From the heart of Tamriel, Imperials are educated and wealthy. Since they can afford to build and outfit vast, powerful armies, Imperials like to strike in force. These Willpower- and Endurance-based cards are designed to fill lanes, and though some of their creatures are low-cost and weak, many Imperial cards act as buffs, which can turn a few grunt cards into something much more dangerous.[1]
For more information, see the main lore article.
Main AttributesEdit
In-Game Description and BonusEdit
The natives of Cyrodiil have proven to be shrewd tacticians and diplomats. As an Imperial, you will more quickly collect cards that build large armies.
The race's theme is "board presence".
Portraits & DialogueEdit
Female | Male | |
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Portraits | ||
Greetings |
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Good Game |
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Implore |
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Taunt |
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Oops |
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Nice play |
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Thank you |
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Sorry |
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Concede |
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CardsEdit
Obtainable CardsEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Abnur Tharn | Creature (Imperial) | Intelligence | 6 | 5 | 5 | Legendary | Summon: Abnur Tharn uses the summon ability of a creature. | |
Agent of Mehrunes Dagon | Creature (Imperial) | Strength | 2 | 3 | 2 | Common | At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1. | |
Apprentice Necromancer | Creature (Imperial) | Spellsword | 3 | 3 | 3 | Epic | Summon: Summon a 1-cost creature from your discard pile. | |
Bishop of the Hour | Creature (Imperial) | Endurance | 6 | 5 | 5 | Epic | Summon: If you have another creature in each lane, give the top creature of your deck +5/+5. | |
Black Worm Necromancer | Creature (Imperial) | Endurance | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | |
Black Worm Neophyte | Creature (Imperial) | Intelligence | 4 | 4 | 3 | Epic | Summon: Consume a creature. Summon a 1/1 Skeleton with its Keywords. | |
Blind Moth Priest | Creature (Imperial) | Willpower | 2 | 2 | 3 | Epic | On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck. | |
Bruma Armorer | Creature (Imperial) | Endurance | 3 | 2 | 2 | Rare | When you summon another creature, give it +0/+2. | |
Bruma Oppressor | Creature (Imperial) | Willpower | 4 | 3 | 3 | Rare | Summon: If you have another creature in each lane, set a creature's power to 1. | |
Bruma Profiteer | Creature (Imperial) | Willpower | 2 | 3 | 2 | Rare | When you summon another creature, you gain 1 health. | |
Cadwell the Betrayer | Creature (Imperial) | Neutral | 4 | 3 | 5 | Legendary | Cadwell the Betrayer can attack you. | |
Cadwell the Soul Shriven | Creature (Imperial) | Neutral | 1 | 0 | 1 | Legendary | Immune to Shackle. When a rune is destroyed, Cadwell the Soul Shriven gains +1/+0. |
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Caius Cosades | Creature (Imperial) | Endurance | 4 | 3 | 4 | Legendary | Summon: Look at two of your opponent's cards. Guess the one in their hand. If you're right, give all creatures in your hand +1/+1. | |
Cauldron Keeper | Creature (Imperial) | Willpower | 5 | 3 | 5 | Epic | Guard Summon: Give your Activated supports an extra use. You may Activate your supports an extra time each turn. |
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Chanter of Akatosh | Creature (Imperial) | Willpower | 5 | 1 | 2 | Rare | After you play an action, summon a random creature from your deck with the same cost. | |
Cheesemancer | Creature (Imperial) | Neutral | 5 | 4 | 4 | Epic | At the start of the game, Cheesemancer gains the ability of a random creature from Isle of Madness. | |
