Open main menu

UESPWiki β

This article could benefit from an image of:
All the traps
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
This page or section is incomplete. You can help by adding to it.
For more information, see the help files, the style guide, and this article's talk page.

Traps are environmental hazards which can cause damage, hinder movement, or otherwise get in your way.

Acid BarrelsEdit

Ancient SpikesEdit

 
Ancient Spikes

These spike traps are present in Khajiiti ruins within Northern Elsweyr, such as Dov-Vahl Shrine. They deal physical damage and hinder your movement speed.

AvalancheEdit

 
An avalanche at Sorrow

These periodic, naturally occurring events threaten to make the unwary adventurer lose their footing and kill them.

Bear TrapsEdit

Bear Traps will cause injury and stagger the character for a few seconds if they are stood on and triggered. You will have the option of interacting with them to set them off prematurely.

Bottomless PitEdit

Bottomless Pits are deep holes or chasms in the ground that the player can fall into and die. Examples involve falling off of the side of the world at the Tower's Summit in Aetherian Archive, falling into The Chasm in Coldharbour, and roll-dodging off the side of the arena while fighting the Ilambris Twins. The tooltip that appears on the death recap when you fall into a pit says Watch your step.

Cave-InEdit

Rocks and debris fall from overhead while inside a cave, doing some health damage.

Dart GunsEdit

Dwarven Charge-WireEdit

 
Dormant
 
Active

Dwarven Charge-Wires are found in many Dwemer ruins, including Nchuleftingth. Two nodes are set on either side of a narrow passage, hallway, bridge, alcove, etc. Occasionally, an electrical current similar to a lightning discharge is activated, connecting the two nodes and emitting Laser Damage. It looks like electrical trip wire.

Electrical Discharge ValveEdit

 
A Dwemer electrical discharge valve

Electrical Discharge Valves are found in many Dwemer ruins, including The Scraps and surrounding the Guardian of Bthark in Nchuleftingth. They emit a short puff of harmless steam first, then the entire assembly moves suddenly, discharging electricity.

FlamethrowerEdit

 
An inactive flamethrower
 
An active flamethrower

Flamethrower traps are triggered by stepping on a pressure plate and activating the gouts of flames waiting in the walls. They are found in Dov-Vahl Shrine and in Xi-Tsei.

 
An active flamethrower in Xi-Tsei

Flame JetEdit

 
A flame jet
 
An inactive flame jet

The flame jets at the Black Market in Zenithar's Abbey must be deactivated by pulling a lever.

Flame SpoutEdit

Flame Spouts are timed hazards that will spew fire for a few seconds and then stop for that amount of time. They run continuously. They can be found in Pinepeak Cavern. There is a cold flame variant found in The Wailing Prison's undercroft.

Flame WallEdit

 
Dormant
 
Active

Flame Walls are timed hazards that will spew fire for a few seconds and then stop for that amount of time. They run continuously. They can be found in Hozzin's Folly.

Ghostly HandEdit

 
Searching
 
Triggered

Ghostly Hands reach up from the ground to grapple you. They can be found in Ghost Haven Bay Cavern (in the collapsed cave) and in Fathoms Drift (with a blue-colored animation).

Grasping RootsEdit

 
Grasping Roots
 
Ensnared in Grasping Roots

Grasping Roots are thorny roots that, when stepped on, snare you and deal low damage over time. They can be found within the Dawnwood in the West Weald.

Heretical LiteratureEdit

 
Heretical Literature
 
The tentacle appears

Heretical Literature appear as open books found around Apocrypha and its delves. When triggered, a tentacle emerges from the book and knocks the player over before disappearing.

Hist PondEdit

 
A Hist Pond

Hist Ponds are pools full of Blistering Amber located throughout the Ruins of Mazzatun. Standing in it applies a painful DoT. The damage over time effect is called Blistering Amber, and the orange glow that persists after you step in a pond is called Hist Sickness.

Lightning Bolt TrapEdit

Nocturnal CreeperEdit

 
Nocturnal Creeper

Nocturnal Creepers are shadowy tendrils that will snare and silence players they catch in their roots. They are summoned by Z'Maja in Cloudrest.

