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Legends:Heroes of Skyrim

< Legends: Card Sets
Heroes of Skyrim
Expansion
LG-icon-Heroes of Skyrim.png
Mechanics and Effects Battle, Beast Form, Shout
Release Date June 28, 2017
Statistics Strength 25Intelligence 25Willpower 25Agility 25Endurance 25Neutral 19Dual Attribute 10
Common 57Rare 45Epic 22Legendary 30
Heroes of Skyrim

Heroes of Skyrim is the first card expansion for Legends. It introduces new card packs separate from the Core Set, which can be opened to earn 154 new cards themed after The Elder Scrolls V: Skyrim. The cards feature dragons, Shouts, the Companions, the College of Winterhold, the Civil War, and more. The expansion was released on June 28, 2017, a day earlier than announced.

Upon logging in, players are given a deck pack containing a theme deck from the expansion. Playmat art and music have also been added, and the game's icon changed to a new image featuring the Dragonborn.

Dragon cards are spread over all attributes and reward being played together. New shout actions upgrade other copies of themselves in decks, and Companion cards use the Beast Form ability to change into more powerful Lycanthropes.

CardsEdit

Cards are distributed through the Attributes.

StrengthEdit

Name Type (Subtype) Attribute/Class         Text
  Aela the Huntress Creature (Nord)   Strength 7 3 3 4  Legendary Summon: Deal 1 damage.
Beast Form: +2/+2 and destroy a Wounded creature.
  Aela's Huntmate Creature (Nord)   Strength 4 3 3 2  Rare Beast Form: +1/+1 and draw a card.
  Ancestor's Battleaxe Item   Strength 7 3  Epic +4/+4
Summon: Give the top creature of your deck +4/+4.
  Battlefield Scrounger Creature (Redguard)   Strength 5 3 3 2  Rare Charge
Slay: Put a random item into your hand.
  Berserker of the Pale Creature (Nord)   Strength 3 4 2 1  Common When you summon another creature with 5 power or more, give it +1/+1 and Breakthrough.
  Blades Lookout Creature (Nord)   Strength 3 3 3 1  Common When you summon a Dragon, draw a card.
  Candlehearth Brawler Creature (Nord)   Strength 4 2 5 2  Rare Charge, Guard
  Circle Initiate Creature (Nord)   Strength 2 2 2 1  Common Prophecy
Beast Form: +2/+1
  Duel Atop the World Action   Strength 7 3  Epic Give a friendly creature +3/+3. It Battles your opponent's most powerful creature.
  Hit and Run Action   Strength 4 3  Epic Draw five cards. Discard your hand at the end of the turn.
  Inspiring Stormcloak Creature (Nord)   Strength 4 2 2 2  Rare Last Gasp: Summon a 2/2 Rallying Stormcloak in each lane.
  Shield Breaker Item   Strength 3 1  Common +2/+2
Summon: An enemy creature loses Guard.
  Skyborn Dragon Creature (Dragon)   Strength 6 7 3 2  Rare Summon: Battle an enemy creature.
  Skyforge Support   Strength 3 4  Legendary Uses: 3
Activate: Equip a friendly creature with a Steel Dagger.
If Skyforge has equipped 3 daggers, it changes into Underforge.
  Stormcloak Avenger Creature (Nord)   Strength 4 4 4 3  Epic At the end of your turn, if three or more friendly creatures died this turn, summon a 2/2 Rallying Stormcloak.
  Stormcloak Camp Support   Strength 3 2  Rare Ongoing
At the end of your turn, if a creature died this turn, deal 2 damage to your opponent.
  Stormcloak Vanguard Creature (Nord)   Strength 2 1 1 1  Common Charge
Last Gasp: Put a 5/5 Stormcloak Battalion in your hand.
  Stoutheart Giant Creature (Giant)   Strength 5 6 4 1  Common
  Stronghold Patrol Creature (Orc)   Strength 3 3 2 1  Common Summon: Draw a card if you have two other   creatures.
  Swiftwing Dragon Creature (Dragon)   Strength 8 5 5 1  Common Charge
  Ulfric Stormcloak Creature (Nord)   Strength 5 6 5 4  Legendary Breakthrough
When you play a Shout, draw a random Nord from your deck.
  Ulfric's Zealot Creature (Nord)   Strength 4 5 2 1  Common Last Gasp: Put a Heavy Battleaxe into your hand.
  Unrelenting Force Action   Strength 3 1  Common Shout
Level 1: Unsummon an enemy creature with power 3 or less.
Level 2: Unsummon an enemy creature.
Level 3: Unsummon all enemy creatures in a lane.
  Wildfire Dragon Creature (Dragon)   Strength 7 6 6 4  Legendary Breakthrough
Summon: Deal 1 damage to all other creatures.
Slay: +1/+1.
  World-Eater's Eyrie Support   Strength 6 4  Legendary Ongoing
When you summon a creature that costs 7 or more, double its power and health.

