Monster Helm Sets (commonly called "monster heads") are a subset of dungeon sets of armor. As the name suggests, the design of these sets are based on various bosses found in Group Dungeons. They all consist of one head piece and one shoulder piece, and come in every weight and trait (other than Nirnhoned). When both pieces are worn they grant a powerful and unique ability or buff that cannot be obtained elsewhere.
The head pieces are guaranteed drops from the associated last boss of a group dungeon on Veteran difficulty, while shoulder pieces can be bought from Pledge Masters for Undaunted Keys. The head pieces cannot be obtained from Normal mode dungeons. Items from these sets can also sometimes be purchased from The Golden in Cyrodiil for Gold or Alliance Points.
The style of Monster Helm Sets can also be applied to your character using the Outfit System, provided the appropriate Undaunted Style page has been learned.
1 item: Adds 3-129 Weapon and Spell Damage 2 items: Attacking an enemy with a fully-charged Heavy Attack throws an axe at your enemy, dealing 1572 Physical damage and reducing their Armor by 400 for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds.
1 item: Adds 34-1487 Offensive Penetration 2 items: When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies within a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 12-548 MaximumStamina 1 item: Adds 12-548 MaximumMagicka 1 item: Adds 14-603 MaximumHealth 2 items: Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
1 item: Adds 15-657 Critical Chance 2 items: When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 62-2692 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
1 item: Adds 3-129StaminaRecovery 2 items: When you take damage, you have a 6% chance to generate 0-13Ultimate and increase your Physical and Spell Resistance by 86-3731 for 5 seconds. This effect can occur once every 5 seconds.
1 item: Adds 3-129MagickaRecovery 2 items: When you use a heal ability with a cost, you have a 33% chance to summon a strangler sapling that heals you or an ally for 6986Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
1 item: Adds 25-1096 MaximumStamina 1 item: Adds 25-1096 MaximumMagicka 2 items: When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 90 Flame damage and 90 Physical damage every 1 second. Standing within the ring grants you 6-300 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon and Spell Damage.
1 item: Adds 4% Healing Done 2 items: When you heal yourself or a group member that is under 50%Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
1 item: Adds 25-1096 MaximumMagicka 2 items: Dealing Flame Damage to an enemy grants you Behemoth's Aura for 12 seconds that reaches up to 12 meters. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds.
1 item: Adds 3-129HealthRecovery 2 items: When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automaton to restore 12-550Stamina or Magicka or 45-1955Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
1 item: Adds 3-129StaminaRecovery 2 items: When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing 1155 Poison damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 25-1096 MaximumMagicka 2 items: When you deal damage to an enemy within 8 meters, you have a 10% chance to create lava pools that swirl around you, dealing 259 Flame damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 15-657 Critical Chance 2 items: Whenever you deal critical damage, restore 16-700 Magicka or Stamina, whichever maximum is higher. You also gain 8-350 of the other resource. This effect can occur once every 5 seconds.
1 item: Adds 15-657 Critical Chance 2 items: When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 116-5000 damage for 6 seconds. While the damage shield holds, you deal 259 Frost damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon and Spell Damage.
1 item: Adds 25-1096 MaximumMagicka 2 items: When you deal Flame or Shock Damage, you have a 33% chance to summon a meteor shower that deals 145 Flame damage and 145 Shock damage to all enemies within 4 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 25-1096 MaximumMagicka 2 items: When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 641 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 17-731 MaximumMagicka 1 item: Adds 17-731 MaximumStamina 2 items: On dealing damage with a Heavy Attack, create a 6 meter whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind take 150 Shock damage and 150 Physical damage every second, while group members reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon and Spell Damage.
1 item: Adds 3-129 Weapon and Spell Damage 2 items: Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 2221 Magic damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon and Spell Damage.
1 item: Adds 34-1487 Offensive Penetration 2 items: When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 249 Physical damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 28-1206 MaximumHealth 2 items: Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds. You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 2879 Disease damage to nearby enemies and applying Major Maim for 8 seconds, decreasing their damage done by 10%. Enemies can only receive Major Maim from Sanguine Burst once every 20 seconds. The damage scales off the synergy activator's MaxHealth.
1 item: Adds 34-1487 Armor 2 items: When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your group members within 8 meters by 73-3180. This effect can occur once every 10 seconds.
1 item: Adds 25-1096 MaximumStamina 2 items: When you deal damage with a melee Heavy Attack, you spew a cone of corruption, dealing 1492 Disease damage to enemies over 4 seconds. This damage is increased by 10% for each negative effect the enemies have, up to a maximum of 300%. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 3-129MagickaRecovery 1 item: Adds 3-129StaminaRecovery 2 items: When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
1 item: Adds 25-1096 MaximumMagicka 2 items: When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 599 Flame damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon and Spell Damage.
1 item: Adds 3-129 Weapon and Spell Damage 2 items: When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 13-560 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
1 item: Adds 25-1096 MaximumMagicka 2 items: While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 116-5000 damage for 6 seconds. If the damage shield is broken, you restore 22-985Magicka. This effect can occur once every 7 seconds.
1 item: Adds 28-1206 MaximumHealth 2 items: When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Major and Minor debuffs applied to them extended by 1 second per 20Ultimate spent. This effect can occur once every 30 seconds per target.
