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Online:Dungeon Sets

< Elder Scrolls Online: Sets

Dungeon Sets are sets that provide players with various bonuses when items of the same set are equipped simultaneously. Items constituting dungeon sets can only be found from bosses, and sometimes chests, in their respective Group Dungeons. All dungeon sets are bind-on-pickup, but tradeable to your group for two hours. For dungeons with more than one version, all versions will drop the same sets. Bosses have a chance to drop a unique item in addition to the curated set piece.

Drop LocationsEdit

Every dungeon drops pieces associated with its sets:

  • Minor bosses will drop one of: Hands, Waist, Feet, or unique item.
  • Bosses will drop one of: Chest, Shoulder, Head, Legs, or unique item.
  • Final bosses will drop one of: Jewelry, Weapon, Shield, or unique item.
  • Miscellaneous enemies have a slight chance to drop set pieces.
  • Chests have a slight chance to drop a random set piece; this chance is increased with lock difficulty and by the Treasure Hunter passive.

Items dropped in Veteran Dungeons will always be of Epic quality, and items dropped in Normal Dungeons will always be of Superior quality.

Base Game DungeonsEdit

Set Name Bonuses Location(s) Set Type
Lamia's Song

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 25-1096 Maximum Magicka
5 items: When you use an Ultimate ability, you and your group members within 20 meters of you heal for 0-25 Health and restore 0-25 Magicka and Stamina per Ultimate spent.

Arx Corinium Light Armor
Medusa

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 20-892 Critical Chance
5 items: Gain Minor Force at all times, increasing your Critical Damage by 10%.

Arx Corinium Heavy Armor
Undaunted Infiltrator

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you use an ability that costs Magicka while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 38-1645 for 10 seconds.

Arx Corinium Medium Armor
Jailbreaker

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 3-142 Stamina Recovery
5 items: Gain Minor Expedition at all times, increasing your Movement Speed by 15%.

The Banished Cells Medium Armor
Sanctuary

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 25-1096 Maximum Magicka
5 items: Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.

The Banished Cells Light Armor
Tormentor

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 84-3642 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 45% of the damage done.

The Banished Cells Heavy Armor
Bone Pirate's Tatters

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 25-1096 Maximum Stamina
5 items: While you have a drink buff active, your Max Stamina is increased by 46-2000 and Stamina Recovery by 3-133.

Blackheart Haven Medium Armor
Knight-Errant's Mail

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 10-450 Weapon and Spell Damage to your One Hand and Shield abilities. When you use a One Hand and Shield ability, you heal for 35-1537 Health.

Blackheart Haven Heavy Armor
Undaunted Unweaver

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Critical Chance
5 items: When you use an ability that costs Stamina while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 38-1645 for 10 seconds.

Blackheart Haven Light Armor
Nikulas' Heavy Armor

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you Block, you gain a stack of Nikulas' Resolve for 5 seconds, up to once every half second. After 8 stacks you consume Nikulas' Resolve and deflect the next direct damaging attack made against you within 5 seconds, avoiding it completely.

Blessed Crucible Heavy Armor
Noble Duelist's Silks

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Light or Heavy Attack in melee range, you increase the damage of your Light and Heavy Attacks against monsters by 49-2110 for 15 seconds. This effect can occur once every 12 seconds.

Blessed Crucible Light Armor
Sword Dancer

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 13-600 Weapon and Spell Damage to your Dual Wield abilities.

Blessed Crucible Medium Armor
Burning Spellweave

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Weapon and Spell Damage by 11-490 for 8 seconds. These effects can occur once every 12 seconds.

City of Ash Light Armor
Embershield

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 76-3300 and deal 0 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance.

City of Ash Heavy Armor
Sunderflame

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 1925 Flame damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical and Spell Resistance by 2974. This effect scales off the higher of your Weapon and Spell Damage.

City of Ash Medium Armor
Ebon Armory

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Increases Max Health by 23-1000 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.