IntelligenceEdit

Name Type (Subtype) Attribute/Class         Text
  Ancano Creature (High Elf)   Intelligence 8 5 5 4  Legendary Breakthrough
Summon: Deal 5 damage.
Your actions have Breakthrough.
  Arcane Enchanter Support   Intelligence 3 3  Epic Ongoing
When you draw an item, give it a random Keyword.
  Bringer of Nightmares Creature (Daedra)   Intelligence 7 4 4 4  Legendary Summon: See a vision of a random creature, then you must choose a creature to transform into it.
  College of Winterhold Support   Intelligence 5 4  Legendary Uses: 3
Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1.
  Conjuration Scholar Creature (Redguard)   Intelligence 6 1 2 1  Common Summon: Summon a 5/5 Frost Atronach with Guard.
  Court Wizard Creature (Breton)   Intelligence 5 3 5 1  Common Summon: Draw a card if you have two other   creatures.
  Dark Rebirth Action   Intelligence 3 1  Common Sacrifice a creature to summon a copy of it.
  Dragon Priest Mask Item   Intelligence 6 3  Epic +2/+2
Summon: Trigger the wielder's summon ability.
  Dragon's Fury Action   Intelligence 4 1  Common Deal 3 damage to a creature, and 3 extra damage for each friendly Dragon.
  Echo of Akatosh Creature (Dragon)   Intelligence 6 5 5 4  Legendary When you draw a creature, give it a random Keyword.
  Embassy Guard Creature (High Elf)   Intelligence 2 0 4 1  Common Prophecy, Guard, Ward
  Fire Breath Action   Intelligence 3 1  Common Shout
Level 1: Deal 2 damage to a creature.
Level 2: Deal 4 damage to a creature.
Level 3: Deal 10 damage to a creature.
  Ghost Sea Lookout Creature (Breton)   Intelligence 3 4 2 1  Common When you summon a Dragon, Ghost Sea Lookout gains a Ward.
  Icewing Dragon Creature (Dragon)   Intelligence 6 6 4 2  Rare Summon: Shackle an enemy creature.
  Insightful Scholar Creature (High Elf)   Intelligence 5 2 3 2  Rare Prophecy
Summon: Draw a card for each card your opponent drew this turn.
  J'zargo Creature (Khajiit)   Intelligence 4 3 4 4  Legendary Summon: Put an Experimental Scroll into your hand.
  Master Swordsmith Creature (Redguard)   Intelligence 3 2 3 2  Rare At the start of your turn, give each item in your deck +1/+1.
  Mistveil Enchanter Creature (Breton)   Intelligence 4 2 2 1  Common Ward
Summon: +2/+0 if you have another creature with Ward.
  Mystic Dragon Creature (Dragon)   Intelligence 4 4 4 1  Common Prophecy
  Revealing the Unseen Action   Intelligence 3 2  Rare Put two random actions into your hand.
  Riften Pickpocket Creature (Dark Elf)   Intelligence 4 2 2 2  Rare Summon: Reveal three random cards in your opponent's deck. Choose one and draw a copy of it.
  Studious Greybeard Creature (Nord)   Intelligence 1 0 4 2  Rare At the start of your turn, look at the top card of your deck. You may discard it.
  Thalmor Embassy Support   Intelligence 3 3  Epic Ongoing
Your High Elves cost 1 less.
You can't be damaged by actions.
  Thief of Dreams Creature (Khajiit)   Intelligence 5 4 4 3  Epic Summon: See a vision of two of your opponent's cards. Guess which one is in their hand. If you're right, draw a copy of it.
  Vigilant of Stendarr Creature (Breton)   Intelligence 3 5 2 1  Common

