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Legends:Houses of Morrowind

< Legends: Card Sets
Houses of Morrowind
Expansion
LG-icon-Houses of Morrowind.png
Mechanics and Effects Betray, Exalt, Plot, Rally
Release Date 5 April 2018
Statistics Strength 25Intelligence 25Willpower 25Agility 25Endurance 25Neutral 9Triple Attribute 15
Common 51Rare 38Epic 27Legendary 33

Houses of Morrowind is the second card expansion for Legends. It can be obtained by buying new card packs separate from the Core Set, which can be opened to earn 149 new cards themed after The Elder Scrolls III: Morrowind and The Elder Scrolls Online: Morrowind. It introduces cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, of Vvardenfell. The expansion was released on April 5th, 2018 on PC, mobile and tablet devices, though the original release date was planned to be March 29[1].

You have no idea what you've wandered into. From the moment you stepped off the docks in Seyda Neen, you became a potential pawn in a grand power struggle between the Great Houses that govern this land and even between the living gods themselves and their terrible ancient enemies. But of course, if it maneuvers correctly, a pawn can become a queen. Who will you trust? Who will you fight for? Can you control the Houses of Morrowind? —Official Summary[2]

CardsEdit

Cards are distributed through the Attributes.

StrengthEdit

Name Type (Subtype) Attribute/Class         Text
  Ald'ruhn Arms Master Creature (Dark Elf)   Strength 4 2 3 2  Rare Charge, Rally
  Ash Berserker Creature (Ash Creature)   Strength 4 3 3 2  Rare At the end of your turn, if you have a creature with 5 power or more, draw a card.
  Ashlander Zealot Creature (Dark Elf)   Strength 1 1 2 1  Common Summon: Battle an enemy creature.
  Aspect of Hircine Creature (Werewolf, Daedra)   Strength 9 6 6 4  Legendary Summon: Choose one:
Strength: +6/+6 and Guard.
Speed: Gains Charge.
  Bushwhack Action   Strength 0 1  Common A friendly creature ignores Guards and can attack creatures in any lane this turn.
  Camonna Tong Heavy Creature (Orc)   Strength 5 4 3 2  Rare Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy.
  Cliff Hunter Creature (Reptile)   Strength 6 3 3 1  Common Prophecy
Summon: Battle
an enemy creature.
  Corprus Disease Action   Strength 1 2  Rare Silence a creature, then give it +2/+0.
  Dagoth Dagger Item   Strength 1 1  Common Breakthrough
+2/+1
  Dagoth Oathman Creature (Ash Creature)   Strength 3 3 3 1  Common Summon: If you have a...
  card in play, +1/+1.
  card in play, +1/+1.
  False Incarnate Creature (Dark Elf)   Strength 4 5 4 3  Epic Your opponent can't gain health.
  Fetcherfly Golem Creature (Daedra, Atronach)   Strength 5 5 5 3  Epic When Fetcherfly Golem takes damage and survives, summon a 2/2 Fetcherfly Swarm.
  Fighters Guild Hall Support   Strength 2 2  Rare Ongoing
When a friendly creature takes damage on your turn, give it +2/+0.
  Fighters Guild Steward Creature (Nord)   Strength 4 3 3 2  Rare Summon: A friendly creature with 5 or more power Battles an enemy creature.
  Hlaalu Sharpshooter Creature (Nord)   Strength 3 2 3 3  Epic Plot: Silence a creature, then deal 1 damage to it.
  Imposter's Mission Action   Strength 4 3  Epic Summon an Imposter with power and health equal to the power of your most powerful creature.
  Lower Canton Smith Creature (Dark Elf)   Strength 3 2 2 1  Common Plot: Equip a friendly creature with a +2/+2 Steel Scimitar.
  Ornery Kagouti Creature (Beast)   Strength 2 3 2 1  Common Breakthrough
  Redoran Battlespear Item   Strength 3 1  Common Rally
+1/+3
  Sarethi Scion Creature (Dark Elf)   Strength 1 1 1 1  Common Rally
  Servant of Dagoth Creature (Ash Creature)   Strength 5 4 4 1  Common Summon: If you have a creature with 5 power or more, +2/+2 and Guard.
  Sharp-Eyed Ashkhan Creature (Dark Elf)   Strength 6 6 6 4  Legendary Plot: Discard your hand, then draw three cards.
  Skar Drillmaster Creature (Redguard)   Strength 6 5 5 4  Legendary Rally
When Skar Drillmaster Rallies a creature, put a copy of the rallied creature into your hand with +1/+1.
  Stendarr's Hammer Item   Strength 5 4  Legendary Summon: Double the wielder's power and health.
The wielder can only attack creatures.
  The Red Year Action   Strength 10 4  Legendary Deal 10 damage to each creature.

