The Worm Cult, also known as the Order of the Black Worm, is a brotherhood of necromancers led by the ex-Psijic Mannimarco. For historical information, see the lore article.
MembersEdit
LocationsEdit
- Aba-Loria — An Ayleid ruin in central Coldharbour, east of the Spurned Peak containing Worm Cultists and skeletons. (map)
- Abamath — An Ayleid ruin in southern Malabal Tor, northwest of the Grahtwood gate. (map)
- Arcwind Point — An ancient Nordic ruin in the southwestern Rift, southwest of Nimalten. (map)
- Ashalmawia — A delve and shrine to Molag Bal found in the West Gash region of Vvardenfell, northeast of Gnisis, containing Worm cultists and Daedra. (map)
- Autumnshade Clearing — Located across the lake northeast of Honrich Tower in the center of the Rift. (map)
- Bone Orchard — A large cemetery in southwest Grahtwood, northeast of Southpoint. (map)
- Castle of the Worm — Mannimarco's stronghold in Coldharbour.
- Cliffs of Failure — A battlefield in eastern Coldharbour, north of the Court of Contempt. (map)
- Crimson Cove — A cave in Malabal Tor. (map)
- Dark Anchors (map)
- Forelhost — An ancient Nordic mountain ruin in the eastern Rift, southeast of Riften. (map)
- Fullhelm Fort — A fort in the southeastern Rift, in front of the Stonefalls gate. (map)
- Gil-Var-Delle — A giant ruined tree in western Grahtwood, west of Elden Root. (map)
- Honrich Tower — A ruined lakeside tower in the central Rift, southeast of Nimalten. (map)
- Lost Prospect — A mine in the eastern Rift. (map)
- Memorial District — The northeastern district of the Imperial City. (map)
- Nimalten — A town in the western Rift. (map)
- Ouze — A graveyard in eastern Malabal Tor, east of Silvenar. (map)
- Pelda Tarn — A small Ayleid ruin in southeastern Greenshade. (map)
- Pinepeak Cavern — A cave in the far northwest of the Rift. (map)
- Proving Grounds Dolmen — A destroyed dolmen in Lower Craglorn. (map)
- Riften — A city in the eastern Rift. (map)
- Rulanyil's Fall — An Ayleid ruin in central Greenshade, northeast of the city of Woodhearth. (map)
- Shor's Stone — A mining town in the eastern Rift, just southwest of Eastmarch. (map)
- Starved Plain — A battlefield just outside Davon's Watch in Stonefalls. (map)
- Stillrise Village — A cursed Kothringi village in northwestern Shadowfen, west of Stormhold. (map)
- Taarengrav — An ancient Nordic ruin in the western Rift, west of Nimalten. (map)
- Treehenge — A grove in northeastern Malabal Tor, north of Baandari Tradepost. (map)
- Trolhetta — A mountain in the southeastern Rift, south of Forelhost. (map)
- Underground Sepulcher — A tomb that serves as a heist location.
- Unfinished Dolmen — A dolmen in western Wrothgar. (map)
- Vernim Woods — A forest located in the northern Rift. (map)
- Vulkwasten — A settlement and brewery in central Malabal Tor. (map)
- The Vile Pavilion — A Worm Cult camp located northeast of Stillrise Village in northwestern Shadowfen. (map)
- The Worm's Retreat — A Worm Cult base located beneath Vulkhel Guard, Daggerfall and Davon's Watch.
Related QuestsEdit
- At Any Cost : Take steps to help Mistress Dratha beat death.
- Awakening: Help the previous Green Lady find rest in Treehenge.
- A Walk Above the Clouds: Climb a treacherous mountain to retrieve a shard of Wuuthrad.
- Approaching Thunder: Prepare for an undead attack at Fullhelm Fort.
- Arithiel: Rescue Arithiel from the Worm Cult in Abamath.
- Back to Rest: Cleanse the altars of Ouze to let the Oathbreakers' spirits rest.
- A Bargain With Shadows: Join forces with Estre to win the Battle of the Cliffs.
- Of Brands and Bones : Convince a skeleton to reveal the Worm Cult's excavation plans.
- Captive Souls: Free the souls of a merchant's slain guards.
- Castle of the Worm: Grant a request for asylum from a prisoner in the Castle of the Worm.
- Chasing Shadows: Locate the agent of evil lurking in a nearby city.
- Daedric Disruptions : Prevent Worm Cultists from completing their Daedra summoning rituals.
- Dangerous Union: Discover why the Worm Cultists are working with the Reachmen.
- The Dark Night of the Soul: Protect the guardians of Treehenge from the Worm Cult.
- The Dead King: Stop the Worm Cult from resurrecting an Ayleid king.
- The Endless War: Participate in the Observer's game to win the mages' freedom.
- Fulfilling One's Fate: Stop the Worm Cult from defiling the Ouze burial site.
- Heist: Underground Sepulcher : Appropriate some treasures hidden away in the Underground Sepulcher.
- Heresy of Ignorance : Stop the Worm Cult from summoning a terrible champion.
- Keeper of Bones: Help an exiled skeleton save his friends.
- The Merethic Collection: Recover priceless artifacts within Rulanyil's Fall.