WillpowerEdit

Name Type (Subtype) Attribute/Class         Text
  A Land Divided Action   Willpower 8 4  Legendary Fill the left lane with Stormcloak Skirmishers or the right lane with Colovian Troopers.
  Arrest Action   Willpower 7 2  Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
  Bandit Ringleader Creature (Khajiit)   Willpower 6 3 5 3  Epic Summon: Other friendly creatures in this lane gain "Pilfer: Draw a card" this turn.
  Call of Valor Action   Willpower 3 1  Common Shout
Level 1: Summon a 3/3 Sovngarde Hero.
Level 2: Summon two 3/3 Sovngarde Heroes.
Level 3: Fill a lane with 3/3 Sovngarde Heroes.
  Cauldron Keeper Creature (Imperial)   Willpower 5 3 5 3  Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
  Cleric of Kyne Creature (Nord)   Willpower 2 2 1 1  Common Prophecy
Summon: Give a creature +0/+2.
  Cliffside Lookout Creature (Nord)   Willpower 3 2 5 1  Common When you summon a Dragon, Cliffside Lookout gains +1/+1.
  Devour Action   Willpower 4 2  Rare Destroy a creature with 4 power or less and give its Keywords to a random Dragon in your hand.
  Elixir of Vitality Support   Willpower 1 1  Common Uses: 3
Activate: Gain 2 health.
  Grisly Gourmet Creature (Nord)   Willpower 3 2 1 2  Rare Summon: Transform an enemy creature with 2 power or less into a Sweet Roll.
  Imperial Camp Support   Willpower 4 2  Rare Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
  Jarl Balgruuf Creature (Nord)   Willpower 7 3 3 4  Legendary Summon: Summon a Stormcloak Skirmisher in the left lane and a Kvatch Soldier in the right lane.
At the start of your turn, if your lanes are full, you win the game.
  Karthspire Scourge Creature (Dragon)   Willpower 5 4 4 2  Rare Summon: Give all enemy creatures in this lane -1/-0.
  Legate Rikke Creature (Nord, Imperial)   Willpower 4 3 4 4  Legendary When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.
  Lydia Creature (Nord)   Willpower 5 3 8 4  Legendary Guard
Lydia guards both lanes.
  Praetorian Commander Creature (Imperial)   Willpower 6 3 3 3  Epic Summon: Give creatures in your deck +1/+1.
  Priest of the Eight Creature (Imperial)   Willpower 2 2 1 1  Common Summon: Draw a card if you have two other   creatures.
  Revered Guardian Creature (Dragon)   Willpower 4 4 4 1  Common Guard
  Snowhawk Detachment Creature (Imperial)   Willpower 5 3 5 1  Common Guard
Summon: +1/+1 if you have another creature with Guard.
  Solitude Stalwart Creature (Imperial)   Willpower 1 2 2 1  Common
  Thalmor Justiciar Creature (High Elf)   Willpower 3 1 3 1  Common After you play an action, summon a 1/1 Thalmor Soldier.
  Thieves Guild Shadowfoot Creature (Khajiit)   Willpower 3 2 2 2  Rare Summon: Steal the top card of the opponent's deck and replace it with a Counterfeit Trinket.
  Undying Dragon Creature (Dragon)   Willpower 6 5 5 4  Legendary Drain
+5/+5 while you have 30 or more health.
  Winterhold Illusionist Creature (Dark Elf)   Willpower 5 3 3 1  Common Summon: Another creature disappears, then returns at the end of the turn.
  Wolf Cage Support   Willpower 6 3  Epic Uses: 3
Activate: Summon an Uncaged Wolf.