Crypt of Hearts Heavy Armor
Leviathan

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 35-1528 Critical Chance

Crypt of Hearts Medium Armor
Shroud of the Lich

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: When you cast an ability that costs resources while under 33% Magicka while in combat, your Magicka Recovery is increased by 25-1106 for 20 seconds. This effect can occur once every 1 minute.

Crypt of Hearts Light Armor
Armor of Truth

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 10-460 for 10 seconds.

Darkshade Caverns Heavy Armor
Netch's Touch

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Shock Damage abilities.

Darkshade Caverns Light Armor
Strength of the Automaton

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Physical and Bleed Damage abilities.

Darkshade Caverns Medium Armor
Draugr Hulk

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 59-2550 Maximum Stamina

Direfrost Keep Medium Armor
The Ice Furnace

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal Frost Damage, you deal an additional 238 Flame damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second and scales off the higher of your Weapon and Spell Damage.

Direfrost Keep Heavy Armor
Magicka Furnace

2 items: Adds 34-1487 Armor
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage while you are under 50% Magicka, you restore 176-7590 Magicka. This effect can occur once every 30 seconds.

Direfrost Keep Light Armor
Barkskin

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 34-1487 Armor
5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 39-1715 Health and restore 19-858 Stamina. This effect can occur once every 5 seconds.

Elden Hollow Medium Armor
Light Speaker

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 13-600 Weapon and Spell Damage to your Restoration Staff abilities.

Elden Hollow Light Armor
Undaunted Bastion

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 328-14127 damage for 6 seconds. This effect can occur once every 10 seconds.

Elden Hollow Heavy Armor
Dreugh King Slayer

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.

Fungal Grotto Heavy Armor
Spider Cultist Cowl

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 13-600 Weapon and Spell Damage to your Destruction Staff abilities.

Fungal Grotto Light Armor
Viper's Sting

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a Martial melee attack, you deal an additional 928 Poison damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.

Fungal Grotto Medium Armor
Durok's Bane

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 7 seconds per enemy.

Selene's Web Heavy Armor
Hircine's Veneer

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: Grants 3-145 Stamina Recovery to you and up to 11 other group members within 28 meters of you. This bonus persists through death.

Selene's Web Medium Armor
Vestments of the Warlock

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: When you cast an ability that costs resources while under 25% Magicka, you restore 263-11350 Magicka. This effect can occur once every 45 seconds.

Selene's Web Light Armor
Knightmare

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: Adds 28-1206 Maximum Health
5 items: When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.

Spindleclutch Heavy Armor
Prayer Shawl

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Magicka Recovery
5 items: When you overheal yourself or an ally, you grant them a damage shield that absorbs 116-4997 damage for 6 seconds. This effect can occur once every 2 seconds.

Spindleclutch Light Armor
Spelunker

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Reduces the cost of your Undaunted abilities by 10%. When an ally uses one of your Undaunted ability synergies you restore 16-730 Magicka and Stamina. This effect can occur once every 5 seconds.

Spindleclutch Medium Armor
Jolting Arms

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you Block, you charge your arms, increasing your Physical and Spell Resistance by 107-4620 for 6 seconds and causing your next Bash attack to deal an additional 81-3513 damage. This effect can occur once every 6 seconds.

Tempest Island Heavy Armor
Overwhelming Surge

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Class ability, you surround yourself with a torrent that deals 149 Shock damage to enemies within 8 meters of you every 1 second for 6 seconds. 15% of the damage you deal this way is restored to you as Magicka. This effect can occur every 7 seconds and scales off the higher of your Weapon and Spell Damage.

Tempest Island Light Armor
Storm Master

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 35-1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.

Tempest Island Medium Armor
Oblivion's Edge

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 6-258 Weapon and Spell Damage
5 items: When you kill an enemy, you fill an empty Soul Gem and heal for 5906 Health. The heal can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.

Vaults of Madness Medium Armor
Rattlecage

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%.

Vaults of Madness Heavy Armor
The Worm's Raiment

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: Grants 3-145 Magicka Recovery to you and up to 11 other group members within 28 meters of you. This bonus persists through death.

