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Skill PerksEdit

The Green Balance skill line is immediately available to all Wardens, and is leveled up by earning experience while Green Balance skills are slotted. Skills include:

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50  160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Ultimate AbilitiesEdit

These abilities must be activated manually, for a cost of Ultimate.

Name Line Rank Cast Time Target Range Radius Duration Cost
   Secluded Grove 12 Instant Ground 28 meters 8 meters 6 seconds 90 Ultimate
Swell a healing forest at the target location, instantly healing the most injured friendly target for [7379 / 7460 / 7541 / 7621] Health. The forest continues to heal you and your allies in the area for [2459 / 2485 / 2512 / 2540] Health every 1 second for 6 seconds.
     Enchanted Forest Generate Ultimate if the initial heal is used on a low health target.
Swell a healing forest at the target location, instantly healing the most injured friendly target for [7623 / 7707 / 7791 / 7874] Health. The forest continues to heal you and your allies in the area for [2539 / 2567 / 2594 / 2623] Health every 1 second for 6 seconds. You generate 20 Ultimate if the initial heal is used on a friendly target under 50% Health.
   Healing Thicket The healing over time will continue to heal you and your allies after leaving the area.
Swell a healing forest at the target location, instantly healing the most injured friendly target for [7623 / 7707 / 7791 / 7874] Health. The forest continues to heal you and your allies in the area for [2539 / 2567 / 2594 / 2623] every 1 second for 6 seconds. The healing over time will continue to heal you or your allies for 4 seconds after leaving the forest.

Active AbilitiesEdit

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
   Fungal Growth 1 Instant Cone 20 meters 4590 Magicka
Seed a large area of mushrooms in front of you, healing you and your allies for [6918 / 6992 / 7069 / 7145] Health.
     Enchanted Growth Affected targets have increased Magicka and Stamina Recovery.
Seed a large area of mushrooms in front of you, healing you and your allies for [7146 / 7225 / 7302 / 7381] Health. Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and Stamina Recovery by 15% for 20 seconds.
   Soothing Spores Converts into a Stamina ability. Allies near you are healed for more.
Cost: 3902 Stamina.
Seed a large area of mushrooms in front of you, healing you and your allies for [7146 / 7225 / 7302 / 7381] Health. Heals for 15% more on allies that are within 8 meters of you.
   Healing Seed 4 Instant Ground 28 meters 8 meters 6 seconds 2430 Magicka
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for [9224 / 9325 / 9427 / 9528] Health. An ally within the field can activate the Harvest synergy, healing for 9216 Health over 5 seconds.
     Budding Seeds The area now heals allies while it grows, and can be activated a second time to instantly trigger the delayed heal.
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for 9529 Health. While the field grows, you and allies are healed for [1087 / 1099 / 1111 / 1123] Health every 1 second. You can activate this ability again to cause it to instantly bloom. An ally within the field can activate the Harvest synergy, healing for 9216 Health over 5 seconds.
   Corrupting Pollen Enemies in the field receive less healing and have reduced Weapon and Spell Damage.
Summon a field of flowers which blooms after 6 seconds, healing you and allies in the area for [9529 / 9634 / 9739 / 9844] Health. Enemies who enter the field are afflicted with Major Defile and Minor Cowardice, reducing their healing received and damage shield strength by 12% and their Weapon and Spell Damage by 215. An ally within the field can activate the Harvest synergy, healing for 9216 Health over 5 seconds.
   Living Vines 20 Instant Area 28 meters 10 seconds 2700 Magicka
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for [1845 / 1865 / 1885 / 1905] Health each time they take damage. This effect can occur once every 1 second.
     Leeching Vines Minor Lifesteal is applied to attackers.
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for [1906 / 1926 / 1948 / 1969] Health each time they take damage. This effect can occur once every 1 second. The vines apply Minor Lifesteal to enemies that damage the target for 10 seconds, healing you and your allies for 600 Health every 1 second when damaging that enemy.
   Living Trellis Heals when effect ends.
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for [1906 / 1926 / 1948 / 1969] Health each time they take damage. This effect can occur once every 1 second. When the vines expire, they heal the target for an additional [4610 / 4660 / 4711 / 4761] Health.
   Lotus Flower 30 Instant Area 28 meters 20 seconds 1350 Magicka
Duration: [17 / 18 / 19 / 20] seconds.
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for [17 / 18 / 19 / 20] seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
     Green Lotus Heals two additional targets and increases the healing caused.
Embrace the lotus blessing, causing your Light Attacks to restore [1401 / 1434 / 1467 / 1500] Health and your fully-charged Heavy Attacks to restore [4401 / 4434 / 4467 / 4500] Health to you or 2 nearby allies for 20 seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
   Lotus Blossom Significantly increases the duration.
Duration: [57 / 58 / 59 / 60] seconds.
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for [57 / 58 / 59 / 60] seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
   Nature's Grasp 42 Instant {{{target}}} 28 meters 10 seconds 4050 Magicka
Launch a vine to swing yourself to an ally, healing them for [9216 / 9310 / 9410 / 9511] Health over 10 seconds. You gain 3 Ultimate when this effect completes if you are in combat.
     Bursting Vines Travels faster, heals instantly, and restores more Ultimate.
Launch a vine to swing yourself to an ally, instantly healing them for [7146 / 7225 / 7302 / 7381] Health. Gain 10 Ultimate when healing an ally under 60% Health while you are in combat. This effect can occur every 4 seconds.
   Nature's Embrace Heals both you and the ally.
Launch a vine to swing yourself to an ally, healing you and them for [9530 / 9634 / 9742 / 9842] Health over 10 seconds. Gain 3 Ultimate when either of these effects complete while you are in combat.

Passive AbilitiesEdit

Passive abilities are active all the time.

Name Line Rank Skill Rank Description
   Accelerated Growth 8    When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 16% for 2 seconds.
18    When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 16% for 4 seconds.
   Nature's Gift 14    When you heal an ally with a Green Balance ability, you gain 125 Magicka or 125 Stamina, whichever resource pool is lower. Each effect can occur once every 1 second.
27    When you heal an ally with a Green Balance ability, you gain 250 Magicka or 250 Stamina, whichever resource pool is lower. This effect can occur once every 1 second.
   Emerald Moss 22    Increase your healing done with Green Balance abilities by 1% for each Green Balance ability slotted.
36    Increases your healing done with Green Balance abilities by 2% for each Green Balance ability slotted.
   Maturation 39    When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 10 seconds.
50    When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by 10% for 20 seconds.