AgilityEdit

Name Type (Subtype) Attribute/Class         Text
  Barter Action   Agility 2 3  Epic Trade a card in your hand for a random card in your opponent's hand.
  Brynjolf Creature (Nord)   Agility 5 4 5 4  Legendary Drain
When a friendly creature Pilfers or Drains, gain 1 magicka this turn.
  Caravan Enforcer Creature (Khajiit)   Agility 2 2 2 1  Common When Caravan Enforcer moves, he gains +1/+1.
  Chaurus Creature (Chaurus)   Agility 4 4 4 1  Common
  Deepwood Trapper Creature (Dark Elf)   Agility 1 1 3 3  Epic Guard
Shackle creatures damaged by Deepwood Trapper.
  Dovah of the Voice Creature (Dragon)   Agility 7 6 4 1  Common Last Gasp: Put a random Shout into your hand.
  Drain Vitality Action   Agility 1 1  Common Shout
Level 1: Give an enemy creature -1/-1.
Level 2: Give an enemy creature -2/-2.
Level 3: Give all enemy creatures in a lane -2/-2.
  Eldergleam Matron Creature (Spriggan)   Agility 3 4 2 2  Rare Summon: Put a random Animal into your hand.
  Embassy Disguise Item   Agility 2 2  Rare +0/+1
Summon: Draw a card.
The wielder has Cover until it attacks.
  Gloomlurker Creature (Falmer)   Agility 2 3 1 1  Common Prophecy
Summon: Give a creature Cover.
  Lockpick Action   Agility 2 2  Rare Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
  Move in Shadows Action   Agility 0 2  Rare Move a friendly creature. It moves again at the end of the turn.
  Nightprowler Creature (Falmer)   Agility 6 5 3 2  Rare When Nightprowler gains Cover, draw a card.
  Palace Prowler Creature (Khajiit)   Agility 1 1 1 1  Common Drain
Pilfer: Gain 1 magicka this turn.
  Paralyze Action   Agility 0 1  Common Shackle an enemy creature.
  Ring of Namira Support   Agility 7 4  Legendary Ongoing
When you gain health, deal that much damage to your opponent.
  Serpentine Stalker Creature (Dragon)   Agility 4 4 4 4  Legendary Slay: +2/+0
May move to attack creatures in the other lane.
  Shadowgreen Elder Creature (Spriggan)   Agility 7 5 5 3  Epic Summon: Give other friendly Spriggans and Animals +2/+2.
  Shadowmaster Creature (Falmer)   Agility 3 3 3 3  Epic Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn.
  Shadowscale Partisan Creature (Argonian)   Agility 3 2 2 1  Common Lethal
Summon: +0/+2 if you have another creature with Lethal.
  Shearpoint Dragon Creature (Dragon)   Agility 6 4 4 2  Rare Summon: Give a creature -2/-2.
When you reduce a creature's power or health with another effect, reduce it by an extra 1.
  Sightless Skulk Creature (Falmer)   Agility 4 4 3 1  Common Summon: Draw a card if you have two other   creatures.
  Swims-at-Night Creature (Argonian)   Agility 4 2 2 4  Legendary Summon: Put a random 0-cost card into your hand.
After you play a 0-cost card, Swims-at-Night gains +1/+1.
  Thieves Guild Fence Creature (Khajiit)   Agility 3 3 2 4  Legendary When you draw a card on your turn, reduce its cost by 1.
  Woodland Lookout Creature (Wood Elf)   Agility 3 3 4 1  Common When you summon a Dragon, gain 4 health.

EnduranceEdit

Name Type (Subtype) Attribute/Class         Text
  Ancient Lookout Creature (Skeleton)   Endurance 2 2 3 1  Common When you summon a Dragon, summon a 1/1 Draugr Sentry with Guard.
  Cave Bear Creature (Beast)   Endurance 5 5 6 1  Common
  Companion Harbinger Creature (Nord)   Endurance 3 3 3 2  Rare Beast Form: Give friendly Werewolves +1/+1.
  Corrupted Shade Creature (Spirit)   Endurance 4 5 5 3  Epic Ward
At the end of your turn, if Corrupted Shade doesn't have a Ward, sacrifice it.
  Dragon Cult Ghost Creature (Spirit)   Endurance 1 1 1 3  Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
  Dragonplate Armor Item   Endurance 4 1  Common +2/+2
Summon: +2/+2 if you have a Dragon in your discard pile.
  East Empire Crafter Creature (Imperial)   Endurance 3 2 4 1  Common When you summon another creature with 5 health or more, give it +1/+1 and Guard.
  Emperor Titus Mede II Creature (Imperial)   Endurance 4 1 4 4  Legendary At the end of your turn, give the top creature of your deck +1/+1 and Guard.
  Encumbered Explorer Creature (Imperial)   Endurance 1 2 3 2  Rare Shackle Encumbered Explorer after he attacks.
  Frost Giant Creature (Giant)   Endurance 8 10 10 4  Legendary Regenerate
When a creature heals, you gain that much health.
  Frost Troll Creature (Troll)   Endurance 4 1 6 3  Epic Regenerate
When Frost Troll takes damage, it gains that much power.
  Grim Shield-Brother Creature (Nord)   Endurance 3 2 3 1  Common Beast Form: +1/+1 and Drain.
  High Hrothgar Support   Endurance 4 4  Legendary Ongoing
When you summon a creature, its power becomes equal to its health.
  Innkeeper Delphine Creature (Breton)   Endurance 3 2 3 4  Legendary After you play a Dragon or Shout, Innkeeper Delphine changes into Grandmaster Delphine.
  Ironscale Dragon Creature (Dragon)   Endurance 7 7 7 1  Common Regenerate
  Lay Down Arms Action   Endurance 4 2  Rare Set a creature's power and health to 1.
  Mentor of the Watch Creature (Imperial)   Endurance 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature in your hand Guard.
  Restoration Tutor Creature (Imperial)   Endurance 4 3 4 1  Common Summon: Heal a creature.
  Skeletal Dragon Creature (Dragon, Skeleton)   Endurance 8 5 5 4  Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
  Soul Tear Action   Endurance 3 1  Common Shout
Level 1: Draw a creature from your discard pile.
Level 2: Draw a creature from your discard pile and give it +2/+2.
Level 3: Draw a creature from your discard pile and give it +5/+5.
  Spine of Eldersblood Creature (Dragon)   Endurance 6 6 6 2  Rare Summon: Gain +1 max magicka.
  Steelheart Vanquisher Creature (Orc)   Endurance 2 2 2 2  Rare Slay: Give friendly Orcs +1/+1.
  Stonehill Mammoth Creature (Mammoth)   Endurance 6 5 7 1  Common Summon: Draw a card if you have two other   creatures.
  Waves of the Fallen Action   Endurance 8 3  Epic Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
  Whiterun Protector Creature (Nord)   Endurance 5 4 4 2  Rare Beast Form: +2/+2, Guard, and Regenerate.

