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Online:Overland Sets

< Elder Scrolls Online: Sets

Overland Sets are sets that provide players with various bonuses when items of the same set are equipped simultaneously. Items constituting overland sets can only be found on monsters or in treasure chests in their respective zones. All overland sets are bind-on-equip. All sets will drop items for all armor and weapon slots, but normally only in a specific armor weight, as listed below.

  • In the case of zones which lack certain of the features (World Bosses, Delves, Overland Events or Public Dungeons), it may sometimes be the case that the items from a certain set will only drop from Treasure Chests, due to the other possible sources not being available.

Zones drop pieces from their sets:

  • Delve bosses drop a waist, foot, or unique item piece.
  • Overland bosses drop a head, chest, leg, weapon, or unique item piece.
  • Public dungeon bosses drop a shoulder, hand, weapon, or unique item piece.
  • Chests at World Events, most commonly Dark Anchors drop a jewelry set piece.
  • Treasure chests have a chance to grant any set piece that can drop in that zone; the chance is increased by having the Treasure Hunter champion perk.
  • Zone story quest rewards are often part of overland sets.

Dropped items range from Fine quality to Epic quality, while Legendary quality items must be obtained via improvement or purchased from Adhazabi Aba-daro.

Alliance ZonesEdit

Set Name Bonuses Location(s) Set Type
Order of Diagna

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Adds 5% Healing Taken
5 items: Gain Minor Vitality at all times, increasing your healing received and damage shield strength by 6%.

Alik'r Desert Heavy Armor
Robes of the Withered Hand

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 28-1206 Maximum Health
5 items: When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you heal for 38-1637 Health and gain 38-1637 Magicka. This effect can occur once every 3 seconds.

Alik'r Desert Light Armor
Sword-Singer

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Adds 13-600 Weapon and Spell Damage to your Two Handed abilities.

Alik'r Desert Medium Armor
Armor of the Veiled Heritance

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you interrupt an enemy, you gain 12-516 Weapon and Spell Damage for 15 seconds. Your Bash attacks deal 12-516 more damage.

Auridon Heavy Armor
Queen's Elegance

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: When you use a Light Attack you reduce the Health, Magicka, or Stamina cost of your next active ability cast within 2 seconds by 10%. When you use a fully charged Heavy Attack you gain Empower for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 70%. Each of these effects can occur once every second.

Auridon Light Armor
Twin Sisters

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you Block, you cause all enemies within 5 meters of you to bleed for 1932 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.

Auridon Medium Armor
Seventh Legion Brute

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Health Recovery
4 items: Adds 15-657 Critical Chance
5 items: When you cast an ability that increases your Physical or Spell Resistance while in combat, you gain 7-341 Weapon and Spell Damage and 7-341 Health Recovery for 15 seconds. This effect can occur every 15 seconds.

Bangkorai Heavy Armor
Spriggan's Thorns

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 80-3460 Offensive Penetration

Bangkorai Medium Armor
Vampire Lord

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.

Bangkorai Light Armor
Meridia's Blessed Armor

2 items: Adds 34-1487 Armor
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 34-1487 Armor
5 items: When you Block, you gain Meridia's Blessed Armor for 5 seconds, causing you to dodge all incoming attacks. This effect can occur once every 25 seconds.

Coldharbour Heavy Armor
Prisoner's Rags

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: Reduces the cost of Sprint by 50%. While Sprinting, restore 24-1035 Magicka every 1 second.

Coldharbour Light Armor
Stygian

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: When you leave Sneak or invisibility while in combat, your Weapon and Spell Damage is increased by 8-369 for 15 seconds.

Coldharbour Medium Armor
Way of Air

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Increases the radius you can detect Sneaking enemies by 2 meters.
5 items: Adds 3-129 Stamina Recovery
5 items: When you use Roll Dodge, your Weapon and Spell Damage is increased by 9-391 for 6 seconds.

Craglorn Medium Armor
Way of Fire

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a weapon, you deal an additional 571 Flame damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon and Spell Damage.

Craglorn Heavy Armor
Way of Martial Knowledge

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.

Craglorn Light Armor
Mother's Sorrow

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 35-1528 Critical Chance

Deshaan Light Armor
Night Mother's Embrace

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 25%.