IntelligenceEdit

Name Type (Subtype) Attribute/Class         Text
  Ash Piercer Creature (Ash Creature)   Intelligence 5 3 4 2  Rare Summon: Deal 3 damage to a creature if you have a creature with 5 power or more.
  Barilzar's Tinkering Action   Intelligence 2 2  Rare Betray
Transform a creature into a random creature that costs 1 more.
  Burning Touch Action   Intelligence 3 1  Common Prophecy
Deal 2 damage to a creature.
  Clockwork City Pilgrim Creature (High Elf)   Intelligence 3 3 3 1  Common Guard
Exalt 3: +2/+2.
  Enamor's Keeper Creature (Dark Elf)   Intelligence 3 4 3 4  Legendary Exalt 4: Equip a +5/+0 Heirloom Greatsword to Enamor's Keeper.
  Falling Wizard Creature (Wood Elf)   Intelligence 2 5 5 3  Epic Summon: Falling Wizard deals 5 damage to himself.
Last Gasp: Put an Experimental Scroll into your hand.
  Genius Pathmage Creature (Breton)   Intelligence 7 4 4 4  Legendary Summon: Summon a random creature from your deck with cost equal to your current magicka.
  Ghostgate Defender Creature (Dark Elf)   Intelligence 1 1 3 2  Rare Guard
Exalt 3: Deal 2 damage to a creature.
  Hatchery Meddler Creature (Dark Elf)   Intelligence 4 5 3 2  Rare Summon: Swap a creature's power and health.
  Lame Corprus Creature (Ash Creature)   Intelligence 6 5 6 1  Common
  Mages Guild Recruit Creature (Argonian)   Intelligence 2 1 2 1  Common Summon: Reduce the cost of an action in your hand by 2.
  Mighty Conjuring Action   Intelligence 7 4  Legendary Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead.
  Poetic Armiger Creature (Dark Elf)   Intelligence 2 2 3 2  Rare Exalt 1: Gain a random Keyword.
  Seyda Neen Courier Creature (Dark Elf)   Intelligence 2 0 1 1  Common Summon: Equip a +3/+0 Steel Sword to a friendly creature.
  Sixth House Amulet Item   Intelligence 1 1  Common +1/+1
Summon: If the wielder has 5 power or more, it gains a Ward.
  Sotha Sil Creature (God)   Intelligence 9 4 4 4  Legendary Exalt 3: +4/+4
At the end of your turn, if you have an Exalted creature in play, summon an Awakened Imperfect.
  Spirit Knife Action   Intelligence 7 1  Common Deal 7 damage to a creature. Draw a card.
  Tel Vos Magister Creature (Dark Elf)   Intelligence 6 5 4 3  Epic Ward
At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward.
  Temple Conjurer Creature (Dark Elf)   Intelligence 2 2 2 2  Rare Exalt 3: Summon a 5/3 Flame Atronach with Breakthrough.
  Therana Creature (Dark Elf)   Intelligence 5 3 8 4  Legendary After you play an action, shuffle three 0-cost copies of that action into your deck.
  Therana's Lawman Creature (High Elf)   Intelligence 8 5 5 1  Common Guard, Ward
  Traitor's Flames Action   Intelligence 7 3  Epic Betray
Deal 2 damage to all enemy creatures in a lane.
  Tribunal Oathman Creature (Dark Elf)   Intelligence 4 3 3 1  Common Summon: If you have a...
  card in play, you gain 4 health.
  card in play, gain +1 max magicka.
  Vigilant Ancestor Creature (Spirit)   Intelligence 3 5 4 3  Epic Guard
Vigilant Ancestor is permanently Shackled.
  Wild Clumsiness Action   Intelligence 3 1  Common Betray
Shackle a random enemy creature in each lane.