Vaults of Madness Light Armor
Crusader

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 1595 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon and Spell Damage.

Volenfell Medium Armor
Duneripper's Scales

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: While you are Bracing, your Physical and Spell Resistance are increased by 123-5310.

Volenfell Heavy Armor
Treasure Hunter

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Major Savagery and Prophecy at all times, increasing your Weapon Critical and Spell Critical rating by 2629.

Volenfell Light Armor
Combat Physician

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: When your healing critically strikes, you grant your target a damage shield that absorbs 100-4308 damage for 6 seconds. This effect can occur once every 6 seconds per target.

Wayrest Sewers Light Armor
Sergeant's Mail

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Heavy Attack, you gain a stack of Sergeant's Focus for 5 seconds, increasing the damage of your Heavy Attacks by 15-645 per stack. This effect can occur once every second and stacks up to 4 times.

Wayrest Sewers Heavy Armor
Toothrow

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Major Savagery and Prophecy at all times, increasing your Weapon Critical and Spell Critical rating by 2629.

Wayrest Sewers Medium Armor

DLC DungeonsCrown StoreEdit

Set Name Bonuses Location(s) Set Type
Blooddrinker

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Increases your Bleed damaging attacks by 20%.

Bloodroot Forge  Medium Armor
Flame Blossom

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 1537 Flame damage to any enemy in its path and applying the Burning status effect. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.

Bloodroot Forge  Light Armor
Hagraven's Garden

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.

Bloodroot Forge  Heavy Armor
Gossamer

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: When you heal yourself or an ally, you grant them Major Evasion for 4 seconds, reducing damage from area attacks by 20%.

Cradle of Shadows  Light Armor
Hand of Mephala

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: When you take damage, you encase the ground beneath you in webs for 5 seconds, reducing the Movement Speed of enemies within a 4 meter radius by 33% and applying Minor Breach to them, reducing their Physical and Spell Resistance by 2974. After 5 seconds the webs burst into venom, dealing 0 Poison damage. This effect can occur once every 5 seconds and scales off the higher of your Physical or Spell Resistance.

Cradle of Shadows  Heavy Armor
Widowmaker

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 25-1096 Maximum Stamina
5 items: When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1 second, dealing 2856 Poison damage over 10 seconds to all enemies within 5 meters. This effect scales off the higher of your Weapon and Spell Damage.

Cradle of Shadows  Medium Armor
Draugr's Rest

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 5550 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.

Falkreath Hold  Light Armor
Ironblood

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.

Falkreath Hold  Heavy Armor
Pillar of Nirn

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed damage to all enemies within 2.5 meters and causing them to bleed for an additional 2405 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.

Falkreath Hold  Medium Armor
Caluurion's Legacy

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 894 Flame, 894 Frost, 894 Shock, or 894 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon and Spell Damage.

Fang Lair  Light Armor
Trappings of Invigoration

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: When you cast an ability that costs resources while under 25% Stamina, you restore 263-11350 Stamina. This effect can occur once every 45 seconds.

Fang Lair  Medium Armor
Ulfnor's Favor

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 4% Healing Taken
5 items: Increases the Magicka or Stamina your Heavy Attacks restore by 30%.

Fang Lair  Heavy Armor
Leeching Plate

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage, you summon a cloud of leeching poison under the assailant. The cloud deals 427 Poison damage every 1 second for 5 seconds and heals you for 100% of the damage caused. This effect can occur once every 5 seconds and scales off your Max Health.

Imperial City Prison  Heavy Armor
Scathing Mage

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: When you deal direct damage, you have a 20% chance to increase your Weapon and Spell Damage by 12-516 for 5 seconds. This effect can occur once every 5 seconds.

Imperial City Prison  Light Armor
Sheer Venom

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with an Execute ability you infect the enemy, dealing 948 Poison damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon and Spell Damage.

Imperial City Prison  Medium Armor
Amber Plasm

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 5-245 Magicka Recovery
5 items: Adds 5-245 Stamina Recovery
5 items: Adds 5-245 Health Recovery

Ruins of Mazzatun  Light Armor
Aspect of Mazzatun

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
5 items: When you take damage while under 30% Health, you heal for 243-10481 Health and restore 243-10481 Magicka and Stamina. This effect can occur once every 45 seconds.