Deshaan Medium Armor
Plague Doctor

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: Adds 65-2804 Maximum Health

Deshaan Heavy Armor
Akaviri Dragonguard

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 4% Healing Taken
4 items: Adds 28-1206 Maximum Health
5 items: Adds 3-158 Health Recovery
5 items: Reduces the cost of your Ultimate abilities by 15%.

Eastmarch Heavy Armor
Fiord's Legacy

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Stamina Recovery
5 items: Reduces the cost and increases the Movement Speed bonus of Sprint by 15%.

Eastmarch Medium Armor
Stendarr's Embrace

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: When you heal yourself or an ally, you remove all negative effects from them. This effect can occur once every 30 seconds per target.

Eastmarch Light Armor
Bloodthorn's Touch

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: When you deal direct damage, you restore 18-800 Magicka and Stamina. This effect can occur once every 5 seconds.

Glenumbra Light Armor
Hide of the Werewolf

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage, you generate 6 Ultimate. This effect can occur once every 5 seconds.

Glenumbra Medium Armor
Wyrd Tree's Blessing

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Magicka Recovery
5 items: When you cast a Magicka ability, you remove all negative effects from yourself. This effect can occur once every 15 seconds.

Glenumbra Heavy Armor
Green Pact

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 28-1206 Maximum Health
5 items: While you have a food buff active, your Max Health is increased by 58-2500 and Health Recovery by 8-356.

Grahtwood Heavy Armor
Ranger's Gait

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 15-657 Critical Chance
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 3-129 Stamina Recovery
5 items: Reduce the effectiveness of snares applied to you by 50%.

Grahtwood Medium Armor
Syrabane's Grip

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: When you Block Flame, Frost, Shock, or Magic Damage, you restore 18-805 Magicka. This effect can occur once every 1 second.

Grahtwood Light Armor
Beekeeper's Gear

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: Adds 20-900 Health Recovery

Greenshade Heavy Armor
Shadow Dancer's Raiment

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: After leaving Sneak or invisibility, you dodge all incoming attacks within the next 1 second. This effect can occur once every 8 seconds.

Greenshade Light Armor
Wilderqueen's Arch

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 25-1096 Maximum Stamina
5 items: Your Bow attacks reduce the Movement Speed of any enemy they hit by 0-15% and increase your Movement Speed by 0-15% for 3 seconds.

Greenshade Medium Armor
Salvation

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 25-1096 Maximum Stamina
5 items: Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon and Spell Damage is increased by 5-150.

Malabal Tor Medium Armor
Spinner's Garments

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 80-3460 Offensive Penetration

Malabal Tor Light Armor
Thunderbug's Carapace

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take Physical Damage, you deal 714 Shock damage in a 5 meter radius around you. This effect can occur once every 3 seconds and scales off the higher of your Weapon and Spell Damage.

Malabal Tor Heavy Armor
Senche's Bite

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 15-657 Critical Chance
4 items: Adds 25-1096 Maximum Stamina
5 items: Whenever you successfully Dodge, increase your Critical Damage and Critical Healing by 0-15% for 10 seconds.

Reaper's March Medium Armor
Skooma Smuggler

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you drink a potion while in combat, you gain Major Expedition for 30 seconds, increasing your Movement Speed by 30%.

Reaper's March Light Armor
Soulshine

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Activating an ability with a cast or channel time grants you 8-369 Weapon and Spell Damage for 5 seconds.

Reaper's March Heavy Armor
Darkstride

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: Reduces the cost of Sprint and Sneak by 50%.

Rivenspire Medium Armor
Necropotence

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: While you have a pet active, your Max Magicka is increased by 72-3132.

Rivenspire Light Armor
Vampire Cloak

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 28-1206 Maximum Health
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Minor Protection at all times, reducing your damage taken by 5%.

Rivenspire Heavy Armor
Hatchling's Shell

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: Whenever you take damage you gain a damage shield that absorbs up to 3200 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.

Shadowfen Heavy Armor
Robes of the Hist

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: After being hit by a disabling effect, immobilization, or snare, you heal for 46-2000 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.

Shadowfen Light Armor
Swamp Raider

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 13-600 Weapon and Spell Damage to your Poison and Disease Damage abilities.

Shadowfen Medium Armor
Shadow of the Red Mountain

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.

