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Legends:Cut Content

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Cut content refers to material that was planned for Legends but removed or changed before release, or never released due to the game's shutdown. It should not be confused with deprecated content, which was once in the game and later removed, such as training or balance changes. This page includes some pre-release content and test cards, as some cases are difficult to distinguish. This approach ensures all information remains accessible.

RealmsEdit

 
2019 roadmap showing unreleased sixth expansion

Realms was the intended sixth expansion for Legends. The name Realms is known from datamine, but is only a working title, just as Crisis was for Jaws of Oblivion. Several mechanics are known from a later interview.[1] The following ideas were considered for the expansion:

  • The set was intended as the second part of Jaws of Oblivion, based around the Daedric Princes and their Realms. They wanted to expand the lore for these locations in ways that the mainline Elder Scrolls games hadn't yet done.
  • Invade would have been spread over the two sets. Due to Realms being scrapped, they moved all ideas for invade to Jaws of Oblivion without all the necessary tools, answers, and checks.
  • A new card type which would change your player into an avatar of a Daedric Prince, including the change of your character portrait.
  • A new mechanic named Colossal which would involve huge Daedra creatures that would take up space in both lanes.

For future sets after Realms, they intended to follow more of the ESO chapters and add more Arena-like game modes.

ArtEdit

A large list of unused art has been found in both Dire Wolf Digital's and Sparkypant's game files. They can be found on the Unused Art page.

Keywords and MechanicsEdit

This is a list of known mechanics that are either from datamines or developer diaries. Official descriptions are in italics.

Name Card Types Description Notes
Approach Creatures Pay the Approach cost before playing the creature.
Blight Unknown When this deals damage to a player, shuffle that many Ashblights into that player's deck.
Devotion Unknown Devotion is a player attribute (like Health) that various cards can increase and reference.
Exerted Unknown PLACEHOLDER Exerted
Expert Actions After this action has its effect, draw a card.
Forge Creatures This creature can spend its turn to create an item. Precursor mechanic to Mobilize. [2]
Flanking Creatures Bonus effect when attacking after a friendly creature in the other lane attacks.
Frenzy Creatures Must attack or be destroyed.
Glossary: A Frenzy creature must attack during its turn, or be destroyed at the end of that turn.
Inspire Creatures and Items When your creature with Inspire attacks, give a random creature in your hand <nobr>+1/+1</nobr>. Precursor mechanic to Rally.
Lunar Creatures Mechanic found on creatures. When you summoned one, a moon became visible in their lane. That moon then progressed through four phases, one by one. When a specific phase met your Lunar creature’s requirements, you’d get a bonus. Precursor mechanic to Wax/Wane.[2]
Marked Unknown When a Marked creature dies, your opponent gets a magicka.
Mooncall Creatures Creatures with Mooncall would come into play, then that lane would get a moon for this turn and your next turn. During those turns those variable Mooncall abilities would be active. Precursor mechanic to Wax/Wane.[2]
Moonphase Creatures The first two times you played a Moonphase creature would advance one notch on the moon’s phases return the creature to your hand; the third time you played a Moonphase creature in that lane, it stayed in play Precursor mechanic to Wax/Wane.[2]
Plunder Unknown Destroy a friendly rune
Glossary: When you Plunder a friendly rune, that rune is destroyed and you take no damage. You draw a card, and you can play it if it's a Prophecy.
Quest // Reward Supports You need to complete a quest, which can be any game actions as described on the card, after which you get the listed reward. Precursor mechanic to the Jaws of Oblivion quest actions such as The Ultimate Heist and Whodunit?.
Replace Unknown Remove a creature and summon another in its place.
Glossary: Replacing a creature removes it from the game, and a new creature is summoned in its place. The new creature triggers its own summon abilities, but other cards don't respond to its summon.
Early concept for Transform.
Rout[3] Creatures When you rout a creature, return it to its commander's hand. This keyword was datamined prior to Heroes of Skyrim, it is unknown if this is the official or paraphrased discription.
Scheme Unknown Bonus effect at the start of your turn after this card comes into play.
Glossary: When you play a card with Scheme, it has a bonus effect at the start of your next turn.
Shield Wall[3] Creatures While there are two or more other creatures in this lane, enemy creatures can't attack players. This keyword was datamined prior to Heroes of Skyrim, it is unknown if this is the official or paraphrased discription.
Soaring Creatures Can't be attacked for one turn, until after it lands. Can land in any lane. This keyword was datamined prior to Heroes of Skyrim, and was potentially intended for Dragons in the set.
Soulbound Creatures A keyword that resurrected the creature as a 1/1 upon dying. A precursor mechanic to Consume.[2] Non-keyworded on Wandering Skeleton.
Spellcast X Creatures Unknown
Stealthy[3] Creatures This can't be attacked or targeted until it deals damage. A similar non-keyworded version of this can be seen on cards like Shadowmaster. Potentially a precursor to the Cover mechanic.
Spy Creatures You're shown two of your opponent's cards. Choose the one in their hand. Intended for a Thieves Guild faction in Heroes of Skyrim and later for Imperials in Houses of Morrowind. When no Imperial faction was used, the only card left with the mechanic was Caius Cosades,[2] and later Thief of Dreams.
Austere Creatures and Items Immune to enemy Keywords. Potentially intended as upcoming mechanic for Realms, it is unknown how certain keywords like Breakthrough, Drain or Ward would interact.
Colossal Creatures The only colossal test card has the following tags: Can attack other lane, can be attacked from any lane, guards both lanes, immune to cover. Upcoming mechanic for Realms, it was intended for "huge Daedra creatures that would take up space in both lanes".[1]
Twinstrike Creatures Unknown Potentially intended as upcoming mechanic for Realms