PoisonEdit

 
Poison

A pressure plate activated spout on a wall with spew poison in front of it, dealing moderate poison damage if you're hit by it. These can be found in Khajiit ruins such as Dov-Vahl Shrine.

Poison GasEdit

Poison Gas is a deadly hazard. It can be found in Stage 7 of Maelstrom Arena, and most notably, spewed by Gas Blossoms in the wilds of Murkmire.

Poisoned DartsEdit

 
Poisoned Darts

Poisoned Darts are found most commonly in Xanmeers and Khajjit ruins in Northern Elsweyr. Triggered by stepping on a pressure plate, these traps will barrage the player with a ticking poison Damage over Time, and can hit repeatedly. They are located in the Teeth of Sithis and Dov-Vahl Shrine.

Poisonous SporesEdit

 
Poisonous Spores

Poisonous Spores are exploding fungal spores found in Fang Lair. They pop up around the dungeon and act as a mechanic during the fight against the Cadaverous Menagerie. They set a stacking DoT on players that hurts more if more spores explode on the same player.

Red Rook TrapEdit

 
Red Rook Trap, as seen when you crouch.

The Red Rook bandits set these out on the grounds surrounding Red Rook Camp. They explode and are quite powerful against low-level characters. They can be disarmed.

RockEdit

 
Rock

Rocks fall from the ceiling in Bloodroot Forge after the occasional tremor rattles the earth. They are used to traverse lava, as they can be jumped on to prevent the molten substance from melting anyone unfortunate enough to step in it. They can also fall on top of you if you're not careful, and even if you are.

Rock is crucial for two primary mechanics in Bloodroot Forge. One mechanic involves the Lava Shalks that litter the dungeon. When a player is targeted by shalk lava, they must find a pool of lava where a Rock is sat upon and jump onto that rock. The shalk lava will dissipate in the larger lava pool, and the player will be safe on their Rock.

The second mechanic involves the Minotaur boss, Galchobhar. When Galchobhar throws his weapon, players must leap to their own solitary rock to escape his fiery wrath. If a player does not pick a Rock to stand on, they risk being burned to a crisp. If a player stands on the same rock as another player, that rock will disintegrate into the lava much quicker. It is paramount for each player to stand on their own Rock in order to survive.

Skills and AbilitiesEdit

Crushed
You are crushed by the rock

Spear TrapEdit

Spike TrapEdit

 
Dormant
 
Active

Spike Traps are timed hazards that cause spikes to protrude from the ground for a few seconds, and then stop for that amount of time. They run continuously. They can be found in Pinepeak Cavern.

Spinning BladesEdit

 
Dwemer Spinning Blade

Spinning Blades are present in Dwemer ruins, such as Nchuandzel; and in Clockwork City, in such locations as the Halls of Fabrication.

Spinning ChainsEdit

Steam VentsEdit

 
Steam Vent in Blackreach

Steam Vents are found primarily in Dwarven ruins, such as The Scraps or in Blackreach.

Swinging BladesEdit

 
Swinging Blades Trap in Arpenia

Swinging Blades are found inside Ayleid ruins, Nordic ruins, and Clockwork City (here in the Pneumatic Forge, for example). In all cases, the hinge is at the top, with the blade swinging laterally across the direction of travel inside a hallway.

Swinging SpikesEdit

Trip WireEdit

Trip Wires are a hazard that serve as a catalyst for other traps. Generally, a greater threat will reveal itself, or in the case of the Thieves Guild dlc, you may be tripped or Revealed. In Deadhollow Halls, tripwires can unleash falling rocks.

Vampiric MineEdit

 
Vampiric Mine

Vampiric Mines are a rune inscribed on a walking surface. When stepped on, they trigger. These can be found in Castle Grayhome, Emerald Glyphic Vault, Nighthollow Keep, and the Shrine of the Golden Eye.

Wildburn Grasping RootsEdit

 
Wildburn Grasping Roots
 
Ensnared in Wildburn Grasping Roots

Wildburn Grasping Roots are thorny roots that, when stepped on, snare you and deal low damage over time. They can be found at the Wildburn in the West Weald.

 
This Elder Scrolls Online-related article is a stub. You can help by expanding it.