Stonefalls Medium Armor
Shalk Exoskeleton

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.

Stonefalls Heavy Armor
Silks of the Sun

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Flame Damage abilities.

Stonefalls Light Armor
Dreamer's Mantle

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Magicka
5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and restore 24-1058 Magicka. This effect can occur once every 7 seconds.

Stormhaven Light Armor
Night Terror

2 items: Adds 25-1096 Maximum Stamina
3 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 0-10%.
4 items: Adds 28-1206 Maximum Health
5 items: When you take melee damage, you deal 285 Poison damage to the attacker. This effect can occur once every 1 second and scales off the higher of your Weapon and Spell Damage.

Stormhaven Medium Armor
Storm Knight's Plate

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you take non-Physical Damage, you deal 357 Shock damage to all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage.

Stormhaven Heavy Armor
Draugr's Heritage

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 2506 Health. This effect can occur once every 7 seconds and the heal scales off the higher of your Max Magicka or Stamina.

The Rift Heavy Armor
Witchman Armor

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 28-1206 Maximum Health
5 items: When you use an Ultimate ability, you heal for 1-51 Health and restore 1-51 Stamina and Magicka per Ultimate spent.

The Rift Medium Armor
Ysgramor's Birthright

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Frost Damage abilities.

The Rift Light Armor

DLC and Chapter ZonesEdit

Set Name Bonuses Location(s) Set Type
Bahraha's Curse

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Stamina
4 items: Reduces your damage taken from environmental traps by 40%.
5 items: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within 3.5 meters by 60%, damages them for 349 Magic damage every 1 second, and heals you for 100% of the damage done. This effect can occur once every 5 seconds and the damage scales off your Max Health.

Hew's Bane  All Weights
Syvarra's Scales

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
4 items: Reduces your damage taken from Guards by 20%.
5 items: When you deal damage, you cause a burst of lamia poison that deals 149 Poison damage in a 5 meter radius and an additional 1494 Poison damage over 6 seconds to all enemies hit. This effect can occur once every 7 seconds and scales off the higher of your Weapon and Spell Damage.

Hew's Bane  All Weights
Flanking Strategist

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 34-400 Weapon and Spell Damage to your damaging abilities when you attack an enemy from behind or their sides.

Gold Coast  Medium Armor
Hide of Morihaus

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 3-129 Stamina Recovery
5 items: When you Roll Dodge through an enemy, you deal 0 Physical Damage and knock them down for 3 seconds. This effect scales off the higher of your Physical or Spell Resistance.

Gold Coast  Heavy Armor
Sithis' Touch

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you kill an enemy you gain 5% movement speed for 30 seconds and become invisible for 3 seconds. The movement speed stacks up to 20 times.

Gold Coast  All Weights
Briarheart

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you deal Critical Damage, you increase your Weapon and Spell Damage by 15-450 for 10 seconds. While this effect is active your Critical Strikes heal you for 95 Health. This effect can occur once every 15 seconds and the heal scales off the higher of your Max Magicka or Stamina.

Wrothgar  Medium Armor
Mark of the Pariah

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: Increases your Physical and Spell Resistance by up to 237-10206 based on your missing Health. Current value: 55-2373

Wrothgar  Heavy Armor
Trinimac's Valor

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: When you cast a damage shield, you call down a fragment of Trinimac that heals you and group members for 1396 Health and damages enemies for 1396 Magic damage in a 5 meter radius after a 2 second delay. This effect can occur once every 5 seconds and scales with the higher of your Max Magicka or Stamina.

Wrothgar  Light Armor
Livewire

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 76-1000 Health for each enemy hit. This effect can occur once every 6 seconds.

Clockwork City  Heavy Armor
Mad Tinkerer

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage, you summon a Verminous Fabricant that charges the nearest enemy, dealing 1504 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.

Clockwork City  Light Armor
Unfathomable Darkness

2 items: Adds 15-657 Critical Chance
3 items: Adds 34-1487 Offensive Penetration
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 871 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.

Clockwork City  Medium Armor
Defiler

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: When you deal Critical Damage, you summon a Hunger that spews poison to all enemies in front of it, dealing 990 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds and scales off the higher of your Weapon and Spell Damage.

Vvardenfell  Medium Armor
War Maiden

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 13-600 Weapon and Spell Damage to your Magic Damage abilities.