WillpowerEdit

Name Type (Subtype) Attribute/Class         Text
  Ambitious Hireling Creature (Wood Elf)   Willpower 2 1 1 1  Common Summon: Give another friendly creature power and health equal to Ambitious Hireling's power.
  Balmora Captain Creature (Dark Elf)   Willpower 5 4 4 4  Legendary Rally 2
Your other Rallies give an extra +1/+1.
  Chodala's Treachery Action   Willpower 9 4  Legendary Destroy a creature.
Plot: Steal the creature instead.
  Crassius' Favor Action   Willpower 2 2  Rare Summon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
  Dren Bodyguard Creature (Dark Elf)   Willpower 5 5 5 1  Common Guard
  Ebonheart Oracle Creature (Imperial)   Willpower 5 3 5 4  Legendary Drain
Double the amount of health you gain.
  Feasting Hunger Creature (Daedra)   Willpower 3 3 3 2  Rare Guard
Summon:
You gain 1 health for each enemy creature.
  Gavel of the Ordinator Item   Willpower 2 1  Common +2/+0
Summon: The wielder is immune to damage this turn.
  Grand Inquisitor Creature (Dark Elf)   Willpower 4 2 3 2  Rare Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
  Hlaalu Oathman Creature (Dark Elf)   Willpower 3 1 1 1  Common Summon: If you have a...
  card in play, gain 3 magicka this turn.
  card in play, draw a card.
  Illusory Defenses Action   Willpower 1 1  Common Prophecy
Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn.
  Khuul Lawkeeper Creature (Dark Elf)   Willpower 3 1 6 2  Rare Guard, Rally
  Kwama Queen Creature (Kwama)   Willpower 5 4 4 3  Epic Plot: Summon a 1/1 Kwama Forager in each lane.
Other friendly Kwama have +1/+0.
  Light of the Three Creature (Dark Elf)   Willpower 5 4 4 3  Epic Exalt 2: Give other friendly creatures in this lane +2/+2.
  Moonmoth Castellan Creature (Imperial)   Willpower 4 4 3 1  Common Guard
Plot:
Put a random Guard into your hand.
  Morag Tong Nightblade Creature (Dark Elf)   Willpower 4 3 4 3  Epic Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: Draw a card. If it's an action, reduce its cost to 0.
  Orvas' Bargain Action   Willpower 0 2  Rare Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn.
  Prison Ship Creature (Defense)   Willpower 3 0 5 2  Rare Summon: Shackle an enemy creature while you have Prison Ship.
  Shrine Guardian Creature (Daedra)   Willpower 8 8 8 3  Epic Guard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.
  Stand Watch Action   Willpower 2 1  Common Prophecy
Give a creature Guard. Draw a card.
  Umbra Item   Willpower 6 4  Legendary +3/+5
At the start of your turn, the wielder Battles an enemy creature of Umbra's choosing.
  Vivec Creature (God)   Willpower 5 5 5 4  Legendary Exalt 3: +5/+5
While you have an Exalted creature in play, you can't lose the game.
  Vivec City Pilgrim Creature (Nord)   Willpower 2 2 2 1  Common Drain
Exalt 3:
+2/+2
  Warclaw Mercenary Creature (Khajiit)   Willpower 2 2 2 1  Common Rally
  Writ of Execution Action   Willpower 4 1  Common Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.

