Imp (lore page) |
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Location | Baelborne Rock, Broken Helm Hollow, Buraniim Isle, Deleyn's Mill, Driladan Pass, Dread Vullain, Errinorne Isle, Ezduiin, Glister Vale's Bliss Realm, Greenheart, Hag Fen, Iluvamir, Jodewood Dolmen, Molavar, Northern Woods, Researcher's Camp, Rootwater Grove, Senalana, Shademist Moors, Thormar, Toothmaul Gully Karndar Watch, Keep of the Eleven Forces The Deadlands High Isle |
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Species | Imp | ||
Health | 31,364 | ||
Reaction | Hostile | ||
Drops | |||
Raw Medium Armor Materials, Foul Hide, Poison Solvents |
Imps are winged humanoid creatures that attack using destruction magic.
Skills and AbilitiesEdit
Unnamed Imps can be of three "classes". An Imp's class determines which elemental abilities it uses. Named Imps such as Flame Imps, Frost Imps or Storm Imps have their own page.
Fire-wielding ImpsEdit
- They are usually green or Red colored.
- Flare
- Basic ranged flame attack which deals low flame damage.
- Fire Ball
- Basic ranged flame attack which deals low flame damage.
- Flame Ray
- The imp channels a beam of flame onto you as it screams, dealing damage over time. The last damage tick deals extra damage. This can be interrupted to set the imp off balance.
Ice-wielding ImpsEdit
- They are usually grey colored with blue hands.
- The imps in Scalecaller Peak are frost imps.
- Frost Bolt
- A basic ranged ability that deals weak frost damage.
- Frost Ball
- A slightly stronger ranged ability that deals low frost damage.
- Frost Ray
- The imp channels a spell that hurls ice balls at a single target every half a second. Each shard deals weak frost damage and snares for 4 seconds. The last tick deals way more damage. This can be interrupted to set the imp off balance.
Lightning-wielding ImpsEdit
- They are usually green or white-colored.
- Bolt
- Basic ranged attack which deals low shock damage
- Spark
- Basic ranged attack which deals low shock damage
- Zap
- The imp channels a beam of lightning onto you as it screams, dealing damage over time. The last damage tick deals extra damage. This can be interrupted to set the imp off balance.
Unique ImpsEdit
- Frostlight, a frosty imp found in Arusax's house in Fargrave
- Mad Anchorite, an imp found in the Skooma Cat's Cloister
- Nitch, one of the champions in Toothmaul Gully
VariantsEdit
- Azureblight Imps, afflicted imps summoned by Maarselok during combat in the Lair of Maarselok
- Blazing Imps, Phosphorescent Imps, and Scintillating Imps, imps found in the Depths of Malatar
- Blood Channelers, imps summoned by the Blood Twilight during combat in Castle Thorn
- Bound Hemopteras/Unbound Hemopteras, bloody imps summoned by blood mages and vampire pet rangers, become unbound if interrupted
- Corrupt Imps, imps found in Hectahame's Shadow Wood
- Fire Imps, weak imps summoned by bosses during combat in Molavar
- Flame Imps, fiery imps found in Orcrest
- Hemopteras, bloody imps found in Castle Thorn
- Lightning Imps, imps found in the Storm Monarch Lair
- Memory Fragments, imps summoned by Ansuul the Tormentor during combat in Sanity's Edge
Generic ImpsEdit
Generic, unnamed imps can be encountered in various places across Tamriel, including delves, dungeons, and DLC content. These imps have varying stats, namely health. Below is a list of imps, categorized by location, difficulty, and health.
Zone / Dungeon | Specific Location | Difficulty | Condition | Health |
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Aetherian Archive | Section after second boss/Before the last boss | (?) 287,485 | ||
Balamath | Delve occupants | 31,364 | ||
Summoned by delve bosses | 13,846 | |||
Skyreach Catacombs | Summoned by the Storm King | Spirit | 27,459 | |
Tombs of the Na-Totambu | Summoned by the Hungry Pillar | 13,846 | ||
Scalecaller Peak | Before the ogre bosses | 49,116 136,704 | ||
Summerset Northern Elsweyr False Martyrs' Folly Apocrypha |
Throughout the zone Skooma Cat's Cloister Delve occupants |
29,870 | ||
Moon Hunter Keep | Moon Hunter Keep Gardens | 19,647 52,657 |
GalleryEdit
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A Stoneglow imp
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An imp from Breakwater Cave