NeutralEdit

Name Type (Subtype) Attribute/Class         Text
  A Night to Remember Action   Neutral 2 2  Rare A friendly creature disappears to who knows where, then returns in the other lane Shackled.
  Alduin Creature (Dragon)   Neutral 20 12 12 4  Legendary Cost 2 less for each Dragon in your discard pile.
Summon: Destroy all other creatures.
At the start of your turn, summon a random dragon from your discard pile.
  Barbas Creature (Daedra, Beast)   Neutral 5 3 3 4  Legendary Summon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge
  Blackreach Rebuilder Creature (Dwemer)   Neutral 1 0 1 1  Common Prophecy, Guard
Summon: Gain 2 health.
  Dragon Mound Support   Neutral 6 4  Legendary Ongoing
Summon: Transform all cards in your deck into random Dragons.
Your Dragons cost 1 less.
  Dwarven Dynamo Creature (Dwemer)   Neutral 4 2 1 2  Rare Summon: Give another   creature +3/+3 and Guard.
  Forsworn Looter Creature (Reachman)   Neutral 2 1 1 3  Epic Pilfer: Draw a random item from your deck with cost equal to Forsworn Looter's power.
  Glass Helm of Remedy Item   Neutral 4 1  Common +0/+4
Summon: You gain 4 health.
  Greybeard Mentor Creature (Nord)   Neutral 4 2 2 1  Common Summon: Draw a random Shout from your deck.
  Horned Helm Item   Neutral 3 1  Common +2/+3
  Journey to Sovngarde Action   Neutral 7 4  Legendary Shuffle all creatures from your discard pile into your deck, and give them +5/+5.
  Lute Item   Neutral 1 2  Rare +1/+2
The wielder is immune to Silence.
  Midnight Snack Creature (Nord)   Neutral 2 2 2 1  Common Prophecy, Guard
Last Gasp: Reduce the cost of a random Dragon in your hand by 1.
  Mudcrab Anklesnapper Creature (Mudcrab)   Neutral 2 3 2 1  Common Summon: Deal 1 damage to your opponent.
  Paarthurnax Creature (Dragon)   Neutral 12 9 9 4  Legendary Summon: Put three random Shouts into your hand and reduce their costs to 0.
  Prized Chicken Creature (Beast)   Neutral 5 0 1 3  Epic Last Gasp: Fill this lane with 1/1 Angry Villagers.
  Raging Horker Creature (Beast)   Neutral 2 1 3 2  Rare When Raging Horker takes damage, it gains +1/+1.
  Word Wall Creature (Defense)   Neutral 1 0 4 1  Common Guard
Summon: Upgrade a Shout in your hand.
  Young Dragonborn Creature (Nord)   Neutral 3 3 3 2  Rare When Young Dragonborn Slays a Dragon, put a random Shout into your hand.
After you play a Shout, Young Dragonborn gains +1/+1.