AgilityEdit

Name Type (Subtype) Attribute/Class         Text
  Ash Oppressor Creature (Ash Creature)   Agility 3 4 3 1  Common Summon: If you have a creature with 5 power or more, Shackle an enemy creature.
  Awakened Dreamer Creature (Dark Elf)   Agility 2 2 3 2  Rare At the end of your turn, if you have a creature with 5 power or more, Awakened Dreamer gains +1/+1.
  Berne Clan Nightstalker Creature (Vampire)   Agility 5 5 3 4  Legendary Summon: Secretly choose an enemy creature.
Last Gasp: Destroy the chosen creature.
  Blighted Werebat Creature (Beast)   Agility 5 4 4 3  Epic Drain
At the end of your turn, if you have a creature with 5 power or more, deal 2 damage to your opponent.
  Blood Sacrament Action   Agility 3 2  Rare Betray
Deal 2 damage to your opponent and gain 2 health.
  Cliff Racer Onslaught Action   Agility 9 4  Legendary Summon a 4/4 Cliff Racer with Charge in each lane. Your opponent summons a 0/1 Target with Guard in each lane.
  Cliff Strider Creature (Reptile)   Agility 4 3 4 3  Epic Charge
Can't attack your opponent. At the end of your turn, if there are no enemy creatures in this lane, move Cliff Strider.
  Cornerclub Gambler Creature (Wood Elf)   Agility 3 4 3 3  Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
  Deranged Corprus Creature (Ash Creature)   Agility 2 0 1 1  Common Deranged Corprus has +5/+0 on your turn.
  Drain Blood Action   Agility 4 1  Common Betray
Give a creature -2/-2.
  Dres Spy Creature (Dark Elf)   Agility 0 1 1 1  Common Summon: Look at the top card of your deck. You may discard it.
  Fleeting Apparition Action   Agility 5 3  Epic Betray
Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn.
  Gentleman Jim Stacey Creature (Redguard)   Agility 7 5 4 4  Legendary Summon: Your opponent chooses a card in their hand and gives it to you.
  Glass Greaves Item   Agility 1 1  Common +1/+1
Plot: Reduce the cost of a random card in your hand by 1.
  Guar Stablemaster Creature (Dark Elf)   Agility 3 3 3 1  Common Summon: +1/+1 and Guard if you have an Animal.
  Moon Sugar Smuggler Creature (Khajiit)   Agility 1 1 1 2  Rare Last Gasp: Gain 2 magicka this turn.
  Morag Tong Aspirant Creature (Dark Elf)   Agility 1 2 1 4  Legendary Slay: Summon a Morag Tong Aspirant.
  Morag Tong Assassin Creature (Dark Elf)   Agility 2 3 2 2  Rare Summon: Summon a 0/1 Target with Guard for your opponent.
Slay: +1/+1
  Naryu Virian Creature (Dark Elf)   Agility 6 6 6 4  Legendary Summon: Summon a 0/1 Target with Guard for your opponent in each lane.
Friendly creatures have "Slay: +1/+1 and Lethal."
  Nix-Hound Creature (Beast)   Agility 4 3 2 1  Common Prophecy
Summon: Shackle
each enemy creature with less power than Nix-Hound.
  Nix-Ox Creature (Beast)   Agility 7 5 5 1  Common Summon: Gain 5 magicka this turn.
  Silt Strider Creature (Beast)   Agility 2 0 4 2  Rare Prophecy, Guard
Summon:
Move a friendly creature to this lane.
  Suran Pawnbroker Creature (Dark Elf)   Agility 2 2 3 2  Rare Plot: Put a random 0-cost card into your hand.
  Telvanni Oathman Creature (Dark Elf)   Agility 5 4 4 1  Common Summon: If you have a...
  card in play, draw a random action from your deck.
  card in play, summon a Risen Dead in each lane.
  Twin Lamps Consul Creature (Argonian)   Agility 3 2 4 1  Common Plot: Lethal and Guard.