Cheydinhal Sapper | Creature (Imperial) | Willpower | 1 | 1 | 3 | Common | Drain | |
Cicero the Betrayer | Creature (Imperial) | Endurance | 6 | 1 | 6 | Legendary | Lethal Slay: Draw two cards. Cicero can attack friendly creatures. |
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City Guard | Creature (Imperial) | Endurance | 2 | 2 | 3 | Common | Prophecy, Guard | |
Clivia Tharn | Creature (Imperial) | The Empire of Cyrodiil | 6 | 4 | 4 | Legendary | Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane. | |
Cygnus Standard Bearer | Creature (Imperial) | Willpower | 4 | 3 | 2 | Legendary | Summon: Summon a 2/2 Imperial Soldier for each friendly support. When you summon a support, summon a 2/2 Imperial Soldier. |
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Disciple of Namira | Creature (Imperial) | Endurance | 5 | 3 | 3 | Epic | At the end of each turn, draw a card for each friendly creature that died in Disciple of Namira's lane. | |
Doomed Adventurer | Creature (Imperial) | Endurance | 1 | 1 | 1 | Rare | Last Gasp: Give a random creature in your hand +2/+2. | |
Dragonfire Wizard | Creature (Imperial) | Mage | 3 | 2 | 3 | Epic | At the end of your turn, add a flame to Dragonfire Wizard. Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dagonfire Wizard. |
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Dragonguard Outcast | Creature (Imperial) | Agility | 3 | 1 | 3 | Rare | Lethal Summon: Dragonguard Outcast has Cover until she attacks. |
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Eager Torturer | Creature (Imperial) | Agility | 3 | 2 | 2 | Common | When you sacrifice a creature, Eager Torturer gains +2/+2. | |
East Empire Crafter | Creature (Imperial) | Endurance | 3 | 2 | 4 | Common | When you summon another creature with 5 health or more, give it +1/+1 and Guard. | |
Ebonheart Oracle | Creature (Imperial) | Willpower | 5 | 3 | 5 | Legendary | Drain Double the amount of health you gain. |
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Emperor Titus Mede II | Creature (Imperial) | Endurance | 4 | 1 | 4 | Legendary | At the end of your turn, give the top creature of your deck +1/+1 and Guard. | |
Emperor's Blade | Creature (Imperial) | Spellsword | 4 | 4 | 5 | Epic | Guard Slay: You gain 3 health. |
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Empire Dreadmage | Creature (Imperial) | Agility | 7 | 7 | 5 | Common | Summon: If you have another creature in each lane, give a creature -2/-2. | |
Empire Oathman | Creature (Imperial) | Endurance | 4 | 4 | 4 | Common | Summon: If you have a... card in play, give other friendly creatures +1/+0. card in play, give other friendly creatures +0/+1. |
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Empire Recruiter | Creature (Imperial) | The Empire of Cyrodiil | 2 | 2 | 3 | Rare | Pilfer: Summon a 1/1 Recruit in the other lane. | |
Encumbered Explorer | Creature (Imperial) | Endurance | 1 | 2 | 3 | Rare | Shackle Encumbered Explorer after he attacks. | |
Enlistment Officer | Creature (Imperial) | Neutral | 3 | 3 | 3 | Common | Summon: Give friendly Recruits +1/+1. | |
Enraged Dragonknight | Creature (Imperial) | Strength | 4 | 5 | 4 | Rare | Summon: Consume a creature to deal 2 damage to each player. | |
Euraxia Tharn | Creature (Imperial) | Spellsword | 9 | 6 | 6 | Legendary | Summon: Steal an enemy creature or support. Last Gasp: Your opponent steals it back. |
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Euraxian Berserker | Creature (Imperial) | Strength | 3 | 2 | 4 | Common | Summon: Consume a creature to gain +2/+0. | |
Falkreath Defiler | Creature (Imperial) | Endurance | 4 | 3 | 3 | Rare | Slay: Draw a creature from your discard pile. | |
Fifth Legion Trainer | Creature (Imperial) | Willpower | 2 | 1 | 3 | Rare | When you summon another creature, give it +1/+0. | |
Fortress Guard | Creature (Imperial) | Willpower | 4 | 3 | 4 | Rare | Guard Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane. |