Ruins of Mazzatun  Heavy Armor
Heem-Jas' Retribution

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-129 Weapon and Spell Damage
5 items: When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%.

Ruins of Mazzatun  Medium Armor
Curse of Doylemish

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 1811 Physical damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.

Scalecaller Peak  Heavy Armor
Jorvuld's Guidance

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.

Scalecaller Peak  Light Armor
Plague Slinger

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 28-1206 Maximum Health
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 737 Poison damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.

Scalecaller Peak  Medium Armor
Brands of Imperium

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 261-11260 damage for 6 seconds. This effect can occur once every 12 seconds.

White-Gold Tower  Heavy Armor
Essence Thief

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 101-4356 Health, restores 101-4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.

White-Gold Tower  Medium Armor
Spell Power Cure

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.

White-Gold Tower  Light Armor
Blood Moon

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 47-2050 and attack speed by 50%. This effect can occur every 15 seconds.

March of Sacrifices  Medium Armor
Hanu's Compassion

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: Adds 45-1963 Maximum Magicka
5 items: When you resurrect an ally while in combat, both you and your ally gain Major Heroism for 15 seconds, granting 3 Ultimate every 1.5 seconds.

March of Sacrifices  Light Armor
Haven of Ursus

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage while you are under 50% Health, summon Ursus's spirit for 6 seconds at a random group member. You or a group member can activate a synergy on Ursus to grant a shield that protects up to 6 group members within a 28 meter radius from 13967 damage for 6 seconds. This effect can occur once every 10 seconds.

March of Sacrifices  Heavy Armor
Savage Werewolf

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Stamina Recovery
5 items: Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 232 Bleed damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon and Spell Damage.

Moon Hunter Keep  Medium Armor
Moon Hunter

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When your alchemical poison fires, increase your Weapon and Spell Damage by 12-547 for 8 seconds.

Moon Hunter Keep  Light Armor
Jailer's Tenacity

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.

Moon Hunter Keep  Heavy Armor
Tzogvin's Warband

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 34-1487 Offensive Penetration
5 items: When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 4-177 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.

Frostvault  Medium Armor
Icy Conjurer

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 3070 Frost damage over 10 seconds. This effect can occur every 10 seconds and scales off the higher of your Weapon and Spell Damage.

Frostvault  Light Armor
Mighty Glacier

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Magicka Recovery
5 items: When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.

Frostvault  Heavy Armor
Auroran's Thunder

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: Dealing direct damage to a target within 10 meters of you summons a cone of lightning from your chest for 5 seconds, dealing 396 Shock damage every 1 second to enemies in the cone. This effect can occur every 10 seconds and scales off the higher of your Weapon and Spell Damage.

Depths of Malatar  Light Armor
Scavenging Demise

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: When you deal Critical Poison Damage to an enemy, summon the Scavenging Maw which attacks your enemy after 2 seconds. The Scavenging Maw deals 2587 Poison damage and inflicts Minor Vulnerability for 15 seconds, increasing their damage taken by 5%. This effect can occur every 10 seconds and scales off the higher of your Weapon and Spell Damage.

Depths of Malatar  Medium Armor
Frozen Watcher

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: Summon a blizzard around you while you are Bracing, inflicting 496 Frost damage every 1 second to enemies within 6 meters. This effect scales off your Max Health and has a 15% chance of inflicting the Chilled status effect.

Depths of Malatar  Heavy Armor
Hollowfang Thirst

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Critical Chance
5 items: When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 40-1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.

Moongrave Fane  Light Armor
Dro'zakar's Claws

2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 3-129 Weapon and Spell Damage
5 items: For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 2-103 against them.

Moongrave Fane  Medium Armor
Renald's Resolve

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 28-1206 Maximum Health
5 items: Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 9-420. This effect can occur once every half second and can stack up to 9 times.

