Nords are incredibly hardy warriors that prefer face-to-face combat over magic and trickery. If you are looking to craft a deck around these fierce men and women, check through the Strength and Willpower attributes. Many Nords are buffed by the loss of an enemy rune, gaining strength or even granting you health.[1]
For more information, see the main lore article.
Main AttributesEdit
In-Game Description and BonusEdit
Hailing from the inhospitable mountains of Skyrim, Nords are fearsome and hardy warriors. As a Nord, you will more quickly collect cards rewarding you for relentlessly attacking your foes.
The race's theme is "breaking runes".
Portraits & DialogueEdit
Female | Male | |
---|---|---|
Portraits | ||
Greetings |
|
|
Good Game |
|
|
Implore |
|
|
Taunt |
|
|
Oops |
|
|
Nice play |
|
|
Thank you |
|
|
Sorry |
|
|
Concede |
|
|
CardsEdit
Obtainable CardsEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Aela the Huntress | Creature (Nord) | Strength | 7 | 3 | 3 | Legendary | Summon: Deal 1 damage. Beast Form: +2/+2 and destroy a Wounded creature. | |
Aela's Huntmate | Creature (Nord) | Strength | 4 | 3 | 3 | Rare | Beast Form: +1/+1 and draw a card. | |
Aldora the Daring | Creature (Nord) | Strength | 3 | 3 | 3 | Legendary | Treasure Hunt – Action, Creature, Item, Support: +6/+6 When a friendly treasure hunter finds something, summon Skywag or give Skywag +1/+1. |
|
Astrid | Creature (Nord) | Agility | 3 | 2 | 3 | Legendary | Lethal Friendly Lethal creatures have "Slay: Put a Completed Contract into your hand." | |
Berserker of the Pale | Creature (Nord) | Strength | 3 | 4 | 2 | Common | When you summon another creature with 5 power or more, give it +1/+1 and Breakthrough. | |
Blades Flanker | Creature (Nord) | Agility | 4 | 4 | 3 | Common | Summon: Give a creature in the other lane +2/+0. | |
Blades Lookout | Creature (Nord) | Strength | 3 | 3 | 3 | Common | When you summon a Dragon, draw a card. | |
Brynjolf | Creature (Nord) | Agility | 5 | 4 | 5 | Legendary | Drain When a friendly creature Pilfers or Drains, gain 1 magicka this turn. |
|
Candlehearth Brawler | Creature (Nord) | Strength | 4 | 2 | 5 | Rare | Charge, Guard | |
Circle Initiate | Creature (Nord) | Strength | 2 | 2 | 2 | Common | Prophecy Beast Form: +2/+1 |
|
Cleric of Kyne | Creature (Nord) | Willpower | 2 | 2 | 1 | Common | Prophecy Summon: Give a creature +0/+2. |
|
Cliffside Lookout | Creature (Nord) | Willpower | 3 | 2 | 5 | Common | When you summon a Dragon, Cliffside Lookout gains +1/+1. | |
Companion Harbinger | Creature (Nord) | Endurance | 3 | 3 | 3 | Rare | Beast Form: Give friendly Werewolves +1/+1. | |
Dawnstar Healer | Creature (Nord) | Willpower | 3 | 3 | 3 | Epic | After an enemy rune is destroyed, you gain 3 health. | |
Eastmarch Crusader | Creature (Nord) | Willpower | 3 | 4 | 2 | Rare | Summon: Draw a card if an enemy rune has been destroyed this game. | |
Fearless Northlander | Creature (Nord) | Strength | 3 | 2 | 5 | Epic | Breakthrough When Fearless Northlander takes damage, he gains +2/+0. |
|
Fighters Guild Steward | Creature (Nord) | Strength | 4 | 3 | 3 | Rare | Summon: A friendly creature with 5 or more power Battles an enemy creature. | |
Greybeard Mentor | Creature (Nord) | Neutral | 4 | 2 | 2 | Common | Summon: Draw a random Shout from your deck. | |
Grim Shield-Brother | Creature (Nord) | Endurance | 3 | 2 | 3 | Common | Beast Form: +1/+1 and Drain. | |
Grisly Gourmet | Creature (Nord) | Willpower | 3 | 2 | 1 | Rare | Summon: Transform an enemy creature with 2 power or less into a Sweet Roll. | |
Guildsworn Bloodluster | Creature (Nord) | Strength | 7 | 4 | 4 | Epic | Expertise: +2/+2 and Battle an enemy creature in this lane. | |
Guildsworn Incendiary | Creature (Nord) | Strength | 4 | 2 | 6 | Rare | Expertise: Deal 1 damage to all creatures in this lane. | |
Guildsworn Oathman | Creature (Nord) | Willpower | 5 | 4 | 6 | Common | Summon: If you have a... card in play, put an Improvised Weapon into your hand. card in play, put a Forked Bolt into your hand. |