TrapsEdit

 
Art for Unrevealed Trap with similar background as Out of Cards.

Traps were an early mechanic known from datamining where you could hide cards and surprise your opponent at a later moment during the game. The trap would trigger based on other actions a player or opponent would take. The exact mechanic is unknown, but a lot of the groundwork was already finished. It was a so called "supertype", for which the only other examples are Unique cards. It would have been displayed in the same manner as Ongoing or Shout within the card frame. Several art pieces survived to this day, such as a Pitfall Trap, a Wire Trap and a Net Trap. There was also a Thieves Guild daily quest dedicated to "lay 5 traps". Traps were later introduced as a creature type during the The Ventral Terminus quest with almost no resemblance to the original mechanic.

StoryEdit

An early concept of the story is found with different characters. Only the images for the choices during the story are still available, which means many of the intermediate chapters are unknown. The first part of the story follows a similar premise as the The Forgotten Hero, such as the young wolf and fighting undead in a crypt, but deviates at the later chapters where the old crew even fights inside a dwemer ruin and meets Sheogorath.

Several characters can be identified as the following datamined avatars:

Daily QuestsEdit

 
Umaril the Unfeathered as quest giver

The game files has a portrait for the daily quest giver Umaril the Unfeathered. It was probably cut in an early stage as no banner or quests are found.

CardsEdit

The following section has three lists of cards that are known to be in the game files. Not all cards listed here are cut content, some are test material or experimental. The first list shows cards that were found the Dire Wolf Digital's and Sparkypant's language files. These only have the names and abilities of the cards. Not other info is known, inlcuding their magicka cost, power and health, or rarity. Formatting can be inconsistent as some cards were still unfinished.