Moongrave Fane  Heavy Armor
Z'en's Redress

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: Your Light Attacks apply the Touch of Z'en on enemies for 20 seconds. Enemies with the Touch of Z'en take an additional 1% more damage for each damage over time effect you've placed on them, up to 5%. Enemies can only be affected by one Touch of Z'en at a time.

Lair of Maarselok  Light Armor
Azureblight Reaper

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a damage over time effect, you apply a stack of Blight Seed to the target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 667 Disease damage to the target and nearby enemies, increasing by 150% per additional monster hit, up to 600%. The explosion scales off the higher of your Weapon and Spell Damage and can occur once every 1 second. Enemies can only have one Blight Seed active at a time.

Lair of Maarselok  Medium Armor
Dragon's Defilement

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 28-1206 Maximum Health
5 items: Adds 28-1206 Maximum Health
5 items: When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies within 8 meters of you, reducing their Physical and Spell Resistance by 2974. This effect can occur every 5 seconds.

Lair of Maarselok  Heavy Armor
Bani's Torment

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.

Icereach  Heavy Armor
Hiti's Hearth

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 25-1096 Maximum Magicka
5 items: When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 565 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.

Icereach  Light Armor
Titanborn Strength

2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 2-110 Weapon and Spell Damage and 28-1240 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.

Icereach  Medium Armor
Aegis Caller

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 478 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon and Spell Damage.

Unhallowed Grave  Medium Armor
Draugrkin's Grip

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 34-1487 Offensive Penetration
4 items: Adds 3-129 Magicka Recovery
5 items: Increases your damage done by 7-330 but reduces your healing received by 10%.

Unhallowed Grave  Light Armor
Grave Guardian

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 103-4430.

Unhallowed Grave  Heavy Armor
Arkasis's Genius

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: Whenever you drink a potion while in combat, you and 3 group members gain 1-44 Ultimate. This effect can occur once every 30 seconds.

Stone Garden  Heavy Armor
Elemental Catalyst

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 25-1096 Maximum Magicka
5 items: Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 5%. An enemy can only have one stack of each Elemental Weakness at a time.

Stone Garden  Light Armor
Kraglen's Howl

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: After an enemy you've recently damaged dies, you let out a howl, granting three allies within 15 meters the Heed the Call synergy. Activating the synergy gives you and the activator 12 Ultimate. This effect can occur once every 20 seconds.

Stone Garden  Medium Armor
Crimson Twilight

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 28-1206 Maximum Health
5 items: After taking damage you surround yourself in an 8 meter mist of blood. After 2 seconds, the mist is violently siphoned into your body, dealing 1946 Bleed Damage to nearby enemies and healing you for 100% of the damage done. This effect can occur once every 8 seconds and scales off your Max Health.

Castle Thorn  Heavy Armor
Talfyg's Treachery

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Increases your Weapon and Spell Damage by 8-372. Increases your damage taken from Flame and Fighter's Guild abilities by 5%.

Castle Thorn  Light Armor
Unleashed Terror

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Stamina
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 1870 Bleed damage over the duration and applying the Hemorrhaging status effect every tick. This ability can occur once every 10 seconds per target and scales off the higher of your Weapon and Spell Damage.

Castle Thorn  Medium Armor
Dagon's Dominion

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 11-492 Weapon and Spell Damage to your area of effect abilities.

The Cauldron  Medium Armor
Foolkiller's Ward

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 132-5680 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.

The Cauldron  Heavy Armor
Unleashed Ritualist

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: Dealing damage to an enemy applies Ritualist's Mark to them for 10 seconds. Enemies with your Ritualist's Mark take an additional 0-16% damage from your summoned pets.

The Cauldron  Light Armor
Drake's Rush

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Stamina
5 items: When you Bash an enemy, you and up to 3 group members within 15 meters of you gain Major Heroism for 12 seconds, granting you 3 Ultimate every 1.5 seconds. This effect can occur once every 18 seconds.