|
Haafingar Marauder | Creature (Nord) | Willpower | 5 | 5 | 3 | Legendary | When a friendly creature destroys an enemy rune, equip it with a random item. | |
Helgen Squad Leader | Creature (Nord) | Willpower | 2 | 0 | 3 | Epic | When another friendly creature attacks, Helgen Squad Leader gains +1/+0. | |
Hlaalu Sharpshooter | Creature (Nord) | Strength | 3 | 2 | 3 | Epic | Plot: Silence a creature, then deal 1 damage to it. | |
Inspiring Stormcloak | Creature (Nord) | Strength | 4 | 2 | 2 | Rare | Last Gasp: Summon a 2/2 Rallying Stormcloak in each lane. | |
Jarl Balgruuf | Creature (Nord) | Willpower | 7 | 3 | 3 | Legendary | Summon: Summon a Stormcloak Skirmisher in the left lane and a Kvatch Soldier in the right lane. At the start of your turn, if your lanes are full, you win the game. |
|
Jerall Forager | Creature (Nord) | Strength | 2 | 2 | 2 | Common | ||
Jorunn the Skald-King | Creature (Nord) | Ebonheart Pact | 5 | 5 | 5 | Legendary | Immune to Silence. Friendly creatures cost 1 less. Enemy non-creatures cost 1 more. |
|
Jorunn's Vanguard | Creature (Nord) | Strength | 5 | 4 | 4 | Rare | Veteran: +2/+2 and give the top creature of your deck +2/+2. | |
Keeper of the Gates | Creature (Nord) | Strength | 6 | 6 | 6 | Epic | When you Invade, Invade again. | |
Loyal Housecarl | Creature (Nord) | Willpower | 5 | 2 | 2 | Epic | Prophecy Summon: Give a creature +2/+2 and Guard. |
|
Lydia | Creature (Nord) | Willpower | 5 | 3 | 8 | Legendary | Guard Lydia guards both lanes. |
|
Lyris Titanborn | Creature (Nord, Giant) | Strength | 6 | 5 | 5 | Legendary | At the start of your turn, deal damage to your opponent destroying their front rune. | |
Mage Slayer | Creature (Nord) | Strength | 2 | 3 | 2 | Epic | Mage Slayer can't be damaged by actions. | |
Markarth Bannerman | Creature (Nord) | Strength | 5 | 4 | 4 | Epic | When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand. | |
Mercenary Captain | Creature (Nord) | Willpower | 4 | 2 | 2 | Rare | Summon: Consume a creature to give other friendly creatures +1/+1. | |
Midnight Snack | Creature (Nord) | Neutral | 2 | 2 | 2 | Common | Prophecy, Guard Last Gasp: Reduce the cost of a random Dragon in your hand by 1. |
|
Mighty Ally | Creature (Nord) | Strength | 3 | 3 | 3 | Common | Summon: +3/+0 and Breakthrough if the top card of your deck is . | |
Miraak, Dragonborn | Creature (Nord) | Willpower | 11 | 5 | 5 | Legendary | Summon: Steal an enemy creature. | |
Morthal Executioner | Creature (Nord) | Willpower | 3 | 2 | 4 | Rare | When an enemy rune is destroyed, Morthal Executioner gains +2/+0. | |
Morthal Watchman | Creature (Nord) | Strength | 1 | 2 | 1 | Common | ||
Nord Firebrand | Creature (Nord) | Strength | 0 | 1 | 1 | Common | Charge | |
Pact Oathman | Creature (Nord) | Strength | 2 | 1 | 3 | Common | Summon: If you have a... card in play, +2/+0. card in play, Battle an enemy creature. |
|
Pact Outcast | Creature (Nord) | Ebonheart Pact | 5 | 5 | 5 | Epic | Guard Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature's veteran ability. |
|
Pact Shieldbearer | Creature (Nord) | Strength | 4 | 3 | 6 | Epic | Veteran: Your opponent's actions cost 4 more next turn. | |
Protector of the Innocent | Creature (Nord) | Strength | 2 | 3 | 2 | Common | Prophecy, Guard | |
Relentless Raider | Creature (Nord) | Strength | 1 | 2 | 1 | Legendary | When an enemy rune is destroyed, deal 1 damage to your opponent. | |
Renowned Instructor | Creature (Nord) | Willpower | 3 | 3 | 4 | Common | Expertise: Summon a 1/1 Recruit. | |
Rift Thane | Creature (Nord) | Crusader | 2 | 2 | 2 | Epic | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | |
Riften Lawkeeper | Creature (Nord) | Willpower | 4 | 4 | 4 | Common | Breakthrough Summon: you gain 4 health. |
|
Riften Pillager | Creature (Nord) | Strength | 3 | 2 | 3 | Common | Summon: +1/+1 for each destroyed enemy rune. | |
Star-Sung Bard | Creature (Nord) | Neutral | 3 | 2 | 3 | Epic | Immune to Silence. Your Unique cards cost 1 less. |
