: Give a vampire +2/+2 or give a non-vampire creature -2/-2.
5问问
Arch-Curate Vyrthur Creature (Vampire)   Agility 2 1 4   Unique
Regenerate
Plot: Shuffle two random different Elder Scrolls into your deck.
最强最完美龙冢&
5问问
Nether Lich Creature (Skeleton)   Endurance 4 2 2   Summon: +1/+1 for each other Undead. 最强最完美龙冢 Including your opponents'.
Vampire Cattle Creature (Breton)   Endurance 0 0 1   Friendly creatures can attack Vampire Cattle.
Last Gasp: Gain 3 health.
最强最完美龙冢
The Fall of Vigilants Action   Endurance 7   Set an enemy creature's power and health to 1, then a friendly creature Battles it. 5问问
Howl of Terror Action   Endurance 2   Your opponent loses 2 magicka at the start of next turn. 佩林纳尔
Soul Barter Action   Endurance 0   Spend all your magicka to summon a random creature with cost equal to the magicka spent minus 2. If this would spend 10 or more magicka, summon a Soul Cairn. 最强最完美龙冢&
5问问
If you have 2 or less than 2 magicka, it would summon a 0-cost creature.
Vampire Fledgling Creature (Vampire)   Endurance 3 4 3   At the start of your turn, Vampire Fledgling may Consume a creature to gain Drain this turn. 5问问
Bonemold Armor Item   Endurance 4   +0/+3
When the wielder takes damage, draw a random creature from your discard pile.
最强最完美龙冢&
5问问
Valchiha Watchman Creature (Nord)   Endurance 4 4 3   Guard, Regenerate
Valchiha Watchman Regenerates at the start of both turn.
5问问 Valchiha is Volkihar-mistaken
Ring of The Beast Item   Endurance 4   +1/+1
Summon: Double the wielder's health.
佩林纳尔&
最强最完美龙冢
Nightlord Vampire Creature (Vampire)   Endurance 6 5 6   Drain, Guard 最强最完美龙冢
Lord Harkon Creature (Vampire)   Endurance 4 2 4   Unique
Slay: Change into Harkon, Vampire Lord.
佩林纳尔&Witty boy
Durnehviir Creature (Dragon)   Endurance 12 6 8   Unique
Immune to Silence.
Summon: Summon up to three random copies of creatures from your discard pile with total cost less than or equal to the cost of Durnehviir.
When Durnehviir leaves play, Banish the summoned creatures.
5问问
Voslaarum Creature (Dragon) 6 5 4   Unique
Slay: Deal 4 damage to your opponent.If you have Naaslaarum in play, deal 2 extra damage.
5问问 Double card with Naaslaarum
Naaslaarum Creature (Dragon) 6 4 5   Unique
Plifer: Shackle an enemy creature.If you have Voslaarum in play, Shackle an enemy creature in this lane an extra time.
5问问 Double card with Voslaarum
Disciple of Peryite Creature (Breton) 4 3 1   Summon: Swap the health of Disciple of Peryite and an enemy creature. 最强最完美龙冢&
5问问&龙翔凤翥
Double card with Peryite's Shrine
Peryite's Shrine Support 5   Ongoing
At the end of your turn, if each player has creatures died, you gain a Ward.
最强最完美龙冢&
5问问&龙翔凤翥
Double card with Disciple of Peryite
Dawnguard Agent Creature (Redguard) 3 3 4   Slay: Give the slain creature's Keywords to a random creature in your hand. 5问问 Double card with Lurking Vampire
Lurking Vampire Creature (Vampire) 3 3 4   Slay: Put the slain creature into your discard pile instead of your opponent's. 5问问 Double card with Dawnguard Agent
Dawnguard Mercenary Creature (Imperial)    Crusader 1 2 1   Breakthrough
When Dawnguard Mercenary deals damage by Breakthrough, give a friendly creature +1/+1.
5问问
Chain Trap Action    Archer 3   Silence and Shackle an enemy creature. Destory this creature if it is Wounded otherwise deal 2 damage to it. 5问问
Armored Troll Creature (Troll)    Spellsword 5 3 7   Regenerate
Armored Troll is immune to damage on your turn.
5问问
Bloodthirst Action Assasin Assasin 4   Deal 3 damage to a creature. If it would die this turn, gain 3 health. 孤单也许更好 Gain Health before

Deal Damage ||

Serana Creature (Vampire)    Sorcerer 6 5 3   Unique
Summon: Transform all cards in your hand into Ice Spikes.
When you play an Ice Spike, summon a 1/1 Risen Dead with Guard in each line.
最强最完美龙冢 Summon Risen Dead