Black Drake Villa  Heavy Armor
Kinras's Wrath

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing damage with a Light or Heavy Attack grants you a stack of Burning Heart for 5 seconds, up to 5 stacks. While you have 5 stacks, you generate an aura of wrath, granting you Major Berserk, increasing your damage done by 10%. While you have an aura of wrath, group members within 12 meters of you gain Minor Berserk, increasing their damage done by 5%.

Black Drake Villa  Medium Armor
True-Sworn Fury

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: Adds 16-708 Critical Chance and increases your Critical Damage by 0-4%. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.

Black Drake Villa  Light Armor
Scorion's Feast

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 7-307 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 7-307 Weapon and Spell Damage.

The Dread Cellar  Light Armor
Rush of Agony

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 1705 Physical damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage. The pull will not apply Crowd Control Immunity to a target.

The Dread Cellar  Medium Armor
Crimson Oath's Rive

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 82-3541 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.

The Dread Cellar  Heavy Armor
Thunder Caller

2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing damage with a fully-charged Heavy Attack calls a bolt of lightning at your target, dealing 467 Shock Damage and leaving a 4 meter lightning crater at their location for 7 seconds, dealing 467 Shock Damage per second to enemies inside. This effect can occur once every 12 seconds and scales off the higher of your Weapon and Spell Damage.

Red Petal Bastion  Light Armor
Grisly Gourmet

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: Adds 12-526 Maximum Stamina
5 items: Dealing Light Attack damage grants you a stack of Baker's Delight for 5 seconds. When you gain 3 stacks, you create a Sweetroll next to your target for 5 seconds. If you or an ally touches the Sweetroll, both you and your ally gain one of the following effects: -Restore 1593 Health, Magicka and Stamina -Gain Empower for 10 seconds -Gain Major Force for 10 seconds This effect can occur once every 2 seconds.

Red Petal Bastion  Medium Armor
Silver Rose Vigil

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: When you Block, gain a stack of Realmshaper for 15 seconds, gaining up to 1 stack every 0.5 seconds. When you reach 3 stacks, you consume them and launch necrotic energy at your attacker, dealing 3226 Magic damage and applying Major Maim for 12 seconds, reducing their damage done by 10%. Once you fire the necrotic energy, you cannot gain additional stacks of Realmshaper for 12 seconds. Damage scales off your Max Health.

Red Petal Bastion  Heavy Armor
Glacial Guardian

2 items: Adds 34-1487 Armor
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Health Recovery
5 items: When you Block, tether to the enemy if they are within 8 meters of you for 8 seconds. While tethered, you deal 256 Frost damage every second to enemies touching the tether and cause them to have a 200% increased Status Effect Chance. The tether breaks if the target moves more than 12 meters away. This effect can occur once every 12 seconds and the damage scales off your Max Health.

Coral Aerie  Heavy Armor
Gryphon's Reprisal

2 items: Adds 15-657 Critical Chance
3 items: Adds 34-1487 Offensive Penetration
4 items: Adds 15-657 Critical Chance
5 items: When you deal Critical Damage, you or an ally can activate the Gryphon's Reprisal on the enemy within the next 8 seconds, causing a small gryphon to fly by and deal 4758 Bleed damage over 10 seconds to enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of the synergy activator's Weapon and Spell Damage.

Coral Aerie  Medium Armor
Maligalig's Maelstrom

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 4% Healing Done
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you overheal yourself or a group member with a Direct Heal, you apply Maligalig's Maelstrom to the target for 6 seconds, dealing 33% of the overhealing amount, up to a maximum of 3300, as Shock Damage once every 1 second to enemies within 7 meters. This effect can occur once every 10 seconds.

Coral Aerie  Light Armor
Storm-Cursed's Revenge

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: When you deal Shock Damage, you have a 15% chance to deal 433 Shock damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon and Spell Damage.

Shipwright's Regret  Light Armor
Spriggan's Vigor

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal Critical Damage, restore 2-100 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 5-222. This effect can stack up to 10 times and can occur once every 0.5 seconds.

Shipwright's Regret  Medium Armor
Turning Tide

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 28-1206 Maximum Health
5 items: When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 2223 Magic damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.