1 item: Adds 3-129 Weapon and Spell Damage 2 items: When you deal direct damage, you have a 15% chance to summon a Lich crystal that explodes after 2 seconds, dealing 1360 Magic damage to all enemies within 4 meters. This effect can occur once every 3 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 25-1096 MaximumMagicka 2 items: When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 704Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
1 item: Adds 3-129MagickaRecovery 2 items: Overhealing yourself or an ally grants them 4272 Armor for 1.1 seconds. Healing yourself or an ally grants them Minor Vitality for 1.1 seconds, increasing their healing received and damage shield strength by 6%.
1 item: Adds 34-1487 Armor 2 items: When you take damage, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your healing received and damage shield strength by 6%. This effect can occur once every 20 seconds.
1 item: Adds 3-129 Weapon and Spell Damage 2 items: Dealing direct damage with an area of effect ability creates a 6 meter shadowy whirlwind below your enemy for 7 seconds. Enemies within the whirlwind take 283 Physical damage each second and increase their damage taken from your area of effect abilities by 5%. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 1-70StaminaRecovery 1 item: Adds 1-70MagickaRecovery 1 item: Adds 1-70HealthRecovery 2 items: Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your StaminaRecovery, MagickaRecovery, and HealthRecovery by 8. Each second you are out of combat, lose a stack of Darklight.
1 item: Adds 28-1206 MaximumHealth 2 items: When you take damage, you have a 10% chance to tether to your enemy for 6 seconds, as long as you remain within 8 meters of them. While tethered, you deal 311 Magic damage every second to the enemy, heal for the damage caused, and gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 6 seconds and scales off your MaxHealth.
1 item: Adds 3-129 Weapon and Spell Damage 2 items: When you deal Martial melee damage, you call upon a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 1702 Physical damage. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 25-1096 MaximumStamina 2 items: When you deal damage you create an earthquake under the enemy that erupts after 1.5 seconds, dealing 975 Physical damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon and Spell Damage.
1 item: Adds 4% Healing Done 2 items: When you heal yourself or an ally you summon a Dwemer spider that heals for 23-1000Health and restores 2-125 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
1 item: Adds 3-129MagickaRecovery 2 items: When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 615 Magic damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your MaxHealth.
1 item: Adds 25-1096 MaximumStamina 2 items: When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 218 Poison damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 15-657 Critical Chance 2 items: Your Heavy Attacks tether you to enemies for 5 seconds, as long as you remain within 10 meters of them. Enemies touching the tether take 212 Physical damage every 1 second and you gain a stack of Husk Drain, up to 15 stacks. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage. When the tether ends, you consume the stacks and gain 0-30 Weapon and Spell Damage per stack for 5 seconds.
1 item: Adds 12-548 MaximumStamina 1 item: Adds 12-548 MaximumMagicka 1 item: Adds 14-603 MaximumHealth 2 items: When you Block, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 57-2480Stamina and Magicka, and healing for 57-2480. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.
1 item: Adds 3-129StaminaRecovery 2 items: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 277 Shock damage every 1 second for 3 seconds to all enemies within 4 meters and a final 1110 Physical damage when the fist closes. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 25-1096 MaximumStamina 1 item: Adds 25-1096 MaximumMagicka 2 items: When you Block an enemy that is between 8 and 22 meters from you, you spin strands of spider silk to pull the enemy to you and taunt them for 15 seconds if they are not already taunted. This effect can occur once every 1 second.
1 item: Adds 4% Healing Done 2 items: When you heal a group member who is under 50% of their primary resource, grant them Meridia's Favor, which restores 13-570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. This effect cannot target yourself, and the resource returned is based off the target's highest maximum resource.
1 item: Adds 28-1206 MaximumHealth 2 items: When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 195 Disease damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and HealthRecovery by 6%. This effect can occur every 16 seconds and the damage scales off your MaxHealth.
1 item: Adds 25-1096 MaximumStamina 2 items: When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 0 Physical damage to all enemies within 4 meters and reducing their Armor by 0 for 15 seconds. This effect can occur once every 10 seconds and scales off the higher of your Physical or Spell Resistance.
1 item: Adds 4% Healing Done 2 items: When you heal yourself or an ally, if they are still below 50%Health, their HealthRecovery is increased by 21-925 for 10 seconds.
1 item: Adds 34-1487 Offensive Penetration 2 items: When you deal damage with a damage over time effect, you have an 8% chance to summon a meteor that deals 1342 Flame damage to the target and 447 Flame damage to all other enemies within 5 meters. This effect can occur once every 5 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 3-129 Weapon and Spell Damage 2 items: When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 1557 Disease damage to any enemy they hit. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 4% Healing Taken 2 items: When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
1 item: Adds 15-657 Critical Chance 2 items: When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 145 Flame damage every 1 second, increasing by 100% per tick and are afflicted with the Burningstatus effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 3-129StaminaRecovery 1 item: Adds 3-129MagickaRecovery 2 items: On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 362 Magic damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 28-1206 MaximumHealth 2 items: While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 8-380 and your Critical Resistance by 0-38. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
1 item: Adds 34-1487 Armor 2 items: Adds 28-1206 MaximumHealth 2 items: When you take damage while below 50%Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
1 item: Adds 34-1487 Offensive Penetration 2 items: When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 811 Shock damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 34-1487 Armor 2 items: On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 191 Frost damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.
1 item: Adds 25-1096 MaximumStamina 2 items: When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 0-34 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.