Name Text Tags Notes
Altmer Dragonknight Summon: If you've played an action this turn, draw a random action from your deck.
Ashlander Weaponmaster When you Rally a creature, also Rally a random item in your hand.
Choice at the Gates Choose one:
- Friendly creatures get +2/+2.
- Enemy creatures get -2/-2.
Cruel Webspinner At the end of your turn, summon a 2/1 Spiderling.
When a friendly creature dies, deal 1 damage to your opponent and gain 1 health.
Glorious Plotter Summon: If your opponent didn't damage you last turn, draw the top creature in your deck and give it Drain.
Minor Necromancy Summon two random creatures with cost 1 or less from your discard pile. Said to be bugged in the files
Spirit Arrow Bowman Summon: Deal 1 damage to each enemy creature in this lane.
Thalmor Battlemage The first time you play an action each turn, give Thalmor Battlemage +2/+2.
Tribunal Missionary Exalt 4: Fill this lane with 1/1 Imperial Grunts
Ash Piercer When an enemy creature loses a Ward, destroy that creature. Experimental
Astula Tutor At the end of each player's turn, they draw a card. Experimental
Auroran Mightcaster Summon: Swap Auroran Mightcaster's power and health with an enemy creature. Experimental
Bar Brawler At the start of your turn, deal 1 damage to a random enemy. Experimental
Battle-Born Nord Summon: Give other friendly creatures in this lane +1/+0 and Breakthrough this turn. Experimental
Dark Neophyte When Dark Neophyte gains a Keyword, it gains +1/+1. Experimental
Dragon Cultist Summon: Shuffle three Raging Dragon into your deck.
When you summon a Dragon, summon Dragon Cultist from your discard pile.
Experimental
Drainspell Bow +3/+3
Slay: Gain 3 magicka this turn.
Experimental
Duality For each lane, summon a copy of the highest power friendly creature to the other lane. Experimental
Elinhir Apothecary Summon: Give each of your supports an extra use. Experimental
Elsweyr Wanderer When Elsweyr Wanderer Moves, it gains +1/+0. Experimental
Fellmoor Poisoner When you reduce a creature's power or health, reduce it by twice as much. Experimental
Firsthold Enchanter Summon: Give a creature +1/+1 for each action in your hand. Experimental
Flanking Hunter Wounded enemies can't have Guard. Experimental
Frenzy Give friendly creatures +3/+0 this turn, then they each attack at random. Experimental
Frostbreak Berserker Can't attack creatures and ignores Guards Experimental
Furnace Guardian Your opponent can't target Furnace Guardian with actions.
Summon: +1/+1 for each of your runes.
Experimental
Gifts of the Mad God Put a random card on top of a player's deck. Experimental
Gnarl Sapling When an action targets Gnarl Sapling, negate it and change Gnarl Sapling's power and health to match to its cost. Experimental
Karthspire Scout At the start of your turn, fill this lane with 1/1 Orc Raiders. Experimental
Knifepoint Zealot Summon: If there are two or more other creatures in this lane, Sacrifice them to summon a Flesh Atronach. Experimental
Lilmoth Channeler Your cards cost 1 less to play. Experimental
Madness Axe +3/+0
When the equipped creature destroys an enemy unit, equip Madness Axe to a random friendly creature.
Experimental
Orc Raider Experimental See Karthspire Scout
Protector of the People Other friendly creatures in this lane can't be damaged by actions. Experimental
Ra Gada Ravager At the end of a player's turn, if they have unspent magicka, deal 2 damage to them. Experimental
Rabblerouser If all cards in your deck are common, other friendly creatures have +1/+1. Experimental
Raging Dragon 8/8, Breakthrough (5 cost) Experimental See Dragon Cultist
Ring of Namira When you gain health, deal that much damage to the enemy player. Experimental Made it into the game as Ring of Namira
Scroll of Summoning Summon: This cannot be activated this turn.
Activate: Summon a 7/7 Stone Atronach in the lane of your choice.
Experimental
Sheogorath You become Sheogorath.
Summon: Create and summon Wabbajack.
When a creature is transformed, draw a copy of it.
Experimental
Spinning Sphere When Spinning Sphere is targeted by a friendly action or ability, summon a copy of Spinning Sphere. Experimental
Stone Atronach Experimental See Scroll of Summoning
Summoning Rites Spend your remaining magicka, then summon each different creature in your deck with cost equal to the extra magicka spent. Experimental
Talltale Bard Summon: Unique cards in your deck move three cards closer to the top. Experimental
Taneth Quartermaster Friendly items have +2/+0. Experimental
Telvanni Monster Lab When you have no cards in hand, draw a random card that costs 6 or more. Experimental
Thalmor Tactician When you play a support, draw a card. Experimental
Thorn Priestess Gains +2/+2 when a friendly creature heals. Experimental
War Barracks At the end of your turn, summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1. Experimental