Shipwright's Regret  Heavy Armor
Deeproot Zeal

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 28-1206 Maximum Health
5 items: When you deal direct damage to a taunted target, restore 12-525 Stamina and Magicka. This effect can occur once every 2 seconds.

Earthen Root Enclave  Heavy Armor
Rage of the Ursauk

2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 34-1487 Offensive Penetration
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a Heavy Attack, create a 12 meter area for 12 seconds that grants Empower to group members inside, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 8 seconds.

Earthen Root Enclave  Medium Armor
Stone's Accord

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 4% Healing Done
4 items: Adds 25-1096 Maximum Magicka
5 items: On heal with an area effect, apply Minor Berserk and Minor Resolve to healed allies for 4 seconds. If a healed ally already has Minor Berserk or Minor Resolve from Stone's Accord, restore 12-550 Magicka. The restore can occur once every 5 seconds.

Earthen Root Enclave  Light Armor
Grave Inevitability

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.

Graven Deep  Light Armor
Pangrit Denmother

2 items: Adds 4% Healing Taken
3 items: Adds 34-1487 Armor
4 items: Adds 3-129 Health Recovery
5 items: Adds 43-1890 Maximum Stamina
5 items: When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.

Graven Deep  Heavy Armor
Phylactery's Grasp

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: On Light Attack Critical Damage, you apply Withered Soul, dealing 1500 Disease damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 13-575 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon and Spell Damage.

Graven Deep  Medium Armor
Ritemaster's Bond

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 4% Healing Done
4 items: Adds 25-1096 Maximum Magicka
5 items: Healing an ally within 12 meters with a Direct Heal creates a 15 meter tether between you for 10 seconds. This effect can occur once every 15 seconds. You and allies touching the tether are healed for 981 Health every second, scaling off the higher of your Max Magicka or Stamina. If you or an ally is overhealed by the tether, they gain Minor Heroism for 1.5 seconds.

Bal Sunnar  Light Armor
Nix-Hound's Howl

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Completing a fully-charged Heavy Attack applies Major Cowardice to your target for 1 second per 1000 Weapon Damage you have, lowering their Weapon and Spell Damage by 430. You then gain Major Courage for the same duration, increasing your Weapon and Spell Damage by 430. This effect can occur once every 12 seconds. Current Durations Major Cowardice: 1 second Major Courage: 1 second

Bal Sunnar  Medium Armor
Telvanni Enforcer

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Magicka
5 items: While Bracing, increase your Magicka Recovery by 369. While you are not Bracing, increase your Stamina Recovery by 369.

Bal Sunnar  Heavy Armor
Runecarver's Blaze

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: Your damage over time effects deal an additional 209 Flame damage every third damage tick. This damage scales off your Weapon and Spell Damage.

Scrivener's Hall  Light Armor
Apocryphal Inspiration

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: You and group members within 28 meters of you gain Major Fortitude, Major Intellect, and Major Endurance, increasing your Health Recovery, Magicka Recovery, and Stamina Recovery by 30%.

Scrivener's Hall  Medium Armor
Abyssal Brace

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 28-1206 Maximum Health
5 items: Adds 39-1710 Maximum Health
5 items: While you are Bracing, you and group members within 12 meters of you gain Minor Evasion, reducing damage from area attacks by 10%.

Scrivener's Hall  Heavy Armor
Blind Path Induction

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 4% Healing Done
4 items: Adds 25-1096 Maximum Magicka
5 items: Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.

Bedlam Veil  Light Armor
Tarnished Nightmare

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 1129 Physical damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon and Spell Damage.

Bedlam Veil  Medium Armor
Reflected Fury

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 920 Physical damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.

Bedlam Veil  Heavy Armor
Cinders of Anthelmir

2 items: Adds 34-1487 Offensive Penetration
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 1283 Flame damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon and Spell Damage.

Oathsworn Pit  Light Armor
Sluthrug's Hunger

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.

Oathsworn Pit  Medium Armor
Black-Glove Grounding

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.

Oathsworn Pit  Heavy Armor