Dual-AttributeEdit

Name Type (Subtype) Attribute/Class         Text
  Archer's Gambit Action    Archer 3 2  Rare Move a friendly creature. Then, it deals 1 damage.
  Assassin's Ritual Action    Assassin 3 2  Rare Give a creature Lethal and Ward.
  Battlemage's Onslaught Action    Battlemage 4 2  Rare Put a random action, item, and creature into your hand.
  Crusader's Assault Action    Crusader 3 2  Rare Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn.
  Mage's Trick Action    Mage 3 2  Rare Deal 1 damage, gain 1 health, and draw a card.
  Monk's Strike Action    Monk 4 2  Rare Move a friendly creature and give it +3/+0 and Drain this turn.
  Scout's Report Action    Scout 1 2  Rare Look at the top card of your deck. You may discard it.
Draw a card.
  Sorcerer's Negation Action    Sorcerer 2 2  Rare Silence a creature, then deal 2 damage to it.
  Spellsword's Summoning Action    Spellsword 3 2  Rare Summon a random 1-cost creature in each lane.
  Warrior's Fury Action    Warrior 3 2  Rare Give a random creature and item in your hand +2/+2.

Created CardsEdit

Name Type (Subtype) Attribute/Class         Text
  Aela the Huntress Creature (Werewolf)   Strength 7 5 5 4  Legendary
  Aela's Huntmate Creature (Werewolf)   Strength 4 4 4 2  Rare
  Angry Villager Creature (Nord)   Neutral 1 1 1 1  Common
  Circle Initiate Creature (Werewolf)   Strength 2 4 3 1  Common
  Companion Harbinger Creature (Werewolf)   Endurance 3 3 3 2  Rare
  Counterfeit Trinket Action   Neutral 0 1  Common Draw a card and Counterfeit Trinket deals 1 damage to you.
  Draugr Sentry Creature (Skeleton)   Endurance 1 1 1 1  Common Guard
  Experimental Scroll Action   Intelligence 4 4  Legendary Experimental Scroll is either Enlightenment, Flame Blast, or Flame Cloak. Don't worry which one it is, just give it a try!
  Grandmaster Delphine Creature (Breton)   Endurance 3 5 5 4  Legendary Can't be damaged or targeted by enemy Dragons.
  Grim Shield-Brother Creature (Werewolf)   Endurance 3 3 4 1  Common Drain
  Hulking Draugr Creature (Skeleton)   Endurance 5 5 5 1  Common
  Rallying Stormcloak Creature (Nord)   Strength 2 2 2 1  Common
  Sovngarde Hero Creature (Nord, Spirit)   Willpower 3 3 3 1  Common
  Stormcloak Battalion Creature (Nord)   Strength 4 5 5 1  Common
  Stormcloak Skirmisher Creature (Nord)   Strength 2 3 1 1  Common Breakthrough
  Stricken Draugr Creature (Skeleton)   Endurance 2 2 2 1  Common
  Thalmor Soldier Creature (High Elf)   Willpower 1 1 1 1  Common
  Uncaged Wolf Creature (Wolf)   Willpower 3 2 2 1  Common Summon: +1/+1 for each other friendly Wolf.
  Underforge Support   Strength 3 4  Legendary Uses: Unlimited
Activate: A friendly creature becomes a Werewolf.
Friendly Werewolves have +1/+1.
  Vision of the Tenth Eye Action   Intelligence 0 4  Legendary Put a random action into your hand. (There were no actions to fetch, so we gave you this.)
  Whiterun Protector Creature (Werewolf)   Endurance 5 6 6 2  Rare Guard, Regenerate

GalleryEdit

NotesEdit

  • The Legendary Card Pack for Heroes of Skyrim contains words in the Dragon alphabet on it. The circle around the logo in the center reads "WALK IN THE PATH OF THE LEGENDS" (only "PA" is visible, with the "TH" covered, but the full line appears in assets in the game files), and the text around the outside reads "UNLEASH THE STRENGTH OF LEGENDS AND CONQUER ALL" (giving us the first example of a C in the Dragon alphabet) and "THE POWER OF LEGENDS AWAITS YOU".
  • Heroes of Skyrim cards were added to Legends Asia in July 2020.