- Naval Intelligence: Gather intel about a band of Imperial pirates.
- Pulled Under: Investigate rumors of a suspicious disappearance.
- Research Subject: Help rescue a researcher's colleague.
- Ritual at the Dragonshrine: Stop the Worm Cult ritual at the Smokefrost Dragonshrine.
- A Ritual in the Ragged Hills: Stop the Worm Cult ritual at the Ragged Hills Altar.
- A Ritual in Smokefrost Peaks: Stop the Worm Cult ritual at the Smokefrost Peaks Altar.
- Sacred Prey, Hunt Profane: Stop the mammoth poachers at Treehenge.
- Scion of the Blood Matron: Enter the crypt of Lamae Bal to become a vampire.
- Securing the Pass: Clear the way for the Pact's army.
- The Shackled Guardian: Prevent the Worm Cult from binding a Companion's spirit at a dragon burial mound.
- Shadow of Sancre Tor: Retrieve the Amulet of Kings from its hiding place.
- Shattered Hopes: Turn the tide in the Pact's war against the Worm Cult.
- Something Rotten: Find the cause of all the chaos at the Vulkwasten brewery.
- Speaking For The Dead : Create an undead spy network to keep an eye on the Worm Cultists.
- Stomping Sinmur: Use the fragments of Wuuthrad to banish Sinmur's spirit.
- Those She Devours: Save some captives from having their souls consumed in a necromancer's rituals.
- The Thin Ones: Save a Kothringi village from undead servitude.
- Tomb Beneath the Mountain: Release the Companion spirit from the Worm Cult's control.
- The Thunder Breaks: Drive the undead out of Fullhelm for good.
- Unearthed: Discover an ancient enemy buried in Shor's Stone Mine.
- Valley of Blades: Retrieve the Ring of Stendarr's Mercy from the Valley of Blades.
- The Wakening Dark: Rid Gil-Var-Delle of the God of Schemes' influence.
- Wayward Son: Learn the secret plots of the "Circle of Mages".
- The Will of the Worm: Join forces with Thallik to win the Battle of the Cliffs.
- Worm Cult Summoner: Defeat the Worm Cult Spirit Healer at Trolhetta.
Overheard DialogueEdit
Worm Cultists have ambient dialogue that is uttered as they idle. Bandits may also occasionally say lines from this pool.
Ritual Components and Instruction | Prayers and Summons |
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Imperial CityEdit
Worm Cultists in the Imperial City have their own dialogue. Unlike the previous lines, this pool is not shared with bandits.
- "Nobles Plaza, a filthy sewer ... doesn't matter. Guard duty is guard duty."
- "I am but a tool for the kyn."
- "Magicka has great power over flesh."
- "A Dremora called me "worm-slave." Is that really how they see us?"
- "I would prefer to be posted to the Arboretum."
- "There have to be more bodies in the water."
- "This city will be raised from the dead!"
- "The Xivkyn can't admit our importance in causing the Planemeld."
- "I don't question Legion Zero's capability. Just their loyalty."
- "I have been in the White-Gold Tower before. It's not that impressive."
- "Any word on the Magisterium? I long for its secrets."
- "Always take their fingers before you pluck out their eyes."
- "The key is to pose the bones properly, so they accept the animus."
- "So hungry. The flesh colossus won't mind if I take a slice. Will it?"
- "The White-Gold Tower? Not that impressive."
- "The great chains must hold."
- "The city belongs to the Cult of the Black Worm, above and below."
- "That Xivkyn just keeps looking at me. I feel like a mouse under the gaze of a housecat."
- "Kill them all, I say. Let the necromancers have the bodies."
- "We're not keeping the Legion after it's done, are we? Maybe as slaves."
- "Mournhold's sewers are far more sanitary."
- "The fools think we don't know about their sewer base. They'll learn soon enough."
- "Preserve the corpse, but not too much. A little rot goes a long way."
- "Raising a dog from the dead? Is she a savage?"
- "I sliced him in half. He stood there and blinked twice before he fell."
- "The city reeks like a rotten wamasu."
- "Someone bring me a legionnaire. I want to set it on fire."
- "Fear kills, much to my amusement."
- "I'll have them soiling themselves before you rub the sleep from your eyes."
- "That atronach's flesh was sewn poorly. A master's touch is needed."
- "Food is not my concern. I expect you to provide it."
- "If I see her again, I'll freeze her solid."
- "He ascended into Coldharbour via a Dark Anchor. Lucky bastard."
- "None think they'll break. Not at first."
- "One day I'll make it to Coldharbour."
- "Priests die the same as any other. Where are the Eight now, eh?"
WrothgarEdit
The Worm Cultists at the Unfinished Dolmen in Wrothgar also have commentary.
- "Molag Bal cannot be stopped!"
- "Molag Bal will be pleased that we continue his work!"
- "He shall be reborn. We dedicate this anchor to him!"
- "Spill the blood of the innocent! Desecrate the stones!"
- "He shall burn this land with a cold flame! None shall survive!"
- "Finish the anchor! All others in this land were destroyed."
- "How long have we been working on this dolmen?"
- "None will stop us from building the dolmen!"
- "Don't interfere! This is mine and mine alone!"
- "Molag Bal will send a champion, I'm sure of it."