EnduranceEdit

Name Type (Subtype) Attribute/Class         Text
  Ald Velothi Assassin Creature (Breton)   Endurance 2 1 2 2  Rare Lethal, Rally
  Almalexia Creature (God)   Endurance 7 6 6 4  Legendary Exalt 3: +6/+6.
Friendly Exalted creatures are immune to damage.
  Almalexia's Disciple Creature (Dark Elf)   Endurance 2 2 3 2  Rare Exalt 2: Heal all friendly creatures.
  Ancestral Dead Creature (Skeleton)   Endurance 3 2 4 1  Common Slay: Summon a Risen Dead.
  Aundae Clan Sorcerer Creature (Vampire)   Endurance 3 4 3 4  Legendary At the end of your turn, if three or more creatures died this turn, put a random Blood Magic Spell into your hand.
  Bal Isra Warrider Creature (Redguard)   Endurance 5 3 6 1  Common Rally
  Betty Netch Creature (Netch)   Endurance 5 0 5 2  Rare While Betty Netch is in play, your max magicka is increased by 2.
  Bloodline Outcast Creature (Vampire)   Endurance 7 7 7 1  Common When a creature dies, Bloodline Outcast gains Drain this turn.
  Bonewalker Creature (Skeleton)   Endurance 4 1 2 1  Common Prophecy, Guard
Summon:
+1/+1 for each enemy creature in this lane.
  Caius Cosades Creature (Imperial)   Endurance 4 3 4 4  Legendary Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1.
  Caius' Machinations Action   Endurance 2 2  Rare Betray
Give the top three creatures of your deck +1/+1.
  Daedric Crescent Item   Endurance 3 1  Common +2/+2
Slay: +1/+1
  Indomitable Ordinator Creature (Dark Elf)   Endurance 5 5 5 3  Epic Guard
Exalt 1:
Your opponent can't target Indomitable Ordinator with actions.
  Indoril Mastermind Creature (Dark Elf)   Endurance 3 2 1 2  Rare Summon: Draw a card.
  Knight of Gnisis Creature (Dark Elf)   Endurance 3 2 3 3  Epic Rally
Summon: Put a 2/2 Colovian Trooper with Guard into your hand.
  Lich's Ascension Support   Endurance 7 4  Legendary Ongoing
Your cards cost 0. You may play only one card per turn.
  Mournhold Pilgrim Creature (Dark Elf)   Endurance 4 4 4 1  Common Regenerate
Exalt 3:
+2/+2
  Mushroom Tower Support   Endurance 9 3  Epic Ongoing
Your actions have Betray.
  Odirniran Necromancer Creature (Dark Elf)   Endurance 6 3 3 4  Legendary Summon: Summon a creature from your discard pile with less power than Odirniran Necromancer.
  Quarra Clan Bloodkin Creature (Vampire)   Endurance 2 1 5 1  Common Drain
  Redoran Oathman Creature (Dark Elf)   Endurance 4 3 3 1  Common Summon: If you have a...
  card in play, double Redoran Oathman's health.
  card in play, double Redoran Oathman's power.
  Rising of Bones Action   Endurance 4 1  Common Betray
Summon a 3/3 Risen Horror with Guard.
  Skeleton Champion Creature (Skeleton)   Endurance 4 4 4 3  Epic Guard
Summon:
Give other friendly Skeletons +1/+1.
  Trespasser's Bane Action   Endurance 2 1  Common Set a creature's power to 1.
  Vvardvark Experiment Action   Endurance 0 2  Rare Summon a 0/1 Vvardvark in each lane.