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General Tullius | Creature (Imperial) | Spellsword | 6 | 2 | 2 | Legendary | Summon: Summon a 2/2 Colovian Trooper with Guard in each lane. When a friendly creature dies, General Tullius gains +1/+1. |
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Gravesinger | Creature (Imperial) | Endurance | 10 | 6 | 6 | Epic | At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck. | |
Guildsworn Honeytongue | Creature (Imperial) | Willpower | 7 | 0 | 5 | Legendary | Expertise: You may trade Guildsworn Honeytongue for an enemy creature. | |
Guildsworn Revitalizer | Creature (Imperial) | Willpower | 2 | 1 | 5 | Common | Expertise: You gain 2 health. | |
Hero of Anvil | Creature (Imperial) | Willpower | 5 | 4 | 4 | Epic | Hero of Anvil costs 1 less for each creature summoned this turn. | |
Imperial Lackey | Creature (Imperial) | Endurance | 2 | 2 | 2 | Rare | Last Gasp: If you have another creature on each lane, summon a 1/1 Recruit in each lane. | |
Imperial Legionnaire | Creature (Imperial) | Willpower | 3 | 3 | 4 | Common | ||
Imperial Siege Engine | Creature (Imperial) | Willpower | 5 | 3 | 3 | Rare | Summon: +1/+1 for each other friendly creature. | |
Knight of the Hour | Creature (Imperial) | Willpower | 5 | 3 | 3 | Common | Prophecy, Guard Summon: You gain 3 health. |
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Kvatch Soldier | Creature (Imperial) | Willpower | 2 | 2 | 3 | Common | Guard | |
Legate Rikke | Creature (Imperial, Nord) | Willpower | 4 | 3 | 4 | Legendary | When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane. | |
Legion Praefect | Creature (Imperial) | Willpower | 7 | 4 | 4 | Common | Summon: Give other friendly creatures +1/+1. | |
Legion Zero Templar | Creature (Imperial) | Willpower | 4 | 2 | 5 | Common | Guard Summon: If you have another creature in each lane, +0/+3. |
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Lucien Lachance | Creature (Imperial) | Endurance | 4 | 1 | 5 | Legendary | Lethal When another friendly creature Slays, give it +2/+2. |
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Marked Man | Creature (Imperial) | Willpower | 1 | 1 | 1 | Common | Summon: Put a 0/2 Makeshift Defenses with Guard into your hand. | |
Martin Septim | Creature (Imperial) | Scout | 4 | 3 | 7 | Legendary | At the start of your turn, gain all unspent magicka from your last turn. When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh. |
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Mentor of the Watch | Creature (Imperial) | Endurance | 3 | 2 | 2 | Common | Prophecy, Guard Summon: Give a creature in your hand Guard. |
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Mistveil Warden | Creature (Imperial) | Endurance | 3 | 2 | 4 | Common | Treasure Hunt – Guard: Give the Guard +1/+2. | |
Moonmoth Castellan | Creature (Imperial) | Willpower | 4 | 4 | 3 | Common | Guard Plot: Put a random Guard into your hand. |
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Nibenese Mercenary | Creature (Imperial) | Endurance | 3 | 3 | 3 | Common | Summon: Consume a creature to gain +0/+2. | |
Outland Patrol | Creature (Imperial) | Endurance | 3 | 3 | 4 | Common | Last Gasp: Give a random creature in your hand +1/+1. | |
Penitus Oculatus Agent | Creature (Imperial) | Willpower | 3 | 2 | 3 | Rare | Summon: Steal a creature's Keywords. | |
Penitus Oculatus Envoy | Penitus Oculatus Envoy | Creature (Imperial) | Willpower | 2 | 2 | 2 | Common | Summon: Give a friendly creature immune to Lethal until your next turn. |
Phalanx Exemplar | Creature (Imperial) | Willpower | 5 | 5 | 6 | Rare | Guard When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand. |
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Pillaging Tribune | Creature (Imperial) | Willpower | 5 | 5 | 4 | Epic | Summon: Give a friendly creature Drain this turn. | |