Vvardenfell  Light Armor
Warrior-Poet

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: Adds 37-1600 Maximum Health
5 items: Gain Minor Toughness at all times, increasing your Max Health by 10%.

Vvardenfell  Heavy Armor
Wisdom of Vanus

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 25-1096 Maximum Magicka
5 items: Adds 3-129 Weapon and Spell Damage
5 items: After completing a fully-charged Heavy Attack, you gain Major Mending for 5 seconds, increasing your healing done by 16%. This duration is increased with each rank of the Restoration Staff Passive of Essence Drain when using a Restoration Staff.

Summerset  Light Armor
Grace of Gloom

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage, you become a living shadow for 10 seconds, causing you to heal for 927 every 2 seconds and gaining Major Evasion, reducing damage from area attacks by 20%. This effect can occur every 20 seconds and scales off your Max Health.

Summerset  Heavy Armor
Gryphon's Ferocity

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: After dealing direct damage, you gain Minor Force and Minor Expedition for 10 seconds, increasing your Critical Damage done by 10% and increasing your Movement Speed by 15%.

Summerset  Medium Armor
Bright-Throat's Boast

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: While you have a drink buff active, your Max Magicka is increased by 46-2000 and Magicka Recovery by 3-133.

Murkmire  Light Armor
Champion of the Hist

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 37-1600 Maximum Health
5 items: Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.

Murkmire  Heavy Armor
Dead-Water's Guile

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 3-129 Weapon and Spell Damage
5 items: Whenever you kill an enemy, you gain 0-15 Ultimate.

Murkmire  Medium Armor
Crafty Alfiq

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: Adds 59-2550 Maximum Magicka

Northern Elsweyr  Light Armor
Vesture of Darloc Brae

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 0-10%.
5 items: While you are crouching and not Bracing, you restore 15-670 Magicka and Stamina and heal for 15-670 Health every second.

Northern Elsweyr  Medium Armor
Call of the Undertaker

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Done
5 items: Adds 28-1206 Maximum Health
5 items: When you deal damage, you apply Minor Lifesteal to your enemy for 8 seconds, healing you and your allies for 600 Health every 1 second when damaging them.

Northern Elsweyr  Heavy Armor
Marauder's Haste

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: When you apply a damage shield to yourself or an ally, increase your Movement Speed by 0-20% for 9 seconds.

Southern Elsweyr  Light Armor
Dragonguard Elite

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Stamina Recovery
5 items: You gain a stack of Dragonguard Tactics for 5 seconds when you deal direct damage to an enemy from the front or their sides, up to 10 stacks. Each stack of Dragonguard Tactics increases your Critical Chance by 6-275. You can only gain one stack every 0.5 seconds.

Southern Elsweyr  Medium Armor
Senchal Defender

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Magicka
5 items: Dealing direct damage with a non-Heavy Attack grants you one persistent stack of Senchal's Duty, up to 10 stacks. After completing a fully-charged Heavy Attack, restore 17-757 Stamina and Magicka for each stack of Senchal's Duty and consume them. You can only gain one stack of Senchal's Duty every 1 second.

Southern Elsweyr  Heavy Armor
Eternal Vigor

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Health Recovery
5 items: Adds 7-337 Stamina and Magicka Recovery while your Health is above 50%. Adds 23-1011 Health Recovery while your Health is 50% or less.

Western Skyrim  Heavy Armor
Venomous Smite

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 714 Poison damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.

Western Skyrim  Medium Armor
Winter's Respite

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 1125 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.

Western Skyrim  Light Armor
Radiant Bastion

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 28-1206 Maximum Health
5 items: Deal 10% of all direct damage done to you back to the attacker, up to 4250 damage.

The Reach  Heavy Armor
Voidcaller

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage, your Weapon and Spell Damage is increased by 0-24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.

The Reach  Light Armor
Witch-Knight's Defiance

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Increases your Weapon and Spell Damage by 8-369 against enemies inflicted with a Poison Damage effect.

The Reach  Medium Armor
Bog Raider

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: When an enemy you have recently damaged dies, gain 10 Ultimate and increase your Health Recovery by 26-1156 for 10 seconds. This effect can occur once every 10 seconds.