Multi-AttributeEdit

Name Type (Subtype) Attribute/Class         Text
  Bolvyn Venim Creature (Dark Elf)     House Redoran 3 3 3 4  Legendary Rally
When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck.
  Inspiring Kinsman Creature (Dark Elf)     House Redoran 4 3 4 3  Epic Rally 2
Last Gasp:
Give a random creature in your hand +2/+2.
  Redoran Forerunner Creature (Dark Elf)     House Redoran 2 1 1 2  Rare Charge, Drain, Ward
  Divayth's Experiments Action     House Telvanni 9 3  Epic Betray
Summon a copy of a friendly creature.
  Sun-in-Shadow Creature (Argonian)     House Telvanni 5 4 6 4  Legendary Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck.
  Telvanni Catspaw Creature (Dark Elf)     House Telvanni 3 2 2 2  Rare Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead.
  Balmora Puppeteer Creature (Dark Elf)     House Hlaalu 2 2 2 2  Rare Plot: +1/+1 for each other card you've played this turn.
  Duke Vedam Dren Creature (Dark Elf)     House Hlaalu 5 4 5 4  Legendary The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
  Haunted Manor Support     House Hlaalu 4 3  Epic Ongoing
Give the second creature you summon each turn +2/+2.
  Archcanon Saryoni Creature (Dark Elf)     Tribunal Temple 4 3 3 4  Legendary Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
  Power of the Almsivi Action     Tribunal Temple 8 3  Epic Set each creature's power and health to 1.
  Temple Patriarch Creature (Dark Elf)     Tribunal Temple 6 5 5 2  Rare Summon: Trigger the Exalt of each friendly creature.
  Ascended Sleeper Creature (Ash Creature)     House Dagoth 6 3 6 2  Rare Guard
At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1.
  Dagoth Ur Creature (God)     House Dagoth 12 8 8 4  Legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward
  Hand of Dagoth Creature (Ash Creature)     House Dagoth 5 5 4 3  Epic Breakthrough, Drain, Ward

NeutralEdit

Name Type (Subtype) Attribute/Class         Text
  Blueclaw Matron Creature (Dreugh)   Neutral 7 3 8 1  Common
  Dismantle Action   Neutral 3 2  Rare Destroy an enemy support or   creature.
  Dwemer Puzzle Box Support   Neutral 2 2  Rare Uses: 3
Activate: Discard the top card of your deck.
Last Gasp: Draw a card.
  Jiub Creature (Dark Elf)   Neutral 1 1 1 4  Legendary Slay: Change into Saint Jiub, Eradicator of the Winged Menace.
  Mudcrab Merchant Creature (Mudcrab)   Neutral 1 1 2 3  Epic Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent's hand.
  Silent Pilgrim Creature (Dark Elf)   Neutral 3 1 1 2  Rare Summon: Draw a random multi-attribute card from your deck.
  Stolen Pants Item   Neutral 2 3  Epic +1/+1
Summon: Summon a 0/1 Sheepish Dunmer in the other lane.
Last Gasp: Give Sheepish Dunmer his pants.
  Unite the Houses Action   Neutral 3 4  Legendary If you have at least one card of each attribute, you win the game.
  Yagrum Bagarn Creature (Dwemer)   Neutral 3 2 4 4  Legendary Summon: Draw a Dwemer from your discard pile and give it +2/+2.

Created CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Fetcherfly Swarm Creature (Insect)   Strength 2 2 2 3  Epic
  Illusory Wall Creature (Defense)   Willpower 1 0 5 1  Common Guard
Sacrifice Illusory Wall at the start of your turn.
  Imposter Creature (Dark Elf)   Strength 1 varies varies 3  Epic
  Kwama Forager Creature (Kwama)   Willpower 1 1 1 1  Common
  Risen Dead Creature (Skeleton)   Endurance 1 1 1 1  Common Guard
  Risen Horror Creature (Skeleton)   Endurance 3 3 3 1  Common Guard
  Saint Jiub Creature (Dark Elf)   Neutral 5 5 5 4  Legendary Guard
Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders.
  Sheepish Dunmer Creature (Dark Elf)   Neutral 0 0 1 1  Common Summon: Give Sheepish Dunmer Cover. While Sheepish Dunmer is pantsless, he does not lose Cover at the start of your turn.
  Vvardvark Creature (Beast)   Endurance 0 0 1 1  Common

ReferencesEdit