|
Stormcloak Avenger | Creature (Nord) | Strength | 4 | 4 | 4 | Epic | At the end of your turn, if three or more friendly creatures died this turn, summon a 2/2 Rallying Stormcloak. | |
Stormcloak Vanguard | Creature (Nord) | Strength | 2 | 1 | 1 | Common | Charge Last Gasp: Put a 5/5 Stormcloak Battalion in your hand. |
|
Studious Greybeard | Creature (Nord) | Intelligence | 1 | 0 | 4 | Rare | At the start of your turn, look at the top card of your deck. You may discard it. | |
Thornwell Terror | Creature (Nord) | Endurance | 1 | 1 | 3 | Common | Beast Form: +1/+1 | |
Trebuchet | Creature (Nord) | Strength | 4 | 0 | 4 | Epic | At the start of your turn, deal 4 damage to a random enemy. | |
Triumphant Jarl | Creature (Nord) | Strength | 6 | 4 | 4 | Rare | Summon: If you have more health than your opponent, draw two cards. | |
Tyr | Creature (Nord) | Crusader | 4 | 5 | 4 | Legendary | Prophecy, Breakthrough, Guard | |
Ulfric Stormcloak | Creature (Nord) | Strength | 5 | 6 | 5 | Legendary | Breakthrough When you play a Shout, draw a random Nord from your deck. |
|
Ulfric's Housecarl | Creature (Nord) | Crusader | 4 | 3 | 3 | Epic | When an enemy rune is destroyed, draw a card. | |
Ulfric's Zealot | Creature (Nord) | Strength | 4 | 5 | 2 | Common | Last Gasp: Put a Heavy Battleaxe into your hand. | |
Unstable Madman | Creature (Nord) | Strength | 3 | 2 | 2 | Rare | At the end of your turn, Unstable Madman gains +1/+1. Then, if he has 5 or more power, change him into Unstoppable Berserker. | |
Vivec City Pilgrim | Creature (Nord) | Willpower | 2 | 2 | 2 | Common | Drain Exalt 3: +2/+2 |
|
Voice of Balance | Creature (Nord) | Neutral | 4 | 4 | 4 | Epic | Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play. | |
Whiterun Protector | Creature (Nord) | Endurance | 5 | 4 | 4 | Rare | Beast Form: +2/+2, Guard, and Regenerate. | |
Whiterun Trooper | Creature (Nord) | Strength | 4 | 6 | 2 | Common | ||
Windhelm Gatekeeper | Creature (Nord) | Strength | 4 | 2 | 4 | Common | Guard Veteran: +3/+0 |
|
Worldly Wanderer | Creature (Nord) | Willpower | 5 | 3 | 5 | Legendary | Summon: Summon a support of your choice from your deck with cost less then Worldly Wanderer's power. | |
Young Dragonborn | Creature (Nord) | Neutral | 3 | 3 | 3 | Rare | When Young Dragonborn Slays a Dragon, put a random Shout into your hand. After you play a Shout, Young Dragonborn gains +1/+1. |
Created CardsEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Angry Villager | Creature (Nord) | Neutral | 1 | 1 | 1 | Common | ||
Confused Villager | Creature (Nord) | Neutral | 1 | 1 | 1 | Common | ||
Rallying Stormcloak | Creature (Nord) | Strength | 2 | 2 | 2 | Common | ||
Sovngarde Hero | Creature (Nord, Spirit) | Willpower | 3 | 3 | 3 | Common | ||
Stormcloak Battalion | Creature (Nord) | Strength | 4 | 5 | 5 | Common | ||
Stormcloak Skirmisher | Creature (Nord) | Strength | 2 | 3 | 1 | Common | Breakthrough | |
Unstoppable Berserker | Creature (Nord) | Strength | 3 | 2 | 2 | Rare | Breakthrough At the end of your turn, Unstoppable Berserker gains +2/+2. |
Unobtainable CardsEdit
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Corpselight Farmer | Creature (Nord) | Strength | 4 | 1 | 1 | Common | At the start of your turn, if you have 7 or more max magicka, this Changes into a 5/5 Corpselight Beast. | |
Defiant Prisoner | Creature (Nord) | Strength | 4 | 2 | 4 | Common | ||
Desperate Captive | Creature (Nord) | Strength | 2 | 3 | 1 | Common | ||
Imprisoned Crime Boss | Creature (Nord) | Neutral | 4 | 0 | 5 | Epic | Your opponent can't win. Imprisoned Crime Boss can't be targeted by actions. |
|
Imprisoned Criminal | Creature (Nord) | Neutral | 4 | 0 | 3 | Common | Your opponent can't win. Imprisoned Criminal can't be targeted by actions. |
|
Initiate of Hircine | Creature (Nord) | Strength | 6 | 4 | 5 | Epic | Slay: May attack again this turn. | |
Whiterun Recruit | Creature (Nord) | Strength | 4 | 4 | 2 | Common |