Counting Pilferer Pilfer: Increase the power of Counting Pilferer's last gasp.
Last Gasp: Draw a random card with cost equal to the number of times this pilfered and reduce its cost to 0.
Monthly
Dremora Gladiator Only one creature may attack per turn in Dremora Gladiator's lane. Monthly
Forged Weapon Monthly See Forgemaster
Forgemaster Summon: Draw a Forged Weapon with cost and stats equal to a friendly creature's. Monthly
King of the Arena Summon: Battle each enemy in this lane starting with the weakest. Monthly
Lich Lord Summon: Fill this lane with random Undead from your discard pile. Monthly
Master Salvager Your supports have Last Gasp: Draw a card. Monthly
Skeletal Ascendant When a friendly creatures dies, if it is not Undead, summon a 1/1 Skeleton with the same keywords. Monthly
Summoner's Folly Summon a 1/1 copy of a friendly creature. Monthly
Super Ghoul Super Ghoul can't be played unless you have 5 or more max magicka. Monthly
Telvanni Mastermind Summon: Destroy a friendly creature, then summon a copy of it. Monthly
Ashlander Stormcaller Drain
Summon: Deal 3 damage.
DBH
Breton Necromancer When a creature is put into your discard pile, Breton Necromancer gets +1/+1. DBH
Compassionate Jarl Guard
Other friendly creatures can't be damaged by actions.
DBH
Dark Elf Turncoat Last Gasp: Draw two cards. DBH
Draugr Necromancer When a friendly creature dies, return a random cheaper creature from your discard pile to your hand. DBH
Familiar Summoning Summon a Familiar with Guard. Its strength and health are equal to the number of creatures you control. DBH
Hexed Armaments +5/+5
Guard
Summon: Shackle the wielder.
DBH
Skywatch Battlereeve When you play an action, friendly creatures get +1/+1. DBH
Swordsmith Ward, Breakthrough
+2/+2 while wielding an item.
DBH
Underworld Tactician When your opponent summons a creature, summon a 0/1 'Target with Guard in its lane. DBH
Valenwood Instigator Pilfer: +1/+1 and Battle an enemy creature. DBH
Warp in the West Take an extra turn after this one. DBH
Druadach Elk You can't lose the game. Forgotten
Master Smuggler Pilfer: Swap this with a creature from your hand. Forgotten
Purifier If your deck uses one or less attributes, +3/+3. Forgotten
Wayrest Swashbuckler After you play an action, equip a random item from your deck with the same cost to Wayrest Swashbuckler. Forgotten
Ancient Blade Morrowind This card is most likely an item which only gives stat boosts.
Ash Brute When Ash Brute gains a keyword, it battles the weakest enemy creature. Morrowind
Ash Stalker Summon: Give a creature Breakthrough. Morrowind
Daedric Deception Destroy a creature. Its owner summons a random creature from their deck to replace it. Morrowind
Dren Bodyguard Summon: Your opponent chooses one:
+2/+2
Guard
Morrowind
Necromancy Summon a creature that costs 4 or less from your discard pile to a random lane. Morrowind
Rampart Archer Summon: Deal 1 damage Morrowind
Redoran Agent When Redoran Agent inspires a creature, summon it. Morrowind
Soul Conduit Summon: +1/+1 for each different keyword among friendly creatures. Morrowind
Suppressor When an enemy creature is summoned to this lane, shackle it. Morrowind
Tribunal Guard Exalt 4 - Summon an Exalted copy of Tribunal Guard in the other lane. Give both Ward. Morrowind
At the end of your turn, summon a copy of the last friendly creature that died this turn. Morrowind This card has no known name.
Chain Melter +3/+2
The wielder is immune to Shackle.
FrostSpark
Spellforged Sword +3/+1
Your opponent can't target the wielder with actions.
FrostSpark
Ebonheart Soldier Veteran: +1/+1 Parsley
Great Moot Squire Veteran: +1/+1 Parsley
Library Scribe Forge: Tome of Alteration Parsley
Nord Warbringer Veteran: +2/+1 Parsley
Orc Smith Forge: Steel Scimitar Parsley
Vengeful Bosmer Summon: If two or more cards were put into your discard pile this turn, Shackle an enemy creature. Parsley
Vengeful Khajiit Summon: If two or more cards were put into your discard pile this turn, you gain 4 health. Parsley
Wood Elf Avenger Summon: If two or more cards were put into your discard pile this turn, +1/+1. Parsley
Night Watch When a friendly card in play transforms or changes, draw a card. 2020
Skooma When you summon a creature, deal 1 damage to it.
When a friendly creature takes damage, it gains that much power.
2020 Buff name: "Sugar Tooth: Gained power from Skooma."

The second list of cards are from the so called "set files" from Sparkypants. All stats and abilities are known for these cards, except their intended use.

The third list are cards intended for the Legends Asia Dawnguard expansion. These were released in batches at a time, but the expansion couldn't be completed before the game did shut down. Only their names and abilities are known, similar to the first list.

LanesEdit

(?)

ReferencesEdit