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Ogrim
(lore page)
Location Black Garrison, Near the Chancel of Divine Entreaty, Dark Anchors, Eidolon's Hollow, Falinesti Summer Site, The Foundry of Woe, Obsidian Scar, Sanguine's Demesne, Tower of Lies
Coldwind's DenOrsinium
Species Ogrim
Health 60,370
Reaction Hostile
Drops
Daedra Husk, Nose Shackle
Shadowfen zones: Lead: Painted Stone Frog
Necrom zones: Lead: Tribunal Window, Stained Glass
The Underweave: Unearthed Valenwood Seedlings
Deetra Grotto: Phial of Tainted Blood
An Ogrim
"The last thing many adventurers see is the fist of the brutish ogrim crashing down on them."

Ogrim are enormous Daedra with very little intellect. They are sent into the mortal world to menace living things for the amusement of Daedric Princes, and are primarily associated with Malacath.

Related QuestsEdit

Skills and AbilitiesEdit

 
An Ogrim transporting a Soul Reaper in Worm Cult Nest

StandardEdit

Strike
A basic melee attack that deals minor physical damage.
Stomp
The ogrim stomps its foot into the ground, indicated by a red circle, dealing moderate physical damage and snaring. Blocking doesn't prevent the snare.
Body Slam
The ogrim charges forward, indicated by a red rectangle, dealing moderate physical damage as well as knocking down targets. If the ogrim does not hit anything, it will be set off-balance. Blocking prevents the knockdown.
Boulder Toss
When standing away from it, the ogrim throws a rock at a target, indicated by a red circle, dealing moderate physical damage and knocking them back. Blocking prevents the knockback. (Ability is currently broken, see Bugs section below)
Regeneration
If low on health, the ogrim starts beating on its chest to heal itself up. This can be interrupted to set the ogrim off-balance.

Arlimahera's SanctumEdit

The ogrim summoned by Dayarrus uses those abilities instead

Burning Bolt
Basic ranged attack dealing moderate-high flame damage.
Fire Chant
The Ogrim beats its chest which creates a flaming area around it dealing continuous moderate flame damage.
Conflagration
Upon death or being sacrified by Dayarrus, the ogrim explodes in flames, dealing moderate-high flame damage in an area.

Maelstrom Arena Edit

The ogrim encountered during Stage 9: Theater of Despair in Maelstrom Arena have two additional abilities :

Spit Flame
The flaming ogrim spits a ball of fire at its target from afar, which splashes into a circular AoE at the landing location, dealing initial moderate flame damage and continuous flame damage while inside the AoE.
Chest Charge
The flaming ogrim beats its chest while rushing at its target, dealing moderate physical damage and knocking them into the air and back for a moderate knockdown.

Rimmen Necropolis Edit

The ogrim encountered in Rimmen Necropolis have one additional unique ability :

Spew
The ogrim backs up before retching all over the ground in front of them, as indicated by a wide conal area of effect.

Ardent Hope Edit

The ogrim encountered in Ardent Hope use the same abilities as Ogrim Firebellies :

Flame Bolt
A basic all-distance attack dealing low flame damage.
Flame Belch
The ogrim throws up fire all over in front of itself, which travels forward, indicated by 4-5 small circular AoEs, dealing low flame damage each. Additionally, the traveling flames cause two additional explosions to occur along their pathing, indicated by small growing circular AoEs, dealing moderate flame damage.
Explosive Death
Once slain, the ogrim explodes in a fiery burst afterward, indicated by a growing circular AoE, dealing moderate flame damage.

Everlasting Fair Edit

The ogrim encountered at the Everlasting Fair have one additional unique ability.

Stomp
Upon spawning, the Ogrim lands as a red ball, dealing low physical damage in a large area. This ability is only cast once and the Ogrim still uses the standard "Stomp" ability.

Unique OgrimEdit

VariantsEdit

Generic OgrimEdit

Generic, unnamed ogrim can be encountered in various places across Tamriel, including delves, dungeons, and DLC content. These ogrim have varying stats, namely health. Below is a list of ogrim, categorized by location, difficulty and health.

Zone / Dungeon Specific Location Difficulty Reaction Health
Cyrodiil Dark Anchors Hostile 60,370 (no-CP), 82,145 (CP)
Tamriel
Imperial City 
Dark Fissures
Abyssal Depths, Antediluvian Vaults, Arena District, Lambent Passage, Nobles District 
  Hostile 108,669
Crypt of Hearts II Throughout the dungeon   Hostile  196,465 (?)
Arlimahera's Grip Summoned by Dayarrus Hostile 90,628
Coldharbour Grunda's Gatehouse Hostile 15,165
Vaults of Madness First half of the dungeon Hostile  54,028 150,375
Tamriel
The Deadlands: Testing Grounds
Rivenspire
Vvardenfell 
Summerset 
Northern Elsweyr 
The Reach 
Blackwood 
The Deadlands 
Apocrypha 
Solstice 
Soul Reapers
Path to the shrine
Underground Sanctum, Worm Cult Nest
Ashalmawia, Ashurnibibi 
Cey-Tarn Keep - The Gorge, College of Sapiarchs, Ebon Stadmont, Evergloam, The Spiral Skein 
Darkpool Mine 
The Land Sundered from Tamriel 
Doomvault Capraxus, Fort Redmane, The Silent Halls, Sul-Xan Ritual Site, Vandacia's Deadlands Keep 
Isle of Joys, The Sever 
Throughout the zone 
Deetra Grotto, Everlasting Fair, Li-Xal Pass, Inside Tarnur Mine, Southwest of Tarnur Mine, Vosgah Shrine, Worm Cult Camp north of Western Solstice 
Hostile 66,121
Barathrum Centrata  Throughout the location   Hostile 108,669
Summoned from the central portals   Hostile 141,270
Wrothgar  Unfinished Dolmen   Hostile (?)
Maelstrom Arena  Stage 9: Theater of Despair   Hostile  59,118 142,469
Cradle of Shadows  Mephala's Descent Hostile  (?) 401,911
Northern Elsweyr 
Apocrypha 
Rimmen Necropolis
The Underweave
  Hostile 119,538
Vateshran Hollows: The Wounding  The Wounding done first   Hostile  137,943 (?)
The Wounding done second   Hostile  165,532 (?)
The Wounding done third   Hostile  234,503 (?)
Ardent Hope  Outer Ward Hostile 60,370
Ardent Hope Citadel, Path of Cinders Hostile 66,121
Fargrave  Outside The House of Whims during the quest Hope Springs Eternal Friendly 15,000
Infinite Archive Archival Wings Hostile Varies
Deetra Grotto  Group event Hostile 85,957

BugsEdit

  • Their Boulder Toss ability is broken. Once the rock is thrown, it disappears out of the air (along with the AoE for it) and nothing occurs afterward.

GalleryEdit