Praetorian Commander | Creature (Imperial) | Willpower | 6 | 3 | 3 | Epic | Summon: Give creatures in your deck +1/+1. | |
Priest of Mara | Creature (Imperial) | Willpower | 3 | 2 | 5 | Epic | Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard. | |
Priest of the Eight | Creature (Imperial) | Willpower | 2 | 2 | 1 | Common | Summon: Draw a card if you have two other creatures. | |
Renowned Legate | Creature (Imperial) | Willpower | 7 | 5 | 5 | Legendary | Breakthrough Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature. |
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Restoration Tutor | Creature (Imperial) | Endurance | 4 | 3 | 4 | Common | Summon: Heal a creature. | |
Septim Guardsman | Creature (Imperial) | Willpower | 0 | 1 | 2 | Rare | Guard | |
Shivering Apothecary | Creature (Imperial) | Willpower | 4 | 2 | 2 | Rare | Summon: Summon a random elixir. | |
Shrewd Strategist | Creature (Imperial) | Willpower | 4 | 4 | 5 | Epic | Summon: Consume a creature. Give all creatures in your hand and deck with the same name +2/+2. | |
Siege Catapult | Creature (Imperial) | Endurance | 2 | 4 | 4 | Epic | Siege Catapult can't attack unless your side of its lane is full. | |
Skingrad Patroller | Creature (Imperial) | Willpower | 2 | 3 | 2 | Common | ||
Snowhawk Detachment | Creature (Imperial) | Willpower | 5 | 3 | 5 | Common | Guard Summon: +1/+1 if you have another creature with Guard. |
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Solitude Stalwart | Creature (Imperial) | Willpower | 1 | 2 | 2 | Common | ||
Speaker Terenus | Creature (Imperial) | Intelligence | 10 | 6 | 6 | Legendary | After you play an action, put a random action into your hand. | |
Supply Runner | Creature (Imperial) | Endurance | 3 | 3 | 1 | Common | Summon: If you have another creature in each lane, gain +1 max magicka. | |
The Black Dragon | Creature (Imperial) | Willpower | 4 | 5 | 5 | Legendary | Immune to Lethal. Slay: Discard all creatures from your opponent's deck with the same name as the slain creature. |
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Tower Alchemist | Creature (Imperial) | Willpower | 3 | 2 | 4 | Epic | Your Activated supports have unlimited uses. | |
Varen Aquilarios | Creature (Imperial) | Willpower | 4 | 4 | 6 | Legendary | When one of your runes breaks, you gain 5 health instead of drawing a card. | |
Watch Commander | Creature (Imperial) | Endurance | 5 | 4 | 4 | Rare | Summon: Give all friendly Guards +1/+2. |
Name | Type (Subtype) | Attribute/Class | Text |
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Created CardsEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Colovian Trooper | Creature (Imperial) | Endurance | 2 | 2 | 2 | Common | Guard | |
Imperial Grunt | Creature (Imperial) | Willpower | 1 | 1 | 1 | Common | ||
Imperial Soldier | Creature (Imperial) | Willpower | 2 | 2 | 2 | Common |
Unobtainable CardsEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
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Cheydinhal Conscript | Creature (Imperial) | Willpower | 1 | 1 | 3 | Common | ||
Crowd Favorite | Creature (Imperial) | Willpower | 2 | 2 | 1 | Common | ||
Elite Treasury Guard | Creature (Imperial) | Willpower | 5 | 8 | 8 | Common | Guard | |
Graceful Myrmidon | Creature (Imperial) | Willpower | 5 | 4 | 4 | Common | ||
Porcia, Imprisoned Blademaster | Creature (Imperial) | Willpower | 5 | 5 | 5 | Common | Permanently Shackled The first time Porcia has no other friendly creatures in its lane, she is unshackled and joins Talym. Master: Last Gasp: Talym Loses. |
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Rising Legate | Creature (Imperial) | Willpower | 7 | 5 | 5 | Legendary | Breakthrough Summon: Summon a 1/1 Imperial Grunt. |
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Treasury Guard | Creature (Imperial) | Willpower | 5 | 5 | 6 | Common | Guard | |
Veteran Gladiator | Creature (Imperial) | Willpower | 4 | 3 | 3 | Common |