After dealing damage ||

Explorer's Soul Creature (Spirit)   Neutral 1 1 3   Treasure Hunt – Dwemer: Put a random Dwemer into your hand. 最强最完美龙冢&
5问问
Discerning the Transmundane Action   Neutral 5   Choose an action or non-Elder Scroll item in your discard pile, shuffle it into your deck, then draw a random Elder Scroll from your deck. 5问问
Scroll Scouting Action   Neutral 6   Shuffle each type of Elder Scroll into your deck.
Choose a random Elder Scroll from your deck and put that card on the top of it.
5问问
Count of Anvil Creature (Imperial)   Neutral 5 4 3   Summon: Shuffle a random Elder Scroll into your opponent's deck.
Plifer: Draw an Elder Scroll from your opponent's deck, then discard a card.
最强最完美龙冢
Silver-Blood Agent Creature (Nord)   Neutral 3 3 4   Summon: Choose another friendly creature. That creature Consumes a creature. 5问问
Auriel's Bow Support   Neutral 7   Unique, Uses: 2
Activate: Choose one: Deal 3 damage to all creatures in a lane, or give all creatures in a lane +2/+0.
At the end of your turn, if three or more creatures died this turn, give this support an extra use.
5问问
Arvak Creature (Beast, Skeleton)   Neutral 1 2 1   Unique
Treasure Hunt – Creature: Move Arvak and another friendly creature in the same lane.
Last Gasp: If Arvak's Treasure Hunt is triggered, summon it from your discard pile.
5问问 Arvak still moves when he is the only creature in a lane.
Hostage Creature   Neutral 0 0 2   Summon: Choose to gain cover or Guard. Created Card

No Subtype like Gray Fox. ||

Occupied Thirsk Mead Hall Support   Strength 4   Ongoing
At the end of your turn, deal 2 damage to your opponent.
If you have no runes, sacrifice Occupied Thirsk Mead Hall.
Created Card
Dawnguard Recruits Creature   Willpower 1 1 1   Created Card

No Subtype like Gray Fox. ||

Soul Cairn Support   Endurance 7   Uses: 3
Activate: Sacrifice a creature, give all creatures in your hand +1/+1 then increase the cost of all cards in your hand by 1.
Created Card
Harkon, Vampire Lord Creature (Vampire)   Endurance 9->4 9 8   Unique
Last Gasp: Summon Harkon, Vampire Lord from your discard pile and it gains -3/-3.
Created Card
Elder Scroll: Dragon Item   Neutral 4   Prophecy
Summon: Banish an enemy creature. If you play this card on your turn, put a random shout except for Call Dragon into your hand and upgrade it to the higest level.
Created Card
Elder Scroll: Blood Item   Neutral 4   Prophecy
Summon: Deal 2 damage to the wielder and gain 5 health. If you play this card on your turn, put two different Blood Magic Spells into your hand.
Created Card
Elder Scroll: Sun Item   Neutral 4   Prophecy
Summon: Shackle all enemy creatures without cover, and wielder gains drain. If you play this card on your turn, put a random Vampire into your hand, it gains +2/+2 and Drain.
Created Card

M'aiq the LiarEdit

 
Unused Legends card art, possibly for M'aiq
  • M'aiq the Liar was originally planned to appear in Legends, with voice files for him entering play and attacking having been datamined.
    • When asked if M'aiq would be playable in the game, Pete Hines said, "When I asked him he said he was in the game. I guess he was lying."[4]
"M'aiq is not at ease on the battlefield, but M'aiq will try his best."
"M'aiq is done talking!"

Unused LanesEdit

Lane Name Icon Description Notes
Blitz All creatures here lose Guard. Announced as a Chaos Arena lane, but didn't make it in the final update.
Dense Forest After a non-Guard in this lane is dealt damage, that creature gains Cover.
Highly Changed When you play an action, summon a random creature in this lane with the same cost. Intended for Chaos Arena, replaced by the Mage Tower lane.
Inner Beast After an enemy rune is broken, friendly creatures in this lane change into random animals with 1 greater cost.
Inner Fire When a creature here dies, draw a random action with that creature's cost. Intended for Chaos Arena.
Imperial Your opponent can only play Imperial creatures to this lane. Probably intended for Eastmarch Camp.
Stormcloak Your opponent can only play Nord creatures to this lane. Probably intended for Eastmarch Camp.
Unhallowed Ground When an Undead is summoned in this lane, give it +1/+1.
Wispmother's Blessing When you summon a unit that costs 2 or less to this lane, summon a copy of it in the other lane. Intended for Chaos Arena.

ReferencesEdit