Blackwood  Heavy Armor
Deadlands Assassin

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 4-200 Weapon and Spell Damage
5 items: Dealing damage to an enemy within 10 meters of you with a Heavy Attack causes you to throw a cone of knives, dealing 816 Physical damage to enemies hit. If an enemy hit has 50% Health or less, they also take an additional 1631 Bleed damage over 14 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon and Spell Damage.

Blackwood  Medium Armor
Frostbite

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Increases your damage done with Frost abilities by 8%. Increases your damage done against Chilled enemies by 4%. Increases your damage done against enemies afflicted with Minor Brittle by 2%.

Blackwood  Light Armor
Eye of the Grasp

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal Critical Damage, generate 7 Ultimate. This effect can occur once every 5 seconds.

Deadlands  Light Armor
Hexos' Ward

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Dealing direct Critical Damage grants you a damage shield that absorbs up to 286-12305 damage for 6 seconds. This effect can occur once every 7 seconds.

Deadlands  Medium Armor
Kynmarcher's Cruelty

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 34-1487 Armor
5 items: When you deal direct damage, you apply one of 5 random Major Debuffs to enemies within 8 meters of you for 18 seconds. This effect can occur once every 8 seconds and only if an enemy is in range. Eligible debuffs are Major Breach, Major Cowardice, Major Defile, Major Maim, and Major Vulnerability.

Deadlands  Heavy Armor
Blessing of High Isle

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 25-1096 Maximum Magicka
5 items: When you are healed while in combat, increase your Weapon and Spell Damage by 8-369 for 5 seconds.

High Isle  Light Armor
Steadfast's Mettle

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Stamina
5 items: While you have a food buff active, reduce the cost of your Core Combat abilities by 25%.

High Isle  Medium Armor
Systres' Scowl

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: When you Bash an enemy, place Systres' Scowl on them for 15 seconds. When hit by a Light Attack, a target with Systres' Scowl takes 45-1973 Frost Damage, up to once every second.

High Isle  Heavy Armor
Back-Alley Gourmand

2 items: Adds 15-657 Critical Chance
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: While you have a food buff active, your Critical Damage and Critical Healing is increased by 13%.

Galen  Light Armor
Bastion of the Draoife

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Stamina
5 items: Blocking an attack grants you a stack of Inflection for 10 seconds, up to 3 stacks max. You can gain up to 1 stack every 0.5 seconds. Increase your Magicka and Stamina Recovery by 2-106 per stack of Inflection.

Galen  Heavy Armor
Phoenix Moth Theurge

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 25-1096 Maximum Stamina
5 items: Healing yourself or an ally grants the target Minor Courage and Minor Force for 10 seconds, increasing their Weapon and Spell Damage by 215 and their Critical Damage done by 10%. This effect can occur once every 12 seconds per target.

Galen  Medium Armor
Adamant Lurker

2 items: Adds 3-129 Health Recovery
3 items: Adds 28-1206 Maximum Health
4 items: Adds 3-129 Health Recovery
5 items: Gain 35-1505 Health Recovery while you are standing still.

Apocrypha/Telvanni Peninsula  Heavy Armor
Camonna Tong

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you kill a monster and gain Experience Points, gain 1 Weapon and Spell Damage for every 50 Experience Points the monster is worth for 30 seconds. This bonus can stack up to a maximum of 540 Weapon and Spell Damage. This item set is not affected by Experience Point boosting effects.

Apocrypha/Telvanni Peninsula  Medium Armor
Vivec's Duality

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
5 items: Your weapon charges over 15 seconds while not Weapon Swapping. Once fully charged, restore 6636 Magicka and Stamina after Weapon Swapping.

Apocrypha/Telvanni Peninsula  Light Armor
Ayleid Refuge

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: Blocking an attack reduces your Damage Taken by 11% for 3 seconds.

West Weald  Heavy Armor
Macabre Vintage

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 3-150 Weapon and Spell Damage
5 items: When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

West Weald  Medium Armor
Symmetry of the Weald

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.

West Weald  Light Armor

Starter ZonesEdit

This includes Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi's Roost, and Stros M'Kai.

Set Name Bonuses Location(s) Set Type
Armor of the Trainee

1 item: Adds 33-1454 Maximum Health
2 items: Adds 33-1454 Maximum Magicka
3 items: Adds 33-1454 Maximum Stamina

All Weights